local factionid = "Loyalists"; print ("Loading "..factionid) CF_Factions[#CF_Factions + 1] = factionid CF_FactionNames[factionid] = "Loyalists" CF_InfantryModules[factionid] = "Loyalists.rte"; CF_LightWeaponSets[factionid] = nil CF_HeavyWeaponSets[factionid] = nil CF_ExplosiveSets[factionid] = {"Spike Grenade"}; CF_ActorSets[factionid] = {"Militia Rifles I" , "Militia Rifles II" , "Militia Pistols I" , "Militia Pistols II" , "Militia Plasma Guns I" , "Militia Plasma Guns II" , "Militia Snipers I" , "Militia Flintlocks I" , "Militia Flintlocks II" , "Militia Heavy"}; CF_Probabilities[factionid] = {0.10 , 0.20 , 0.30 , 0.30}; CF_ArmorCrabs[factionid] = nil CF_ArmorHumans[factionid] = {"Militia Machineguns I"} if CF_Dropships then CF_Dropships[factionid] = {"Loyalists Parachute Crate"} CF_DropshipModules[factionid] = {"Loyalists.rte"} end print ("Load complete "..factionid)