-=[ S.A.W. RAAX-70R Personalization and Instructional Manual ]=- Hello and welcome to customizing the one and only RAAX-70R Bipedal Gaurdian. These subjects will be the only things you need to read up on to know how to get your Mech up and running *properly*. ToC: 1.0 = Primary Weaponry 1.1 - KROK-15 "Sledge" Single-Action Gauss Cannon 1.2 - JUDG-40 "Hell-Fire" Multi-Rotary Minigun 1.3 - MLAR-8 "Hornet's Nest" Fully Automatic Ballistics Launcher 1.4 - SPRA-Y8 "Power Punch" Kinetic Mass Energy Dispenser 1.5 - SLAMM Type-3 "Mass Driver" Anti-Material Mass Rifle 2.0 = Secondary Weaponry 2.1 - PDR's 2.2 - LRJM's 2.3 - Decompression Shockwave 3.0 = Primary Attentions 3.1 = KME Control Stabilizer 4.0 = Secondary Attentions 4.1 - Bipedal Compatible Laser Pointer 4.2 - Exo-engineered Multipurpose Particle Shield 5.0 = tl;dr =-----------------------------------------------------------------------------------------------------= 1.0 = PRIMARY WEAPONRY The Primary weapons will mostly be the object you will continuously use behind the control. Sizing from 3 weapons, they will keep you occupied. =-----------= 1.1 - KROK-15 "Sledge" Single-Action Gauss Cannon This beast of a weapon is the best of them all. Low fire rate but an over intentional amount power surges through when this thing is fired right. To do so (Fire the weapon), When the shell is loaded - Hold the fire button up until the split barrel is lit entirely with KME (You will know when), once then, release the fire button to see a line of briliant power slice through most conventional military entities and material. =-----------= 1.2 - JUDG-40 "Hell-Fire" Multi-Rotary Minigun The JUDG Minigun has the power to tear anything apart in seconds, maybe minutes if you dont know what your doing. (Can cause lag) Hold the fire button to wind up and fire. Simple as that. Make sure you keep an eye on your weapon so you don't overheat. =-----------= 1.3 - MLAK-8 "Hornet's Nest" Fully Automatic Ballistics Launcher. -=[ ABANDONED ]=- =-----------= 1.4 - SPRA-Y8 "Power Punch" Kinetic Mass Energy Dispenser -=[ ABANDONED ]=- =-----------= 1.5 - SLAMM Type-3 "Mass Driver" Anti-Material Mass Rifle The SLAMM Mass Driver is a giant Bolt Action Rifle that is mounted like any other weapon for the mech but this one can cause incredible amounts of damage. With it's 3 ammunition types, anything should feel more than fear when facing the end of it's barrel (Unless its bigger than you, of course). Press fire when your ammunition is fully loaded into the chamber of the weapon to fire off a round. You can change your ammunition type by choosing Patrol AI on the bipedal. =-----------------------------------------------------------------------------------------------------= 2.0 = SECONDARY WEAPONRY Your bipedal will consist of more than just Primary weapon functionality. You will have the ability to fire off several Preset Dumb Rockets, let loose the Homing Javelin Missiles, or activate your Decompression Shockwave. =-----------= 2.1 - PDR's (Preset Dumb Rockets) PDR's can be risky, but useful. If your reloading or busy with something and you can't engage properly with your primary weapon. These can be a mech-saver. Find your nearest friendly 'X' key, and press it. They will fire in the direction you are aiming and will not collide with yourself until 1 second (Game-wise) has passed. You have 6 shots and takes 4 seconds to reload. =-----------= 2.2 - SRJM's (Smart Range Javelin Missiles) SRJM's are useful and lethal against plenty of enemies. SRJM's take obstacles and terrain in to account and attempt to maneuver around them, unfortunately (This is something I need to fix still) if the chosen target is enclosed completely, it will just hover above it and stay there till the charge timer is up and explode. Press your 'C' key to fire off the SRJM's. They will fire up, relative in the direction you are facing and will not collide with yourself. You have 2 shots and takes 7 seconds to reload. =-----------= 2.3 - Decompression Shockwave The Decompression Shockwave is incredibly useful when your outnumbered greatly and need a way to get them out of your way, it can push with great force and push away anything even with a ridiculous amount of mass. Unfortunately, using this scrambles your shield generator and causes it to fail and overload. (Can cause severe lag for a small amount of time) Find your neighborly 'V' Key to release the Shockwave. Firing this will deplete your shield. You can use it once and takes 7 seconds to reload. (Just below shield charging time.) =-----------------------------------------------------------------------------------------------------= 3.0 = PRIMARY ATTENTIONS When in possesion of the mech, you will need to pay attention to keep yourself operational at the most. =-----------= 3.1 - KME Control Stabilizer The Control Stabilizer is an important thing to keep functional. If you fail to do so then you will experience input malfunctions and exposing disruptions, this can be a dangerous thing to happen and is unfixable. You will have difficulty with controlling the bipedal. If a certain part of the mech is destroyed or the integrity of the bipedal drops underneath %25 then the Stabilizer will fail and the discrepencies will emerge. You can order a field unit eqiupped with an MPT-KME2 Multi Purpose tool that can repair any problems with your mech. =-----------------------------------------------------------------------------------------------------= 4.0 = SECONDARY ATTENTIONS Keeping these passive abilities in mind will be convenient and useful, not doing so can get yourself destroyed if not careful. =-----------= 4.1 - Bipedal Compatible Laser Pointer Knowing how to shoot is good, but knowing where your shooting is even better. (Can cause lag) The laser is turned off by default, if you want to turn it on then choose Gold Dig AI on your mech. You will switch back to Sentry AI when you do so by default. =-----------= 4.2 - Exo-engineered Multipurpose Particle Shield This shield is more advanced and efficient than the conventional trooper's shield, stands up to more gunfire and can handle more mass oriented objects easier. This shield holds up to 45 shots until it breaks and takes 7 seconds to recharge completely. If your shield takes damage then it takes 3 seconds to recharge =-----------------------------------------------------------------------------------------------------= 5.0 = tl;dr Too all who didn't read =-----------= 1.1 - KROK-15 "Sledge" Single-Action Gauus Cannon Hold the fire button up until the split barrel is lit entirely with KME (You will know when), once then, release the fire button to see a line of briliant power slice through most conventional military entities and material. =-----------= 1.2 - JUDG-40 "Hell-Fire" Multi-Rotary Minigun Hold the fire button to wind up and fire. Simple as that. Make sure you keep an eye on your weapon so you don't overheat. =-----------= 1.3 - MLAR-8 "Hornet's Nest" Fully Automatic Ballistics Launcher -=[ ABANDONED ]=- =-----------= 1.4 - SPRA-Y8 "Power Punch" Kinetic Mass Energy Dispenser -=[ ABANDONED ]=- =-----------= 1.5 - SLAMM Type-3 "Mass Driver" Anti-Material Mass Rifle Press fire when your ammunition is fully loaded into the chamber of the weapon to fire off a round. You can change your ammunition type by choosing Patrol AI on the bipedal. =----------------= 2.1 - PDR's Find your nearest friendly 'X' key, and press it. They will fire in the direction you are aiming and will not collide with yourself until 1 second (Game-wise) has passed. You have 6 shots and takes 4 seconds to reload. =-----------= 2.2 - SRJM's Press your 'C' key to fire off the SRJM's. They will fire up, relative in the direction you are facing and will not collide with yourself until 1 second (Game-wise) has passed. You have 2 shots and takes 7 seconds to reload. They will avoid terrain and and objects in the way, they are still a bit buggy though. =-----------= 2.3 - Decompression Shockwave Find your neighborly 'V' Key to release the Shockwave. Firing this will deplete your shield. You can use it once and takes 7 seconds to reload. (Just below shield charging time.) =----------------= 3.1 = KME Control Stabilizer If a certain part of the mech is destroyed or the integrity of the bipedal drops underneath %25 then the Stabilizer will fail and the discrepencies will emerge. You can order a field unit eqiupped with an MPT-KME2 Multi Purpose tool that can repair any problems with your mech. =----------------= 4.1 - Bipedal Compatible Laser Pointer The laser is turned off by default, if you want to turn it on then choose Gold Dig AI on your mech. You will switch back to Sentry AI when you do so by default. =-----------= 4.2 - Exo-engineered Multipurpose Particle Shield This shield holds up to 45 shots until it breaks and takes 7 seconds to recharge completely. If your shield takes damage then it takes 3 seconds to recharge =----------------------------------------------------------------------------------------------------- -=[ END ]=-