AddEffect = MOPixel PresetName = NSsmall Mass = 0.1 GlobalAccScalar = 0 AirResistance = 0.3 LifeTime = 500 Sharpness = 0 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 255 TrailLength = 50 ScreenEffect = ContentFile FilePath = LazarusBrigade.rte/NS/NSglow3.bmp EffectStartStrength = 0.5 EffectStopStrength = 0.0 EffectStopTime = 500 AddEffect = MOPixel PresetName = NSmedium Mass = 0.1 GlobalAccScalar = 0 AirResistance = 0.3 LifeTime = 500 Sharpness = 0 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 255 TrailLength = 50 ScreenEffect = ContentFile FilePath = LazarusBrigade.rte/NS/NSglow1.bmp EffectStartStrength = 0.5 EffectStopStrength = 0.0 EffectStopTime = 500 AddEffect = MOPixel PresetName = NSlarge Mass = 0.1 GlobalAccScalar = 0 AirResistance = 0.3 LifeTime = 500 Sharpness = 0 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 255 B = 255 TrailLength = 50 ScreenEffect = ContentFile FilePath = LazarusBrigade.rte/NS/NSglow2.bmp EffectStartStrength = 0.5 EffectStopStrength = 0.0 EffectStopTime = 500 ScriptPath = LazarusBrigade.rte/NS/NShurt1.lua AddAmmo = AEmitter PresetName = NSsemibullet LifeTime = 10 Mass = 4 OrientToVel = 1 GlobalAccScalar = 0 AirResistance = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = LazarusBrigade.rte/NS/NSbullet1.bmp FrameCount = 1 OrientToVel = 1 SpriteOffset = Vector X = -7 Y = -6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 6 Depth = 2 DeepCheck = 1 EmissionAngle = Matrix AngleDegrees = 180 BurstTriggered = 1 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstSize = 1 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 500 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 GibSound = Sound AddSample = ContentFile FilePath = LazarusBrigade.rte/NS/NSform.wav AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSlarge PresetName = NSlarge2 HitsMOs = 0 ParticlesPerMinute = 0 BurstSize = 1 Spread = 0 MaxVelocity = 5 MinVelocity = 3 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSmedium PresetName = NSmedium2 HitsMOs = 0 ParticlesPerMinute = 0 BurstSize = 10 Spread = 3.14 MaxVelocity = 21 MinVelocity = 7 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSsmall PresetName = NSsmall2 HitsMOs = 0 ParticlesPerMinute = 0 BurstSize = 25 Spread = 3.14 MaxVelocity = 45 MinVelocity = 15 PushesEmitter = 0 AddEmission = Emission EmittedParticle = AHuman CopyOf = Culled Clone PresetName = NSzombie AddInventory = TDExplosive CopyOf = Blue Bomb Buyable = 0 ParticlesPerMinute = 0 BurstSize = 1 Spread = 3.14 MaxVelocity = 0.1 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 LifeVariation = 0.50 ParticlesPerMinute = 0 BurstSize = 25 Spread = 3.14 MaxVelocity = 25 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Small Smoke Ball 1 LifeVariation = 0.50 ParticlesPerMinute = 0 BurstSize = 10 Spread = 3.14 MaxVelocity = 10 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = BLBmuzzlespark ParticlesPerMinute = 0 BurstSize = 50 Spread = 3.14 MaxVelocity = 50 MinVelocity = 25 PushesEmitter = 1 AddAmmo = AEmitter PresetName = NSbullet LifeTime = 3500 Mass = 4 OrientToVel = 1 GlobalAccScalar = 1 AirResistance = 0 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = LazarusBrigade.rte/NS/NSbullet1.bmp ScriptPath = LazarusBrigade.rte/NS/NSbullet2.lua FrameCount = 1 OrientToVel = 1 SpriteOffset = Vector X = -7 Y = -6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bone Resolution = 6 Depth = 2 DeepCheck = 1 EmissionAngle = Matrix AngleDegrees = 180 BurstTriggered = 1 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstSize = 1 BurstScale = 1 BurstTriggered = 1 BurstSpacing = 500 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 GibSound = Sound AddSample = ContentFile FilePath = LazarusBrigade.rte/NS/NSform.wav AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSlarge StartTimeMS = 5 ParticlesPerMinute = 1500 BurstSize = 1 Spread = 0 MaxVelocity = 5 MinVelocity = 3 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSmedium StartTimeMS = 5 ParticlesPerMinute = 1500 BurstSize = 1 Spread = 3.14 MaxVelocity = 21 MinVelocity = 7 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = NSsmall StartTimeMS = 5 ParticlesPerMinute = 1500 BurstSize = 1 Spread = 3.14 MaxVelocity = 45 MinVelocity = 15 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 LifeVariation = 0.50 ParticlesPerMinute = 6000 BurstSize = 2 Spread = 3.14 MaxVelocity = 25 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Small Smoke Ball 1 LifeVariation = 0.50 ParticlesPerMinute = 6000 BurstSize = 1 Spread = 3.14 MaxVelocity = 10 MinVelocity = 0 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = BLBmuzzlespark ParticlesPerMinute = 6000 BurstSize = 5 Spread = 3.14 MaxVelocity = 50 MinVelocity = 25 PushesEmitter = 1 GibImpulseLimit = 0.1 AddGib = Gib GibParticle = AEmitter CopyOf = NSsemibullet Spread = 0 Count = 1 MaxVelocity = 0.1 MinVelocity = 0 AddAmmo = AEmitter PresetName = NSmainbullet Mass = 0.2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp LifeTime = 10 FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstTriggered = 1 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 0 AddEmission = Emission EmittedParticle = AEmitter CopyOf = NSbullet BurstSize = 1 Spread = 0 MaxVelocity = 50 MinVelocity = 50 PushesEmitter = 0 AddAmmo = Round PresetName = NSround ParticleCount = 1 Particle = AEmitter CopyOf = NSmainbullet Shell = None FireVelocity = 1 AddAmmo = Magazine PresetName = NSmagazine Mass = 0 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup PresetName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepGroup = AtomGroup PresetName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = -1 RTTRatio = 0 RegularRound = Round CopyOf = NSround TracerRound = None Discardable = 0 AddDevice = HDFirearm PresetName = Necroscepter AddToGroup = Weapons Description = Mysterious necromantic tool. Fires dark magic. Mass = 24 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = LazarusBrigade.rte/NS/NSsprite.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -31 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 150 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 2500 JointStiffness = 0.5 JointOffset = Vector X = 2 Y = 5 DrawAfterParent = 0 StanceOffset = Vector X = 15 Y = 3 SharpStanceOffset = Vector X = 15 Y = 3 SupportOffset = Vector X = 2 Y = 7 OneHanded = 1 SharpLength = 100 Magazine = Magazine CopyOf = NSmagazine FireSound = Sound AddSample = ContentFile FilePath = LazarusBrigade.rte/NS/NSbreak.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 60 ReloadTime = 2000 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 0 SharpShakeRange = 0 NoSupportFactor = 0 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 2 GibWoundLimit = 16 MuzzleOffset = Vector X = 3 Y = -31 EjectionOffset = Vector X = -4 Y = -2 AddGib = Gib GibParticle = MOPixel CopyOf = NSlarge Spread = 0 Count = 1 MinVelocity = 0 MaxVelocity = 0.1 AddGib = Gib GibParticle = MOPixel CopyOf = NSmedium Spread = 0 Count = 10 MinVelocity = 7 MaxVelocity = 21 AddGib = Gib GibParticle = MOPixel CopyOf = NSmedium Spread = 0 Count = 25 MinVelocity = 15 MaxVelocity = 45 AddGib = Gib GibParticle = MOPixel CopyOf = BLBmuzzlespark Spread = 0 Count = 50 MinVelocity = 25 MaxVelocity = 50 AddGib = Gib GibParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 Spread = 3.14 Count = 50 MinVelocity = 0 MaxVelocity = 25 AddGib = Gib GibParticle = MOSParticle CopyOf = Small Smoke Ball 1 Spread = 3.14 Count = 25 MinVelocity = 0 MaxVelocity = 10 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Large E Offset = Vector X = -1 Y = 4 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Large B Offset = Vector X = -2 Y = -10 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small E Offset = Vector X = -3 Y = -27 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small B Offset = Vector X = 0 Y = 24 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 3 Spread = 2.25 MaxVelocity = 100 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 100 MinVelocity = 8