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AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 3 MaxThickness = 7 InAirOnly = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 20 MaxDepth = 450 DensityPerMeter = 4.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 4 MaxDepth = 8 DensityPerMeter = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 10 MaxDepth = 600 DensityPerMeter = 5 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Doors A Position = Vector X = 1440 Y = 744 PlacedByPlayer = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1344 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1248 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1152 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1056 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 960 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 864 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 768 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 672 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 480 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 576 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 960 Y = 648 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft B Position = Vector X = 960 Y = 576 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Hangar A Position = Vector X = 960 Y = 480 PlacedByPlayer = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Doors A Position = Vector X = 1104 Y = 504 PlacedByPlayer = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Doors C Position = Vector X = 816 Y = 504 PlacedByPlayer = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 744 Y = 504 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 1200 Y = 504 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Roof Thing Position = Vector X = 648 Y = 288 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Roof Thing Position = Vector X = 1104 Y = 288 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 636 Y = 336 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 1092 Y = 336 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 804 Y = 336 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 1260 Y = 336 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Left Corner Position = Vector X = 648 Y = 312 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Left Corner Position = Vector X = 1104 Y = 312 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Right Corner Position = Vector X = 792 Y = 312 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Right Corner Position = Vector X = 1248 Y = 312 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3216 Y = 1536 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3120 Y = 1584 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3024 Y = 1632 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3264 Y = 1476 PlacedByPlayer = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 3024 Y = 1224 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Roof Thing Position = Vector X = 2928 Y = 1008 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 2952 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 3024 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 1200 Y = 408 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 1128 Y = 408 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 744 Y = 408 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 672 Y = 408 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Metal Barrier Position = Vector X = 3084 Y = 1056 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Barrier Position = Vector X = 2916 Y = 1056 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Right Corner Position = Vector X = 3072 Y = 1032 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Down-Left Corner Position = Vector X = 2928 Y = 1032 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2880 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2784 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2688 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2784 Y = 1500 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2880 Y = 1500 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2928 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2832 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2736 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2928 Y = 1476 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2832 Y = 1476 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 2736 Y = 1476 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 2664 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 2664 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 2664 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 2976 Y = 1536 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 2976 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Small Metal Stairs Position = Vector X = 2952 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 576 Y = 840 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 576 Y = 936 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 672 Y = 936 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 768 Y = 936 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 864 Y = 960 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 960 Y = 1008 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 1056 Y = 1032 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 1056 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 960 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 864 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 768 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 672 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 576 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 480 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 384 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 288 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 192 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction A Position = Vector X = 192 Y = 1224 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 288 Y = 1248 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 384 Y = 1296 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 480 Y = 1344 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 1080 Y = 1452 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 1176 Y = 1500 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 1272 Y = 1548 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 1368 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 1464 Y = 1644 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1560 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1656 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1752 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 1848 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 1848 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1752 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1656 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1560 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1464 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1368 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1272 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1176 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 1080 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 984 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 888 Y = 1740 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 792 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 696 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction B Position = Vector X = 600 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction B Position = Vector X = 600 Y = 1812 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 696 Y = 1836 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X 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Base.rte/Stairs B Position = Vector X = 120 Y = 1596 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 24 Y = 1548 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4704 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4704 Y = 1284 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4608 Y = 1284 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4608 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4512 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4416 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4320 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4272 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4272 Y = 1428 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4224 Y = 1428 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4224 Y = 1476 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4224 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4128 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4032 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3936 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3840 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 1860 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 1956 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 2040 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 816 Y = 600 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = 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TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 720 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 816 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 912 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 1008 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 1008 Y = 888 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 1152 Y = 1032 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2904 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2808 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2712 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2568 Y = 1476 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2568 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2664 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2760 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 2856 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4704 Y = 1188 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4800 Y = 1188 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 720 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 624 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 324 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 324 Y = 888 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 324 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 228 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 132 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 36 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 96 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 864 Y = 552 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X 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TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 384 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 384 Y = 696 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 384 Y = 648 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 336 Y = 744 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 336 Y = 696 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4800 Y = 1140 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4800 Y = 1092 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 0 Y = 1056 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 1392 Y = 648 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 1440 Y = 648 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2664 Y = 1428 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2664 Y = 1380 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2616 Y = 1428 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2568 Y = 1428 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2568 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2616 Y = 1668 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2616 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2568 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2568 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2616 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2952 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2952 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1704 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1752 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1512 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1464 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1416 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1368 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1320 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3000 Y = 1272 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2952 Y = 1332 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2952 Y = 1272 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2952 Y = 1320 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Long Inner Position = Vector X = 1476 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Long Inner Position = Vector X = 1476 Y = 912 PlacedByPlayer = 0 PlaceSceneObject 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CopyOf = Base.rte/Right Long Outer Position = Vector X = 1488 Y = 912 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Long Outer Position = Vector X = 1488 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Concrete Barrier Position = Vector X = 840 Y = 480 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Concrete Barrier Position = Vector X = 1080 Y = 1008 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Concrete Barrier Position = Vector X = 1968 Y = 1644 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 3000 Y = 1224 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 3000 Y = 1200 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Concrete Barrier Position = Vector X = 504 Y = 720 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Concrete Barrier Position = Vector X = 120 Y = 1104 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Concrete Barrier Position = Vector X = 1164 Y = 480 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Concrete Barrier Position = Vector X = 708 Y = 480 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Concrete Barrier Position = Vector X = 876 Y = 1848 PlacedByPlayer = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 1236 Y = 264 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 1140 Y = 276 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 780 Y = 276 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 684 Y = 276 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 444 Y = 588 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 2964 Y = 996 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 3060 Y = 996 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 3276 Y = 1380 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Small MG Turret Position = Vector X = 552 Y = 540 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Medium Position = Vector X = 1260 Y = 360 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/FR-27 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Medium Position = Vector X = 660 Y = 360 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/FR-27 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Medium Position = Vector X = 2940 Y = 1080 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/FR-27 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Medium Position = Vector X = 3084 Y = 1080 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/FR-27 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 2832 Y = 1668 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 816 Y = 1908 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 2028 Y = 1668 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 120 Y = 1128 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 1128 Y = 1032 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 492 Y = 744 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Heavy Position = Vector X = 1392 Y = 744 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/MUGA-K2 PlaceSceneObject = AHuman CopyOf = SAW.rte/Unit Medium Position = Vector X = 996 Y = 504 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = SAW.rte/FR-27 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 888 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 864 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 840 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 816 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 588 Y = 768 PlacedByPlayer = 0 PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 1932 Y = 1788 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 1956 Y = 1788 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 576 Y = 876 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 576 Y = 936 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 12 Y = 1548 PlacedByPlayer = 0 HFlipped = 0 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = AHuman CopyOf = Imperatus.rte/All Purpose Robot Position = Vector X = 48 Y = 1572 PlacedByPlayer = 0 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = SAW.rte/STEK-11 OffHand AddInventory = HDFirearm CopyOf = Base.rte/Heavy Digger PlaceSceneObject = ACrab CopyOf = Dummy.rte/Dreadnought Position = Vector X = 192 Y = 1236 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Dummy.rte/Dreadnought Position = Vector X = 600 Y = 1812 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 1152 Y = 756 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 2916 Y = 1668 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 1896 Y = 1680 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 1008 Y = 1920 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Tower Position = Vector X = 1512 Y = 792 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 864 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 888 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 912 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 936 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 960 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 984 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1008 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Tower Position = Vector X = 1512 Y = 1032 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1104 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1128 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1152 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1176 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1200 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1224 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Metal Tower Position = Vector X = 1512 Y = 1368 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1248 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1272 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1296 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1320 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Ladder Position = Vector X = 1536 Y = 1344 PlacedByPlayer = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Medic Drone Position = Vector X = 1032 Y = 516 PlacedByPlayer = 0 HFlipped = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2520 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2472 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2424 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2376 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2328 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2280 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2232 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2184 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2136 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2088 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2040 Y = 1524 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 2040 Y = 1572 PlacedByPlayer = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 408 Y = 624 PlacedByPlayer = 0 HFlipped = 0 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 1332 Y = 540 PlacedByPlayer = 0 HFlipped = 0 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Turret Position = Vector X = 1596 Y = 1440 PlacedByPlayer = 0 HFlipped = 0 Team = 0 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter A Position = Vector X = 2712 Y = 1668 PlacedByPlayer = 0 HFlipped = 0 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter B Position = Vector X = 960 Y = 684 PlacedByPlayer = 0 HFlipped = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Drone Position = Vector X = 660 Y = 1452 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Gatling Drone Position = Vector X = 3408 Y = 1524 PlacedByPlayer = 0 HFlipped = 1 Team = 0 PlaceSceneObject = ACrab CopyOf = Coalition.rte/Medic Drone Position = Vector X = 2784 Y = 1680 PlacedByPlayer = 0 HFlipped = 0 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Platform Position = Vector X = 2688 Y = 1584 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 2688 Y = 1500 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft B Position = Vector X = 960 Y = 552 PlacedByPlayer = 0 AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Near Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Clouds Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Sky Layer AddArea = Area AddBox = Box Corner = Vector X = 857.5 Y = 34.5 Width = 222 Height = 169 AddBox = Box Corner = Vector X = 576.5 Y = 31 Width = 709 Height = 65 Name = LZ Team 1 AddArea = Area AddBox = Box Corner = Vector X = 3456.78 Y = 20.97 Width = 254 Height = 223 AddBox = Box Corner = Vector X = 3200.78 Y = 27.97 Width = 973 Height = 63 Name = LZ Team 2 AddArea = Area AddBox = Box Corner = Vector X = 1803.28 Y = 19.97 Width = 356 Height = 215 AddBox = Box Corner = Vector X = 1648.28 Y = 26.47 Width = 839 Height = 62 Name = LZ Team 3 AddArea = Area AddBox = Box Corner = Vector X = 4507.27 Y = 118.97 Width = 268 Height = 393 AddBox = Box Corner = Vector X = 4082.27 Y = 0.469971 Width = 816 Height = 101 Name = LZ Team 4 AddArea = Area AddBox = Box Corner = Vector X = 3215 Y = 23.5 Width = 1294 Height = 202 Name = LZ all AddArea = Area AddBox = Box Corner = Vector X = 452.5 Y = 9.5 Width = 979 Height = 198 Name = LZ Defender AddArea = Area AddBox = Box Corner = Vector X = 1712.5 Y = 19.5 Width = 707 Height = 250 AddBox = Box Corner = Vector X = 2421 Y = 40 Width = 275 Height = 201 Name = WarfareCompatibilityZone AddArea = Area AddBox = Box Corner = Vector X = 1680 Y = 1269 Width = 709 Height = 190 AddBox = Box Corner = Vector X = 3505.32 Y = 1323.72 Width = 571 Height = 153 AddBox = Box Corner = Vector X = 4118 Y = 1097 Width = 467 Height = 148 AddBox = Box Corner = Vector X = 2602 Y = 959 Width = 889 Height = 273 Name = EnemyDropZone AddArea = Area AddBox = Box Corner = Vector X = 2482.79 Y = 1086.42 Width = 419 Height = 183 AddBox = Box Corner = Vector X = 3276.5 Y = 1336.5 Width = 500 Height = 204 AddBox = Box Corner = Vector X = 1655 Y = 1363.5 Width = 371 Height = 106 Name = ClearEnemyDropZone1 AddArea = Area AddBox = Box Corner = Vector X = 1690 Y = 1320 Width = 554 Height = 169 AddBox = Box Corner = Vector X = 3330 Y = 1422 Width = 580 Height = 139 Name = ClearArea1 AddArea = Area AddBox = Box Corner = Vector X = 1926.5 Y = 334 Width = 8 Height = 4 AddBox = Box Corner = Vector X = -378.313 Y = 20.787 Width = 795 Height = 97 AddBox = Box Corner = Vector X = 3419.5 Y = 1328.5 Width = 490 Height = 253 AddBox = Box Corner = Vector X = 1666 Y = 1284.5 Width = 345 Height = 245 Name = FlakDropZone1 GlobalAcceleration = Vector X = 0 Y = 20