Roll 1 [u]World Events:[/u] The rollers find themselves standing on a large, circular stone surface with runes carved in the sides of it. They appear to be underground, but before any further observations can be made, there is a blinding flash of light and the rollers appear on a grassy plain. A worn cobblestone path can be seen stretching to the North and South, with several directional signs close to the rollers: [quote]North Mead Town - 1 miles[/quote] [quote]South Hopluit - 5 miles[/quote] ____________________ (dragonxp) Cihas [ - ] = - - Inventory : - Bow & Arrows [50] Abilities : - Fire Arrows - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (alphagamer) Dogmeal [ - ] = - Dogmeal, being a Deep Dwarf, is immediately blinded by the sudden light. Race: Deep Dwarf Inventory : -Big Stick Abilities : -Geomancer [Earth Affiliation] --Quake (Lv1) -Beginner's Luck (can't die on first 3 rolls) Conditions : -Blinded by light (-1 for any action involving eyes, wears out after 2 turns) (Tomaster) Utred Ragnarson [ - ] = - - Race: Human Inventory : - FireBreath (Zweihänder) Abilities : - Master Swordsman (+1 when using any type of sword) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (TorrentHKU) John Freemaneth [ - ] = - - Race: Human Inventory : - Calligraphy Kit Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (Duh102) Gareth Oswald [ - ] = - - Race: Human Inventory : - Glaam Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Beginners' Luck (can't die on first 3 rolls) Conditions : (none) (wiffles) DogBerry [ - ] = - - Race: Human Inventory : - Death of literacy Abilities : -Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) Roll 2 ____________________ (dragonxp) Cihas [ 5 ] = 5 > Head south, learn an elemental arrow ability, gaining inspiration from the surroundings. Cihas walks south along the cobblestone path to the south. Looking at the rolling plains, Cihas watches the grass slowly swaying back and forth from the gentle breeze. He becomes inspired, and learns [u]Tornado Shot[/u]! Inventory : - Bow & Arrows [50] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (alphagamer774) Dogmeal [ 6 ] = 6 > Drop big stick, cover my eyes, then cower and whimper upon the earth. Dogmeal drops his Big Stick and covers his face with his pale hands. Flinging himself to the ground, Dogmeal curls up and starts cowering/whimpering. Race: Deep Dwarf Inventory : Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) - Beginner's Luck (can't die on first 3 rolls) Conditions : - Blinded by light (-1 for any action involving eyes, wears out after 1 turn) (Tomaster) Utred Ragnarson [ 1 ] = 1 > Laugh at the silly dwarf, and then proceed to Hopluit. Slaughter anything that looks weak, or angry at the world while I'm on the way there. Unless it's people. Then stop and talk to them. Utred lets out a hearty laugh directed at Dogmeal. "Hahahahahahahahahahaha!" Unfortunately, Utred can't seem to stop, and continues laughing for a good 5 minutes before he bring himself under control. Race: Human Inventory : - FireBreath (Zweihänder) Abilities : - Master Swordsman (+1 when using any type of sword) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (TorrentHKU) John Freemaneth [ 4 ] = 4 > Prepare three Shield Charms on slips of paper with my Caligraphy Kit. John pulls out 3 slips of paper from his Caligraphy kit and draws a shield rune on each piece of paper. The shield charms can now be activated when the user wills them to. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 3) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) (Duh102) Gareth Oswald [ 5 ] = 5 > Check around for anything of interest. If there isn't anything, proceed to Mead town. Deciding that a blinded dwarf and a laughing lunatic are not that interesting, Gareth walks towards Mead town at a steady pace, walking over a small bridge over a creek. After a while, he comes upon a medium-sized town with various farms and shops. The first building that can be identified is a tavern. Far past the town, a mountain range can be seen. Race: Human Inventory : - Glaam Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Beginners' Luck (can't die on first 3 rolls) Conditions : (none) (wiffles) DogBerry [ 4 ] = 4 > Go to mead town with Duh, while searching for potential materials/whatever DogBerry follows Gareth to Mead town, and on the way sees a small creek with smooth stones at the bottom. DogBerry collects 10 smooth stones, and as he starts to follow Gareth again, notices a sparkle at the bottom of the creek. He bends down for a closer look, but it vanishes. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Beginner's Luck (can't die on first 3 rolls) Conditions : (none) [u]World Events:[/u] Gareth (Duh102) is outside of Mead town, and DogBerry (wiffles) is half-way there. Cihas (dragonxp) is halfway to Hopluit, and everyone else is at spawn. Roll 3 ____________________ (dragonxp) Cihas [ 2 ] = 2 > Finish getting to destination, try combining my two abilities to learn a new one. Attempting to combine abilities while walking at the same time, Cihas doesn't see the ditch in the cobblestone path and stumbles, breaking his concentration. Putting aside the arrow-ability-combining, Cihas gets to Hopluit, only to find it on fire. Well, most of the Eastern half. There are women and children running about, trying to put out the fire with buckets of water, while men on top of non-burning buildings are raining arrows down on men on horses. Inventory : - Bow & Arrows [50] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) Conditions : (none) (alphagamer774) Dogmeal [ 3 ] = 3 > Whimper some more, as I stagger to my feet, still with my eyes covered. If possible, head towards Mead. Dogmeal slowly staggers to his feet, and using his Earth Affiliation that all dwarves have, is able to figure out which way is North and walks slowly to Mead town, whimpering along the way. He gets to a small bridge crossing a creek when he realizes he can see again! Race: Deep Dwarf Inventory : Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (none) (Tomaster) Utred Ragnarson [ 4 + 1 ] = 5 > Recover from my laughing fit, and go to Holpuit. Same slaughtering for expees action. Utred recovers from his laughing fit and walks along the cobblestone path South-bound. He spots a group of white, fluffy rabbits off to the left of the path and immediately runs after them, letting out a savage war cry and wildly swinging his sword. Utred stuns the rabbits for a split second with his yell, allowing him to leap up in the air and cleave a rabbit cleanly in half before the rest of them scamper off in fear. Utred boosts his Swordsman Meter by 1! Race: Human Inventory : - FireBreath (Zweihänder) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) --(Swordsman Meter: =---------) Conditions : (none) (TorrentHKU) John Freemaneth [ 4 ] = 4 > Head down the road towards Mead. John walks to Mead, and reaches the outside of the town. He spots Gareth walking into a tavern. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 3) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 6 ] = 6 > Enter the tavern. Sit down and take stock of what's what, focusing on anything that sounds like a Quest. Gareth walks cooly into the tavern and sits down in a vacant seat. The tavern's dining hall is full of people and loud with conversation, but Gareth picks out several interesting snippets of chatter: "..and the tribes-men are increasing their attacks. Mead's been trying helping our southern friend, but there's just not enough willing men to join the ranks..." "..found gold in the Anri! Or so I've heard, some traveller said he saw something in the shore of the river, went to take a look, and turned out to be a ton of gold!" "..auction. You should go there if you need.." "Excuse me, can I get you something to drink?" Slightly annoyed, Gareth look up to see a female waiter asking him if he wants a drink. Race: Human Inventory : - Glaam Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 3 ] = 3 > Catch up to Duh in the tavern, since I hate being alone, and the other guys are weirding me out. Walking to the town and into the tavern, you see Gareth looking at some chick infront of his table. Gareth looks somewhat annoyed. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) Conditions : (none) [u]World Events:[/u] Roll 4 ____________________ (dragonxp) Cihas [ 3 ] = 3 > Use tornado shot to blow out the fires. Cihas nocks an arrow into his bow, charges energy up and fires a Tornado Shot. As soon as the arrow leaves the bow, a barely visible sphere of air forms at the arrow's tip, propelling it in a straight line towards the center of the burning buildings. As the arrow flies, stalks of grass point in the direction of the projectile and bits of debris follow. When the arrow hits the street, and explosive tornado appears and flings debris around. The houses in Hopluit appear to be relatively sturdy, as they aren't ripped from their foundations or otherwise damaged. Half of the burning buildings have been put out and the tornado settles, dropping dirt and rocks around it that put out more fires. Cihas' vision starts to blur, and he sits down to avoid falling. Inventory : - Bow & Arrows [49] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) Conditions : Exhausted ( -1 for any action requiring movement, Ends in 1 turn) (alphagamer774) Dogmeal [ 6 ] = 6 > Be confounded at my newfounded sight, then cross the bridge. Slowly. Make sure I still have my stick. Crossing the bridge slowly while being confounded at his newfounded sight, Dogmeal realizes that he dropped his stick where he was blinded! "Ah, screw it." Dogmeal finishes crossing the bridge, and with a mighty stomp of his foot, a large stone staff erupts from the ground! The bottom of it tapers to a point, and the top has a polished stone orb. The whole thing seems to be made out of a tough granite with speckles of gold. Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (none) (Tomaster) Utred Ragnarson [ 2 + 1 ] = 3 > Skin and butcher rabbit for resources. Continue onward to Hopluit. With nothing but a large, 2 handed sword, Utred skins and guts his kill. He obtains 1 piece of rabbit meat and one rabbit pelt! His hands are also covered in blood. Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) --(Swordsman Meter: =---------) Conditions : Bloody hands (-1 on any action requiring hands to grip, ends in 1 turn) (TorrentHKU) John Freemaneth [ 2 ] = 2 > Enter Tavern, walk over to Gareth's table, and order a beer. John clumsily enters the tavern and bumps into several people/objects before sitting at Gareth's table. He takes too long getting there that the waiter is already gone. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 3) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 3 ] = 3 > "Bah, just a cup of ale." Order something small and pay for it. Investigate the quest sounding bit of conversation about the tribesmen. "I couldn't help but overhear that you're having a problem with a certain group of people. Tell me about this." "Bah, just a cup of ale." The waiter nods her head and walks off to the kitchen to fill the order. You then realise you're dead-broke! Trying to ignore the fact that you can't pay for your beverage when it comes, you ask the men at the other table who were talking about tribes-men. "I couldn't help but overhear that you're having a problem with a certain group of people. Tell me about this." A man replies "You be a mercenary? I haven't seen you around here before. Where you from?" Race: Human Inventory : - Glaam Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 4 ] = 4 > cruise the tavern for wenches! Nah, see If I can tag along with Duh, since I cant suddenly start doing dance moves from the future now can I? DogBerry sits at the table with Gareth and John. The chick leaves after orders a drink, and Gareth starts to talk to a group of men. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) Conditions : (none) [u]World Events:[/u] DogBerry (wiffles), Gareth (Duh102), and John (TorrentHKU) are assembled in Mead town's tavern. Roll 5 ____________________ (dragonxp) Cihas [ 5 ] = 5 > try combining arrow powers again. Cihas gives another try at combining his 2 arrow powers again, and learns Trail Blazer! Inventory : - Bow & Arrows [49] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) - Trail Blazer (Requires a bow and arrows) Conditions : Exhausted ( -1 for any action requiring movement, Ends next turn) (alphagamer774) Dogmeal [ 2 ] = 2 > Meander into town with my newfound courage. Dogmeal walks into town couragously, using his staff like a walking stick. Dogmeal is now official inside the town (southern edge)! Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (none) (Tomaster) Utred Ragnarson [ 1 ] = 1 > Walk to Hopluit! Unless I see some sort of sidequest or low level cave. Walking towards Hopluit, Utred realizes that he [i]isn't[/i] walking towards Hopluit. He turns around and walks back to where he started, and a little more. He can see Cihas in the distance, sitting in the grass. Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) --(Swordsman Meter: =---------) Conditions : Bloody hands (-1 on any action requiring hands to grip, ends next turn) (TorrentHKU) John Freemaneth [ 6 ] = 6 > Write a set of Elemental tags, basic ones are fine. If I can only do a few, then prioritize Fire, Lightning, and Earth. Breaking out his Calligraphy kit, John Freemaneth starts writing up various elemental spells on tags, including 2 Fire tags, 2 Lightning, 1 Earth, and 1 Water. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 3) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 3 ] = 3 > "I am... not sure. The last thing I remember was being at the crossroads between here and Hopluit. However, I know I can take care of problems, and I'm interested in taking care of yours. Would any of you perchance be the person to inquire about such a thing?" Hit the "next" button on the quest dialogue screen "Well, you're a strange fellow. And it's not MY problem personally," the man says, "It's Mead town's problem and Hopluit's. You see, Vranhal, way up north, was here before Mead an' Hopluit, and before Vran there were these wondering tribes of natives. When Vranhal was first built as a colony and grew into a city, the tribes didn't have a problem with the people there. But when the people of Vran started to expand south, they 'intruded' on the tribes' land. With neither group willing to give up land, they started fighting untill the settlers won and drove the tribes away. Now, this was a while ago, but the tribes returned about a year or so ago and-" The waiter comes with drinks in her hand, serving the table with the guy your talking to, and your ale. "Ah, thank you. As I was saying, the tribes've come back and are lookin' for vengence by attacking Mead an' Hopluit. Mead is better off than Hops since we have a Fort Erlyn to the east, which the tribesmen can't past without being boxed in from Mead's and the fort's combined forces. So what do they do? They attack Hopluit, which is pretty much defensless. We try to send troops, but we need them to hold the fort, and the few that DO make it south don't last too long. If it wasn't for the messenger, Kark, the town would be demolished by now. I'm sure you've heard of Kark, haven't you?" Race: Human Inventory : - Glaam Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 4 ] = 4 > Attempt to Learn deus That one annoying move that makes me instantly roll a five, recharge of like 10 turns?) DogBerry attempts the impossible: Definite control over the power of the dice. Concentrating with all his might, he thinks, thinks, THINKS... AND HE DOES THE IMPOSSIBLE. DogBerry learns deus! All of a sudden, a light-bathed entity drops from the heavens wielding a golden sword. It proclaims "Thou shalt FAIL," and swings its sword at DogBerry. He can't react in time to dodge it, and the sword slashes across his chest, but oddly doesn't do any damage. The entity vanishes, and along with it, DogBerry's deus ability! Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) Conditions : (none) [u]World Events:[/u] DogBerry (wiffles), Gareth (Duh102), and John (TorrentHKU) are assembled in Mead town's tavern. Roll 6 ____________________ (dragonxp) Cihas [ 1 ] = 1 > Learn some way to shoot water at buildings. Cihas tries to learn some way to shoot water, but can't think of anything. The towns people were able to put out the rest of the fires though, and the archers on the roofs drive the horse riders away. Utred comes running at you, shouting to wait up and what happened. You reply, "If you haven't noticed, I'm sitting. And some buildings in this town caught on fire, I don't know the details." Inventory : - Bow & Arrows [49] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) - Trail Blazer (Requires a bow and arrows) Conditions : (none) (alphagamer774) Dogmeal [ 6 ] = 6 > practice my Geomancy on the nearest hobo, then enter the town proper. Dogmeal walks around the southern end of Mead town until he locates a poor, homeless boy on the street. "Excuse me sir, do you have a chore I may do, in return for food?" Dogmeal raises his staff into the air, and twin pillars of earth leap from the ground and smash the boy in his chest as he screams, launching him a good 20 feet in the air until he flies into the side of a building. The boy lands face up on the street, chest caved in, and blood is gushing from the wound and his mouth. A guard on a building that you didn't see shouts "Enemy!" and looses an arrow at you, nailing your foot to the street. NOW how are you going to make a grand re-entrance? Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : Arrow in foot (-2 any action requiring right foot to walk) (Tomaster) Utred Ragnarson [ 5 ] = 5 > "Yo! Cihas! Wait up! What happened here?" Catch up with DargonXP, and then go find a terrified towns-person who will give me a quest. You run up to Cihas, shouting "Yo! Cihas! Wait up! What happened here?" He replies "If you haven't noticed, I'm sitting. And some buildings in this town caught on fire, I don't know the details." You then walk into town, asking a women carrying an empty bucket what happened and if she could give you a quest. Before she could reply, a young man carrying a powerful-looking reflex bow comes up to you and says "You want to know what's going on? WAR. That's what. You want a quest? Make sure you're on the right side." Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) --(Swordsman Meter: =---------) Conditions : (none) (TorrentHKU) John Freemaneth [ 5 ] = 5 > Find a magic shop if this town has one. Before I leave, give a Shield Charm to whoever is still at the table. You tell Gareth that you're leaving and hand him a Shield charm. You leave the tavern and locate the local magic shop, which is filled with various healing potions, energy potions, spell scrolls and books, and staffs. An old robed man sitting at a counter at the left wall of the store asks you "Good day, sir. How may I help you?" Before you can answer him, you feel the ground rumble slightly and hear the scream of a child. The man noticed it as well, and appears to be unsettled. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ - ] = - > "No, I have not. Please tell me." Next button. John informs you that he's going to find a store of some sort and hands you a shield charm before leaving. You take it, and turn your attention back to your information well, answering his question. "No, I have not. Please tell me." The man says "Kark is an old man who has seen many troubles. He was the one who slew the infamous dragon Bayir, the beast that tormented the city of Vranhal. Anyways, he had his roots in Hopluit, but I don't think he is pure human, more of some elvish breed. He has lived for centuries, or so I've heard, and can only be bested in a one-on-one battle by the mage-" The man's story is interrupted by a rumble in the ground that shook the tavern, followed by the scream of a child. The man quickly rises to his feet, knocking back his chair in surprise. Everyone else in the room reacts in a similar fashion, except for wiffles, who is sliding across the floor on his feet. Someone in the room says "Is the town being attacked?" Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 3 ] = 3 > Attempt to learn how to dance like micheal jackson Attempting to learn to dance like "Micheal Jackson," you all of a sudden start moon dancing! Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Moon Dance Conditions : (none) [u]World Events:[/u] Roll 7 ____________________ (dragonxp) Cihas [ 4 ] = 4 > Sign up as a mercenary. You walk up to the man that Utred is talking to, but before you can say anything, he turns to you and says "You there, thanks for the help. Your magic helped put out the fires and drive away the attackers." You say "No problem. Say, I was wondering if you needed a mercenary, and if so, I'm the guy to do the job." The man cocks an eyebrow at you, and asks "You friends with this guy?", pointing at Utred. Inventory : - Bow & Arrows [49] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) - Trail Blazer (Requires a bow and arrows) Conditions : (none) (alphagamer774) Dogmeal [ 1 ] = 1 > Hm. Oops. Cast my newfound spell again on the guard, then remove the arrow from my foot. You raise your staff a second time, attempting to hit the guard, but the earth that rises from the ground slams into a building into the right instead of your intended target. You hear the yells of more guards coming as you yank the arrow from your foot, ignoring the pain. However, more guards have come and are mounted on more buildings. You scream in pain as the guards fire more arrows at you. You are now covered in the spiny projectiles and are heavily bleeding. Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : - Riddled with holes (-1 for any action involving movement) - Covered in Arrows (-2 for any action involving movement) - Heavily Bleeding (Die when Health Meter runs out, Health Meter decreases by 2 every roll) -- (Health Meter: ======----) (Tomaster) Utred Ragnarson [ 1 ] = 1 > And who's side is that? Do this side have any need for mercs? "And who's side is that? Does this side have any need for mercs?" You ask. The man replies: "'Does THIS side need mercenaries?' Are you [i]considering[/i] on joining those savages? If you are, I will kill you where you stand right now." You don't seem to be getting on his 'good' side. Maybe you should word what you say more carefully. Cihas comes over, and the man thanks him for helping out. Cihas asks the man if he needed a mercenary (Damn, Cihas' is taking your job!) and the man asks if you're Cihas' friend. Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (none) (TorrentHKU) John Freemaneth [ 5 ] = 5 > "I'm sure theguards have it handled. Now then, I need to know how much a good, reliable staff for a Runic Mage would cost." Haggle. "I'm sure theguards have it handled. Now then, I need to know how much a good, reliable staff for a Runic Mage would cost." You both here the sound of a building being smashed and someone screaming in pain. The man says "I don't believe we should be conducting buisness right now, but, as you wish." He reaches into his robe and something clicks from within, as if he was loosening a sword from its sheathe. He then goes to the store's right wall, which is essentially a large rack full of staffs. The old man pulls out a tan rod, with the length of it covered in runes and a circular disk at the top. At the edge of the face of the disk is a simple black circle, which looks like it was painted on. The bottom of the rod has a small red orb. "This is a rod that can be used to cast runic spells. The wielder of the rod that has control over runic magic wills a rune to form on this 'disk' here, and it will form. Once there is a rune, the rod can be used by anyone to cast the rune spell as many times as they like, but it consumes their own energy. You can also store energy into this orb here at the bottom. This is quite an expensive piece, worth 2000 gold coins. O_O You don't have that kind of that money! Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 4 ] = 4 > "Do the tribesmen have geomancers among their numbers? I suppose I'll find out." Run outside to find out what's going on. Draw Glaam and prepare for battle. "Do the tribesmen have geomancers among their numbers? I suppose I'll find out." Gareth runs out the door, with most of the tavern customers following. Another scream is heard, but it sounds like it came from a different source. Drawing Glaam, Gareth runs in the direction of the sound. There are many guards perched on building roofs with bows, firing at an unknown being. Turning a corner, Gareth sees Dogmeal, covered in arrows, about 50 feet away. He is facing the other way, trying to run from his attackers. Most of the town's inhabitants in the area are indoorse, watching the attack from their windows. Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 6 ] = 6 > moonwalk out the door after Duh, while attempting to learn additional micheal moves xP You follow Gareth in a moon walk until he stops. You, however, end your fancy dance move with a circle-spin, dazzeling the tavern's customers who followed you! Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin Conditions : (none) [u]World Events:[/u] Roll 8 ____________________ (dragonxp) Cihas [ 2 ] = 2 > Try shooting a trail blazer at the guards assaulting alpha [yes i know he's 6 miles away from me] You muster your strength for a Trail Blazer shot, aim in the direction of Mead town, and let it fly! An explosion of fire knocks you off your feet while the arrow flies away in a coloumn of fire several yards before disintegrating, where the trail of fire ends. You attempt to stand back up, but your vision starts going funny and you feel dizzy. Inventory : - Bow & Arrows [48] Abilities : - Fire Arrows - Tornado Shot (Requires a bow and arrows) - Trail Blazer (Requires a bow and arrows) Conditions : - Exhausted ( -1 for any action requiring movement, Ends next turn) (alphagamer774) Dogmeal [ 5 - 1 - 2 ] = 2 > Open a large pit in the ground, fall in, then close it. Work on removing all the arrows. Slamming your staff into the ground in pain and determination, a large amount of dirt below you flies into the air, creating a dusty cloud in the area, and a hole large enough for several people to fit in. under the cloak of the dust, you drop down into the hold, cover the top of it with earth. The pain of moving with arrows stuck in you is too much, and you can't do anything else until the pain subsides. Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : -Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : - Riddled with holes (-1 for any action involving movement) - Covered in Arrows (-2 for any action involving movement) - Heavily Bleeding (Die when Health Meter runs out, Health Meter decreases by 2 every roll) -- (Health Meter: ====------) (Tomaster) Utred Ragnarson [ 2 ] = 2 > We're acquaintances. Apparently "Mercenary" has a somewhat bad connotation with it here. Let me try to re-explain. I'm simply an individual with a certain skill set who caters towards people who need certain types of "problems" dealt with quickly and efficiently. I normally lend my services towards the highest bidder, and since your bid currently includes the threat of death, you're beating the other side, whoever they may be. "We're acquaintances. Apparently "Mercenary" has a somewhat bad connotation with it here. Let me try to re-explain. I'm simply an individual with a certain skill set who caters towards people who need certain types of "problems" dealt with quickly and efficiently. I normally lend my services towards the highest bidder, and since your bid currently includes the threat of death, you're beating the other side, whoever they may be." The man cracks a small smile, and says "Ha ha, well said. We could use a few helping hands, so why not. I'll have to pay you a fine price in gold for your services, considering how dangerous the job is. Though, you'll have to do the work before you get your pay, so I know you're not scamming. Is it a deal?" He holds out his hand for a shake, but before you can agree, Cihas is knocked back by an explosion, but fortunately it doesn't light anything on fire. You hear somone say "What the hell?" and several people run over to investigate what's going on. Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (none) (TorrentHKU) John Freemaneth [ 5 ] = 5 > "Wow, that's a pretty penny. But I think I can... Hey! What the hell, where's my money? Shit! My wallet was just in my pocket, where is it?!" Ask the shopkeeper if he'll reserve the staff for me. I've CLEARLY been the victim of a pickpocket. "Wow, that's a pretty penny. But I think I can... Hey! What the hell, where's my money? Shit! My wallet was just in my pocket, where is it?!" You ask the shopkeeper if he can reserve the staff for you, and he says yes. Going to the store counter, he pulls a book from a shelf under it. After flipping through the pages for about a minute, he places the book opened on the counter, writes something down, and asks you to sign your name 'here.' You do, writing 'John Freemaneth.' He than hands you a piece of paper with writing on it detailing the reservation, and has the man's signature on it. The man says "Thank you, and I hope you may find your wallet soon." Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 5 ] = 5 > "Looks like the guards have it well in hand. I suppose they could always use a man on the ground." Ask a nearby guard what's going on, help if they indicate that they want it. "Looks like the guards have it well in hand. I suppose they could always use a man on the ground." A could of dirt suddenly rises from the ground under Dogmeal's feet. When the debris settles, Dogmeal is no where to be seen. Asking a nearby guard on the roof of what's going on, he tells you that a dwarf was attacking the town's inhabbitants. When you ask if he needs any help, you hear "We have this handled." Looking down at the street, you see five robed figures, 2 of them have white robes, one has black, another red, and the last, blue. Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 2 ] = 2 > Continue to learn Micheal moves, since duh seems to be handling the guards. You try to learn another of one "Michael Jackson's" dance moves, but you can't seem to get it. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin Conditions : (none) [u]World Events:[/u] Roll 9 ____________________ (dragonxp) Cihas [ 4 ] = 4 > Try freezing an arrow Standing up, you pull out an arrow. Concentrating hard, you freeze the arrow! You learn Cold Front! The crowd around you disperses, going to different parts of Hopluit to repair buildings or do somthing else. Inventory : - Bow - Arrows (Qty. 47) - Frozen Arrow (Qty. 1, melts in 2 turns) Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer Conditions : (alphagamer774) Dogmeal [ 1 ] = 1 > Become one with the earth, and attempt to heal myself using it's regenerative powers. You attempt to "Become one with the earth" and heal yourself, but instead you cover yourself in dust. Good thing is, your wounds absob the dust and your bleeding slows slightly. Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : - Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : - Riddled with holes (-1 for any action involving movement) - Covered in Arrows (-2 for any action involving movement) - Heavily Bleeding (Die when Health Meter runs out, Health Meter decreases by 1 every roll) -- (Health Meter: ==--------) (Tomaster) Utred Ragnarson [ 6 ] = 6 > How about 1/3 of the pay now, and 2/3 upon completion, since I'm fairly new here, and I need to cover my expenses. Deal? Shake the man's hand. "How about 1/3 of the pay now, and 2/3 upon completion, since I'm fairly new here, and I need to cover my expenses. Deal?" The man answers "Deal" and returns your handshake. "The tribes have a village several miles east of here, on the border of the forest. Find it, and take out their warriors that they have posted there. You'll have to find your own party to bring along, everyone here has to stay to defend the town." He hands you a leather pouch holding 700 gold coins (not sure how he managed to fit them in there...). "My name's Kark, by the way. Yours?" Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) - Wallet (700 gold coins) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (none) (TorrentHKU) John Freemaneth [ 3 ] = 3 > Go off in search of a public job board, or something of the sort. Going to the center of Mead Town, you locate a market full of people. Near the area, you find a news board, which also has job listings: "Soldiers needed! Join the ranks today!" "The Library is now hiring! Book sorters needed" "Loggers for hire, help harvest the forest!" "Need a quick job that requires no experience and pays decently? Come visit the mines and talk to the boss!" Those seem to be all of the jobs available in the town. Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (none) (Duh102) Gareth Oswald [ 5 ] = 5 > Sheathe Glaam. Hail and investigate the appearance of the robed figures. Hailing the robed figures, you ask them who they are. "We're part of the town's defense forces" they simply reply. The blue one says "The dwarf is between those two buildings, 5 feet underground. He's seriously wounded." The red answers- "Very well. Ralph, get him out of there and neutralize him. David and Hector, get ready to heal his ass if he's still alive when Ralph is finished." The black and two white robed men nod their heads. Ralph, the black one, walks to the edge of where Dogmeal's hole used to be. Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (none) (wiffles) DogBerry [ 5 ] = 5 > Try again to learn a new micheal move You try to learn another of one "Michael Jackson's" dance moves, and you learn The Crotch Grab 'N Pop! Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop Conditions : (none) [u]World Events:[/u] Roll 10 ____________________ (dragonxp) Cihas [ 4 ] = 4 > Join [s]Wiffle[/s] Tomaster's Party, melt the arrow, but will the water to stick to the shaft. You join Utred's party, and then you melt your frozen arrow! It's now a wet arrow, but it dries in 5 turns. Inventory : - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - Wet Arrow (Qty. 1, melts in 5 turns) Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer Conditions : (alphagamer774) Dogmeal [ 4 ] = 4 > Try again You try again to heal yourself again using the power of earth, but the earth above your head crumbles. There is a blur of black and you feel a dull pain on your head, and then nothing... Race: Deep Dwarf Inventory : - Granite Gold Staff Abilities : - Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (Tomaster) Utred Ragnarson [ 1 ] = 1 > Utred. Utred Ragnarson. Nice to meet you Kark, and nice doing business with you. Go grab Dargon and see if he wants to be part of my party. Then go find an armor shop. "Utred. Utred Ragnarson. Nice to meet you Kark, and nice doing business with you." "Like-wise." You go to Cihas and he joins your party, and then head towards Hopluit's armor shop (which also happens to be the weapons shop). Inside, the left wall is covered in a variety of different armors of different materials, wood and leather being the most common with a handful of steel armors. The right wall has an assortment of weapons. The prices are Armor Leather and wood Stuff "Leather and Wood Brigandine : 50 gold" "Leather Cuirass : 25 gold" "Gauntlets/Greaves : 10 gold" "Wooden Shield : 15 gold" "Leather Set : 80 gold" --(includes leather and wood brigandine, leather greaves and gauntlets, and the wood shield) Steel Stuff "Helmet : 60 gold" "Plated Cuirass : 100 gold" "Plated Greaves/Gauntlets : 25 gold" "Steel Shield : 40 gold" "Chainmail Hauberk : 80 gold" "Leather and Steel Brigandine : 30" "Steel Set : 350 gold" --(includes plated cuirass, plated greaves and gauntlets, helmet, shield, and chainmail hauberk) Weapons "Long sword : 80 gold" "Sabor : 60 gold" "Spear : 30 gold" "Lance : 40 gold" "Dagger : 20 gold" "Ball and Chain : 30 gold" "Long bow : 25 gold" "Recurve Bow : 30 gold" "Reflex Bow : 35 gold" "Crossbow : 50 gold" "Arrows : 1 gold each" "Crossbow bolts : 3 gold each" "Quiver [50 arrows] : 5 gold" Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) - Wallet (700 gold coins) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (TorrentHKU) John Freemaneth [ 5 ] = 5 > I'm a Runic Mage. I have magic specializing in writing. TO THE LIBRARY! You walk through the crowd towards the town library. It's a relatively large building with large windows, and you can see book shelves that go up to the ceiling. Walking inside, you are greeted by a middle-aged women. "Welcome" Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (Duh102) Gareth Oswald [ 5 ] = 5 > "I see. Perhaps then you would be the group to ask about the trouble to the North. If not, I would appreciate being pointed in the direction of who to ask. I don't have anything to my name save Glaam here and a sense of justice, and I'm inclined to put both to use." After waiting for them to finish their business with the dwarf, inquire from the defenders if I can help with the tribesmen or who to ask to help with said tribesmen. Ralph raises his fist into the air and smashes it into the ground. The "ceiling" of Dogmeal's cave, which is not a cave but a hole once again, collapses. Ralph jumps in and a loud 'thunk' is heard, followed by Dogmeal fly out of the hole and landing infront of David and Hector. The two of the white-robed men start tending to Dogmeal's wounds You say "I see. Perhaps then you would be the group to ask about the trouble to the North. If not, I would appreciate being pointed in the direction of who to ask. I don't have anything to my name save Glaam here and a sense of justice, and I'm inclined to put both to use." The blue robed man asks "What trouble to the North? You might be misinformed." "Well, perhaps I can help deal with these tribes." "Fort Erlyn is to the East. Go there." "We're done!" shouts Hector. He and David look winded, but Dogmeal is in top-medical condition. The red replies "Good. Take him to the base. And it's MY turn to do the torturing." The team follows the red-robed man to the "base," with Dogmeal unconsious and slung over Ralph's shoulder. Most of the guards on the roofs disperse, except for a handful who is still working their shift. Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (wiffles) DogBerry [ 5 ] = 5 > Tag along with duh You stand behind Gareth, following him intently... Going nowhere. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop Conditions : [u]World Events:[/u] Roll 11 ____________________ (dragonxp) Cihas [ 2 ] = 2 > Follow Tomaster while constructing a rapid fire crossbow. You follow Tomaster into the Armor/Weapons shop. YOu can't build a crossbow though, since you don't have any building materials. Inventory : - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - Wet Arrow (Qty. 1, melts in 4 turns) Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer Conditions : (alphagamer774) Dogmeal [ - ] = - > You wake up from a spash of cold water. You're sitting in a wooden chair in the middle of a stone room with a thick, wooden door. Your hands are bound to the chair, and you are surrounded by 5 robed figures: One is red, one is blue, one is black, and the last two are white. One of robed men shout at you: "Where is it? Where is the city?" Race: Deep Dwarf Inventory : Abilities : - Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (Tomaster) Utred Ragnarson [ 6 ] = 6 > Buy a Steel Helmet, Leather Gauntlet/Greaves, Chainmail Hauberk, and a Leather and Steel Brigandine for armor, and a Dagger as a stealth weapon. You pick up a Steel helmet, Leather Gauntlets/Greaves, a chainmail hauberk, a Leather and Steel Brigandine, and a dagger. You drop the stuff on the counter at the back of the store, and ask to purchase the goods. "Very well." says the shopkeeper. He totals up the cost and says "That'll be 230 gold coins, please." You pay him 230 coins and you recieve your armor and weapon in a woven twine back. "Thank you. If any of your armor or your weapons get damaged, you can bring it back and have it repaired for free." Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Pelt (Qty. 1) - Rabbit Meat (Qty. 1) - Wallet (470 gold coins) - Twine Sack -- Steel Helmet -- Leather and Steel Brigandine -- Chainmail Hauberk -- Gauntlets (Qty. 2) -- Greaves (Qty. 2) -- Dagger (in leather sheath) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (TorrentHKU) John Freemaneth [ 5 ] = 5 > "I heard there was need for a book sorter. I need a job, so here I am." "Ah, good." The woman says. She pulls out a job application form "Please sign your name here." You write down 'John Freemaneth.' She puts the paper away the paper in a desk drawer, and goes to a table with a stack of books on it. She gestures towards them, saying "You should get started right away. You will be paid 5 gold and hour" (5 gold per roll) "as long as you are working. The sections of the library are divided by catagory. In those sections, books are organized by title name alphabeticaly. Each section of the library has its shelves labeled in catagory and letter section." You go to the desk and read the titles of the books there: "The Two Lovers of Vranhal" "Tea: The Brewing of a Hot Beverage" "Wood Working for Profesionals" "Intermediate Book Binding" "Easy Origami" "Exploring the Depths: Your Guide to the Big Blue!" "Arithmetics: Elementary" "The Guide to Ailments and Treatments" "Rune-Magic for Dummies" "A Midsummers Night Dream" "The Chronicles of Kark" "Mister Rabbit's Guide to Pets" "Build a Better Body in One Week!" "The Way of the Blade" Also on the desk is a paper describing the sections and sub-sections of the library: Science -- Arithmetic -- Alchemy -- Biology -- Physics Magics -- Pathic -- Runic -- Vocal Guides -- Training -- "Field Guide" Literature -- Action/Adventure -- Comedy -- Horror -- Romance Race: Human Inventory : - Calligraphy Kit - Shield charm on paper (Qty. 2) - Fire Elemental Tag (Qty. 2) - Lightning Elemental Tag (Qty. 2) - Earth Elemental Tag (Qty. 1) - Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (Duh102) Gareth Oswald [ 5 ] = 5 > "Fair enough. Farewell." Head east to the fort. Sheathe Glaam but keep alert for trouble. "Fair enough. Farewell." You head East and exit the town. After a while of walking, you spot a stone fortress ahead. It has a large metal portcullis facing your side, and is closed. There are many archers mounted on turrets situated on the fort's wall. A guard on the wall waves to you, and the portcullis slides open. 12 guards exit the fortress, 6 lining up on each side of the path to the inside, allowing you to pass. Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (wiffles) DogBerry [ 5 ] = 5 > Dance for money You break out dancing Michael Jackson's moves, and the people around you look in confusion. After they realize what you're doing, they start cheering and laughin in amusement, chucking gold coins at your feet in a pile. Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop Conditions : [u]World Events:[/u] Roll 12 ____________________ (dragonxp) Cihas [ 6 ] = 6 > Find gold You look up, down, left, right, infront of you and behind you, but you don't see gold! Perhaps if you look into someone else's past, you may find some? Inventory : - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - Wet Arrow (Qty. 1, melts in 3 turns) Abilities : - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer Conditions : (alphagamer774) Dogmeal [ 6 ] = 6 > Act old and stunned, and show my age. Don't answer the questions You act as if you don't know what's going on, and you don't say anything. The red-robed man raises his right hand chest level and a fireball appears in it. "Look, we can do this the easy way, or the painful way. Your choice." Race: Deep Dwarf Inventory : Abilities : - Geomancer [Earth Affiliation] -- Quake (Lv1) Conditions : (Tomaster) Utred Ragnarson [ 1 ] = 1 > Put on the hauberk, brigandine, and greaves. Ask shopkeeper if he can decorate the steel helmet with my rabbit fur, as a sort of trophy thing, for a small fee. Pay small fee if under 50, if over, refuse, and leave Hopluit. You put on the brigandine with the chainmail hauberk over it, and then your greaves on your legs. You ask if the shopkeeper can decorate you helmet with the rabbit fur for a small fee. He agrees for 2 gold coins, which you hand over. In only a matter of seconds and only using a small knife and a few metal pins, he fasions the rabbit pelt into a white plume for your helmet! Race: Human Inventory : - FireBreath (Zweihänder) - Rabbit Meat (Qty. 1) - Wallet (468 gold coins) - Steel Helmet with rabbit-skin plume - Twine Sack -- Dagger (in leather sheath) -- Gauntlets (Qty. 2) Armor : - Leather and Steel Brigandine - Chainmail Hauberk - Greaves (Qty. 2) Abilities : - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) Conditions : (TorrentHKU) John Freemaneth [ 2 ] = 2 > Obviously, honest work will get me nowhere. Alright then, head over to the Runic Magic section, and browse the shelves for any titles that allude to a dictionary, encyclopedia, or thesaurus. And if it's on the way, grab something from the action/adventure section. I don't want to get bored after all. You are about to head over to the Runic Magic secrion of the library, but you figure that you might as well grab the few books from the pile that seem interesting: "Rune-Magic for Dummies" "The Chronicles of Kark" "The Two Lovers of Vranhal" Heading to the Magic section, you pass the action/adventure literature section along the way and grab "The Sunken City". Reaching the magic section, you see that the shelfs are arranged in a circular fashion. In the center of the circle is a stone podium with a glass box on top, with a closed book inside. You find a book shelf that is marked "Runic Magics," but only one of the shelves has books: "The Runic Art of Fire" "The Runic Art of Water" "The Runic Art of Lightning" "The Runic Art of Wind" "The Runic Art of Earth" "The Runic Art of Kinesis" "Bio Runic Magic" <- This book looks very old, much older than the other books. A bit dissapointed at the lack of runic books, you crack a few open ranodmly. Then, you find something interesting: The first page of all of the books has the name of the same author written: Tara Daeli. Except for your "Rune-Magic for Dummies" book, which is written by "Gregory Smith". After opening "Bio Runic Magic," an old piece of paper falls out. written on it is: "Trial 346 Subject did not live for more than 5 seconds. However, the rune seems successful for an assassination tool, as it can be written on any surface and then can be casted onto an organism, from which it will take effect." At the bottom pf the paper, you can make out a name signed there: "Daeli" Race: Human Inventory : - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 2) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - Rune-Magic for Dummies (book) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Sunken City (book) Abilities : - Rune-Based Magic (writing runes on things, and then MAGIC) Conditions : (Duh102) Gareth Oswald [ 4 ] = 4 > Find whoever's in charge. Ask to help. You enter the fort and you are greeted by tall man with plated steel armor. "Welcome, stranger. Might you be a recruit for the army? Or perhaps a mercenary?" Telling him that you're here to help with the tribes, he asks for your name, which you tell him. "Gareth, eh? Well, nice to meet you. I assume you are a mercenary then, yes? We are planning an attack on the tribe's village in the middle of the plains. Once we eliminate the threats there, we go south and take out the village on the border of the forest. However, before you join our ranks even as a mercenary, you'll have to be tested in combat. We cannot afford anyone to drag us down." Race: Human Inventory : - Glaam - Shield charm on paper (Qty. 1) Abilities : - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) Conditions : (wiffles) DogBerry [ 5 ] = 5 > Pick up the gold, then try to catch up with Duh You stop dancing to pick up the pile of gold coins, and the crowd around you starts going "aw" when they realize you've stopped. However, when you're about to leave to go follow Gareth, and man steps infront of you. "Excuse me sir, I just wanted to say that your performance was phenominal! Would you be interested in performaing at the local theater? You seem like you're much more fit there than these dusty streets." Race: Human Inventory : - Death of literacy Abilities : - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - 56 gold coins Conditions : [u]World Events:[/u] Roll 13 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Shoot Alpha's Questioner. By making the arrow teleport to him after i shoot it. You fire in the direction of Mead Town, but your arrow doesn't teleport. It sticks itself into the wall of the Armor/Weapons shop. "What are you doing!?" shouts the shopkeeper. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 46) - Wet Arrow (Qty. 1, melts in 2 turns) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > "A wise man once said: 'The lesser you are, the greater you become'. I think that may hold value here." Become One with the earth, and become an Earth Golem. Proceed to HULKRAEG upon thine foes. "A wise man once said: 'The lesser you are, the greater you become'. I think that may hold value here." You again attempt to "Become One with the earth." The stone floor and walls crack and turn to rubble and fly towards you. The rocks cut the ropes binding your hands, and you turn into a Stone Golem! The men around you are to stunned to react when you smash the closest one's head (red) to a bloody pulp. The white and blue men all leap back, but the black jumps forward and obliterates your left arm with his fist. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one) [b]Conditions :[/b] - Stone Golem - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Put on my gauntlets and helmet, and have my dagger at the ready. Put my rabbit meat into the the twine sack. Leave Hopluit, and start approaching the village through the forest. Practice stealthing. You leave Hopluit and enter the forest, and head East. After a while of running and walking, you also enhance your stealth! You can see the border of the village past a few trees. It is mostly made up of tents and log buildings. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (468 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Shelve Rune-Magic for Dummies, and take Bio and Kinesis. Look into Bio, see if it has a table of contents. If not, then flip through the book and just look at anything that catches my eye. Placing "Rune-Magic for Dummies" on the Rune Magic shelf, you take "Bio Runic Magic" and "The Runic Art of Kinesis." Flipping through the first few pages of Bio, you locate a table of contents: "1. Manipulation of Cells" "2. Muscles" "3. Specific Organs" "3a. Stomach" "3b. Colon" "3c. Bladder" "3d. Kidney" "3e. Liver" "4. Bone Growth" "4b. Marrow" "5. Skin" "6. The Brain" [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 2) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 4 ] = 4 > Get ready to be tested I guess? You agree to be tested, and follow the man to an open area that appears to be a courtyard. At the side opposite of yours is a soldier in steel plated armor holding a longsword in one hand and a steel shield in another. "When you are ready." He shouts. Brandishing Glaam, you nod your head. Your opponet charges at you swinging his sword in various attacks, but you manage you parry them all and counter attack, only to have them deflected. Back and forth you two go, attacking and defending and countering, neither side gaining ground or advantage. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Why not, my good sir. Go to perform at the theatre, hopefully to get more buxx You agree to perform at the theater, and you follow the man (who's name is alexander). Once you reach the theater, you see that there is already an audience watching some sort of play. After the play is finished, Alexander anounces a "surprise performance," and gestures for you to come onto the stage. Walking slowly and mysteriously up, you break out into a dance and song, followed by several men in zombie costumes behind. The crowd goes wild when the performance is done, and Alexander hands you a bag of money! "That was AMAZING! You really should perform again sometime. Maybe tommorrow night? How would you like to work here?" The man seems pretty excited, probably because you're attracting alot of paying.. I mean, LOVING customers. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop [b]Conditions :[/b] [u]World Events:[/u] Roll 14 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Loot gold from civilians. THief style. You exit the shop, and notice that the sun is going down. Perfect! You now go around town, pick-pocketing gold coins from peoples pockets, but you only get through about 10 people. At least you learned to sneak better. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 46) - Wet Arrow (Qty. 1, melts in 1 turn) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 6 ] = 6 > MOAR SMASH! Mostly directed at the men in black, but hit whoever I can. Letting out a ground-shaking roar, the entire building you are in collapses and reveals the night sky. The 4 men are buried under the rubble, but stone blocks the size of small boulders mearly bounce off of you. Part of the debris on the ground erupts into the air as the blacked-robed man escapes his earthy prison, but you swat him like a fly and send him tumbling through the air and into a nearby building, making a nice man-sized hole. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one) [b]Conditions :[/b] - Stone Golem - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 2 ] = 2 > Observe the village. Find the number of guards, combatants, and non-combatants. Then wait for nightfall. As night falls and a shadow covers the land, everything becomes 10 times harder to see. Using you careful eye, you count about 100 warriors patrolling the torch-lit village edge. There are several large log cabins that look like barracks, all of them together possibly holding an additional 500 enemies. Inside the village, you can spot children and dogs playing in the streets and women tending to chores. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (468 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > Oh hell yes. Alright then, leave the library and head towards the fort that Duh went to. Making your way to the library's exit, you carefully sneak past the women who gave you the job, until you make it out. Once you're in the cloak of night, you high-tail it through a grassy plain to fort Erlyn. Reaching the closing portcullis, the guards usher you to run in before it shuts, which you do. Out of breath from your run and the weight of your books, you plop yourself onto the ground, panting for air. The ring of metal striking metal echoes off of the fort's walls. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 2) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 3 ] = 3 > Gain ground, though don't kill my opponent, that would be a dick move. Night falls as swiftly as your blade swings. Soldiers light torches so the duel can continue, casting eerie shadows from you and your attacker. Breathing heavily, your opponet is tiring from from every move, slowly growing weaker. Sensing this advantage, you advance upon the man, battering away his defenses until you finallypull your sword right up to his neck, freezing there. Victory! The crowd around you cheers, shouting praises of your excellant swordsmanship. The man who tested you also congratulates you, and introduces himself as Adrain. Realizing then how tired you are, you nearly topple over, but you catch yourself. A soldier brings over a bucket of water to you, asking if you want a drink. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] Exausted (-1 any anction involving movement) [b](wiffles) DogBerry[/b] [ 1 ] = 1 > I'm sorry, but at the moment, I have the feeling that one of my comrades is in danger, so If possible, I would like to put this partnership off to a later date. Farewell my good sir. Go to armory/weapon shop/whatever You leave the theater and head to the Armory/Weapons shop, and watch something fly into a nearby building, creating a man-sized hole. Ahead, you see a stone golem 7 feet tall standing in the remains of a building. To the right of the destruction is a building with the word "Armory" painted above the door, and a sign on the door that reads "Sorry, we're closed." [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 15 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Try to duplicate gold You attempt to duplicate the gold, but you lack any sort of powers outside of archery. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 46) - Wet Arrow (Qty. 1, melts next turn) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > If anyone threatens me, SMASH MOAR, otherwise make a drastic escape by stomping off towards the nearest hill or mountain. You start to feel tickling pokes all over your body. Looking up and around you, you see tons of guards equiped with bows attacking you, but it doesn't exactly hurt. Still though, you run towards the northen exit of Mead Town, smashing the walls of buildings with archers on the roofs, collapsing the building and dropping the men to their deaths (or major injuries). After about 10 minutes of running and crushing, you reach the outskirts of the town. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one) [b]Conditions :[/b] - Stone Golem - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 3 + 1 ] = 4 > Sneak back through to forest to Hopluit. Find cheap mercenaries. Sneak-running back to Hopluit, you locate a nearby tavern, guessing it would be a good place to look for some mercenaries. However, right before you open the door, it someone comes out. "That was fast." Kark is standing right infront of you, backed by several armed men (but they don't have their weapons drawn). "Did you really get the job down in only a few hours?" [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (468 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > Find someone to talk to. "I heard the fort needed help with some local tribes." Standing up, you say "I heard the fort needed help with some local tribes." An armored man comes from around a corner. "Wow, that's 2 volunteers in one day! And welcome." Looking you up to down, he asks "What can you do?" [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 2) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 5 ] = 5 > Accept a drink, though be polite and offer to my opponent first. Inquire as to lodgings and what I will be doing under their command. And, if I can in this omnibus action, settle terms of payment. I should be worth a bit of coin with my skill. "Well fought, sir. Well fought." You take the bucket from the soldier who offered it to you, and you offer a drink to your opponet, who thankfully accepts it. "Well fought, sir. Well fought." After taking a few deep gulps, he passes the bucket to you and you drink a bit. "Thanks. You too, you're quite the swordsman." The man who asked to test you claps you on the shoulder. "That was great! There's no doubt as to whether or not you've past the test. By the way, I'm General Derick. Good to have you with us." You ask about what you'll be doing, where you would sleep, and what kind of payment you'll recieve. "According to some information from several of our scouts, there is quite a large tribe village quite some distance East of this fort. Once we rid the town of threats, we move south and take out the southern village on the border of the forest. We leave tomorrow morning, and I'll tell you who's squad you're in then. You can sleep in the barracks here, we have an empty one with 12 beds. As for payment, 1500 gold coins when you help us with the first attack. If you wish to fight with us when we attack the southern village, I'll add another 10000 gold coins. Sound fair?" Someone calls Derick to come to the outside of the courtyard, and the General gestures you to follow. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] Exausted (-1 any anction involving movement, Ends next turn) [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Fine, if y'all wanna be closed, ima go somewhere else! Go to the barracks/ wherever Duh went to join up, and see if I may join as well. You start to head East towards Fort Erlyn. However, once you exit Mead Town, you notice how dark the landscape is. The cloudy sky keeps any star-light from allowing you to see anything. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 16 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > Find a person who can teach me alchemy, if unable to find such a person, seek out books about learning alchemy. You go to a random person on the street and ask them if they can teach you alchemy. They reply, "If you wanna go learn, why dot'cha go to Mead town's library?" It seems that the closest books around are 6 miles away. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 6 ] = 6 > If possible, De-Golemfy and hide, otherwise, keep running. Using your mighty earth powers, you turn yourself back to a dwarf, but you're still missing your left arm. Running off into the hills, you hide in some tall grass. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Regrettably not. I needed to gather some more information about the village before I assaulted it. Surely you didn't expect me to rush in there blindly? Also, you wouldn't happen to know where the nearest explosives shop, pyrotechnical seller, or dealer of things that make things go on fire is? Go the shop he tells me about, examine the wares. "Regrettably not. I needed to gather some more information about the village before I assaulted it. Surely you didn't expect me to rush in there blindly? Also, you wouldn't happen to know where the nearest explosives shop, pyrotechnical seller, or dealer of things that make things go on fire is?" Kark points at a building with metal shingles and tough, stone walls. "Boumi sells explosive wares in that shop over there, as well as flammable items." You head off to the building, and you see a sign above the door that says "Bomb Shop". Walking inside, you spot a man behind the counter around the age of 30. He's missing his right eye brow and has some discolored spots of skin on his face, but he seems cheerful. "Welcome, welcome! How may I help you?" The inner walls of the shop are lined with dull sheet metal, and the inside of the building is lit with giant, glowing insects that are flying around. Several papers are posted about the wall that say "No Fire Allowed!". Flat wooden shelves line metal-reinforced wall with "Display Only" goods on them. "Fire Cracker : 3 gold" - A small wooden tube with a small fuse on top. "Blast Bag : 20 gold" - A small brown bag filled with some sort of powder, and has a fuse sticking out of the top. "Buster Bomb : 50 gold" - A round metal ball about the size of a watermelon with a fuse on the top. "50 pounder Blast Keg : 200 gold" - A wood barrel with a small, water-spout-like thing on top. "Bottled Fire : 10 gold" - A glass jar with some sort of yellow-ish fluid inside. A think but short rope extends from a hole in the jar's lid. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (468 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > "Runic Magic. I draw, write, or inscribe runes on something, and then magic happens." Show the man using a lightning tag. "Runic Magic. I draw, write, or inscribe runes on something, and then magic happens." Pulling out a lightning magic tag, you cast the written spell. A bolt of lightning shoots from your hand and into the sky. "Amazing! We can really use you. Our team of mages hasn't returned yet, so we could use a replacement until then. We are planning on making attacks on two tribal villages, on to the east of here, and one to the south of that. How would you like, 1500 gold for the first attack, and 1000 for the second?" [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 5 ] = 5 > Accept the proposition for the first attack, and indicate interest in the second job. Go find the hailer with the general. "The terms are quite acceptable, but let's go see what's going on." You say "The terms are quite acceptable, but let's go see what's going on." You accept the job for the first attack and show your interest in the second. The general goes around the corner, and you follow, seeing him talking to John. John then shoots some lightning out of his hand, and apparently gets hired. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ - ] = - > (Not posted) You stand there in the dark. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 17 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Hmm do mecrenary ish things, like bounty hunting You head to the local tavern and go inside. One of the walls has a poster displaying a criminal: [quote] WANTED Willy the Kid Dead or alive Killed 5 people in a tavern and escaped authorities Extremely dangerous Reward - 15000 gold Report any information to the town guards [/quote] On the poster is a picture of a man around 25. He has a skinny face, shaven pointy chin, blue eyes and blond hair. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 1 ] = 1 > Tear and muddify clothes to give a poorer look, then sneak around and attempt to enter town calmly from another direction. You have a little trouble tearing your clothes with only one hand, but you manage a few rips here and there. Rolling around the damp ground covers you in some mud, and you circle around Mead Town to get the eastern side. You're about a quarter mile east of the village when you hear a howling somewhere off to the north. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > Buy 10 bottled fire and 10 blast bags. You go up to the counter and ask for 10 Bottled Fire and 10 Blast Bags. The store keeper opens a trap door behind the counter, goes in, and comes back up with the goods. He puts them in a twine sack and asks for a payment of 300 gold, which you fork over. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Bottled Fire (Qty. 10) -- Blast Bag (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > "That sounds fair. I'll take it!" Bro-five Gareth. "That sounds fair. I'll take it!" You give Gareth a Bro-five, which he returns. The man who recruited you introduces himself as General Derick and says that you can sleep in the same barracks as Gareth. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 6 ] = 6 > Bro-five John then do whatever I'm supposed to do next. You return John's Bro-five, and then walk to the barracks where you'll be staying the night. Before you get there, you spot someone in a red cloak on top of the fort's wall, looking to the east. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Practise micheal moves for additional experience in using them You practice dancing in the dark, and you inprove your skills! [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 18 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > find whereabouts of the man from the people around. You go to some gruff tavern men and ask them about willy the kid, and where he could be found. "Willy the kid, eh? There's not much knowin' of where he could be, that sneaky guy. But, there are some rumors that he ran off to the witch's tower to the South in the forest. They say that Willy's gonna ask'er to make'm look like a different person so he could walk in'da town without anyone knowin' who he was." [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 2 ] = 2 > Cast a new Staff from the Stone of the earth You stomp your foot into the ground like before, and a staff of some sort pops up! However, grabbing it makes you realize that it's a floppy noodle of mud. With your sensitive dwarf eyes, you can now see several dark shapes running at you. They're now about only 50 feet away... [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm [b](Tomaster) Utred Ragnarson[/b] [ 3 ] = 3 > Make a primitive version of napalm with the bottled fire and blast bags. Make it so the bottled fire is flung outwards by the explosive powder. Make ten. You would make napalm, but you don't have a thickening agent. If you could find sugar or fresh blood, you could get it done. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Bottled Fire (Qty. 10) -- Blast Bag (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 1 ] = 1 > Walk to Barracks after Gareth, find me a bunk. You follow Gareth, but he stops before getting to the barracks to talk to a soldier. It's only a few more yards ahead, so you go inside and plop yourself on one of the bunks. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 2) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 5 ] = 5 > Grab the arm of a random bystander and ask about the red caped figure. Grabbing the arm of the closest soldier, you ask him about the red-cloaked figure. "That's Johnathan, the leader of our mage team. The mages aren't back yet and his brother was in charge of the group temporarily." [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > equip mine axe, and try to aquire night vision You pull out your axe, anicipating trouble. Looking hard into the darkness, your eyes quickly adapt to the shadowy land of night, allowing you to see most things around you. To the west about an eighth of a mile is Mead town, lit up in the dark. You see a short figure to the east about the same distance away. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 19 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Trek into the forest to find the witch. You exit Hopluit, following a river on the plains until you reach the edge of the forest. A host of insects can be heard, and the air near here is warm and humid, unlike the cool air of the town. Do you REALLY want to go in there? After a bit of thinking, you notice a faint light to the south, above the tree line. It doesn't seem to be a star as the sky is too cloudy for even the moon to be seen. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 43 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > Turn back into a golem and kick the shit out of the wolves. Or werewolves. Using your power over the earth, the ground beneath you erupts and envelopes. Wait, this isn't normal earth... It's mud. The first shadow can now be seen in detail: A wolf the size of a horse, with powerful jaws meant for crushing bones and ripping flesh to shreds. The giant wolf leaps at you and starts tearing the mud fron your chest area, but you hammer it with a fist of solidified mud and toss it back. These monsters are only a foot or two shorter than you, and could cause some serious damage. Unfortunately, you're now surrounded by them. "HEEEY!" ... What's that? [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 2 ] = 2 > Go find the nearest bakery. You head to the nearest bakery, which thankfully is open. Heading inside, you see a variety of different breads and pastries, but you see only one thing of interest: "Sugar - 1 gold per pound" [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Bottled Fire (Qty. 10) -- Blast Bag (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Check the bunk to make sure it isn't owned. If it is, find one that's free. If it isn't, pull out the Calligraphy kit and make a bunch of fire tags. You check your bunk to make sure it's not owned, and it seems to be free. Pulling out your Calligraphy kit, you write up 6 more Fire Elemental Tags. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 2 ] = 2 > Go to the barracks and do whatever. Sleep or something. You go into the barracks, lie down on a bunk, and take a nap. It's not too deep of a sleep, though, and you should be able to wake up easily. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] - Light Sleep [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Call out to the figure, to see if he is a friend. Keep axe readied The figure starts changing shape, growing much larger and bulkier. It now seems to be surrounded by a group of large animals and fighting them off. "HEEEY!" Calling out doesn't seem to get anyone's attention, but you have your axe ready anyways. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 20 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Fire a trailblazer to knock a path down. Knocking an arrow and pulling the string back, you charge up your energy and fire a Trail Blazer. The air infront of you explodes, propelling you backwards a few feet. A cylinder of fire appears and erupts about 20 feet into the forest. What's left is a nice, 20 feet charred tunnel through the trees. Not a single sound can be heard; You must've scared the local wildlife away. It's also sunrise, and the new light makes the forest less eerie. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] - Exhausted (-1 any action involving movement) [b](alphagamer774) Dogmeal[/b] [ 2 ] = 2 > Punch the ground to activate QUAKE "RAAAAAAA!" You slam your solid mud fist into the ground, and GIANT NOODLES OF MUD spring up and slap the wolves senseless. They quickly rip the noodles apart after, but at least you distracted them for a little bit. You now see the sun start to rise, not that it matters. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > My good sir! May I please have 10lbs of sugar? I have some...cooking that needs taking care of. Get the sugar, and then lug all the stuff to outside the walls of Hopluit. Set up camp and begin preparing bottled napalm. After the napalm is done, drip it into the blast bags, so I've essentially got a napalm bomb. "My good sir! May I please have 10lbs of sugar? I have some...cooking that needs taking care of." "Right away, sir." The store runner hands you a twine sack (Hopluit really has a thing with twine sacks!) with 10 pounds of sugar, and you give her 10 gold. Exiting the store, you mix the sugar with all of your bottled fires to create a primitive yet effective napalm, which you then pour into the blast bags. The result: Explosive Napalm. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > Get some sleep before sunrise. Don't miss the soon to come battle. Deciding that you could use a little rest before the battle-to-come, you lie down on the bunk and sleep. During that time, you have a dream: You see an immense area of land surrounded by a large stone wall. The land is dotted with small towns and farms edges near the wall, and in the center of the walled-in area is a great city of white, stone buildings. Your view flies into the city and into a castle-like building, where you see a women sitting on a throne. She has pitch-black hair and bright green eyes, and wearing a gold tiara and a red robe with golden-trim edges. The dream soon ends as you awaken to the sound of bustling men outside the barracks. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] - Sleeping [b](Duh102) Gareth Oswald[/b] [ 4 ] = 4 > Sleep until fully rested. You sleep until you're fully rested... Which doesn't take that long. When you wake up, you can hear people outside preparing for the journey. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Find Shelter, and use it asap. Keep axe readied. The closest thing that looks remotely like a shelter is the village, which you run to with your axe drawn. As the sun rises and you get to village's edge, 4 cloaked figures pass you. Two are in white cloaks, another in blue and another black. They glance at you, but continue walking and head east. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Sunrise Roll 21 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Rest for a little bit and gain inspiration and motivation from the fog. You sit on the grass and watch the light mist in the forest. Your thoughts are disrupted when an armored person runs past you and into the forest. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 6 ] = 6 > Use Quake instead of "NoodleFest" this time. "Why can't I QUAKE" You hit the ground again with your mud fist as all the wolves pounce at you. Then, something startling happens: The ground below you rises up into a large mud swell, and explodes outward like a wave of mud. The giant wolves are cought in the path of the mud-slide and get buried in the mud. When everything stops moving, the ground is muddy but level, with various wolf parts sticking out of the ground. It appears that your Quake ability changes when used on different terrain types. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Sneak back to the edge of the forest, bordering the tribal village, and try to determine which buildings will be most packed at night. Heading to the forest again, you pass Cihas on the way. Once you reach the tribal village through the forest, you decide that the barracks you spotted earlier would be full at night. Right now, you can see a large number of sentries guarding the village. They have leather armor and shields. Most of them are holding spears and carry swords on their belts. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Off to battle! You follow the attack force as they start moving out across the plains, bringing a few wagons with supplies and horses for calvary. There are a good 800 soldiers in the group. After a little bit of traveling, General Derick notices a group of people behind the army. He orders a halt, and waits for them to come. When the people arrive, you can see that there are 4 of them : 2 are wearing white cloaks, another is in in blue, and another in black. The black-cloaked man is wrapped in bandages under his clothing, as if he was injured in every part of his body. "We're late, but we made it." General Derick says "Ah, welcome. Glad you're with us. You can tell me what happened on our way. Let's keep moving, people!" Everyone starts moving again until they reach a small valley, where they reach a small valley to rest for a bit. The 4 cloaked figures are talking to General Derick with a red-cloaked figure. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 2 ] = 2 > Off to battle! You follow the attack force as they start moving out across the plains, bringing a few wagons with supplies and horses for calvary. There are a good 800 soldiers in the group. After a little bit of traveling, General Derick notices a group of people behind the army. He orders a halt, and waits for them to come. The small party that comes is the same group of robed men you saw in Mead town, minus the red one. Everyone starts moving again until they get to a small valley for a break. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > Head to fort erylin You get to Fort Erlyn's gate, where the guards there ask you why you're there. You can see that a large group of soldiers just left throuth the western entrance. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 22 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > countinue towards the witch! Heading through your trail of destruction, you see a path that snakes into the forest at the end. After following this path for a little bit, it takes you to a large, open field. There is a large tower in the clearing, surrounded by several smaller stone huts. Walking to one of the small buildings, you can hear a women humming behind a wooden door stirring some sort of liquid. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 5 ] = 5 > Recover energy, then attempt to enter town again as a one-armed beggar. Be curious when they mention the giant hulk thing that excaped, but not so much as to let on. You proceed to walk into the town. With the sun in the sky, people are up and about, purchasing goods from various merchants or running errands. All of a sudden, people start screaming and pointing at you and calling for guards. The crowds scatter in various directions, and you can hear the yells of soldiers coming. You forgot to un-golemify. Oops. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 5 + 1 ] = 6 > Make a small camp slightly inside the forest, but out of sight of the village. Go practice murdering things stealthily with my dagger. Moving back a little into the forest, you set up a small shelter from sticks and leaves. You then go about killing a nearby deer stealthily, and then slash a few birds to death before they realize you were even there. Your stealthiness improves! [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Ready some sort of multiple-tag fire spell that I can use to rain heavenly destruction down upon my enemies. Grabbing a bunch of tags from your Calligraphy Kit, you create a Fire Drop rune on all of them. One is enough to cast a large fire ball down from the heavens. Multiple tags will cause a deadly shower of fire. The army starts to move out again, this time in a formation. There are spear men on the front-lines, swordsman in the middle, and archers, mages and supply wagons at the back. You find yourself positioned with the mages and archers. After more traveling, the target is in sight: A tribal village, that appears to be well defended. A war-horn is heard, and around 500 tribal warriors assemble in between you and the village. "Prepare for combat!" someone yells. The tribal warriors charge, covering the ground between your group and them rapidly. The spearmen lower their weapons and steady their shields. The archers start firing arrows, and the mage team starts doing... Something. COMBAT NEXT TURN [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 12) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 1 ] = 1 > Hone my magical skills so that I can charge up Glaam and give it above-average cutting power and reduced weight for a few turns, by sacrificing a bit of my stamina each turn the power is in effect. You try to improve your existing magical skills, but you don't succeed. Maybe some practice with your current magic ability would help. The army starts to move out again, this time in a formation. There are spear men on the front-lines, swordsman in the middle, and archers, mages and supply wagons at the back. You find yourself positioned with the swordsmen. After more traveling, the target is in sight: A tribal village, that appears to be well defended. A war-horn is heard, and around 500 tribal warriors assemble in between you and the village. "Prepare for combat!" someone yells. The tribal warriors charge, covering the ground between your group and them rapidly. The spearmen lower their weapons and steady their shields. The archers start firing arrows, and the mage team starts doing... Something. COMBAT NEXT TURN [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > State that I would like to join the town guard/militia and see if i can get in after asking for directions to the barracks/whatever. Telling the fort guards that you want to join the town militia, they tell you that you'll have to be trained before joining. Do you accept? [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Death of literacy - Wallet (856 gold coins) [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 23 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Knock on the door. You knock a few good ones on the door, and a female voice tells you to come in. As you enter, you feel the warmth of a cook fire, and there's the pleasent smell of beef stew in the sir. The stone hut appears to be a kitchen; one wall has a myriad of hanging pots and pans, the others have shelves of herbs and foodstuffs. In the middle of the room is a large cauldron over a fire pit, and a cloaked women is at the far side. She takes a sip of stew from a ladel before carefully adding a sprinkle of herbs. "I suppose you're here to get William?" [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > Try again. Exit town, de-golemfy, hide, then return as a one-armed hobo. Quickly dashing out of town with soldiers on your heels, you can't find a place to hide that would be out of sight, or run fast enough to lose your pursuers. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Go exploring. See if I can find herbs or something useful. Heading deeper into the forest, you find a tough, Maple Stick, a Barbed Vine, a Blue-Green Flower, and a large, Pointy Tooth. You stash your find into a twine sack. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Drop a load of burning indignation down on the enemies. Have it land behind them, but in a way so that the edge hits the enemies, but not our troops. At worst, it misses the enemy and blocks their escape. At best, it fries a bunch of them to a crisp. Pulling out 6 Fire Drop Tags, you summon your energy and cast the runes. A light flies from your hand and into the sky above the rear of the tribal's army, before turning into 6 large fireballs. As they start to fly towards the rear part of the enemy force, they suddenly flare violently in the air before vanishing. "There are High Mages in the enemy force!" the blue mage shouts. The tribal army then collides into the front line of spear men, a loud crash of metal on metal. As if that wasn't enough, a strange mist appears and rises to the South of your troops, revealing a calvary charge beneath. "ENEMY CALVARY SOUTH!!" The south row of soldiers immediatly face the charge, shields high and bracing for impact. The black and red mage in your company dash towards the enemy calvary with daggers and a long sword raised. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Lightning Elemental Tag (Qty. 1) -- Earth Elemental Tag (Qty. 1) -- Water Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 6 + 1 ] = 6 > fudge it. Charge and go crazy on the tribals. *CRASH* The roar of the tribals ramming into the phalanx of spear men is nearly deafening. The enemy soldiers try to recover by backing up, but are mearly pushed forward by their rear comrades. Taking advantage of the chaos, the spear men shove the tribals forward with heavy shields, creating an open space between the two armies and making the frontline of the enemy stumble. Just before the spear man in front of you lowers his shield, you roll under it and spring up with an upper cut to a tribal, severing his arm. Acting quickly, you hack and slash in a bloodied frenzy at the confused enemies, dropping 5 more foes in 3 seconds. However, as the men in front of you die, additional soldiers move up to take their place. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > I accept "I accept." You are let into the fort, where you under go the training of a soldier. You do push ups, run around in circles, spar with instructors, and lift weights. After what seems like an eternity, a commander in the fort tells you that you've finished, and hands you a soldier's long sword, and a scroll that details your first assignment. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 24 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > ask her who she is, and who william is. "Who are you? And who's William?" "Most people refer to me as 'The Witch,' but that is incorrect; I am not a 'witch.' And I'm sure you know William by his nickname, 'Willy the Kid?' " The Not-Witch's hood is obscurring the details of her face, but you can tell that she is quite young, and does not look like a 'witch.' "Even if you are after William, I can't let you have him... For free, that is. 15000 gold is quite a lot of money for his head, but I'll hand him over if you run a little errand for me." [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 2 ] = 2 > Smash then hide. Only kill enough grunts to get away. Slowing down a bit so you can get within smashing range, you crush a soldier as if he was made of nothing but potatoe crisps, but the other soldiers manage to surround you during your attack. The soldiers with swords are just out of reach, and archers behind them are pelting you with arrows that simply stick into your muddy body. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 3 ] = 3 > Go find and trap a selection of wild animals. Don't kill any. Finding more vines on some trees, you set up snares of varying sizes to catch animals. After leaving and coming back, you see that you've caught a rabbit, a boar, a doe, and a small, docile bear. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth - Twine Sack -- Rabbit Meat (Qty. 1) - Twine Sack -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: =---------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > "Shite." Combining Water and Lightning tags, summon a storm above the southern attack. "Shite." Water and lightning tag in hand, you create a rain of water in the center of the calvary charge. 15 of the tribals get soaked in water when the lightning hits the center of the group, killing all of them at once. A bright flame appears around the red mage's sword and he charges at the calvary, cutting men and horses in half who dare to get too close. The black mage, going for a more animal-friendly approach, jumps from horse to horse, slashing tribesmen to death with twin daggers. The remaining calvary, about 30 men and horses, collide into the South line of soldiers, knocking most of them off their feet. The soldiers in the next row manage to do significant damage to the rest of the enemy riders, killing off about 20 of them. The red mage returns to your force and finishes off the last of the horses, while the black sprints around the tribal army and out of sight. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield charm on paper (Qty. 2) -- Fire Elemental Tag (Qty. 8) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](Duh102) Gareth Oswald[/b] [ 1 + 1 ] = 2 > FOR AAAAASGAAAAARDD (keep goin) Lashing out with your sword, you miss the tribal in front of you as he ducks and sticks his sword into your gut. A spear suddenly appears over your shoulder and impales the enemy in the head, while an arm from behind grabs you and pulls you behind the spear-men line. Slowly pulling out the sword stuck into you, the wound glows white and vanishes. Before you can grasp what just happened, an explosion of green energy to your left takes out a large group of allied soldiers, breaking the phalanx. The tribals rush in and go head-to-head with your army's swordsmen, turning the once-organised battlefield into a messy brawl with swords. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Glaam - Shield charm on paper (Qty. 1) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > Read the assignment. Opening your Assignment scroll, you carefully read your mission: [quote] Assignment Number 1 Fort Erlyn is lacking in magic-users, and we need you to find some to join us! If you find mages who are willing to join, bring them back to Fort Erlyn. Areas of interest to search: Mead Town, South Forest Tower [/quote] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 25 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Listen to the errand request. "Now listen: There's a special ore I need to obtain, but I can't leave this stew unattended until it has finished cooking." The Not-Witch Walks around the pot and out of the kitchen-hut, and you follow her as she enters another small building. The far wall has a large, glowing blue rune in the center. "Step through the portal and it'll take you to an island. There's a large river there, and you should be able to find the ore under the mud. The ore is light grey with green speckles, and I'll need enough to fill this basket." She hands you a wicker basket. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (0/5) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 5 ] = 5 > Slip down into the muddy ground, then come up a short distance away, hopefully sorta quietly. Using your Earth-powers, you sink into the ground and away from your attackers. Moving about 50 feet in some random direction, you rise back up, and the grassy ground above wraps around you. When you completely leave the ground, you look sort of like a small hill with your entire body covered in grass. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Missing Left Arm - Grassy Mud Golem [b](Tomaster) Utred Ragnarson[/b] [ 4 + 1 ] = 5 > Lead the bear back to my camp. Practice sword moves on the other animals, and then butcher them for parts. Leading the bear back to your camp, you tie its vine-leash to a trunk to keep it from wondering off. Going back to the other animals, you practice your sword skills on them and increase your Swordsman Meter by 3! Gathering the remains of the animals, you obtain a rabbit pelt, a boar pelt, a deer pelt, rabbit meat, deer meat, boar meat, and various animal bones. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (11/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Pelt -- Boar Pelt -- Deer Pelt -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > Equip both shield tags to myself, then charge into the enemy ranks, avoiding enemies as much as possible. Get deep into them, away from my own troops. Activiting both shield tags, you charge through the friendly and not so friendly soldiers. Many of the tribal warriors you pass take swings at you, but the attacks are blocked by your sheild charms. You head deep into the enmy ranks until a flash of light stops you. You feel the shield charms weaken drasticly, and when your vision returns, there are burnt corpses around you. The air feels strangely warm... Looking past the live enemy soldiers in front of you, you spot a brown-hooded figure. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Fire Elemental Tag (Qty. 8) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] - Magic Shield (3/10) [b](Duh102) Gareth Oswald[/b] [ 3 + 1 ] = 4 > Continue that glorious hacknslash, preferably the enemy guys though. With the phalanx broken, you charge onto the front lines and cut down any enemy foolish enough to get too close. The bodies start to pile up around you; 4, 7, 16, the tribal warriors don't stand a chance. So distracted by the bloody battle, you don't see the zooming green light until it gets right in front of you. There's a flash of light, and then nothing... [b]Race: Human[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Banish, turn any creature into stone (3 turn recharge, requires Glaam to use) - Swordsmanship Lv.1 (+1 any action involving a sword) [b]Conditions :[/b] - Dead [b](wiffles) DogBerry[/b] [ 1 ] = 1 > Head to Mead Town You leave the fort and walk to Mead Town. Once you get there, you see that the streets are crowded with people and merchants. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+1 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 26 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Look suspiciously at the witch, ask for her necklace You look suspiciously at the Not-Witch and ask for her necklace. "It looks important, just to make sure you don't leave me on the island." The Not-Witch looks suspiciously back at you. "How do you know I have a necklace? Anyways, you can't have it. Take this instead, if you're so concerned about me leaving you there." She reaches into her robe, un-clicks something, and hands you an ornate sword. The blade is a bright silver, and the hilt and guard pitch black. The dazzling green emerald that rests in the pommel seems to glow. "Don't lose this, or I will kill you." [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (0/5) - Atra [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 3 ] = 3 > Make sure I've got an arm, then return to my original form. You form earth over the area where you arm is supposed to be before turning back to a dwarf. To your delight, your arm is now back! [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 1 ] = 1 > Tame the bear. Turn it into a WAR BEAR. "Alright BEAR, we're going into battle! You gotta be fast! You gotta be strong! You gotta be tough! You hear me?" The bear looks at you, confused. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (11/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Pelt -- Boar Pelt -- Deer Pelt -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Use every regular fire tag I have on the mage in front of me, then run the fuck away from the ensuing storm of hellfire. Pulling out all 8 of your Fire tags, a barrage of fire balls leap form your hands and fly towards the mage. There's an explosion of fire and smoke, and several tribal warriors near the fire burst into flames. When the smoke clears, you see a wall of clay where the mage was standing. "FUU-" The clay wall explodes, sending sharp fragments that zip towards you like missiles. The magic shield around you fails and you feel sharp pains every where. Everything seems to turn red. When can see again, you realize that you're on the ground, and the mage is right in front of you with a sword. "That was lame." Right when you think you've seen the last of light, something hits the mage's side, tearing him and half and throwing the bloody parts across the battlefield. A black blur moves around you, crushing and flinging tribal warriors nearby as if the enemies were blood-filled eggs. Catching a glimpse of your savior, you see that he has pitch black hair, with a black, hooded cloak to match. His arms, though, are red with the gore of battle. The man turns to you, his face completely covered in white bandages except for his green eyes. "You're gonna need a better plan than that if you're gonna tangle with high mages!" The black mage quickly pulls out the sharpnel from your body and lifts you onto his shoulder before dashing back to the back of the allied army. Resting you on your back, the mage runs to the front lines while a white-cloaked man heals your injuries with magic. "Geez, what were you doing?" [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] - Exhausted (-1 actions involving movement) [b](wiffles) DogBerry[/b] [ 5 + 1 ] = 6 > Look for a magic shop in the town, also practise micheal moves You dance your way through the crowd to the Mead Town Magic shop. Your dancing abilities are enhanced! [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ - ] = - > Opening your eyes, you find yourself on a bed in a small stone room. There is one other bed, and a bandaged man is lying in it. You can faintly smell some sort of meaty stew nearby. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [u]World Events:[/u] Time of day: Day Roll 27 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Proceed through portal. You step through the portal, and walk out of a large, artificial stone wall on the side of a small mountain. The ground beneath your feet is cobble, and there are stone stairs off to the side that lead down. Around the mountain is a vast forest, and beyond that, a shimmering blue sea. You can see a lake near the mountain, which flows into a river, which flows into the ocean. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (0/5) - Atra [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 6 ] = 6 > Casually stroll back into town. Flee if anyone recognises me, with my torn clothing and all. You start to casually enter town until a guard sees you. "It's the Earth-dwarf guy!" You high-tail it out of the town without second thoughts. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > I know! You need a name so we can connect and bond properly! I'll name you...Iorek! He was the most bad-ass of the war bears. So you gotta live up to his name! Continue Iorek's training regime. "I know! You need a name so we can connect and bond properly! I'll name you...Iorek! He was the most bad-ass of the war bears. So you gotta live up to his name!" Continuing the bear's... erm, Iorek's training regime, you put him through intense physical work-outs such as back-to-back sprints, moving large logs, and push-ups. With all the training, the two of you start to form a bond of some sort, and Iorek becomes a WAR BEAR! Though, he's only 6 feet tall when standing (that's short for a bear). [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (11/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Pelt -- Boar Pelt -- Deer Pelt -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "Well, had the bastard not thrown up the wall of earth, I'd have roasted him alive. Should've prepared more shield charms though, I'm not surprised that two didn't cut it." Sit up, examine the battle. "I'm John Freeman by the way." "Well, had the bastard not thrown up the wall of earth, I'd have roasted him alive. Should've prepared more shield charms though, I'm not surprised that two didn't cut it." You sit up and examine the battle. The tribals only have about 100 soldiers left, and you can easily spot your group's red and black fighting 4 high mages. Though outnumbered, your team's mages seem to be holding out well. Looking around your own troops, you see that there are about 700 left. "I'm John Freeman by the way." "I'm Hector." "I'm snipin' these tribals!" You turn around and see the blue mage firing his bow. His arrows hit with deadly accuracy, a tribal falling dead every shot. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] - Exhausted (-1 actions involving movement) (ends next turn) [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Enter magic shop, and ask about any potential mage mercenaries for hire. Entering the magic shop, you see an old robed man behind the counter. "Welcome, how can I help you?" After you ask about any mage mercenaries for hire, the man aswers "No, not here. This is simply a shop. However, there is a magic school close-by, you should ask around there." [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Michael Jackson Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 4 ] = 4 > Go outside. Getting up and pushing open the wooden door, you step outside. You seem to be on a plain in the middle of a forest. there are other small stone buildings around the area, and a large, stone tower in the middle of the plain. A door of another stone building opens, and a women in a brown cloak steps out. "Oh, I see you've awaken. I have some beef stew nearly finished if you're hungry." [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [u]World Events:[/u] Time of day: Day Roll 28 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > Try to find the ore under the river bed You walk down the steps and start to push your way through the forest. The undergrowth is thick, and takes you quite some time for you to get to the river. Once you get to a shallow part of the flowing water, you scoop out a load of clay and reveal a chunck of grey rock with green speckles. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (0/5) - Atra [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 6 ] = 6 > Head towards Hopulit You head to Hopluit. When you get there, you can see quite a lot of armed men patrolling the borders. They haven't seen you yet. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Create a bitchin' war saddle for Iorek out of my pelts. Don't worry Iorek, we'll make you buff as fuck to make up for your shortness. Using all of your pelts, you make a sturdy war saddle for Iorek. "Don't worry Iorek, we'll make you buff as fuck to make up for your shortness." You hear hear foot steps behind you, and you quickly spin around with your sword drawn. "I thought you could use a little help." Standing there is Kark, with no battle gear at all except for a sword on his hip. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Shield tag make, go. You pull out 6 pieces of paper and create shield runes on all of them. The battle now seems to be over, with all the tribals dead or surrendering. The red and black mage come over to you, and the red has the body of a mage slung over his shoulder. [color=#DD0000]"Guys, we have bigger problems than these tribes."[/color] The red mage drops the body on the ground back-side up, and you can see an emblem stitched on the back of the cloak. [IMG]http://i55.tinypic.com/15g2h3o.png[/IMG] [color=#DD0000]"Caelum is back."[/color] [color=#0000DD]"I thought Tara..."[/color] [color=#00AA00]"She apparently missed some."[/color] [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Head to mage academy, practise dance moves, and try to aquire new ones along the way You dance your way to the magic academy, and learn a Ballerina spin! The building is large and made of marble, and you can hear instructors teaching students in a courtyard. Two large wooden dooors with heavy brass knockers block your path inside. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > "Thank you, but I think I should get going." Look around, try to find some of the other players. "Thank you, but I think I should get going." You look around the area for other players, and the women notices you looking. "If you're looking for something to do, you can head through the portal in this building and explore an island or something. I have someone I sent through to run an errand, maybe you would like to help him?" [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (1/10) :[/b] - War Saddle [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [u]World Events:[/u] Time of day: Day Roll 29 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > DIG UP ORE You dig up the ore with your hands, and it's just enough to fill the basket. What luck! [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (5/5) -- Unknown Ore (Qty. 5) - Atra [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 3 ] = 3 > Casually sneak into the nearest tavern. You attempt to sneak towards the tavern in an open plain, but the guards spot you. They look at you suspisciously, but give no alarm. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > "Oh, hey Kark. Yea, some help would be nice. When you said tribe, I assumed you meant like 50 raiders or so. Still, you did pay me, so that means I've got a job to do. I was planning on wrecking some havoc after dark falls with a little something I invented, and then approaching them tomorrow to see if we could...negotiate. Also, meet my War Bear, Iorek" Tie the two sacks full of misc. stuff to Iorek, and see if Kark wants to spar. You take the 2 twine sacks and strap them securly to Iorek's war saddle. [b]"Oh, hey Kark. Yea, some help would be nice. When you said tribe, I assumed you meant like 50 raiders or so. Still, you did pay me, so that means I've got a job to do. I was planning on wrecking some havoc after dark falls with a little something I invented, and then approaching them tomorrow to see if we could...negotiate. Also, meet my War Bear, Iorek"[/b] [b]"Hello, Iorek."[/b] The bear grunts in reply. When you ask him if he wants to spar, he replies [b]"We should probably save our strength for the attack, but okay."[/b] Kark draws his sword, ready to spar. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 1 ] = 1 > "Uhm, is that bad news? For me in particular?" [b]"Uhm, is that bad news? For me in particular?"[/b] [b][color=#00AA00]"It's bad for everyone."[/color][/b] [b][color=#DD0000]"Ralph, go warn Kark, now. He needs to take out the southern village, or put some heavy defenses between there and Hopluit."[/color][/b] [b][color=#00AA00]"I'm on it."[/color][/b] Ralph sprints off in the direction of Hopluit with surpising speed, much faster than an average human. General Derick then comes over to the group, saying [b]"Good job, men! Lets pillage this town before we hit south."[/b] [b][color=#DD0000]"General, we have to return to Fort Erlyn."[/color][/b] [b]"For what purpose, Johnathan?"[/b] [b][color=#DD0000]"Have you heard of the organization called 'Caelum?'"[/color][/b] [b]"No I have not. What of it?"[/b] [b][color=#DD0000]"They're a group of zealots that are probably going to invade Mead Town and Hopluit. We have to head back to the fort if we're going to defend the towns."[/color][/b] [b]"That's proposterous! If there was such an organization, my scouts would have heard of them."[/b] [b][color=#DD0000]"You don't know what you're dealing with general. Tell your men to head to the fort NOW!"[/color][/b] [b]"[i]I[/i] am the man in charge of this operation. You have no authority over me and you will do as I say! Is that understood!?"[/b] [b][color=#DD0000]"Why you little..."[/color][/b] John reaches for the sword on his back and looks like he's about to slice the general in half, until Derick says [b]"On second thought, we [i]should[/i] head back to the fort. The information gathered from our scouts may not be complete enough for us to decide if the threat is real or fake."[/b] The red mage looks bewildered, and suddenly turns to the blue mage. [b][color=#DD0000]"Marc..?"[/color][/b] The blue mage looks back at John. [b][color=#0000DD]"We can't let this happen again."[/color][/b] [b]"Men! Re-group! We have to get back to Fort Erlyn ASAP!"[/b] The soldiers start to re-group obediantly, but confused. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Enter mage academy, and look for an instructor. You push open the doors to the building, and a breeze of fresh air greets you. The inside is lit with white glowing orbs mounted on the walls. The hall you're in goes on for several feet until it branches to the left and right. A light-blue robed man comes around from the left. [b]"Welcome. Is there anything you need?"[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 2 ] = 2 > "Well, I don't have anything better to do, to be honest." Accept the nice lady's offer, go through the portal. [b]"Well, I don't have anything better to do, to be honest."[/b] You walk into the building with the light-blue rune on the inside wall. Stepping through the rune, you step onto a cobblestone floor on the side of a mountain. Around the mountain is a vast sea, orange from the sun. Below the mountain is a lush forest and a coursing river. You look back at the sea again, and notice something odd: you can see a thick, white line forming the horizon all around. Is that... Ice? [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [u]World Events:[/u] Time of day: Day Roll 30 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Make way back. All right, i've got the ore... Now how do i get back... [b]"All right, i've got the ore... Now how do i get back..."[/b] You walk back to the mountain, and the runic portal that you stepped through is on the same wall where you got here from. You go through the portal and arrive at the small stone hut again. It sounds like there are people talking outside.. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Wicker Basket (5/5) -- Unknown Ore (Qty. 5) - Atra [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 3 ] = 3 > Go to the tavern, try to barter for a beer, then sit and mope in the corner, with or without. Silently gather news from the world around. When you enter the tavern, you try to barter the waitress for a free beer, but she says that she isn't allowed to give hand-outs. So you just sit in a corner of the tavern and mope. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 5 + 1 ] = 6 > Actually, if all goes well, we'll do minimal amounts of actual battle. There'll be a lot of CQB though. And explosions. Lots of burning explosions. Spar with Kark! [b]"Actually, if all goes well, we'll do minimal amounts of actual battle. There'll be a lot of CQB though. And explosions. Lots of burning explosions."[/b] [b]"Huh, sounds good."[/b] You now start to spar, launching the first attack. There's a flash of grey and your entire sword vibrates, numbing your arm. The next thing you know, you're liying face-up on the ground. [b]"Whoops, I thought you were gonna block that."[/b] Iorek is nuzzling your face with his nose, worried. When you sit up, you see a man with black cloths and hair and a white-bandaged face. He looks at Kark with fierce green eyes, as if he was angry. [b][color=#00AA00]"They're back. Caelum."[/color][/b] Kark stares at the man in disbelief. [b]"Wha.. How?"[/b] [b][color=#00AA00]"No idea. But we found mages with their emblem when we attacked the northern tribal town."[/color][/b] [b]"Shit. You should go warn Tara."[/b] [b][color=#00AA00]"What are you going to do?"[/color][/b] [b]"If Caelum put high mages with the northern tribe, they probably have some down here. I'm going to make sure that none of them are going to leave that village alive... Unless, if [i]you[/i] want to take 'em out."[/b] [b][color=#00AA00]"Erm, I'll go warn Tara."[/color][/b] Ralph heads deeper into the forest and vanishes. [b]"Okay Utred, the sun's set. Once you make those explosions or whatever, those mages are gonna be all over us. You and Iorek focus on the tribal warriors, I'll handle the mages."[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 10) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ====------) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Read through The Chronicles of Kark as I head back to Fort Erlyn. The sun sets and the soldiers light torchs and head back to camp. Using the light of the fire, you read "The Chronicles of Kark." It starts off with explaining how Kark lived in a settlement called "Hopluit," and how he delivered mail between Vranhal (big city), Mead Town (small town), and Hopluit to make his money. Everything went downhill when the native tribal people started to attack Mead Town and Hopluit. Fort Erlyn was constructed West of Mead to act as a barrier, but Hopluit was completely vulnerable. One attack resulted in most of the settlement being destroyed, and everyone in Kark's family killed. To make matters worse, Vranhal and Mead Town were being attacked by a ruthless dragon called Bayir. In an effort to re-build his home, Kark set out to kill the dragon and claim the 100,000 gold bounty. After travelling around the area, Kark managed to learn magic and how to use a sword without dropping it on his foot. He then started to head far north, to the mountains, where the dragon lived. It says when the dragon attempted to snap at him with its jaws, Kark leapt into the mouth of the beast and stapped into the roof of its mouth and killed it. After that, he returned with the dragon's skull, claimed the award, re-built Hopluit, blah blah blah happy ending. After reading the book, you start to wonder how much of it is actually true. You and the others make it into Fort Erlyn, and the mage team heads to a room with a door, along with General Derick. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Ask to join the mage academy to undertake training. When you ask the man is you could join the mage academy to undertake training, he says that it'll cost 100 gold per lesson unless if he was part of some official defense force. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > Move down into the forest. You walk down some stone steps and into the forest. The undergrowth is thick, but you can see a black and white bird walking around the forest floor. Is that a penguin? [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 31 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Investigate Voices "Wuz all ze humbug?" You go outside to investigate the voices, but it seems whoever was talking had already left. You find the Not-Witch at another stone building, and this one looks like a smithery. The furnace is already burning, and the Not-Witch is standing at a large anvil. You then see her face for the first time: light skin, bright green eyes, and flowing black hair. [b][color=#77DD77]"Good! You have the ore! Hand it here, and my sword too."[/color][/b] Without hesitation, you pass over the wicker basket and the sword. [b][color=#77DD77]"The man you seek is in that squat building over there. However, before you take him, I want you to know that he claims that he is innocent, and he did not commit any crimes. But, he could as well be lying, and the moment you let him go, he could turn on you and stab you in the back."[/color][/b] The Not-Witch grabs a large chunk of ore with a pair of tongs and holds it into the furnace. [b][color=#77DD77]"What will [i]you[/i] do? A man's life is in your hands."[/color][/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 3 ] = 3 > Mope more intelligently, and try to find out what's happening around here. Listening to the chatter around you, you pick up some snippets of information: [b]"Kark hired some mercenaries to help guard the town, and he's going to take out that tribe village with only one other guy to help him. Can you believe it? He's insane!"[/b] [b]"I heard them wolves are back... starting to attack Vranhal..."[/b] [b]"...damn MASSIVE cave they found up north under those mountains. The explorers say that there are these giant bats in there, and that the bats can use magic!"[/b] [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 3 + 2/1 ] = 5 / 4 > Alright, let's rock and roll. Have Iorek stand by, waiting for my signal. Sneak into the town, and throw the napalm on the most heavily populated buildings, and their entrances. Then, when people start coming out, draw them into alleyways where me and Iorek have the advantage. Use swordsman meter if it fills up during the roll. Quietly staying in the shadows and sneaking past the border guards, you pull out 2 Explosive Napalms. Lighting and tossing one at a large barrack, it blows a hole in the roof and spews a burning liquid down the insides. The wooden building quickly goes up in flames and you can hear the panicked men inside trying to get out. Right when the first tribal attempts to use the exit, you hurl the second bomb and light him on fire, as well as blocking the entrance. Guards from the village borders quickly rush to you, but you run into an alley. It's long, but you eventually hit the dead end and quickly whistle. When the tribals pour into the alley, you start hacking at the few close to you. Just when you feel like you're about to be overwhelmed, a blood-curdling roar is heard and Iorek slaughters the tribals from behind, easily cutting through armor and flesh with powerful teeth and jaws. The two of you then hold the alley as a choke-point, to keep from being surrounded. There are still more tribals coming though... [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ========--) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > Open the Bio Runic Magic book to Chapter 1, Manipulation of Cells. Read up. [b]"How hard could this be?"[/b] You flip to the first page of the first chapter of the book. [b]"HOLY SHIT that is one complicated rune. What does it even do? Ah, here's a description."[/b] [i]The basic rune in manipulating biological matter through runic magic. Every other rune in this book is based off of this in some manner, so be sure to remember it. Every line and curve must be 99% accurate, so on the next few pages are precise measurements describing how each individual mark is drawn.[/i] You turn the next page, and at the top it states that the "measurements below" are for each runic letter on the "outer ring" of the rune. ... The entire page is covered in tiny, barely legible numbers. [b]Race: Human Inventory (7/10) :[/b] - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > You pull out your assignment scroll as proof that you're part of an official defense force. "Ah, I see. Very well then, follow me." You follow the man past several rooms where you can hear other students practicing the arts. The man leads you to an empty room, where he has you sit down in a desk. In the front of the room is a large chalk-board. "First, you need to understand what exactly magic is, before you can use it. I assume you know the basic principles?" [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > "Huh?" Investigate further. Continuing to navigate the forest, you step through a screen of vines, and step onto the sand of the island's beach. Lounging around the area are sea-lions. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ 5 ] = 5 > [i]Signal. Wait for signal.[/i] A whistle is heard, and Iorek bounds off towards the sound. He encounters guards along the way, where he easily mauls them to death in a few short seconds. Reaching the entrance to an ally, Iorek finds it full of tribal enemies facing away, so he makes use of their foolishness by tearing limbs off and general animal-induced death. Now regrouped with his master, the two hold the alley, maintaining a defensive position. [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ 6 + 3 ] = 6 > [i]Mages there, there, there, there, and there.[/i] And explosion of fire and screaming snaps Kark into action, and he darts into the village like a bolt of lightning. [i]Healer...[/i] Heading quickly to the man cloaked in brown-and-white, Kark decapitates the mage before he realized he was there. [i]Telepathic mage...[/i] He senses Kark coming and fires a bolt of lightning from his hand. Kark simply sticks his sword into the ground, and when the lightning hits him, it passes harmlessly into the earth. [b]"Join your brothers!"[/b] A flash of steel, and the blue mage's upper half and lower half fall to the ground in different directions. [i]Assassin...[/i] The shadow in the shadow sits on a building, trying to find the figure that killed his allies. [b]"You're too visible."[/b] The black mage looks down at the sword protruding from his chest, unbelieving, and dies. [i]Two high mages...[/i] Two men, cloaked in red and brown, try to put the flames out that seem to spread like a plague of death. [b]"Fire-fighters you must be!"[/b] The red mages whirl around with fire blasting from their hands. Kark rolls to evade, jumps to a standing position, and flings the dirt on the ground at one of the mages. Before the man can figure out what happened, the dirt particles glow white and he explodes into a flaming inferno. The other mage hurls a green ball of light at Kark, who swipes the magic bomb with his sword. The light explodes into a beam that cuts through the red mage's torso. [b]"Hard to believe they're called 'High Mages.'"[/b] The nearby fifty or so warriors charge at Kark, and then are reduced to little more than lumps of meat on the battlefield. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 32 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > Knock on the squat stone door, with an arrow knocked. "Willy the Kid, you are hereby captured by the me, the mercenary and bounty hunter Cihas!" You knock on the door and have an arrow nocked on your bow string, ready to fight. [b]"Willy the Kid, you are hereby captured by the me, the mercenary and bounty hunter Cihas!"[/b] You hear a low moan fron behind the wooden door. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 2 ] = 2 > Find the "mercenaries" Walking outside, you see men patrolling the town's border. They look more rag-tag then some other guards, and you assume they're the mercenaries. [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > Continue with the hack n' slash of baddies. If things get too close, pull back a bit, and throw two napalm bombs into the densely packed chokehold. You and Iorek successfully defend the alley, killing the tribals as they advance. Suddenly, the flow of enemies suddenly stops. The remaining tribal warriors, along with women and children, are fleeing the village together. Kark walks up to you, ignoring the fleeing enemies. [b]"Good job. That'll keep 'em away for a while. Let's get atta' here before the fire gets too nasty."[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Dagger - Wallet (168 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > Ok, let's check out the Runic Art of Kinesis then. Putting away 'Bio Runic Magic' and taking out 'The Runic Art of Kinesis,' you flip to the first few pages. It seems a lot easier to understand, and the rune drawing doesn't have to be as accurate as the ones in Bio to function. After reading a good chunk of the book, you see that the runes are designed to move objects, whether if it's on a macroscopic scale (rocks, chairs) or microscopic (slamming air particles together to generate heat). The mages and General Derick then come out of the room they were in. [b]"Alright men, we're going to have to set up a patrol line from here to Mead Town. Captain Larson!"[/b] [b]"Yes sir!"[/b] [b]"You're assigned to that task with two thirds of your men. Send the other third to garrison Mead Town."[/b] [b]"Yes sir!"[/b] [b]"I want the rest of you to stay on guard around Fort Erlyn. Take shifts, I want this area watched 27/7!"[/b] [b]"YES SIR!"[/b] Everyone goes about doing their assigned tasks. The red mage walks over to you and hands you a leather pouch. [b][color=#DD0000]"Here's your pay: 1500 gold. I'd like you to stick around and help us here, but you don't have to."[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Yeah I think so, since i can set my axe on fire. [b]"Yeah I think so, since i can set my axe on fire."[/b] [b]"Hmm, that's interesting. I'll just start from the begining, since it sounds like you have a specific magic ability. Magic is the manipulation of energy. Now, this isn't your normal energy like heat or anything, but something else. Mages control this energy to accomplish various tasks, such as mending wounds or bending the earth to their will. There are three main methods of controlling magic: Through writing, speech, and thoughts. The writing of magic is referred to as runic magic, while speech is vocal magic, and thought is pathic magic. The different methods of controlling magic are often used as a sign of the magic user's magic skill. Rune magic is very easy, since all you have to do is draw the rune to control magic, and then pour your magic energy to fuel it. Vocal magic takes a large amount of organization of your wording, which forms the magic spell. And last, are pathic mages. It is said that highly emotional people make the best pathic mages, and the worst. The magic casted in this method is formulated from nothing but your thoughts, so it requires an immense amount of concentration."[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 4 ] = 4 > "I don't see any sign of that other guy she mentioned... maybe I should turn back." Advance back up the slope to the portal entrance/exit. [b]"I don't see any sign of that other guy she mentioned... maybe I should turn back."[/b] You head back up the mountain and step through the portal. When you get to the other side, it's dark and you can hear the sound of a metal object being struck. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ 6 ] = 6 > Iorek helps his master defend the choke-point, disembowling men with his sharp claws. [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ 3 - 1 ] = 2 > [i]Erk.. I think I over did it.[/i] The tribals no longer seem willing to fight. Instead, they all flee, along with their families as well. [i]At least they're running away... don't know how longer I can push myself..[/i] Walking around a few buildings, Kark sees Utred in an alley cutting down the last few attacking tribals. [b]"Good job. That'll keep 'em away for a while. Let's get atta' here before the fire gets too nasty."[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 33 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Bash the door open in most dramatic way possible! Stepping back, you charge into the door with your shoulder, breaking it at the hinges and throwing it inside the building. [b][color=#77DD77]"There's a knob on the door, you know!"[/color][/b] ... Inside the small building are 2 beds. One is empty, and in the other is a bandadged man. He appears to be wounded and barely conscious. He also fits the physical description of "Willy the Kid." [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > Casually latch on to the group, and try to figger out what the fuck is goin down. You act like a mercenary and patrol like them. One however, points you out. [b]"Hey, this guy's a dwarf! Kark told us to watch out for fishy people!"[/b] [b]"Yeah!"[/b] [b]"Ya."[/b] [b]"Hra! A dwarf!"[/b] [b][color=#00AA00]"Oh hey, it's you."[/color][/b] Turning around, you see a man dressed in black. His face and hands are covered in white bandages. Isn't that the guy who you threw into the side of a building? [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 5 ] = 5 > "Good idea. It's gettin hot here. Loot the most valuable looking tribesmen, and then retreat. Then ask Kark what the mages were doing there. You look around the corpses, looking for anything of value. You find a sword that appears to be in good condition, but that's about it. Tribals apparently don't carry very valuable items. [b]"Good idea. It's gettin hot here."[/b] The three of you start to leave the village and head back to Hopluit. [b]"So, what were those mages doing here?"[/b] [b]"They're from Caelum, a group of fanatical magic users. Last time Caelum had power, they nearly burnt the contintent to a crisp. What are they doing here? Probably trying to come back. There was telepathic mage in this village, and Caelum has rarely ever used them before. I bet they took control of the tribals and were planning an attack, but we hit 'em before they could act."[/b] The two of you reach Hopluit, and the guards greet you. [b]"Lo, Kark. I guess those tribals have been taken care of?"[/b] [b]"More or less. They won't be bothering us for a good amount of time. Anyways Utred, here's the rest of your pay: 1400 gold. Though, can I ask you to help us a little longer? If it's money you want, just name the price."[/b] Kark hands you 1400 gold, which you happily stuff into your wallet. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1568 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "Since it looks like the situation here is deteriorating and fast, I think I'll stick around and help. If possible though, I think I'd be better off with a non-combat role. I believe I've proved my relative ineptitude at combat magic..." [b]"Since it looks like the situation here is deteriorating and fast, I think I'll stick around and help. If possible though, I think I'd be better off with a non-combat role. I believe I've proved my relative ineptitude at combat magic..."[/b] [b][color=#DD0000]"Heh, no problem. You can go with Hector, one of our healers. I'm sending him to Mead town to recruit some mages and then to Vranhal to see what's going on up there."[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 1 ] = 1 > Hmm, since I can already dance like an idiot, vocal magic might work well, do you think i could learn vocal and runic? If unavailable to use both, then choose runic. [b]"Hmm, since I can already dance like an idiot, vocal magic might work well, do you think i could learn vocal and runic?"[/b] [b]"We should probably start you off at the written level before advancing to vocal, but yeah, you can probably learn both with some time."[/b] After lengthy lessons and various memorization tests, you learn Runic Magic! [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Runic [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > "Hm..." Investigate the noise. [b]"Hm..."[/b] Going to the source of the noise, you see the nice lady in a smith's forge, hammering away at a piece of metal and slowly shaping it into a sword. [b][color=#77DD77]"So, you're back. How did did you like the island?"[/color][/b] A loud crash his heard, and something heavy and wooden hits a hard surface. [b][color=#77DD77]"There's a knob on the door, you know!"[/color][/b] The lady lets out sigh, seeming tired. [b][color=#77DD77]"As if I didn't have enough to do already, now I have to fix the damn door."[/color][/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ 2 ] = 2 > [i]Walk... Walk...[/i] [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ 3 ] = 3 > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 34 ____________________ [b](dragonxp) Cihas[/b] [ 5 ] = 5 > Instead of questioning him, figuring he ain't much of a threat at the time, fix door, keeping an eye at willy the entire time. You pick up the wooden door and put in in position, and start putting the nails that hopld up the hinges back in place. During your work, you can hear 'willy' mumbling something. [b]"Stay away... My daughter... run..."[/b] Your work now finished, the door is now sitting in the doorway like it was before. You also notice a man standing outside the building, watching you. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 1 ] = 1 > FLEE You start to run with all your might. [b]"Hey! He's making a run for it! I bet he's workin' for the tribals!"[/b] The mercenaries tackle you before you can make any distance. [b][color=#00AA00]"Well, this is interesting. You wanna say something?"[/color][/b] [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 2 ] = 2 > "Sure, but what exactly does staying around entail? I'll do just about anything for another 2000 gold. Walk n' talk to Kark. Look around for a store that sells tanned leather. [b]"Sure, but what exactly does staying around entail? I'll do just about anything for another 2000 gold."[/b] [b]"I'm going to visit a few old friends, one south and a few up North. Caelum is probably building up an army, and we need allies."[/b] Looking around town, it doesn't seem like there are any tanned-leather shops. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1568 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > "Sounds good to me, any idea where he is?" Recieve instructions as to where Hector is, then go find Hector. [b]"Sounds good to me, any idea where he is?"[/b] [b][color=#FFAAFF]"Right here"[/color][/b] Hector steps out from behind Johnathan and the blue mage. [b][color=#FFAAFF]"We don't have time to waste, so let's get going."[/color][/b] He starts to head out of the western exit of Fort Erlyn. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > Coolio, do you think I could practice some runic magic right now? [b]"Coolio, do you think I could practice some runic magic right now?"[/b] [b]"Sure!"[/b] The teacher shows you a rune to draw which is a small fire rune. You draw the rune on a piece of paper and focus your magic energy into it, then cast. A small, controlled fire appears over the rune. [b]"Good job! Very well done. Now, let's move on to vocal magic, if you'd like, or to focus more on runic?"[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Runic [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > "The island was... interesting. You seem to have a visitor, though." Go to the wooden door that's been pounded on. [b]"The island was... interesting. You seem to have a visitor, though."[/b] [b][color=#77DD77]"Yeah, that's the guy I sent through the portal."[/color][/b] You go to where you heard the sound, and see a man replacing a door back on its hinges. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (18/20) -- Various Bones ---- Long Bone (Qty. 8) ---- Short Bone (Qty. 4) ---- Rabbit Skull ---- Deer Skull ---- Boar Skull ---- Large Rib Cage (Qty. 2) ---- Small Rib Cage (Qty. 1) - Twine Sack (7/20) -- Maple Stick -- Barbed Vine -- Blue-Green Flower -- Pointy Tooth -- Rabbit Meat (Qty. 2) -- Boar Meat (Qty. 1) -- Deer Meat (Qty. 1) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 35 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Ask Willy about the incident "Okay even as your probably NOT innocent, i do think that if this involves your daughter and you were protecting her by killing her harassers, it was a noble cause." [b]"Okay even as your probably NOT innocent, i do think that if this involves your daughter and you were protecting her by killing her harassers, it was a noble cause."[/b] 'Willy' seems to be awake now, and starts talking. [b]"Those booze hounds... They were gonna' do her in.. I was able to get her away from them, and she ran like I told her to. They got upset, so they decided to mess me up. One of 'em had a knife and did this to me. Thing is, he was so drunk, he stabbed the other guys to death 'fore he realized that he was goin' for ME... I guess he blamed me for the murders.."[/b] You hear someone behind you say [b]"Hello there, I'm Gustaf."[/b] You turn around and look at him. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](alphagamer774) Dogmeal[/b] [ 4 ] = 4 > GOLEM You command the earth around you and from yourself into a golem! You quickly toss off the mercenaries, who quickly back up to a safe distance. [b][color=#00AA00]"I guess you're not in the talking mood!"[/color][/b] The black mage becomes a blur, and you feel something smash all of your limbs to dust. He's a hell of a lot faster than last time you met him, and you fall to the ground without any legs to hold you up. [b][color=#00AA00]"You're obviously not going to cooperate, so might as well..."[/color][/b] Something hits you in the chest, and for the first time you actually feel pain as a golem. Everything goes black... [b]Race: Deep Dwarf[/b] [b]Inventory (0/10) :[/b] [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Geomancer [Earth Affiliation] -- Quake (Lv1) -- Golem (Can create earthen golems, or turn yourself into one and turn yourself back to a dwarf) [b]Conditions :[/b] - Dead [b](Tomaster) Utred Ragnarson[/b] [ - ] = - > Aight, I'll help you out. When are we leaving? Sell off all the useless stuff in Iorek's bags (meat, bones, plants, etc) You sell of the 'useless' items in Iorek's bag to people standing around and make 50 gold. [b]"Aight, I'll help you out. When are we leaving?"[/b] [b]"As soon as possible. We'll start heading south right now, then north."[/b] Kark starts to head south, into the forest. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1618 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > Follow. "So, I know basic and kinetic Runic Magic. Oh, and I've got a big confusing as hell book on Bio, too. What can I do to help?" You follow Hector as you head to Mead Town, the path being lit up by the torches of soldiers patrolling the area. [b]"So, I know basic and kinetic Runic Magic. Oh, and I've got a big confusing as hell book on Bio, too. What can I do to help?"[/b] [b][color=#FFAAFF]"Wait WHAT"[/color][/b] Hector stops dead in his tracks, staring at you wide-eyed. [b][color=#FFAAFF]"THE book of Bio runic magic!? Tara's book!? How did you get that!?"[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Why dont we get vocal done, so I can practise both? [b]"Why dont we get vocal done, so I can practise both?"[/b] [b]"Very well then, on to vocal!"[/b] After a few lengthy lessons and an agonizing amount of concentration, you learn vocal magic! It's a little weak though, you could probably use more practice. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > "Hello there, I'm Gustaf." Introduce myself to the big man and hope that he doesn't rip my spine out. [b]"Hello there, I'm Gustaf."[/b] You look nervously at the man's back, hoping he doesn't turn around and rip your spine out. He simply turns around and looks at you. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 36 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Ignore 'Gustaf', talk to Willy. "As much as i'd like to believe you for the murder, the part abut the daughter could be true and wouldn't matter anyway. However, I want the money and you don't wanna be caught. So how's this deal: I turn you in, but only if i get the money first, and as soon as i do. You and me will ditch it out we'll split the cash. It is fine by me either way, if you do not accept the deal i guess i can just haul you in." You turn your attention back towards 'Willy.' [b]"As much as i'd like to believe you for the murder, the part abut the daughter could be true and wouldn't matter anyway. However, I want the money and you don't wanna be caught. So how's this deal: I turn you in, but only if i get the money first, and as soon as i do. You and me will ditch it out we'll split the cash. It is fine by me either way, if you do not accept the deal i guess i can just haul you in."[/b] [b]"I don't really have much of a choice. Alright, deal."[/b] 'Willy' slowly sits up and drops his legs to the floor. It doesn't look like he's strong enough to walk yet. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 5 ] = 5 > Follow Kark You follow Kark as he walks through the forest, traveling on a small dirt trail. The two of you eventually reach a clearing in the forest, and in the middle sits a large stone tower surrounded by smaller stone buildings. One of these buildings has only 3 walls, and the inside looks like that of a forge with a a figure filing at something. Kark walks up to the women - [b]You heard from Ralph, right?[/b] [b][color=#77DD77]"I wouldn't be making this if I hadn't."[/color][/b] Looking at the anvil, you see a sword that looks nearly finished. The metal of the blade appears to be silver, but you can see glittering green sparkles as light reflects off of the weapon. The women who was sharpening the sword lifts up her completed creation and hands it to Kark. You can see that her eyes are green, and her hair a dark shade. [b]"It's shaped exactly like Bayir. And the blade is made of.."[/b] [b][color=#77DD77]"Of course it is. We can't have you running around with a rusty steel sword, can we?"[/color][/b] Kark rotates the sword around, looking over the entire thing. [b]"... Thanks. So, what will you do?"[/b] [b][color=#77DD77]"I've a few things to finish up, and then I'll meet with Johnathan and Ralph. Where are they?"[/color][/b] [b]"Ralph should be in Hopluit and John at Fort Erlyn."[/b] [b][color=#77DD77]"You should get going, time isn't exactly something we can afford to waste."[/color][/b] [b]"Right. Come on, Utred."[/b] Kark starts to head back into the forest, north. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1618 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > "I found it in the library in the Mead Town. Didn't know it was anything special. But I from what I heard, we have more pressing matters to attend to?" Show him the Bio book. You show Hector the book, which he practically drools over. [b][color=#FFAAFF]"Good God man! It IS! I thought I'd never see this book up close again... Oh, yes, pressing matters."[/color][/b] The two of you walk to mead town. Even at night, there are people up and about, and bright torches light the streets. [b][color=#FFAAFF]"Hmm, library.. Perhaps the librarian picked it up? She often takes books that she finds laying around. Not sure how Tara lost this though."[/color][/b] Hector stops again. [b][color=#FFAAFF]"WAIT. If Tara's Bio runic magic book was in the library, what if the Rift magic guide is in there too!? Okay, you go to the library and look for that, I'll go hire the mages."[/color][/b] Hector scampers off in the direction of the magic academy, leaving you in his dust. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > May I practice some vocal magic? [b]"May I practice some vocal magic?"[/b] [b]"Of course."[/b] After various practice sessions, you Vocal magic skill improves a little. It seems that magic greatly increases in difficulty the higher level you go. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > Sit around, attempt to conjure up some popcorn or something. The physics in this universe don't allow you to create popcorn out of thin air. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](FoiL) André Rodrigues[/b] [ - ] = - > You appear on an open plain. There are 2 signs nearby. [quote]North Mead Town - 1 miles[/quote] [quote]South Hopluit - 5 miles[/quote] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Claymore [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rage (Go berserk in combat, providing a +/- 2) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [i]It's been a while..[/i] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Long Sword - ??? Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 37 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Turn to Gustaf, but walk slowly around Gustaf so that I still have sight of willy. "Well Gustaf, what is it?" [b]"Well Gustaf, what is it?"[/b] [b]"Well, I'm not totally sure what's going on, but if you want, I could help you out. I don't want any money or anything; frankly, I have nothing better to do at the moment."[/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > "So, mind telling me how you managed to straight up murder 6-7 mages without breaking a sweat? Walky walk. You and Kark exit the forest and walk towards Hopluit again, [b]"So, mind telling me how you managed to straight up murder 6-7 mages without breaking a sweat?"[/b] [b]"Practice, I guess?"[/b] As you pass through Hopluit and reach the Northern edge, you see a man dressed in black, and his face is covered in white bandages. [b][color=#00AA00]"Off to see Val?"[/color][/b] [b]"If she's still alive."[/b] [b][color=#00AA00]"Mm. I'll stick 'round here and watch Hops for you."[/color][/b] [b]"Alright. See you later."[/b] [b][color=#00AA00]"By the way, if you see Hector or David, ask them when I can take these damn bandages off."[/color][/b] [b]"Heh, will do!"[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1618 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Head into the library, specifically back to the Runic Magic section. If I didn't grab that little paper that fell out before, then get it. You head to the library and back to the magic section, where you are greeted by the familiar circle of shelves. You pick up that piece of paper that you dropped the other day, and walk to a podium in the center of the shelf ring. There, closed and lying under a glass box, is an ancient book: "Rift and Chaos Magic" [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Continue to train vocal magic. You practice more on vocal magic, and improve slightly. Vocal magics is hard stuff! [b]"You don't have to rush, you've done quite well already. Perhaps you should get a little rest?"[/b] The door suddenly bursts open, and there is standing a man in a white cloak with his hood down. [b][color=#FFAAFF]"Morgan! I'm hiring mages for the local defense. I need your top pupils!"[/color][/b] [b]"This sounds urgent. Right away, then."[/b] The teacher turns to you. [b]"I apologize, but we must end this lesson. Feel free to come back tomorrow."[/b] The man and the teacher leave the room. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > "Well, I'm not totally sure what's going on, but if you want, I could help you out. I don't want any money or anything; frankly, I have nothing better to do at the moment. >Offer my services and see if he accepts. [b]"Well Gustaf, what is it?"[/b] [b]"Well, I'm not totally sure what's going on, but if you want, I could help you out. I don't want any money or anything; frankly, I have nothing better to do at the moment."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](FoiL) André Rodrigues[/b] [ - ] = - > (No action) You stand there in the dark. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Claymore [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rage (Go berserk in combat, providing a +/- 2) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 38 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > "Very well, keep watch while i go talk to the lady." [b]"Very well, keep watch while i go talk to the lady."[/b] You leave Gustaf and find the Not-Witch in another stone hut, this one full of weapons and armor. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > "So what's so special about that sword you got? Also, can we stop by somewhere were I can order some bear armor?" You and Kark walk until you get to Mead Town, where you can see soldiers patrolling all over the Eastern side. [b]"So what's so special about that sword you got? Also, can we stop by somewhere were I can order some bear armor?"[/b] [b]"I don't remember what it's called, but the material in this sword is as hard as diamonds. It won't shatter though, because it some how flexes before breaking. And bear armor? I'm not sure where you're gonna get that. Maybe Iorek will fit in Lupus armor."[/b] You notice that there are a lot of soldiers in Mead Town. A lot more than expected. [b]"If you need anything here in Mead, get it real quick and we'll head out again."[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1618 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > "There's no way in hell it'll be this easy." Thoroughly examine the case for traps, hidden magic, locks, anything that could end up biting me in the ass if I try to take the book. [b]"There's no way in hell it'll be this easy."[/b] Looking carefully around the glass case, you don't see anything obvious. However, on closer inspection, you see that the book is lying on some sort of drawing on the stone podium. A rune, perhaps? [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Attempt to find an inn to stay at. You leave the magic academy and find a Tavern, which also has an inn on the second floor. Upon entry, a woman behind a counter greets you. "Welcome!" A sign on the counter has some stuff written on it: [quote] Inn - 5 gold per night Tavern <-- [/quote] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > Keep watch. Like a boss. You keep watch of 'Willy.' Like a boss. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ - ] = - > You wake up and find yourself lying on a bed. You're in a small room with wooden walls, and the door is closed. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [u]World Events:[/u] Time of day: Night Roll 39 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > So uh willy, is he really that injured or could he be faking it?, say not witch [b]"So uh willy, is he really that injured or could he be faking it?"[/b] The not-witch turns around, and you see that she's wearing gauntlets and greaves, and is holding a shield in one hand. [b][color=#77DD77]"I'm pretty sure he's hurt that badly. When I found him in the forest, his guts were falling out through his stab wounds."[/color][/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 2 ] = 2 > "Aight, be right back." Go stop by the armor shop. "Hey, do you guys have any extra large Lupus armor? I need to equip a bear." [b]"Aight, be right back."[/b] You find an armor shop and walk in. [b]"Hey, do you guys have any extra large Lupus armor? I need to equip a bear."[/b] [b]"A bear, huh? I think normal-sized Lupus armor will do."[/b] The shopkeeper goes behind a door to another room (storage, maybe?) and comes out carrying rather large armor. [b]"There's a chestplate with back coverings, gauntlets, greaves, and a helmet. I'll price it at 200 gold, a pretty good deal. No one else is gonna buy this stuff anyways."[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - FireBreath (Zweihänder) - Tribal Short Sword - Dagger - Wallet (1618 gold coins) - Twine Sack (20/10) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 1 ] = 1 > Alright, not much I can do probably. Leave for the Magic Academy, try to find Hector. You leave the library and you're about to enter the magic academy when hector walks right out and bumps into you. [b][color=#FFAAFF]"Ooph. Oh, hey John. Did you find it?"[/color][/b] Behind Hector are 10 mages. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > (none) You stand there in the tavern/inn. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > "So, Willy, what exactly have you done?" [b]"So, Willy, what exactly have you done?"[/b] [b]"Nothing. I was framed."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 5 ] = 5 > Get up, take anything useful out of the room and walk outside. The only thing in the room is a bed and a small table. You step outside into a hallway, and at the end of the hall is stairs going down. Doors line the hall, probably leading to other rooms like yours. Going down the stairs, you step into a Tavern-like room, and walk outside again to see a torch-lit street. There are soldiers on several buildings keeping guard, and torches light the streets of this town. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [i]What do I do with this Long Sword?[/i] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > *Bump* [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Dawn Roll 40 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > Ask not-witch "Do you require any assistance with what your doing?" [b]"Do you require any assistance with what your doing?"[/b] [b][color=#77DD77]"It depends. Can you kill a mage?"[/color][/b] The not-witch decides to put the shield down, and grabs a heavy, black hooded-cloak. [b][color=#77DD77]"There's no point in dragging someone along if they're going to die in the first 2 seconds of combat."[/color][/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > You've got yourself a deal. Pay the shopkeeper, and then stop by the magic shop as well. I need you to enchant this sword to be unbreakable, and beyond sharp. How much? [b]"You've got yourself a deal."[/b] You hand over 200 gold coins and the shopkeeper gives you the armor. Going inside to Mead Town Magic Shop, you ask the man there if he can enchant your sword. [b]"I need you to enchant this sword to be unbreakable, and beyond sharp. How much?"[/b] [b]"Hrm, unbreakable and sharp.. The sword will have to draw energy from somewhere to fuel the spell constantly, and I doubt you'd want it to leech your energy in the middle of a fight."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ==========) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (18/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (6/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > "Yeah, it's there. It's also locked in a glass case, sitting on some sort of rune that will undoubtedly bite anyone in the ass if they try to take it out. By the way, what are you gathering mages for?" [b]"Yeah, it's there. It's also locked in a glass case, sitting on some sort of rune that will undoubtedly bite anyone in the ass if they try to take it out. By the way, what are you gathering mages for?"[/b] [b][color=#FFAAFF]"Hmm, a rune. I don't think we have time to crack it can get the book. We'll come back for it once we finish our mission. I have these mages with us because we're going to see what's going on with Vranhal, and then do a little scouting East of the city. And this isn't a two-man job, either."[/color][/b] Hector leaves the academy with the mages trailing behind, ready to head off. [b][color=#FFAAFF]"Come on, we're burning daylight!"[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Go up to the innkeeper, rent a room, go upstairs and get some rest. You ask the person behind the counter to rent a room and hand her the money, and she gives you a key to the room. You walk up stairs to the second floor, where there is a long hallway with doors to rooms along the walls. You find your room, lock the door, and sleep on the bed. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal [b]Conditions :[/b] - Sleeping [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > "Framed? For what, and how? Pardon my curiosity, I just want to know what I'm getting myself into." [b]"Framed? For what, and how? Pardon my curiosity, I just want to know what I'm getting myself into."[/b] The man tells you how some drunk guys were attacking his daughter, but he managed to get her away from them. One of the drunk guys got upset and decided to knife 'Willy,' but he killed the other guys before attacking 'willy' due to being drunk. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 4 ] = 4 > Go up to somebody friendly-looking and ask for directions. One of the guards would do. You find a man standing around who has a sword on his hip. He looks friendly enough, so you ask him for directions. [b]"Hmm? Directions to where?"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > Some random man asks Kark for directions, with any place specified. [b]"Hmm? Directions to where?"[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b][color=#FFAAFF]"Come on, we're burning daylight!"[/color][/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 41 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > "Maybe, if this mage's spell range doesn't exceed my shot range. Else i might want to know this mage's specialty." [b]"Maybe, if this mage's spell range doesn't exceed my shot range. Else i might want to know this mage's specialty."[/b] [b][color=#77DD77]"I would love to tell you what this mage's specialties are, but that would take too long, considering there are probably hundreds of them."[/color][/b] The Not-Witch takes off her brown cloak and puts on the black one. She then grabs a few daggers from some racks before leaving the armory and locking the door. [b][color=#77DD77]"I'm leaving now. Don't mess around with my stuff."[/color][/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 3 ] = 3 >Uhh, what would the price be, if I could find an energy source? Get the answer, then visit the local jewelry store. I need to see all your stock, and know its energy carrying capacities! [b]"Uhh, what would the price be, if I could find an energy source?"[/b] [b]"Hmm, I would say 50 gold. The spell isn't too complex, but it is quite taxing to maintain."[/b] You run off to the local jewlery store and find the store owner. [b]"I need to see all your stock, and know its energy carrying capacities!"[/b] The jewler, a middle-aged women, looks at you with a smile. [b]"A mage, are you? That's probably the first thing a mage would ask me when they walk in here. Follow me, I'll show you some gems that are good for magic uses."[/b] She walks around the store, showing you gems that are displayed under glass counters. It seems that the largest and purist gems hold energy the best, while small gems or gems with impurities don't function very well. Ruby, Saphire, Emerald, Diamond gems small - 200 gold medium - 500 gold large - 1000 gold very large - 2000 gold [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ==========) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (18/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (6/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Follow the mages. You follow Hector and the other 10 mages as they leave Mead Town through the North, walking through the vast plains. To the West is the swift Anri river, and Vranhal is far to the North, not even visible yet. After a good bit of walking, the group stops for a break [b][color=#FFAAFF]"Nice day today is. Of course Caelum has to be the one to spoil it!"[/color][/b] The other mages start chattering, about magic, Caelum, a new weapon one got, and other things. [b][color=#FFAAFF]"So John, you're a runic mage, huh? You should get up to vocal casting sometime."[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Rune-Based Magic (writing runes on things, and then MAGIC) -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Wake up, and continue to practice vocal magic. You wake up and practice Vocal magic. You've made some progress working on basic elemental control, but your session is overall unproductive due to being slightly sleepy from just waking up. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (856 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 6 ] = 6 > "That's rough, but I'm sure this will get straightened out by the authorities. I doubt they'll think you stabbed yourself to fake it." [b]"That's rough, but I'm sure this will get straightened out by the authorities. I doubt they'll think you stabbed yourself to fake it."[/b] [b]"I hope so. This has been a real mess, I just want it to be over."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 6 ] = 6 > Ask for directions to where the shit is at. [b]"Wherever the shit is at."[/b] [b]"Uh, everywhere? You could walk in some random direction and you're bound to find some action somewhere."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]"Wherever the shit is at."[/b] [b]"Uh, everywhere? You could walk in some random direction and you're bound to find some action somewhere."[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b][color=#FFAAFF]"So John, you're a runic mage, huh? You should get up to vocal casting sometime."[/color][/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]"Check out this new Swordbreaker I got! Just like Kark's."[/b] [b]"Nice man, now you can fend off any pesky Caelum soldiers that mess with you."[/b] [b]"How do you pronounce this rune again? Sa.."[/b] [b]"Saltu."[/b] [b]"Oh, right. Thanks."[/b] [b]"... And that's why you never try to fire an arrow backwards!"[/b] [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 42 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Go back to Gustaf & willy. You walk back to Gustaf and 'Willy.' 'Willy' is still sitting on the bed, and Gustaf is standing around. [b][color=#77DD77]"Here William, drink this."[/color][/b] You turn to see the Not-Witch throw a vial filled with a clear liquid at 'Willy,' who catches it. When the man drinks the liquid, his eyes widen as if was shocked. [b]"WOW! That's some strong stuff. My body's all tingly."[/b] [b][color=#77DD77]"That'll help you enough so you can at least walk."[/color][/b] [b]"Thanks! Looks like I owe you another one."[/b] [b][color=#77DD77]"Mhm."[/color][/b] The Not-Witch walks off into the forest to the North. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Ah, thanks for the help. I'll take a large Sapphire gem. Go back to Magic shop, have him enchant the sword and link it to the Sapphire. Have the spells activate when I say "Beast mode: Engage" and deactivate when "Beast mode: Disengage" is spoken. Then quickly run over to the weapon's shop, have him embed the Sapphire in the pommel of my sword, and then run back to Kark. [b]"Ah, thanks for the help. I'll take a large Sapphire gem."[/b] [b]"Very well sir, Here you go!"[/b]' The jewler hands you the gem, and you give her 1000 gold coins. You run off to the magic store and ask for the enchantment, with the spell being activated with the words "Beast mode: Engage" and deactivated with "Beast mode: Disengage." The store mage takes out a large square of paper and takes about 5 minutes drawing a rune, and then he sets the sword on the paper. A few words are mumbled, and the rune glows bright white and the paper burns to ashes. The enchantment has been set into your sword! The mage does the same thing with the saphire, except with a smaller piece of paper. Paying the man 50 gold, you then run off to the weapon shop, get the guy there to embed the saphire into your sword's pommel, and then you run back to Kark. [b]"All done, Utred?"[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ==========) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (10/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (6/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > "Yeah, I think I'll take a stab at it when I get a free moment, but I like Runic a good deal. There's just something about it that fascinates me. Impractical for battle, yes, but useful as hell outside of battle. Speaking of which, I've got a free moment, what sort of tags should I be prioritizing?" Ask what tags Hector thinks I should be making, then make some. [b]"Yeah, I think I'll take a stab at it when I get a free moment, but I like Runic a good deal. There's just something about it that fascinates me. Impractical for battle, yes, but useful as hell outside of battle. Speaking of which, I've got a free moment, what sort of tags should I be prioritizing?"[/b] [b][color=#FFAAFF]"Hmm, I'd say make a tone of lightning tags, as well as lightning-trap runes. Only a blue mage would be able to evade those."[/color][/b] You pull out some paper and make 5 lightning tags and 5 lightning-trap runes. [b][color=#FFAAFF]"Alright, let's move out everyone!"[/color][/b] The group does more walking until you see a grey shape on the horizon, with large mountains behind it. [b][color=#FFAAFF]"There's Vranhal."[/color][/b] The blue mage in your group, Andrew, looks carefully at the grey shape. [b]"Sir, there are Lupus patrolling the city."[/b] [b][color=#FFAAFF]"... That can't be good."[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Work out a little bit to wake up, then try again. If no luck go downstairs and get some fewd. You do a few push-ups to wake yourself up and then try practicing vocal magic again, but you don't make any progress. Forgetting the whole thing, you just go downstairs and order yourself a roasted lamb leg to eat. (Costed 5 gold coins) [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (851 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 4 ] = 4 > Go with Willy and Cihas. 'Willy' and Cihas stand around you, so you stand there. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > "Hey, you're Kark, right? I've heard about you. What are you doing here?" Attempt to travel in the diection of the other players, once the conversation is over. [b]"Hey, you're Kark, right? I've heard about you. What are you doing here?"[/b] [b]"Yes, I'm Kark. I was just stopping here for some... Supplies."[/b] You attempt to travel in the direction of the "other players," but they aren't all in the same place. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (3/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]"All done, Utred?"[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b][color=#FFAAFF]"Only a blue mage would be able to evade lightning."[/color][/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]"Sir, there are Lupus patrolling the city."[/b] - Andrew [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 43 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > "So, whose up for some shootin at the range? I guess there isn't a range but ill put something up!" [b]"So, whose up for some shootin at the range? I guess there isn't a range but ill put something up!"[/b] [b]"I think we should probably finish what we're doing first."[/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Yeah, let's roll. Strap the Lupus armor onto Iorek, and then follow Kark. Who's this new kid? [b]"Yeah, let's roll."[/b] You strap on the Lupus armor to Iorek. [b]Who's this new kid?[/b] [b]"Some random guy who wants to come with us. We'd better get going now."[/b] Kark starts heading out of Mead Town through the north, and you follow him. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ==========) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > "Hey, Hector? I'm a bit rusty on the mage colors, and magic in general really. I only learned how to use it, not much about theory and such. Think you could give me a quick Magic 101 lesson?" Push Tags. Make-em. [b]"Hey, Hector? I'm a bit rusty on the mage colors, and magic in general really. I only learned how to use it, not much about theory and such. Think you could give me a quick Magic 101 lesson?"[/b] [b][color=#FFAAFF]"Yeah, but we can't practice anything. Lupus can' use magic, but they can sniff it out like a bloodhound."[/color][/b] [b][color=#FFAAFF]"Okay! First off, the mage colors. Red mages are mainly offensive, and rely on elemental magic. Black mages use more stealthy techniques, and are often used as assassins. Blue mages can worm their way into an enemy's mind in order to disable him, gather information, or to detect spells that are about to be cast. And finally, white mages specialize in healing techniques to mend wounds."[/color][/b] [b][color=#FFAAFF]"Now, magic is the control of energy. Not energy like heat, but something else, that also exists in all living things. The three methods of controlling magic energy are through writing (runic), words (vocal), or thoughts (pathic). Runic magic is the easiest to learn, while vocal is more difficult, and pathic is only used by skilled mages."[/color][/b] Hector looks far off at the distant Vranhal. [b][color=#FFAAFF]"I hope those Lupus are friendly. We need someone to scout them up close."[/color][/b] Pulling out 6 pieces of paper, you create 6 Push tags. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Hmm, i Have no armor, do I? Go find an armor shop/whatever, go in, and ask the shopkeeper about his wares. You leave the tavern and find an armor/weapons shop. The walls are covered with shelves and racks full or armor and weapons. [code] Armor Leather and wood Stuff "Leather and Wood Brigandine : 50 gold" "Leather Cuirass : 25 gold" "Gauntlets/Greaves : 10 gold" "Wooden Shield : 15 gold" "Leather Set : 80 gold" --(includes leather and wood brigandine, leather greaves and gauntlets, and the wood shield) Steel Stuff "Helmet : 60 gold" "Plated Cuirass : 100 gold" "Plated Greaves/Gauntlets : 25 gold" "Steel Shield : 40 gold" "Chainmail Hauberk : 80 gold" "Leather and Steel Brigandine : 30" "Steel Set : 350 gold" --(includes plated cuirass, plated greaves and gauntlets, helmet, shield, and chainmail hauberk) Weapons "Long sword : 80 gold" "Sabor : 60 gold" "Spear : 30 gold" "Lance : 40 gold" "Dagger : 20 gold" "Parrying Dagger : 22 gold" "Sword Breaker : 28 gold" "Ball and Chain : 30 gold" "Long bow : 25 gold" "Recurve Bow : 30 gold" "Reflex Bow : 35 gold" "Crossbow : 50 gold" "Arrows : 1 gold each" "Crossbow bolts : 3 gold each" "Quiver [50 arrows] : 5 gold" [/code] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Death of literacy - Long Sword - Wallet (851 gold coins) - Assignment scroll [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 6 ] = 6 > "I think we should probably finish what we're doing first." [b]"So, whose up for some shootin at the range? I guess there isn't a range but ill put something up!"[/b] [b]"I think we should probably finish what we're doing first."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > "So, mind if I tag along with you then?" Follow Kark and protect myself with reasonable force at all times. [b]"So, mind if I tag along with you then?"[/b] [b]".. Sure, come along."[/b] An armored man walks over to Kark, with a bear following behind. [b]Who's this new kid?[/b] [b]"Some random guy who wants to come with us. We'd better get going now."[/b] Kark starts to head north out of the city, and you follow. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [i]Hell yeah![/i] [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 44 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > "So what are we doing?" - "I was going to practice shooting, but you stopped me to say that we were doing something. At this moment willy is still injured, though well enoguh to walk now thanks to the witch. Unless he has plans, i'm going to go out and shoot some game [b]"So what are we doing?"[/b] [b]"Well, now that you mention it, I'm not sure. What exactly are you doing?"[/b] [b]"I was going to practice shooting, but you stopped me to say that we were doing something. At this moment willy is still injured, though well enoguh to walk now thanks to the witch. Unless he has plans, i'm going to go out and shoot some game[/b] Willy stands up successfully, if a little shaky. [b]"I'm fine with whatever we're doing, as long as I'm far away from any crazy bounty hunters."[/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 1 ] = 1 > Follow Kark Kark heads off in a North-West direction, towards the Anri river. The 'new guy' starts talking to Kark. [b]"So, you got any family?"[/b] [b]"A sister."[/b] [b]"What's her name?"[/b] [b]"You're kinda creepy, you know that?"[/b] The 4 of you (three men and a bear) get to the fork of the river, where you can see a large stone bridge crossing the waters. When you get to the other side of the Anri, you can see a large town of some sort South. You can also see a group of moving animals heading towards you. They're fast and have grey coats, but you can't make out many details. [b]"Looks like we have company."[/b] Kark draws his sword, ready for battle, and the 'new guy' does the same. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ==========) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > "I'll go scout ahead. If you see lightning and hear wolves howling, then I'm in deep shit." Go scout ahead towards the town. Keep a lightning tag at the ready. [b]"I'll go scout ahead. If you see lightning and hear wolves howling, then I'm in deep shit."[/b] All of the mages look at you, surprised. [b]"Wow, he's got balls."[/b] [b][color=#FFAAFF]"You sure John? We could send someone else."[/color][/b] [b]"I think I can handle this. Maybe."[/b] [b][color=#FFAAFF]"Okay. We'll be watching you from here."[/color][/b] Pulling out a lightning tag in each hand, you walk quickly towards the City. When you're 5 miles away, you can see that a massive wall surrounds Vranhal, and there are packs of wolf-like creatures patrolling the border. A blood-curdling howl is heard, and a group of wolves quickly dash to your location. Although on all fours, they're massive, easily reaching the size of a large horse. The wolves surround you but don't attack. Instead, they talk.. [b]"He's not Caelum!"[/b] [b]"Who are you! Who sent you!"[/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Buy the steel set, and head back to the mage academy, practice dance along the way. You purchase the "Steel Set" and recieve the goods in a twine sack. You dance off to the magic academy, and arrive at the big, wooden doors. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 4 ] = 4 > "Well, now that you mention it, I'm not sure. What exactly are you doing?" [b]"So what are we doing?"[/b] [b]"Well, now that you mention it, I'm not sure. What exactly are you doing?"[/b] [b]"I was going to practice shooting, but you stopped me to say that we were doing something. At this moment willy is still injured, though well enoguh to walk now thanks to the witch. Unless he has plans, i'm going to go out and shoot some game[/b] Willy stands up successfully, if a little shaky. [b]"I'm fine with whatever we're doing, as long as I'm far away from any crazy bounty hunters."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 4 ] = 4 > Make pleasant light conversation, and prepare for any eventuality. Kark heads off in a North-West direction, towards the Anri river. [b]"So, you got any family?"[/b] [b]"A sister."[/b] [b]"What's her name?"[/b] [b]"You're kinda creepy, you know that?"[/b] The 4 of you (three men and a bear) get to the fork of the river, where you can see a large stone bridge crossing the waters. When you get to the other side of the Anri, you can see a large town of some sort South. You can also see a group of moving animals heading towards you. They're fast and have grey coats, but you can't make out many details. [b]"Looks like we have company."[/b] Kark draws his sword, ready for battle, and you do the same. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [i]Hell yeah![/i] [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword - Long Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 45 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > "ooh lucky you, I'm a bounty hunter. But really, it'll be a bore to try and turn you in. No chasing, no shooting no nothin. I live on action." [b]"ooh lucky you, I'm a bounty hunter. But really, it'll be a bore to try and turn you in. No chasing, no shooting no nothin. I live on action."[/b] 'Willy' just stands there, kinda bored. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 + 2 ] = 6 > Ah, good, I wanted to test this out. Beast mode: Engage. [b]"Ah, good, I wanted to test this out. Beast mode: Engage."[/b] The animals are now close enough that you can tell they are giant wolves of some sort. And, they talk - [b]"Don't let them pass the bridge!"[/b] Kark points to the North - [b]"Mages! To the north!"[/b] Looking North, there is a small group of men dressed in blue-and-brown and black-and-brown cloaks sprinting towards you. [b]"Hold the bridge guys!"[/b] The mages are quickly upon you - The one in the lead jumps incredibly high, attempting to leap over you and your allies, but a giant wolf meets in in the air and slams into the river, taking the mage with it. Another mage lashes at you with a sword at super-natural speed, and you barely manage to bring up your sword in time to block. A loud crack of energy is heard when the two blades meet, and the air smells of ozone. Before the mage can bring his sword back and attack again, a large armored limb hits him in the face and he goes down. All of the 5 wolves are hear now, and they quickly maul the mages while dodging lightning bolts and evading sword blows. The 'New guy' is on the ground by the bridge, and blood is coming out of a wound on his back. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > "John Freemaneth, human mage, no affiliation. I'm here with a group of other mages to combat Caelum." Act non-threatening. [b]"John Freemaneth, human mage, no affiliation. I'm here with a group of other mages to combat Caelum."[/b] One of the medium-sized wolves speaks the largest one. [b]"He is too low to be of any use to Caelum. He must not be lying."[/b] The large wolf backs away a bit, and the rest of the wolves do the same. [b]"Very well. Stranger, you say you are here with 'other mages.' Where are they?"[/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > (no action) [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 2 ] = 2 > Follow Cihas. Cihas doesn't go anywhere, so neither do you. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 5 + 1 ] = 6 > "So, any special tactics I should know about?" Climb up a small hill or something ready to do a sexy jump attack. [b]"So, any special tactics I should know about?"[/b] The animals are now close enough that you can tell they are giant wolves of some sort. And, they talk - [b]"Don't let them pass the bridge!"[/b] Kark points to the North - [b]"Mages! To the north!"[/b] Looking North, there is a small group of men dressed in blue-and-brown and black-and-brown cloaks sprinting towards you. [b]"Hold the bridge guys!"[/b] The mages are quickly upon you - The one in the lead jumps incredibly high, attempting to leap over you and your allies, but a giant wolf meets in in the air and slams into the river, taking the mage with it. You climb up on the ledge of the bridge and you perform a jump attack on the black mage in front of you, but he sees you mid-air and side-steps out of the way before you can strike. As you land, you feel something sharp go into your back and you fall to the ground. There is then a flash of light, and you hear more bodies fall as well. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] - Impaled Back (Death in 3 turns) [b](NPC) Iorek[/b] [ 5 ] = 5 > [i]Enemy![/i] Iorek slashes at the black mage before he can react, tearing open a large wound in his face. [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ 4 + 2/2 ] = 6 > [i]Ten? Why so many?[/i] A blue mage fires a bolt of lightning, and Kark blocks it with his long sword. Flinging the charged weapon in between the blue mage and another black mage, a flash of light appears and their burnt bodies fall to the ground. Then, Kark dashes towards three more black mages, going into a wild blade dance, cutting down the enemies that challange him. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b][color=#FFAAFF]"Well, there isn't any lightning yet."[/color][/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]"It looks like the Lupus aren't attacking."[/b] - Andrew [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 46 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > "I'm going top go hunt food." [b]"I'm going to go hunt food."[/b] [b]"M'kay."[/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > Kark, is this a three way battle or what? Kill people, if people need killing. If not, then go help "new guy". [b]"Kark, is this a three way battle or what?"[/b] The wolves are calm now, sniffing at bodies to make sure they're dead. One wolf comes out of the river holding a body in its jaws, minus an arm. [b]"The Lupus mean us no harm."[/b] One 'Lupus' comes over to Kark. [b]"Is that you, Hopkins?"[/b] [b]"Yes. Why do you ask?"[/b] The Lupus is sitting with his head raised, looking Kark in the eye. [b]"Liam wanted me to let you know that he is watching over Lady Elizabeth. He told me that he doesn't want you to worry about her."[/b] [b]"Thanks for telling me. So - What is Caelum doing here?"[/b] Roaring in triumph, the wolf proclaimed - [b]"Their three-pronged attack failed! They were planning to strike Vranhal, Magusalto, and Venari, but our scouts discovered their plot. Caelum underestimated the Wind mages and were crushed like insects, and they were ignorant of our ability to sense the energy. However, the force that struck Vran was smaller than the rest. They may be pulling back, preparing for a second assault."[/b] [b]"And these mages here..?"[/b] [b]"Cowards who fled the battle. We must not let Caelum know any information."[/b] [b]"Hrm. I'm going to visit someone in Magusalto. Then, I'll meet with Daeli and we'll put an end to this before another war starts."[/b] [b]"As you wish. We shall watch the lands like we have for centuries, and give you news if needed."[/b] With the conversation over, some of the Lupus cross the bridge and head North, while others stay to guard the bridge or head South. You walk over to the 'New guy,' and he suddenly faces upward and flails his sword wildly in the air, almost chopping your head off. [b]"Watch it!"[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "Until I know that I can trust you, hiding. And waiting to see if I need help." [b]"Until I know that I can trust you, hiding. And waiting to see if I need help."[/b] [b]"You don't trust us, hmm?"[/b] The large wolf looks to a smaller one and nods his head. The smaller wolf leaves the circle and comes back, holding a body in its jaws. When the body is dropped on the ground back-side up, you see that it is a man wearing a torn and bloody cloak, but you can clearly see an emblem stitched to the back: [IMG]http://i55.tinypic.com/15g2h3o.png[/IMG] [b]"Is this not a corpse of your enemy? There are many, many more, if you do not believe what you see here."[/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Enter mage academy, and ask if the instructor is back. If he isnt, ask to go to a training hall or something to practice magic Upon entring the magic academy, you are greeted by a student wearing a white cloak. You ask if the instructor is here, and he says that he is not. Going outside to one of the academy's courtyards, you practice your Vocal magic near some other students. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 2 ] = 2 > "M'kay." Try to find something small and furry to pet. [b]"M'kay."[/b] You head into the forest and look for something furry to pet. Spotting a rabbit, you walk over to it, but it hops off into the shadows. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 6 ] = 6 > Roll over and swing Vulcanis in arcs across the sky. Once you regain enough strength, you roll over quickly and start swinging your sword wildly in the air, and almost hit someone standing over you. [b]"Watch it!"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] - Impaled Back (Death in 2 turns) [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 47 ____________________ [b](dragonxp) Cihas[/b] [ 5 ] = 5 > Go and hunt for foodz. You enter the forest to hunt for food. With your bow ready and an arrow nocked, you down a doe that was 50 feet away. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 3 ] = 3 > "Do you not realize you have a hole in your back? Now stop flailing so I can take a look at it. Does anyone here know first aid? Work on RV's back." [b]"Do you not realize you have a hole in your back? Now stop flailing so I can take a look at it. Does anyone here know first aid?"[/b] [b][color=#AAAAFF]"I do."[/color][/b] You turn around and see a man wearing a white robe. [b]Hey, David. Why are you here?[/b] [b][color=#AAAAFF]"Tara was at Fort Erlyn and told me to follow you, so someone would be there when you 'injured' yourself."[/color][/b] [b]"Heh heh, she's still expecting [i]that[/i]?"[/b] [b][color=#AAAAFF]"Apparently."[/color][/b] David walks over to your fallen comrade, carefully turns him over, and heals the wound through magic. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > "Yeah, that's definitely the symbol of the mages who were trying to murder me. Alright, I'll believe you." Troop back up to the other mages and tell them it's all good. Bring a wolf-friend to help convince. [b]"Yeah, that's definitely the symbol of the mages who were trying to murder me. Alright, I'll believe you."[/b] You head back to the other mages with one of the wolves trailing behind you and tell them that it's all good. The group heads to the wall of Vranhal, which you didn't observer properly when surrounded by wolves. Now that you look at it, it's HUGE. At least 50 feet high and several miles in diameter, the wall seems to block the entire city from anything outside. Along the bottoms of the walls are numerous bodys dressed in somewhat colorful clothing and some in armor. The large wolf walks over to Hector. [b]"You must be Hector? I assume that you have realized what has happened."[/b] [b][color=#FFAAFF]"Yeah, from the looks of it. How many were there? The number of bodies is... Low."[/color][/b] [b]"Their attack force here was miniscule compared to what they used at Venari and Magusalto. This can't be a scouting party; it is too large. But it is too small for siege."[/b] [b][color=#FFAAFF]"Lady Elizabeth, is she safe?"[/color][/b] [b]"She is. Liam is protecting her himself, and we are here because of him."[/b] [b][color=#FFAAFF]"Ah.."[/color][/b] Turning to you, Hector asks [b][color=#FFAAFF]"So John, how'd you like to meet the lord of this city?"[/color][/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 1 ] = 1 > Continue to train vocal magic, do a little dancing too. You practice your magic, but you don't make any progress. Instead, you just dance, but you don't do anything interesting really. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > Assist with teh huntingz. You follow Cihas to see if he needs help, but he easily nabs a deer without you. When you head back to the cottage, you hear the screaming of men and loud explosions inside the portal building. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 2 ] = 2 > "I realised, I just needed some personal space. Sorry about nearly hitting you and all." Accept any and all treatment given. [b]"I realised, I just needed some personal space. Sorry about nearly hitting you and all."[/b] Another man that is not Utred or Kark comes over and slowly turns you on your stomach. You back tickles a bit, and you don't feel like you're about to die anymore. [b][color=#AAAAFF]"So, how'd this happen?"[/color][/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [i]It's not THAT bad...[/i] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 48 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Begin preparations to drag the doe back to camp. You fashion a crude sled from some large sticks and place the doe on top of it. You're now ready to drag it to camp! Where ever 'camp' is. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > ...be brought along by the plot? [b]"Let's get moving."[/b] Kark leads the group North until you reach a large stone city carved into the face of a mountain. Large bat-like creatures are flying high in the sky, and more of them are flying around the city. [b]"Here it is: Magusalto. Home of the 'Wind Mages'."[/b] The city is enormous, nearly covering the entire south-face of the mountain, and it takes you time to realize that the ground below is almost completely covered in bodies. Dark, flying creatures lift the corpses with magic and transport them into burning piles, and one of them walk towards your group. As the thing gets closer, you see that it resembles a female human, but she is covered in dark grey fur and has large, pointed ears on the top of her head. Mysterious violet eyes twinkle as she looks over you and your allies. [b][color=#00FFFF]"Sorry Kark, you missed the party!"[/color][/b] [b]"Looks like you guys are sweeping the floors right now."[/b] [b][color=#00FFFF]"Yep! It's the most boring chore ever, and the smell of burning flesh is rather unpleasant."[/color][/b] Kark looks slightly unsettled. [b]This isn't all of them. You know that, right?[/b] [b][color=#00FFFF]"Of course! Caelum always has second plays... And thirds, and fourths, and who knows how many else!"[/color][/b] The cheery attitude of the creature surprises you, considering the grim setting of the battlefield. [b]"We're planning on taking out the rest of Caelum's forces before they can mobalize again, and we need your help."[/b] [b][color=#00FFFF]"As I expected, you can never handle your own guests... I'll join you, if only to help serve the refreshments. You'll have to wait a bit though, there are preperations to be made!"[/color][/b] The creature flies off towards the city with her winged-arms. [b]"Well, who knows how long this'll take. I'm going into the city for some supplies. You guys get what you need and meet at the city's Southern entrance when your done."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 1 ] = 1 > "I'd be honored. Anything I need to know about him before I do?" Let Hector lead the way. [b]"I'd be honored. Anything I need to know about him before I do?"[/b] Hector looks at you with a smirk of amusement. [b][color=#FFAAFF]"Well, I'll just tell you that the lord won't be what you expect."[/color][/b] You and the group of mages walk up to the large, double-layered portcullis that acts as the gate. It's raised enough to let people walk under, so it can be quickly closed when needed. Once inside the walls, you see that the city seems to be made up of 2 sections: The inner ring, and the outer ring. The outer primarily consists of farmland and houses, while the inner is a bustling network of streets and stone buildings. Your group slowly advances towards the inner city, where throngs of people and merchants populate the streets. After quite a bit of more walking, you arrive in the militarized section of the city, where numerous barracks and training centers are nested in every corner and armed soldiers walking about. Hector takes the group into a large, red, tent-like structure. A map covers a large table which is surrounded by numerous generals and commanders. At the end of the table is a women with light-brown hair with a Lupus sitting by her side. Standing up, the women welcomes Hector. [b][color=#EEEE00]"Nice of you to join us, Hector."[/color][/b] [b][color=#FFAAFF]"It's my pleasure, Lady Elizabeth."[/color][/b] She looks at him with a friendly smile, as if they've known eachother for some time. [b][color=#EEEE00]"Such strange formality, coming from you. Oh well, have a seat, we've not the time to discuss such frivolous matters."[/color][/b] One of the generals pull out a chair for Hector and he sits, while you and the other mages and you stand. Looking at the map, you see that there is a mountain chain north of the city, and past that a vast desert. One of the generals points to the valley on the map and the Trading Post in the North-East corner. [b]"We believe that Caelum has an encampment here, and here. Our priority is to purge Hermit Valley of enemy soldiers and mages before moving to the trading post. Then, we can swing South and sweep across the plains and check for anything else."[/b] Hector leans over to you and the other mages and whispers. [b][color=#FFAAFF]"This may take a while, so go look around the city for any supplies you need. Come back here when you've finished."[/color][/b] The other mages leave the tent except for one, Andrew, who seems to be waiting for you. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > Continue to train You continue tp train your vocal magic, you you think that you're at an intermediate level now. Yay! [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 6 ] = 6 > Unsheathe Firebrand, cautiously move into the building. Unsheathing Firebrand, you cautiously shuffle towards the portal building. The screaming and loud noises stop, and you can hear ragged breathing on the other side of the door. When you creak it open and peek inside, you see a bloody, armored man sitting against the wall and a white-and-gold robed man lying on the ground with a bloody stomach. The portal is closed. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > "You know how these badass moves are, they're tricky to execute. What's your story? You coming with us?" Start following whoever. [b]"You know how these badass moves are, they're tricky to execute. What's your story? You coming with us?"[/b] [b][color=#AAAAFF]"Yeah. I'm just here to keep you guys from bleedin' to death."[/color][/b] [b]"Let's get moving."[/b] Kark leads the group North until you reach a large stone city carved into the face of a mountain. Large bat-like creatures are flying high in the sky, and more of them are flying around the city. [b]"Here it is: Magusalto. Home of the 'Wind Mages'."[/b] The city is enormous, nearly covering the entire south-face of the mountain, and it takes you time to realize that the ground below is almost completely covered in bodies. Dark, flying creatures lift the corpses with magic and transport them into burning piles, and one of them walk towards your group. As the thing gets closer, you see that it resembles a female human, but she is covered in dark grey fur and has large, pointed ears on the top of her head. Mysterious violet eyes twinkle as she looks over you and your allies. [b][color=#00FFFF]"Sorry Kark, you missed the party!"[/color][/b] [b]"Looks like you guys are sweeping the floors right now."[/b] [b][color=#00FFFF]"Yep! It's the most boring chore ever, and the smell of burning flesh is rather unpleasant."[/color][/b] Kark looks slightly unsettled. [b]This isn't all of them. You know that, right?[/b] [b][color=#00FFFF]"Of course! Caelum always has second plays... And thirds, and fourths, and who knows how many else!"[/color][/b] The cheery attitude of the creature surprises you, considering the grim setting of the battlefield. [b]"We're planning on taking out the rest of Caelum's forces before they can mobalize again, and we need your help."[/b] [b][color=#00FFFF]"As I expected, you can never handle your own guests... I'll join you, if only to help serve the refreshments. You'll have to wait a bit though, there are preperations to be made!"[/color][/b] The creature flies off towards the city with her winged-arms. [b]"Well, who knows how long this'll take. I'm going into the city for some supplies. You guys get what you need and meet at the city's Southern entrance when your done."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 49 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Drag doe to camp [Aka Cottage area.] You drag the doe back to the cottage area. Gustaf is no where to be seen, and Willy is lying on the bed you originally found him on, taking a nap. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 5 ] = 5 > "Mkay. Later. Go wander around and take stock of all the stores. [b]"Mkay. Later."[/b] You and Kark head towards to the city together, dispite you saying "Later." When you get to the edge, you see that there is a massive, 100 foot trench acting as a barrier into the city that is at least 50 feet deep. There are 3 bridges that connect the city to the land mass that you're on: A South-West bridge, a southern bridge, and a South-East bridge. Crossing the middle bridge and into the city, you enter a three-dimensional spider web of tall, stone buildings and countless, suspended walkways that connect differentl buildings and stories. Hundreds of bat-like creatures fly about the city and loiter on ledges, and you feel out of place while walking instead of soaring through the air. After a bit of exploring, you find the market section of the city, which contains weapon shops, book stores, magic centers, and other places of interest. There's simply too much to keep track of all of it. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > Approach Andrew. "Were you waiting for me?" You walk towards Andrew. [b]"Were you waiting for me?"[/b] [b]"Yeah."[/b] The two of you leave the tent together and start walking down the street. The sun is setting and casting an orange light on the city. [b]"So. You're a Runic mage, right? I heard you tried to take on a high mage by yourself."[/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Magic Control Level - Runic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 1 ] = 1 > hmm im really doing nothing productive am I? head back to Fort Erlyn, while dancing. You start to walk back towards fort Erlyn. The path along the way is lined with patrolling guards holding torches, and you see that the sun is setting. When you reach the gates of the fort, you realized that you forgot to dance! [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 6 ] = 6 > "What the hell's going on?!" you bust open the door and shout - [b]"What the hell's going on?!"[/b] The armored solder leaning against the wall slowly looks up at you. [b]"It... w... beserk..."[/b] The man's head droops and you no longer hear his ragged breathing. The mage on the ground is lying in a growing pool of his own blood, and is not moving. Both soldier and mage have the same emblem on them: [img]http://i55.tinypic.com/15g2h3o.png[/img] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 1 ] = 1 > "Fine, bye then." Practise using my sword on some of the corpses. [b]"Fine, bye then."[/b] You walk to one of the large piles of un-burnt bodies. Before you can find a suitable target, you feel something catch your leg. Looking down, you see a body lying on the ground wearing a white robe with gold trimming. It slowly turns its head up to face you. [b]"Psst! Hey! If you help me out, I'll give you my mage stone!"[/b] You notice that the sun is starting to set, and staying here in the field of corpses at night will be... Eerie. [b]"Whaddya say?"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Sunset Roll 50 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Begin skinning/gutting the doe You don't have a knife, so you use an arrow instead. You skin the doe and then cut it, getting 2 pieces of Deer Meat and 1 Deer pelt. You leave the organs and the bones on the ground. [b]Race: Human[/b] [b]Inventory (6/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Deer Meat (Qty. 2) - Deer Pelt [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 5 ] = 5 > Go visit the nearest armor/weaponry shop. You manage to locate a shop that sells both armor and weapons, and the light-grey Chirop inside greets you with a "salvete!" - Armor - Leather and wood Stuff "Leather Cuirass : 25 gold" "Gauntlets/Greaves : 10 gold" "Assassin's Vest : 12 gold" Steel Stuff "Helmet : 60 gold" "Plated Greaves/Gauntlets : 25 gold" "Chainmail Hauberk : 80 gold" "Leather and Steel Brigandine : 30" Other "Mage Mail : 260 gold" - Weapons - "Katana : 120 gold" "Saber : 70 gold" "Halberd : 50" "Javelin : 20" "Khukuri : 25 gold" "Wrist Knife : 35 gold" "Flechette : 1 gold for 2" "Chirop Reflex Bow : 60 gold" "Arrows : 1 gold each" "Quiver [50 arrows] : 5 gold" After looking through all of the items, you see some that you haven't seen before: The Assassin's Vest is a tough, leather, sleeveless vest dyed black, and has several pockets and straps that can hold extra items. The Flechette is a simple metal spike about four inches in length with stabalizing fins on the back, like a miniature arrow. The Reflex Bow here is stronger than any other bow you've seen before, and a label on it reads "70 li," which you assume means "70 pounds" and is referring to the bow's draw weight. Though, what catches your attention most is the piece of armor called "Mage Mail." It looks like a black long-sleeved shirt, but when you look closely, you can see that it's made of tiny metal rings interlocked with each other. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "And I lost. Now I'm trying to find someone to teach me some better control over my magic so that I can actually be of some use. Hmm... Have you ever heard of magic shape-changing ink?" Walk the streets, look for a magic academy, magic store, or tattoo parlor. [b]"And I lost. Now I'm trying to find someone to teach me some better control over my magic so that I can actually be of some use. Hmm... Have you ever heard of magic shape-changing ink?"[/b] [b]"Magic ink? Never heard of a thing like that. But, I do have something that could help you."[/b] Andrew pulls something out of his pocket and puts it into your hand. When you look in your palm, there is a large diamond nested on a leather strap. [b]"It's an extra mage stone I had, but I don't need it. I still have two more. You could probably put it to better use than me."[/b] You carefully strap Andrew's Mage Stone to your wrist. When it's securely fastened, you get a strange headache that lasts for a few seconds before stopping. You feel... Different. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (1/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > go to the barracks, and report back to the officer who gave me the assignment scroll. You head back into the fort and into the building that operates as the command center. Inside is Captain Larson, the man who gave you the assignment, as well as a Red, Blue, and Black mage. A women with black hair and green eyes is standing at the end of a table with a map pinned down. Captain Larson looks up towards you. [b]"What is it?"[/b] [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Assignment scroll - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > Examine the bodies for clues as to what's happened. You walk up to the bodies and examine them. The armored soldier has several burnt stab wounds in different areas of his body, and the mage has a neat, round hole the size of a dinner plate through his abdomen. When you attempt to turn the mage over, his organs slide out of his torso and dangle. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 4 ] = 4 > "What do you want me to do? There are plenty of people around here who could see me." Do what he says. The sun sets, and the bonfires of burning mounds of bodies cast wicked shadows against the bloodied ground. Even at night, the flying bat-like creatures continue to move corpses to cremation. [b]"What do you want me to do? There are plenty of people around here who could see me."[/b] [b]"See that black cloak on that body over there?"[/b] You look at another mound of bodies several meters away, and near the base of the pile is a dead man wearing a black cloak with golden trimming. [b]"Yeah, I see it."[/b] [b]"Bring it over here and drape it over me."[/b] Walking towards the cloak, you pull it off of its original owner and then drop it on the live mage. He moves around under it until he gets his arms through the arm holes, and then suddenly vanishes from sight. You feel something pushed into your hand, and when you look into your palm, you see a large, glittering ruby attached to a tough, leather strap. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis - Caelum Mage Stone -- (Energy: ====------) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 51 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Gather firewood. It's dark, and you only manage to find a couple of sticks in the forest. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Deer Meat (Qty. 2) - Deer Pelt - Medium-Sized Stick (Qty. 2) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 6 ] = 6 > Inquire about that mail. Walking over to the store owner, you ask the owner about the Mage Mail. She looks up from the knife that she's sharpening with a slightly confused look. [b]"Mage Mail? It is.. Very strong, yes? Bends, won't break."[/b] Her strange accent suggests that she doesn't speak your language very well. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > Find the nearest armor shop. "Woah, wait, seriously? I can just have this? Wow, you're awesome!" [b]"Woah, wait, seriously? I can just have this? Wow, you're awesome!"[/b] [b]"Yeah, it's yours now. Take care of it. I gotta go get some supplies, see ya later."[/b] Andrew walks off, and you walk around until you locate the nearby armory. The building is quite large, and probably has better goods than something you'd find in a shop. Two guards at the entrance spot you walking towards the door. [b]"Hey you, what do you want?"[/b] [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (1/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > report to the capt. about what happened, since im now a mage and stuff. You tell Captain Larson about how you trained to be a mage, and he asks to see your assignment scroll. You hand it over and he takes a look at it. [b]"It says here that you were supposed to [i]recruit[/i] mages, not train to be one."[/b] He rolls it back up and sets it on the table with the map. [b]"Oh well, we don't have time for that anymore. We're planning a coordinated attack with allied forces from Vranhal. Our target is Hermit Valley."[/b] The Captain looks back at the map, thinking. [b]"We're striking at dawn, but I think we could soften 'em a bit before the main attack.[/b] Looking around the room at you and the mages, the Captain suddenly gives a grin. [b]"Tara, you said that we need John, Marcus and Ralph to strike at the same time as the main force to compensate for our lack of calvary, am I right?"[/b] The green-eyed women shifts her foot and speaks. [b][color=#77DD77]"Yes. Without calvary or a team of support mages, our soldiers don't stand a chance."[/color][/b] [b]"Well then, perhaps I can send you and DogBerry in right now to be our little saboteurs? Then you can pull out once -"[/b] [b][color=#77DD77]"WHAT!? He's fresh out of the academy! He can't pull his own weight! The only thing he's useful for right now is a pin cusion for swords!"[/color][/b] [b]"You need SOMEONE to watch your back, so unless if you want to take one of our lovely swordsmen with you, that person is DogBerry."[/b] Tara lets out a sigh, and somthing tells you that she isn't going to enjoy your company. [b][color=#77DD77]"Fine. I'll drag him along."[/color][/b] The women leans close to Captain Larson with a finger pointed at him. [b][color=#77DD77]"But I'm NOT going to carry back his dead body."[/color][/b] [b]"I think you're under-estimating our friend here, Tara. He's a mid-level mage, right? He can manage soldiers while you deal with mages."[/b] [b][color=#77DD77]"Whatever."[/color][/b] Walking to the door, the women opens it and starts to head out. [b][color=#77DD77]"DogBerry, get your ass moving before I freeze it in place."[/color][/b] The Captain slides towards you and whispers in your ear - [b]"Don't worry, you'll be fine."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > Look around, try to find some sort of book or scroll on portals so I can figure out how to reopen the portal. Looking around, you see that there's a small, dark rune written on the portal wall. The stone that it is lying on looks smoother than the rest of the wall, as if it was worn away slowly over time. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > Equip my new toy and get a magic tutorial off a mage. You tie the Mage Stone to your wrist, and walk to one of the flying bat0things that's lifting several bodies via Telekinesis. He looks larger than any of the other bat things and is lifting more bodies at a time, so you assume he must be a good mage. [b]"Hey, could you give me a magic tutorial?"[/b] He looks back at you, dark brown eyes reflecting the light of the bonfires. [b]"I'm not a magic teacher. If you want to learn magic, find a school in Magusalto."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 52 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Begin Starting a fire, use arrow heads and rocks to spark. You pile your sticks together on the ground with some dry leaves under to act as tinder. Finding a nice piece of quartz on the ground nearby, you strike it against your steel arrow heads and start the fire. Gustaf then comes over to you and explains how the portal in one of the buildings is closed, and that there are 2 bodies in that room. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Deer Meat (Qty. 2) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 3 ] = 3 > (no action) [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "I'm looking for somewhere to get armored. Last time I went off to battle I nearly died, and I want to prevent that from happening a second time. If I need authorization, then there's a mage named Hector meeting with Lady Elizabeth who can vouch for me. If the problem is compensation, I have money with me." Wait for Mr. Guard to let me in. [b]"I'm looking for somewhere to get armored. Last time I went off to battle I nearly died, and I want to prevent that from happening a second time. If I need authorization, then there's a mage named Hector meeting with Lady Elizabeth who can vouch for me. If the problem is compensation, I have money with me."[/b] The guards start talking to eachother in low voices - [b]"He says Hector and Lady Elizabeth will vouch for him. Should we just verify that just in case?"[/b] [b]"Nah. They probably need this guy ready as soon as possible. Let 'em in. Besides, I don't want to get near Liam again..."[/b] One of the guards turns to you. [b]"Alright! You can take what you want. I don't think you have to pay, so uh, if you need help, we're right here."[/b] The guard takes a key from his pocket, unlocks the door and opens it. [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (1/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Hawt.... Follow the mage, while thinking up a way of incorporating my dance moves with my swordplay. You follow Tara as she heads out of the fort, and you think of a way to combine dance and sword-fighting. Hmm, how about... After some thinking, you develope a technique called Blade Dance! When you to get to the gate, the mage takes out her silver sword and slaps it against the stone wall. White flakes fly off the blade, revealing the pitch black underneath. She sheaths her weapon and starts walking North. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > "Hm... I shouldn't venture into this alone. In fact, I shouldn't venture into it, period, but somebody has to know about it at least." Go back to Cihas, explain what's happened. [b]"Hm... I shouldn't venture into this alone. In fact, I shouldn't venture into it, period, but somebody has to know about it at least."[/b] You go to Cihas, who is starting a small campfire, and explain what happened. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 6 ] = 6 > Head into Magusalto and ask for directions to the magic school from a friendly local. You head North and into Magusalto, a massive city carved into the side of the mountain. Tall towers reach towards the sky, and webs of catwalks connect different things together. You stop one of the bat-things who is actually walking on the ground instead of flying, and ask him where the magic school is. [b]"There's one down this road, past 12 intersections to the left. It's a large, round building, you can't miss it."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 53 ____________________ [b](dragonxp) Cihas[/b] [ 4 ] = 4 > Begin to cook the doe using a rotisserie-like prop "Well we can deal with it after we eat, Gustaf." [b]"Well we can deal with it after we eat, Gustaf."[/b] You find another stick lying around, and you sharpen on end and stick it through both pieces of deer meat. Hanging the venison over the fire, you cook it rotisserie-style. Gustaf then asks you a question - [b]"Oh hey, where's Willie?"[/b] [b]"Right here."[/b] 'Willy' comes over to the camp fire, holding a wooden bowl with some sort of stew in it. [b]"Mmmm, you gotta try this stew. It's delicious!"[/b] [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 42 gold coins - Deer Meat (Qty. 2) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] [b](Tomaster) Utred Ragnarson[/b] [ 1 ] = 1 > Buy the mage armor. You give the store keeper 260 gold coins and get the Mage Mail. It feels relatively light for chainmail armor. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (468 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) - Mage Mail [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Search the armory. Just what is in here? You walk into the armory and look at the many racks full of high-quality items: "Quality Steel Helmet" "Quality Steel Cuirass" "Quality Steel Gauntlets" "Quality Steel Greaves" "Quality Chainmail" "Quality Steel Hoplon" "Quality Steel Scutum" "Quality Steel Longsword" "Quality Steel Shortsword" "Quality Steel Parrying Dagger" "Quality Steel Swordbreaker" "Quality Steel Halberd" "Quality Steel Spear" "Quality Steel Mace" "Quality Steel War Hammer" "Steel Shovel" "Crossbow" "Crossbow Bolt" [b]Race: Human Inventory (8/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) [b]Equipped (1/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > Continue north, following Tara. You follow Tara North, and after an extended period of walking, she whispers a halt. The mage crouches low, and you do the same as she peers at the darkness ahead. [b][color=#77DD77]"Two blue mages."[/color][/b] You feel her hand grab your shoulder, and something... Happens. [b][color=#77DD77]"Your mind is hidden from them. Don't make yourself seen, else the spell will be useless."[/color][/b] Tara moves through the tall grass with surprising speed and stealth, and after a few seconds you hear two thumps on the ground. [b][color=#77DD77]"Move up, and stay sharp."[/color][/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 8 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > Relax and wait for the meat to cook. "Oh hey, where's Willie?" [b]"Well we can deal with it after we eat, Gustaf."[/b] You relax as Cihas cooks some deer meat rotisserie-style. [b]"Oh hey, where's Willie?"[/b] [b]"Right here."[/b] 'Willy' comes over to the camp fire, holding a wooden bowl with some sort of stew in it. [b]"Mmmm, you gotta try this stew. It's delicious!"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > "Thanks a lot." Go to magic school. [b]"Thanks a lot."[/b] [b]"No problem."[/b] You follow the bat-person's instructions and you arrive at a large, round building like he described. There are large wooden doors that are open, and occasionally a bat-creature will walk in or out. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 4 + 2/2 ] = 6/6 > Heading North in a mix of jogs and short sprints, she stops as she sees two shadows far off, slowly patrolling the area. [i]I can feel them... Looking about, with their extended conscious.[/i] [b][color=#77DD77]"Two blue mages."[/color][/b] Tara gently grabs the shoulder of her ally, casting a spell to hide him from unfriendly minds. [b][color=#77DD77]"Your mind is hidden from them. Don't make yourself seen, else the spell will be useless."[/color][/b] She then swiftly moves through the tall grass until she stops close behind one of the enemy mages. Hurling a dagger at the far mage, she strikes the closer one with her sword, timing the attacks perfectly so both blows land at the same time. With both targets down, she calls to her ally in a normal voice - [b][color=#77DD77]"Move up, and stay sharp."[/color][/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 54 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > "Well that was a waste of time, there's food and i made my own for no apparent reason, ahwell. I have barbeque doe with the stew then!" Eat stuff. [b]"Well that was a waste of time, there's food and i made my own for no apparent reason, ahwell. I have barbeque doe with the stew then!"[/b] 'Willy' runs into the kitchen-building and brings out 2 more bowls with stew and hands one to you. You slurp the stew up from the lip of the bowl. It's delicious! You also eat a piece of cooked venison, and you feel nice and full now. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Deer Meat (Qty. 2) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] - Full stomach (-1 to movement actions, Ends in 2 turns) [b](Tomaster) Utred Ragnarson[/b] [ 4 ] = 4 > Buy dat mage mail. You already bought it once, so you think that buying it again would be stupid. [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (208 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) - Mage Mail [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Grab and equip a set of chainmail and plenty of bolts. And a pair of gauntlets. I GOTS PLANS. You grab a set of chainmail armor as well as a pair of gauntlets and equip them. And then you grab a bunch of Crossbow bolts. YOU GOTS PLANS. [b]Race: Human Inventory (9/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - Reservation notice for Rune-Paint Staff (Mead Town Magic Shop) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - The Runic Art of Kinesis (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Move up to Taras position, keeping myself alert. You move up to Tara's position, and the both of you continue heading north until you can see large amounts of lights coming from a massive valley. There are hundreds of people walking about, some patrolling and others tending to other tasks. You can identify most of them as soldiers, and a large number of the others are mages. Overall, there's maybe about eight-hundred to a thousand men. [b][color=#77DD77]"Alright, I'm going in. You stay here and make sure no one escapes. Got it?"[/color][/b] Tara vanishes from sight, leaving you before you can answer. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 7 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > Omnom some stew. If it tastes good, say "THIS IS FUCKING DELICIOUS" in an obnoxiously loud voice. You omnom your stew. It tastes good, so you say [b]"THIS IS FUCKING DELICIOUS"[/b] in an obnoxiously loud voice. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 4 ] = 4 > Enter the magic school and enlist in a training program. You enter the Magic Academy, and see that there are quite a few bat-people walking around and socializing in some language foreign to you. One of them appears to be taller than most others, and is wearing a large white cloak. Maybe he's a teacher? When you approach him, he asks - [b]"Possum adiuvare vos?"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 3 + 2 ] = 5 > [i]Sneaky sneaky sneak[/i] Completely invisible, Tara descends into the enemy base, which is a city of large tents full of soldiers, mages, and equipment. [i]I'm not going to be able to do anything undetected with all these people... Hmm, what's that?[/i] In the middle of the base is a large, flat stone platform with a massive rune on it. 12 mages are around the rune doing something, and a small portal seems to be held open in the middle. [i]... That can't be good.[/i] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 55 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > Store venison You store the venison into your inventory. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] - Full stomach (-1 to movement actions, Ends in 1 turns) [b](Tomaster) Utred Ragnarson[/b] [ - ] = - > Away from game [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (208 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) - Mage Mail [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > Throw away the Reservation notice for Rune-Paint Staff, and set down the 3 non-Bio Magic books. You toss away the Reservation notice for the Rune-Paint Staff and drop the Kinesis magic book. [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Find a spot with a good view to look for escapees that is well hidden. You find a nice hill topped with tall grass where you can crouch down but still see everything around you. You don't see any escapees yet, but you do see that there are people running around inside the enemy camp. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (8/20) -- Helmet -- Plated Cuirass -- Plated Gauntlets (Qty. 2) -- Plated Greaves (Qty. 2) -- Steel Shield -- Chainmail Hauberk [b]Equipped (0/10) :[/b] [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 6 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ - ] = - > You refuse to post your action [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ - ] = - > "I'm, er... sorry, but I don't speak your language. I'd like to join a training program, if that's ok and everything." [b]"I'm, er... sorry, but I don't speak your language. I'd like to join a training program, if that's ok and everything."[/b] [b]"Training? You should see Peregrin. He teaches foreign students. Go to room 326."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 4 + 2 ] = 6 > [i]Time to shake things up a bit...[/i] Quietly walking towards the most populated part of the camp, Tara brings her fist high into the air before slamming down into the ground. Great pillars of earth spring up, wrecking tents and smashing men. Soldiers and mages rush to the area, trying to look for the invisible assailant. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 56 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > "I guess we can go investigate." [b]"Right, should we go look at that closed portal now?"[/b] [b]"I guess we can go investigate."[/b] [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) [b]Conditions :[/b] - Full stomach (-1 to movement actions, Ends in next turn) [b](Tomaster) Utred Ragnarson[/b] [ - ] = - > Away from game [b]Race: Human[/b] [b]Inventory (5/10) :[/b] - FireBreath (Zweihänder) w/ Saphire -- (Energy: ===-------) - Tribal Short Sword - Dagger - Wallet (208 gold coins) - Twine Sack (20/20) -- Explosive Napalm (Qty. 8) -- Glass Jar (Qty. 10) - Twine Sack (0/20) - Mage Mail [b]Equipped (7/10) :[/b] - Steel Helmet w/ Rabbit Plume - Leather and Steel Brigandine - Chainmail Hauberk - Gauntlets (Qty. 2) - Greaves (Qty. 2) [b]Abilities :[/b] - Master Swordsman (+1 when using any type of sword) (When Swordsman Meter is full, can deplete meter to raise sword usage by 2) -- (Swordsman Meter: ==========) - Stealth Lv. 2 (+2 any action involving sneaking) - 'FireBreath' Invulnerability ("Beast mode: Engage"/"Beast mode: Disengage") [b]Conditions :[/b] - Bonded with WAR BEAR Iorek [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > "Ok, I believe I'm done here." Back to zeh Hector! [b]"Ok, I believe I'm done here."[/b] You leave the armory and head back to the large commanding tent that Hector was in. When you get there, you see a black mage fron your company standing around, and you identify her as Linda. [b]"'Lo, John. Hector and the others are assembling at the Eastern gate. We're going to be in battle soon, so let's get a move on."[/b] The two of you head east until you reach the Eastern gate, and outside of it you can see large formations of soldiers, right in the gate is Hector and the rest of the mages. [b][color=#FFAAFF]"Hey John! We'll heading out soon. Our job is to fend off enemy mages and keep them away from our soldiers. This is going to be a nasty battle, Caelum has a large number of mages while we only have a handful. Luckily, some Lupus will be joining us, but be careful. We can't afford to lose anyone."[/color][/b] [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Equip armor and ready mine axe, while continuing to guard the exit from my stealthy spot You equip all of your armor and ready your axe. Looking into the enemy camp, things look chaotic and disorganised with men running around almost randomly. Then, you notice a group of men heading [i]into[/i] the camp from the east. They are dressed differently from the others and are riding on horses. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 5 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > "Right, should we go look at that closed portal now?" [b]"Right, should we go look at that closed portal now?"[/b] [b]"I guess we can go investigate."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 2 ] = 2 > "Thanks." The plot, she is like an electrical wire, and I shall flow with her. [b]"Thanks."[/b] You walk around the large magic academy until you locate room 326, and head through the door. The room looks like a small theater, with benches and desks aranged in a semi-circular pattern facing the front-center, where you can see a large chalk board attached to the wall. About half of the seats in the room are filled with other humans, but in the very front row is a Lupus. in front of the chalk board is a Chirop with an orange collar-like shape on the fur around her shoulders and is sporting a light-grey cloak as well. She looks to you as you enter the room: [b]"Welcome! Feel free to seat yourself where you wish. Master Peregrin will arrive shortly."[/b] Almost immediately a tall figure in a large, dark blue cloak enters the room. [b]"Hello, class! I am..."[/b] The chirop looks at the Lupus sitting in the desk. [b]"Somni, what are you doing here?"[/b] Standing up, the wolf looks proudly at the figure. [b]"Master, though I have failed countless times, I shall not give up! My will is strong, and I will succee -"[/b] [b]"Yes, yes, sit down."[/b] The wolf sits down, and you decide to sit on the left side of the second row. The instructor strides to the center of the room and addresses the class: [b]"Welcome all! I am Master Peregrin, but you can just call me Peregrin. I will be your magic instructor for however long you wish to be here, and this is my assistant, Ani."[/b] The female chirop standing by him gives a small wave. [b]"Alright, let's get down to business. First, before you Humans... And Lupus... Can become mages, you must understand the basic concept of magic. Anyone want to give a guess?"[/b] Only the Lupus raises his hand, and Peregrin looks around the room for more volunteers. [b]"Aaaanyone? No one else?"[/b] The Lupus keeps his hand high, like a tower of confidence. [b]"Somni."[/b] [b]"Magic is the manipulation of a special energy that is naturally created by all living organisms. This energy is controlled by three primary methods: Through written -"[/b] [b]"Very good. As Mister Somni has stated, magic is the control of an energy. Through various methods, one can harness this energy to accomplish various tasks, such as created a ball of fire or lifting a rock."[/b] Peregrin turns around to the chalk board and starts writing something: [code] User gathers energy | V Method of control is employed | V Energy is directed into the manipulation method and spell is casted [/code] [b]"In order for a mage to use magic, he or she must first gather energy from a suitable source. Then the method of control is employed, which can include runes, vocalization, or pure though, and then the energy and control are combined to cast the spell. We will first focus on gathering energy, as well as transfering it into suitable 'batteries,' before we actually cast any spells. Any questions so far?"[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) [b]Conditions :[/b] [b](NPC) Iorek[/b] [ - ] = - > [b]Race: Grizzly Bear[/b] [b]Inventory (0/10) :[/b] [b]Equipped (9/10) :[/b] - War Saddle - Twine Sack (0/20) - Twine Sack (0/20) -- Lupus Helmet -- Lupus Chesplate -- Lupus Gauntlet (Qty. 2) -- Lupus Greaves (Qty. 2) [b]Abilities :[/b] [b]Conditions :[/b] - Bonded with Utred Ragnarson (Tomaster) [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 3 + 2 ] = 5 > Drawing her sword, Tara dashes around the camp, stabbing soldiers and mages, wrecking equipment, and causing general chaos. [i]Hopefully this'll help out the main attack[/i] A group of four blue mages follow the trail of destruction, scanning the area ahead of them with their extended conscience. [b]Can't keep this up for long..[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 57 ____________________ [b](dragonxp) Cihas[/b] [ 5 ] = 5 > Investigate. You walk over to the building that had the portal, and on the ground inside are two corpses. The portal is gone, but you can see that there is a small rune written where the portal used to be. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > Try charging a crossbow bolt with fire energy, then launching it with kinetic, just to get a feel for it. And for the love of god, aim AWAY from friendlies. Pulling out a crossbow bolt, you attach a simple fire-burst spell to it along with some magic energy and launch the object into the night sky using kinetic magic. As the bolt zips through the air, a bright fire surrounds it until the energy runs short and the projectile goes dark. After a few seconds, you hear a *THONK* on the ground in front of you, and there you bolt is sticking out of the ground. [b][color=#EEEE00]"We're moving out!"[/color][/b] Commanders all around start rallying their soldiers to start marching, and Hector and your mage group leave Vranhal through the Eastern gate. Only a handful of dim torches are lit to reduce the chances of being seen. Four large groups of allied soldiers walk around you and the other mages, and Hector is right next to you. [b][color=#FFAAFF]"Remember, stay hidden if you can and repel enemy attacks. Phoebe, Madoline, Nick, prioritize on healing front-line soldiers. George, Linda, go for targets far off. Fred, Robert, Kurt and Don, mix in with the soldiers to provide support. Andrew, keep us updated on what's going on. John. What positions are you good at filling?"[/color][/b] [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 6 ] = 6 > quietly prepare a spell in case of danger. You feel like preparing a spell, but what kind should you prepare? As you ponder this, you notice that a lone, dark figure is running towards you. Then, a strange alien presence touches your mind: [i]DogBerry, retreat back to the fort.[/i] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 4 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > Investigate You walk over to the building that had the portal, and on the ground inside are two corpses where you saw them before. The portal is gone, but you can see that there is a small rune written where the portal used to be. Which you already saw. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 4 ] = 4 > Shake my head politely and continue with the lesson. Shaking your head politely, you wait for the lesson to proceed. [b]"Very well. Let's continue. Like I said, mages must find energy from a source in order to fuel a spell. To use that energy, the mage draws it into [i]themself[/i], and then from there they send it to a destination. How well you can hold that energy in your control is important. Without this vital skill, magic is completely out of your reach. Now, we will work on a simple exercise that can help you see how this energy feels, before you start to use your own energy."[/b] Peregrin nods at Ani, and she picks up a cardboard box and starts walking around the room and placing papers and gems on people's desks. When she gets to you, you see that the gem is a small piece of refined quartz and the paper has a rune written in black ink on it. [b]"If you hold the crystal to the center of the rune, you will feel magic energy from the crystal flow into you. Try to see how long you can hold onto the energy before it dissipates."[/b] [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ - ] = - > You wake up to find yourself in a dark stone room with a wooden door. The bed you're lying on is quite comfortable, and the atmosphere feels warm and cozy. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 3 + 2 ] = 5 > [i]Welp, time to pull out[/i] With a wave of her hand, the mage creates a doppelganger of herself running deeper into the base, while she heads out. [i]Now where did he go..[/i] Spotting a crouching figure on the dark hill, she sees that it looks like her mage partner. She can't contact him directly with telepathy, so she just bombards the hill area with a mental shout. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 58 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > "ask around for the names of the corpse's" [b]"Ask around for the names of the corpses."[/b] You then realize that that won't help at all, since the only person around is Gustaf and he probably doesn't know. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 6 ] = 6 > "I'll be best at with long distance fighting." Join George and Linda. You join George and Linda as they stay in the centor of the formation, and all of the other mages take their positions. With all torches put out completely for stealth, the army travels in silence for several miles until you can see the rim of a massive valley, and lights coming out of it. [b][color=#EEEE00]"Ready yourselves, we strike on my command. Stick together, and hit the enemy fast and hard. Don't push too far into the base until we meet up with forces from fort Erlyn, we don't want to be surrounded."[/color][/b] The lord and the wolf stand at the front of the army with a line of Lupus on each side. [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 2 ] = 2 > Aye aye capt. Fall back to the fort. You start to jog back to the fort and Tara runs with you on your right. Before much distance is made, the two of you stop in front of an army. [b][color=#00AA00]"Ah, Tara. We're about to strike. Are you joining us?"[/color][/b] [b][color=#77DD77]"Sure. I'm not going to sit out while you guys have fun."[/color][/b] Tara joins the line of mages at the front of the army while you take a position behind them, in front of the army of soldiers. Captain Larson is in the line of mages, and leads everyone forward until you can see the valley again. [b]"Alright everyone, we attack on my command. Soldiers, once the mages land the first blow, you take the stage and fight alongside with them. Prepare youself."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 4 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 2 ] = 2 > Look through the rest of the building for anything suspicious. [b]"Ask around for the names of the corpses."[/b] What is that supposed to mean? Whatever. You look around the room for anything that may seem suspicious, but the only thing that seems noteworthy is the small rune on the wall where the portal used to be. The stone holding the rune looks smoother than any other part of the wall, as if it was worn down over time. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 2 ] = 2 > Hold it there for as long as I can. You take the piece of quartz and hold it to the center of the rune, and you feel your mind filling with a strange presence. It takes you a while to understand what's happening, but you start to understand that it's the magic energy that is flowing through you. However, it seems to be running low, so you try to get a grip on it and hold it there as long as you can. Once the energy in the quartz crystal drains to nothing, you feel the difficulty of holding onto the energy within you without it dissipating. You manage to keep the energy for about 30 seconds before it leaves you. Looking around, you see that everyone seems to be done with the exercise except for the Lupus, who has a look of frustration mixed with concentration on his face. [b]"It looks like most of you have finished, so let's move on. Now that you know what it feels like to hold energy within you, the next step is to draw magic energy from yourself. When drawing energy from yourself, you're using a source that yout body naturally provides. That source is completely useless unless you harness it, so you don't have to worry about it doing things on its own. To locate this energy source, you have to find a part of you that feels similar to the energy that you felt in the exercise we just completed. Open that feeling and hold it open with your mind, and the magic will pour out into your control. When you have magic energy in control, you will feel that it can be directed where you want. Now, instead of pulling energy from the crystal you have on your desks, try putting energy in it."[/b] [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 5 ] = 5 > Search the room The only thing in the room is a fireplace that isn't burning, a bed, and a small night stand. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 59 ____________________ [b](dragonxp) Cihas[/b] [ 3 ] = 3 > Investigate Bodies. One of the two bodies is an armored solder, but he doesn't have any weapons on him. His body is riddled with holes the size of oranges, and the edge of the punctures in the armor looks like it was melted. The other body is face-down on the floor with a hole the size of a dinner place going through his abdomen. He's wearing a white cloak with golden-trim edges. Both the soldier and the mage bear the same emblems: [IMG]http://i55.tinypic.com/15g2h3o.png[/IMG] All of a sudden, a blast of wind and ice hits you out of no where. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > Pull out two crossbow bolts, do not do anything else, yet. Wait for the command. You get 2 crossbow bolts ready, one in each hand. As the glow of the sun flares over the horizon, the lord shouts a single word, a command: [b][color=#EEEE00][i]"NOW!"[/i][/color][/b] She and the line of Lupus sweep over the land like a silent tsunami: A wave of shimmering blades and armor. The rest of the army follows, though not as quickly, as the front-line charge descends into the valley and the death screams of men rise into the dawn air. When you hit the edge of the valley, you see masses of tents as well as foes, and Elizabeth tearing apart enemies with the ferocity of the wolves by her side. [b]"Charge! Leave no foe standing! Fill them with regret for daring to step onto our land again!"[/b] The solders and red mages at the front dash into the fray, going toe-to-toe with swordsmen and opposing mages alike. [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Follow the capitain, I geuss? [b]"Now! Hit 'em where it hurts!"[/b] The mages dash forward and jump into the valley as the screams of enemies come out. [b]"Alright boys, move up! Time to teach Caelum a little swordplay!"[/b] Captain Larson and the other solders enter the valley as well, with you follow. The chaos that meets your eyes is unbelievable: There are already piles of corpses and infernos consuming the jungle of tents, but still more and more enemies pour out from the blaze. There's quite a lot of mages, with them making up about 30 percent of Caelum's forces... [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 3 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 1 ] = 1 > Try touching the runestone, see if it activates or reacts in any way. You press your hand against the rune, and a portal roars back into life. You cover your face as you're met with a blast of snow and ice. Looking through the portal, you see that the island seems to be covered in snow, and the once flowing ocean is now frozen solid. On the snow-covered ground, there appears to be another, smaller portal, but you can't see what's on the other side. Though, what startles you most is the white-armored figure standing [i]right in front of you[/i]. It looks up, glowing red eyes staring you through an elaborately decorated helm before the portal you opened slams shut. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 1 ] = 1 > Hold the stone the other way up and push rather than pull. You don't know how to hold the stone "The other way," but you reverse what you did earlier and manage to put a few pricks of energy into the crystal. Not a lot, though. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 6 ] = 6 > Check if there is anything on the night stand, listen for sounds through the door. The nightstand is bare, so you huddle close the door and press your ear against it. You can hear some people talking, but you can't make out what they're saying. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Kark[/b] [ - ] = - > [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Kark's Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] - Limit Crush [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 6 + 2 ] = 6 > [b][color=#77DD77]"REMEMBER ME!?"[/color][/b] A phantom with a black blade unleashes hell upon the forces of Caelum: A forest of icicles spring from the ground and impale an entire battalion of soldiers, before turning each ice spike into a fire bomb that fries everything nearby to a crisp. [b][color=#77DD77]"I HOPE YOU HAVE FUN DYING!"[/color][/b] An orb of darkness pops into existance over a large group of mages before it implodes and the people around disintegrate, their former bodies breaking apart and vanishing into the vortex. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Invisible - Mind Stealth (Can't be detected via Telepathy) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > The red mages burn, freeze, crush, and slice the common Caelum mages thrown at them while the black mages snipe higher-ranking ones from a distance. As common allied soldiers get injured, the white mages are kept busy with keeping everyone in peak-medical condition. [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Night Roll 60 ____________________ [b](dragonxp) Cihas[/b] [ 2 ] = 2 > Think about emblem. You take a good look at the emblem and think about it: It looks like a sun over some sort of triangle. Maybe that's supposed to mean something? Gustaf also tells you about how he opened the portal, how the island was snowy, the portal that he saw through the portal, and the strange, white-armored figure. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > Left Hand: Fire bolts, Gem energy. Right Hand: Lightning bolts, Gem energy. Both Hands: Kinetic throws, my energy. Rain some fiery death down on some motherfuckers. Using your energy from the Mage Stone, you imbue a Fire spell into your left bolt and Lightning into the right. Using your own energy, you hurl the bolts into a group of enemy mages. Being distracted by the Lupus warriors ripping up the front-lines, they don't see it coming until a large number of the mages burst into flames or electricuted to death. With another group of soldiers down, the army advances deeper into the base and starts heading towards the South slightly, aiming to regroup with forces from Erlyn. Following them and looking in the direction you're heading, you see that a battle is going on at the South end of the base as well. You also notice from your high position in the valley, that in the center of the Caelum base is a stone flat with a large number of mages standing on it in a circle. [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 30) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ==========) - Quality Chainmail [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Ready my axe, and start to cast a spell to cast on the enemy With your axe ready, you think about a possible spell to cast. Hmm, what should you cast? (BE SPECIFIC) The fort Erlyn forces quickly push into the base and head West slightly. From your relatively high-vantage point near the rim of the valley, you see a stone flat in the centor of the base with a bunch of mages standing on it. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 2 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > Tell Cihas about what I just saw. While Cihas is busy thinking about something, you tell him about how you opened the portal, how the island was snowy, the portal that you saw through the portal, and the strange, white-armored figure. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > Push HARDER. Try to succeed. You push at the energy within you harder, and dump a nice load of it into the Quartz. [b]"Looks like most of you are done. Now, what's the point of this, you may wonder? Well, you see, gems aren't the only things you can focus energy into. You can also focus magic energy into runes, the written method of casting magic."[/b] [b]"Now, all runes have a similar structure to them. First is the outer ring: This is where the basic structure is defined, such as what the magic will do in general. This section is composed of glyphs, letters of some ancient language that scholars have yet to name. Everything inside the structure section controls what the spell will do in detail, and this is where things get complicated."[/b] Peregrin explains various designs that the inner sections can have, how they work, and what exactly they do. [b]"A thing to note: Never should you attempt to direct energy into an unfinished or damaged rune. They can be extremely unstable and volatile. It's always a good idea to have a self-destruct segment defined in your rune if written on a delicate surface, like paper, to avoid the rune existing in a damaged state."[/b] [b]"Now, let's carry on to drawing some runes!"[/b] The teacher draws a rune on the chalk board while noting what each part does, while Ani passes around a clean sheet of paper and a pen to everyone. From Peregrin's lectures, you see that the rune should create a small, controlled flame above it until the energy supplied to it is consumed. [b]"If you need any help, just call Ani or me over."[/b] [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 5 ] = 5 > Open door slowly, attempt to get a better hear. You open the door just enough to let a crack of light through, and enough to clearly hear what is being said. The speakers sound female and it sounds like they're speaking in a foreign language. [b][color=#00FFFF]"...Non habemus multum temporis. Vos autem primum animum."[/color][/b] [b]"Debes discedere sine me. Pugnator omne opus Magusalto iuxtaque."[/b] [b][color=#00FFFF]"Volueris."[/color][/b] A cool, gentle breeze washes over your back as you press your ear against the warm, wooden door and strain to hear more: The fading sound of foot steps as the speakers leave. Looks like you only caught the end of the conversation. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Hector[/b] [ 2 + 1 ] = 3 > [i]STOP GETTING HURT[/i] [i]HEALHEALHEALHEALHEAl[/i] Hector seems busy. [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 1 + 2 ] = 3 > [i]Just like good 'ol times.[/i] With the power in her blade and the energy to strike, Tara dashes about the battlefield cutting up enemy soldiers and mages while easily dodging attacks. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Dawn Roll 61 ____________________ [b](dragonxp) Cihas[/b] [ 1 ] = 1 > "Well i for one am going to ask Tara Daeli when she comes back, I'll go practice spells for now." Practice magic on things other then arrows. [b]"Well i for one am going to ask Tara Daeli when she comes back, I'll go practice spells for now."[/b] You try practicing magic on your piece of Quarts. Focusing some magic into it, you find that it holds energy moderately well. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz -- (Energy: ===) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 2 ] = 2 > "EISEN METEOR!" Throw unenchanted crossbow bolts with enough force to shatter stone at the circle with the mages. Many bolts. MAKE IT RAIN IRON METEORS. [b]"EISEN METEOR!"[/b] You take out 10 crossbow bolts and hurl them down onto the stone, shattering the platform and killing mages that got in the way. [b]"That was easy."[/b] Until light pours from where the stone platform used to be, while icicles slowly form on the ground near the area and snow blasts from a strange light in the center. [b][color=#FFAAFF]"WHAT THE HELL DID YOU DO JOHN!"[/color][/b] [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 18) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 5 ] = 5 > Try to see what the mages are doing Looking closely, you see something that resembles a lit ring in the middle of the stone with white particles shooting out of it. The mages seem to be concentrating on the portal, but you're not sure what exactly they're doing. Then, the ground beneath them breaks apart and they fall to the ground, dead. Their bodies and the ground freeze over and snow pours from the expanding ring. In the center of this... portal, you can barely make out a figure. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 2 turns) [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > Meditate on what I've learned. Cihas tells you - [b]"Well i for one am going to ask Tara Daeli when she comes back, I'll go practice spells for now."[/b] Let's see: You hear screams in the portal building, and rush inside to find two dead men. The portal that you re-opened leads to a snowy island that used to be tropical. On the snowy island, you saw another portal, as well as a figure in white armor. Soon after that, the portal on your side shut. Hmm, magic requires energy, right? What if the portal originally shut down due to an energy source being depleted or disconnected? [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 3 ] = 3 > Draw slowly and PRECISELY. With pen in hand, you start to SLOWLY and CAREFULLY draw the rune. After what seems like hours, you down upon your work. ... MAGNIFICENT. Looks almost exactly like the rune displayed on the board. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 3 ] = 3 > Look into the room. If there is nobody, search it. If there is somebody, ascertain the threat they are. You open the door enough to look through: A long hallway lined with more doors and several lanterns that don't flicker. There are no signs of the speakers you heard earlier. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Shit, that BETTER not be a portal[/b] [b][color=#FFAAFF]"WHAT THE HELL DID YOU DO JOHN!"[/color][/b] [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ - ] = - > [b]You gotta be kidding me...[/b] [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Dawn Roll 62 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Attempt to store fire magic into a rock. Alright! Let's store some 'fire magic' into the rock! ... How exactly is that done? It seems you don't know much about magic apart from your instinctual abilities. [b]Race: Human[/b] [b]Inventory (8/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz -- (Energy: ===) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 4 ] = 4 > "KILL CAELUM! What the hell is that thing?!" [b]"KILL CAELUM! What the hell is that thing?!"[/b] [b][color=#FFAAFF]"I have no idea, but it looks damn powerful!"[/color][/b] Your allied forces retreat back to the edge of the valley while Caelum soldiers flee to the East and Caelum mages attempt to attack the strange figure by the portal. There's a bright flash of light, and when you can see again, a large part of the camp is charred black. The plague of ice spreads as the figure walks slowly towards the North. [b][color=#FFAAFF]"Come on! Let's follow it!"[/color][/b] Hector descends into the valley again with the mage team behind him. [b][color=#EEEE00]"Hector! What are you doing!?"[/color][/b] [b][color=#FFAAFF]"I don't kow about you, but this isn't exactly something you see every day!"[/color][/b] Elizabeth lets out a growl of disapproval but follows him anyways. [b]"Soldiers! Fall back to Vran! We don't want any more men dead!"[/b] The human soldiers head back west and the Lupus follow behind Elizabeth. [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 18) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 1 ] = 1 > start incanting/w.e a fire spell, ever ready. You vocalize a fire blast spell, and a blinding flash of light appears. When you can see again, there is a large, charred area in the camp. Did... You do that? Captain Larson and the soldiers pull back to the lip of the valley. [b]"Men! Retreat! We can't face that thing!"[/b] The mages that used to be in your company are now carefully following the figure as it walks north. A large field of ice is formed behind and around the figure. [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in 1 turn) [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > Search around the portal rune for any sign of a missing or disconnected power source (ie some kind of magic residue or something?) Looking around the portal rune, you don't see anything suspicious. Hmm... What if the power source was [i]on the other side?[/i] Or maybe you can find a way to power the portal yourself. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 5 ] = 5 > Sit back and look proud of my work. You sit back in your chair and look at your work proudly. Looking over to your right, you see that the Lupus is doing the same, with a perfectly drawn rune on his paper. The assistant, Ani, walks by the two of you. [b]"Very nice, good work."[/b] Peregrin steps back to the front of the room - [b]"Okay, looks like your runes are ready. Now, like the previous exercises, try putting energy into the rune. Don't put your face too close to the thing though, unless you want to burn yourself."[/b] [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 3 ] = 3 > Grab lantern, examine other doors You grab a lantern from the wall. It's composed of a simple, spherical metal frame completely covered in translucent cloth with a metal handle on the top. The light inside doesn't waver, and the lantern actually feels cool. You examine the other doors: They look exactly like the one you came out of. As you walk down the hall, your footsteps have a strange echo. You eventually reach a circular flight of stairs going down. [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b][color=#FFAAFF]"Come on! Let's follow it!"[/color][/b] [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ - ] = - > [i]What is that?[/i] Tara carefully follows the figure, trying to stay out of its sight. [b]Race: Human(?)[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 63 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > Attempt to light a stick on fire using magic. You leave the portal building with Gustaf and pick up a stick from the ground and concentrate fire magic into it, successfully lighting it ablaze. [b]Race: Human[/b] [b]Inventory (9/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz - Burning Stick -- (Energy: ===) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) Magic Control Level - Instinctual -- Elemental [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 1 ] = 1 > Follow it. You follow Hector and the mage group through the field of ice, strange crystaline structures with shadowy insides. Even the air in the area is extremely cold, but you press through. The strange figure leads you and the mages into a large pine forest, and the trail of ice seems to stop here. [b][color=#FFAAFF]"Looks like we're going to have to track this thing down ourselves."[/color][/b] Footsteps behind you make you turn around: A women with pitch black hair and bright, green eyes, with the mages you met at Fort Erlyn: Ralph, Johnathan, and Marcus. [b][color=#77DD77]"I think I know what that is!"[/color][/b] [b][color=#FFAAFF]"Do tell. Is it involved with Caelum?"[/color][/b] [b][color=#77DD77]"Not really. It MIGHT be Kark's sword, Lucida."[/color][/b] [b][color=#FFAAFF]"Uh, that didn't look like a sword."[/color][/b] [b][color=#77DD77]"The sword... Remember what happened to it? All that power..."[/color][/b] [b][color=#FFAAFF]"So it created an entity? Like Ultima?"[/color][/b] Everyone starts running into the forest. [b][color=#77DD77]"It's just a theory. If we're lucky, it could be something else... A mere phantom..."[/color][/b] [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 18) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > I have a feeling im gonna be useless, Run awaaaay! You run away along with Captain Larson and the rest of the soldiers. After a bit of running and walking, you reach Fort Erlyn. [b]"Okay, let's hope the mages can handle whatever the hell that was. We should concentrate on keeping those tribals away."[/b] Inside the fort, Captain Larson pulls out a map and looks at it. [b]"I don't think that was Caelum's only base. I bet they have one further to the east among the tribals... Hmm, who wants to be part of a scouting party?"[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in next turn) [b](Ragdollmaster) Gustaf Anorak[/b] [ 2 ] = 2 > Go to the other side and look for any signs of a (missing) power source. You exit the building and look at the wall where the portal rune was on. ... You don't see anything except cobblestone. Perhaps by "other side," it meant "through the portal." [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (1/10) :[/b] - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 1 ] = 1 > Sit back on my seat, put my hand on my rune and do as before. You sit back in your seat and put your hand over the rune. Putting in energy is quite easy to you now, and you dump a nice amount of power into the thing. ... HOT. You lift your hand away from the rune in pain, with a nasty burn on it. At least there's a nice flame hovering over the rune. [b]"When I said keep your face away, I kinda meant your other body parts as well."[/b] The burn marks on your hand start shrinking until they disappear, and it doesn't hurt anymore. A few other people are also lighting their runes, and some others are still in the process of drawing theirs. You look to the right and spot the Lupus staring at his perfect but unlit rune. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Vulcanis - 100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Addle Lance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 2 ] = 2 > Go down, listen out for anyone else. See if there is a window I can look out of. You slowly descend the stairs, soft steps seeming to echo. Peaking around the corner, you spot a humanoid creature with large, cat-like ears. The figure is facing the other way and wearing a violet sleeveless purple shirt and long black pants. Its feet are bird-like, and arms have seems like extra flesh folded against the side. Fingers and toes end in sharp talons. Someone whispers softly in your ear: [b]"It might not be a good idea to be seen..."[/b] [b]Race: Human[/b] [b]Inventory (1/10) :[/b] - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 64 ____________________ [b](dragonxp) Cihas[/b] [ 5 ] = 5 > Attempt to throw fire magic. You aim at the sky and hurl a small fireball into the air. Gustaf also comes over and asks you if you know anything about portals. [b]Race: Human[/b] [b]Inventory (9/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz -- (Energy: ===) - Burning Stick [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) - Magic Control Level - Instinctual -- Elemental -- Accelerated Repair [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 5 ] = 5 > "What's just a theory? What the hell is that thing?" You follow the group of mages into the pine forest. [b]"What's just a theory? What the hell is that thing?"[/b] [b][color=#77DD77]"When you have a large amount of magic energy in a small space, there's a chance that all that energy colliding with itself can create an entity. If you happen to have something that forms a thought or idea in itself, it will attempt to pursue that goal as if it was a living creature, and evolve into a form that suits its needs."[/color][/b] The ground shakes, and a loud screaming sound is heard ahead. [b][color=#77DD77]"And that's what THAT might be."[/color][/b] A quick dash forwards, and you and the mages stumble upon a large, burnt crater with the strange figure in the center. It's wearing white armor with golden edges, and bright red eyes gleam from under its helm. In the hands of the warrior is an elegant sword with a white blade, golden hilt and crossguard, and a large, glowing ruby in place of the pommel. The figure waves its sword through the air, glowing bright with power, and a wall of energy blocks off the way you just came. Behind the barrier you can see Elizabeth and the Lupus trying to get through. [b]"YOU SHALL NOT INTERVENE!"[/b] [size=150][b]Proto-Setinel - Lucida[/b][/size] [b]Race: Human Inventory (7/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Bio Runic Magic (book) - Crossbow Bolt (Qty. 18) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 4 ] = 4 > I'll go on the scouting expedition. [b]"I'll go on the scouting expedition."[/b] [b]"Alright. Who else?"[/b] 11 more soldiers volunteer to join the scouting party. [b]"12 should be enough. Anymore and you'll attract to much attention to yourself. Go east and around the southern forest, and report back if you find anything related to Caelum."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] - Mind Stealth (Can't be detected via Telepathy, ends in next turn) [b](Ragdollmaster) Gustaf Anorak[/b] [ 5 ] = 5 > "Right now that portal isn't being sustained by any energy. I could use it to get to the other side, but... there's no way of getting back out. I should go ask Cihas if he knows anything about these portals." Go ask the gentleman. [b]"Right now that portal isn't being sustained by any energy. I could use it to get to the other side, but... there's no way of getting back out. I should go ask Cihas if he knows anything about these portals."[/b] You go ask Cihas if he knows anything about portals. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (2/10) :[/b] - Echo Helm (+1 Detection) - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 2 ] = 2 > Keep practising, try to improve. You stop feeding the rune power and let the flame die. Then you pool your energy into again (with your hand far away from the rune) and the flame lights again. Looks like you're getting the hang of this! Peregrin continues with the lesson, showing more rune types and what they do, such as magic energy manipulation, kinetic, and more elements. [b]"I think that's enough for today. Feel free to practice what you've learned so far, I'll be right here if you need anything."[/b] The teacher sits on a chair and starts reading a book while Ani walks around to make sure everything's going well. [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Vulcanis - Leather Bag -- 1100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Magic Control Level - Runic -- Energy Control -- Elemental -- Kinetic - /Instinctual -- Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 3 ] = 3 > Back up the stairs. Quietly. But fast. You quickly but quietly get back up the stairs. A door close by seems to open on its own, and you feel something pulling your arm inside. [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Whirlwind Halberd - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Hector[/b] [ - ] = - > [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Scouting Party[/b] [ - ] = - > [b]Members (11) : [/b] - Soldiers (x 11) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day Roll 65 ____________________ [b](dragonxp) Cihas[/b] [ 6 ] = 6 > "Not really, let me try making a portal to the far side of the yard" Attempt to access the time & space elements to create a portal. [b]"Not really, let me try making a portal to the far side of the yard."[/b] [b]"Hm, alright."[/b] You attempt to access the elements of time and space... Wait. Time and space aren't elements. Not within your 'elemental' ability range, anyways. [b]Race: Human[/b] [b]Inventory (9/10) :[/b] - Bow - Quiver [50 arrows] -- Arrows (Qty. 47) - 142 gold coins - Cooked Venison (Qty. 1) - Deer Pelt - Quartz -- (Energy: ===) - Burning Stick [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Arrow Abilities (Requires a bow and arrows) -- Fire Arrows -- Cold Front -- Tornado Shot -- Trail Blazer - Stealth (+1 any action involving sneaking) - Bull's Eye (+2 to precision actions) - Magic Control Level - Instinctual -- Elemental -- Accelerated Repair [b]Conditions :[/b] [b](TorrentHKU) John Freemaneth[/b] [ 3 ] = 3 > "Hector, protect this." Give him Bio magic book. Wait for Tara or someone else to make the first move, then throw an EisenMeteor at Lucida. "Any way to talk ourselves out of this?" [b]"Hector, protect this."[/b] [b][color=#FFAAFF]"Wha - Okay.."[/color][/b] He takes the book and quickly stuffs it into a bag on his back. [b]"Any way to talk ourselves out of-"[/b] A flash of light and a wave of dark in front of you. When you can see again, you see a figure in sleek, black armor with silver edging wielding a black blade in a defensive position. [b][color=#77DD77]"Doesn't seem like it!"[/color][/b] Lucida charges at the black-armored figure, both fighters trading energetic sword blows at incredible speeds. You hurl an Eisen Meteor at Lucida, but when it hits the white armor it shatters. The other mages unleash elemental and kinetic projectile attacks upon Lucida but they all either dissipate against the armor or are destroyed. [b][color=#DD0000]"How do you kill something like this!?"[/color][/b] [b][color=#77DD77]"I don't know! Think of something!"[/color][/b] Tara jumps back while horizontally slashing her blade, launching an orb of darkness that collides with Lucida. The armor dims slightly, but only for an instant. [b][color=#77DD77]"Hit it with dark energy!"[/color][/b] [b][color=#DD0000]"I can't rift!"[/color][/b] [b][color=#77DD77]"THROW SOME ICE THEN!"[/color][/b] [b]Race: Human Inventory (6/10) :[/b] - Leather Pouch -- 1500 gold coins - Calligraphy Kit - Paper Runes -- Shield Tah (Qty. 6) -- Earth Elemental Tag (Qty. 1) -- Fire Drop Tag (Qty. 6) -- Lightning Tag (Qty. 5) -- Lightning-Trap Tag (Qty. 5) -- Push Tag (Qty. 6) - The Chronicles of Kark (book) - The Two Lovers of Vranhal (book) - Crossbow Bolt (Qty. 17) [b]Equipped (4/10) :[/b] - Andrew's Mage Stone -- (Energy: ========--) - Quality Chainmail - Quality Gauntlets (Qty. 2) [b]Abilities :[/b] - Magic Control Level - Pathic -- Elemental -- Kinetic [b]Conditions :[/b] [b](wiffles) DogBerry[/b] [ 3 ] = 3 > Follow orders and go scouting, all sneaky like. You and the scouting party leave the fort and start heading east. After a long distance of walking, you and your team spot a town of some sort on the horizon. [b]"There's the tribal village we never destroyed. Looks like they're still there."[/b] [b]Race: Human[/b] [b]Inventory (4/10) :[/b] - Death of literacy - Long Sword - Wallet (501 gold coins) - Twine Sack (0/20) [b]Equipped (8/10) :[/b] - Helmet - Plated Cuirass - Plated Gauntlets (Qty. 2) - Plated Greaves (Qty. 2) - Steel Shield - Chainmail Hauberk [b]Abilities : [/b] - Asinine combustion (Dogberry's complete idiocy can make enemies spontaneously combust in rage) - Dance Dance Revolution! (+2 any action involving dance) - Dance moves -- Moon walk -- Circle Spin -- Crotch Grab 'N Pop -- Ballerina Spin - Enhanced Vision (can see in the dark) - Soldier's Training (+1 physical activities) - Blade Dance - Magic Control Level - Vocal -- Basic Elemental [b]Conditions :[/b] [b](Ragdollmaster) Gustaf Anorak[/b] [ 3 ] = 3 > "Hm, alright." See if Cihas succeeds. [b]"Not really, let me try making a portal to the far side of the yard."[/b] [b]"Hm, alright."[/b] Cihas stands around thinking, but he doesn't make any portals. Maybe he could just power the portal rune instead of trying to create one? [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Firebrand - 100 gold coins [b]Equipped (2/10) :[/b] - Echo Helm (+1 Detection) - Magmaul (Brigandine) [b]Abilities :[/b] - Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge) -- Rechargo-Meter (==========) [b]Conditions :[/b] [b](Roast Veg) Paradox Mist[/b] [ 2 ] = 2 > Talk to my classmates. Most of your human classmates seem to be busy practicing magic, so you turn to the Lupus who looks deep in thought. [b]"Hey. What's your name?"[/b] He looks up at you, and you notice he isn't as bulky as the other Lupus you've seen before. [b]"Somni. You?"[/b] [b]"Mist."[/b] [b]"So, Mist, what brings you here? Why do you aspire to become a mage?"[/b] [b]Race: Human[/b] [b]Inventory (3/10) :[/b] - Vulcanis - Leather Bag -- 1100 gold coins [b]Equipped (1/10) :[/b] - Caelum Mage Stone -- (Energy: ====------) [b]Abilities :[/b] - Critical Eye (+1 to actions involving precise movements) - Magic Control Level - Runic -- Energy Control -- Elemental -- Kinetic - /Instinctual -- Addle Lance [b]Conditions :[/b] [b](Banrax) Banrax[/b] [ 4 ] = 4 > Go inside, but keep my dagger ready. You step into the dark room with your hand on your dagger. The door softly closes and a figure in a black cloak materializes in front of you. [b]"I'm not sure if you already know this, but the guards have this area surrounded. They're looking for me, specifically, but if they see [i]you[/i], they'll kill you anyways. Now, you probably don't like Caelum, but I'm different. And we're kinda in the same boat now, so might as well help each other, right?"[/b] [b]Race: Human[/b] [b]Inventory (2/10) :[/b] - Whirlwind Halberd - Curved Dagger (+1 to precise attacks) [b]Equipped (0/10) :[/b] [b]Abilities :[/b] - Advanced Learning (Can learn at a faster rate) [b]Conditions :[/b] [b](NPC) Tara Daeli[/b] [ 4 ] = 4 > [b][color=#77DD77]"Hit it with dark energy!"[/color][/b] [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Atra [b]Equipped (?/10) :[/b] - Black Mage's Cloak [b]Abilities :[/b] [b]Conditions :[/b] - Atra Armor [b](NPC) Hector[/b] [ - ] = - > [i]AWESOME! The book![/i] [b]Race: Human[/b] [b]Inventory (?/10) :[/b] - Short Sword - Bio Runic Magic (book) [b]Equipped (?/10) :[/b] [b]Abilities :[/b] [b]Conditions :[/b] [b](NPC Group) Scouting Party[/b] [ - ] = - > [b]Members (11) : [/b] - Soldiers (x 11) [b](NPC Group) Mage Team 'Morgan'[/b] [ - ] = - > [b]Members (10) : [/b] - Fred (Red Mage) - Robert (Red Mage) - Kurt (Red Mage) - Don (Red Mage) - George (Black Mage) - Linda (Black Mage) - Andrew (Blue Mage) - Phoebe (White Mage) - Madoline (White Mage) - Nick (White Mage) [u]World Events:[/u] Time of day: Day