AddEffect = AEmitter PresetName = CarryCorps He-88 Taurus LCC Main Engine Mass = 500 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = SPF.rte/Craft/Sprites/He-88 Main Thruster.bmp FrameCount = 1 SpriteOffset = Vector X = -10 Y = -10 AngularVel = 6 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 8 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 7 Depth = 4 DeepCheck = 0 JointOffset = Vector X = 0 Y = 0 JointStrength = 2000 JointStiffness = 1.0 DrawAfterParent = 0 EntryWound = AEmitter CopyOf = Fire Leak ExitWound = AEmitter CopyOf = Fire Leak BreakWound = AEmitter CopyOf = Leaking Machinery AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jet Air Blast Spread = 0.25 MaxVelocity = 40 MinVelocity = 35 EmissionSound = Sound AddSample = ContentFile FilePath = SPF.rte/Craft/Sprites/JetLoop.wav LoopSetting = -1 BurstSound = Sound AddSample = ContentFile FilePath = SPF.rte/Craft/Sprites/JetStart.wav EndSound = Sound AddSample = ContentFile FilePath = SPF.rte/Craft/Sprites/JetEnd.wav EmissionEnabled = 0 EmissionsIgnoreThis = 1 ParticlesPerMinute = 2600 EmissionOffset = Vector X = 0 Y = 13 MinThrottleRange = 1.0 MaxThrottleRange = 0.3 BurstSize = 10 BurstScale = 1 BurstTriggered = 0 BurstSpacing = 500 EmissionAngle = Matrix AngleDegrees = -90 EmissionDamage = 0 Flash = Attachable CopyOf = Jet Flame A FlashOnlyOnBurst = 0 GibImpulseLimit = 2100 GibWoundLimit = 18 GibSound = Sound CopyOf = Crash Woosh AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray Count = 3 Spread = 2.25 MaxVelocity = 35 MinVelocity = 20 LifeVariation = 0.95 AddGib = Gib GibParticle = AEmitter CopyOf = Explosion Trail 1 Count = 2 Spread = 3.1 MaxVelocity = 40 MinVelocity = 20 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 Count = 5 Spread = 3.1 MaxVelocity = 6 MinVelocity = 4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 5 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 5 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 15 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 10 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 75 Spread = 2.25 MaxVelocity = 25 MinVelocity = 10 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 5 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Main Thruster Blast Ball 1 Count = 5 Spread = 2.25 MaxVelocity = 25 MinVelocity = 10 AddGib = Gib GibParticle = MOSParticle CopyOf = Main Thruster Blast Ball 2 Count = 5 Spread = 2.25 MaxVelocity = 25 MinVelocity = 10 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Tiny A Offset = Vector X = 7.5 Y = -9 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Tiny A Offset = Vector X = 1.5 Y = 28 AddEffect = AEmitter PresetName = CarryCorps He-88 Taurus LCC Retro Thruster Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = SPF.rte/Craft/Sprites/He-88 Retro Thruster.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 EntryWound = AEmitter CopyOf = Gas Leak ExitWound = AEmitter CopyOf = Gas Leak AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Side Thruster Blast 1 Spread = 0.2 MaxVelocity = 30 MinVelocity = 15 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Side Thruster Blast 2 Spread = 0.2 MaxVelocity = 30 MinVelocity = 15 EmissionSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Rockets/Thruster.wav LoopSetting = -1 BurstSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Rockets/ThrusterStart.wav EndSound = Sound AddSample = ContentFile FilePath = Base.rte/Actors/Rockets/ThrusterEnd.wav EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 7000 EmissionOffset = Vector X = 0 Y = -1 BurstSize = 35 BurstScale = 1 BurstTriggered = 1 EmissionDamage = 0 EmissionAngle = Matrix AngleDegrees = 90 Flash = Attachable CopyOf = Muzzle Flash Pistol FlashOnlyOnBurst = 0 AddActor = ACDropShip PresetName = CarryCorps He-88 Taurus LCC MK1 Description = An old retired light cargo carrier found in huge numbers mothballed on a storage planet that the Pirates raided. The He-88 is a slow and lumbering beast, but it can carry a fair amount of cargo, or assault troops. AddToGroup = Craft Mass = 1500 MaxMass = 3000 HitsMOs = 1 GetsHitByMOs = 1 ScriptPath = Base.rte/Actors/AI/DropShipAI.lua SpriteFile = ContentFile FilePath = SPF.rte/Craft/Sprites/He-88 Hull.bmp FrameCount = 1 SpriteOffset = Vector X = -71 Y = -35 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 150 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 10 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 20 Depth = 4 DeepCheck = 1 BodyHitSound = Sound CopyOf = Metal Body Blunt Hit Status = 2 Health = 100 StableVelocityThreshold = Vector X = 200 Y = 200 ImpulseDamageThreshold = 15000 CharHeight = 100 LThruster = AEmitter CopyOf = CarryCorps He-88 Taurus LCC Main Engine ParentOffset = Vector X = -42 Y = 32 Mass = 100 RThruster = AEmitter CopyOf = CarryCorps He-88 Taurus LCC Main Engine ParentOffset = Vector X = 42 Y = 32 Mass = 100 URThruster = AEmitter CopyOf = CarryCorps He-88 Taurus LCC Retro Thruster ParentOffset = Vector X = 51 Y = -10 ULThruster = AEmitter CopyOf = CarryCorps He-88 Taurus LCC Retro Thruster ParentOffset = Vector X = -52 Y = -10 HatchDelay = 250 HatchOpenSound = Sound AddSample = ContentFile Path = Base.rte/Actors/Rockets/HatchOpen.wav AddExit = Exit Offset = Vector X = 0 Y = 35 Velocity = Vector X = 0 Y = 4 Radius = 26 Range = 50 CrashSound = Sound CopyOf = Metal Body Blunt Hit Large CanLand = 0 GibImpulseLimit = 30000 GibWoundLimit = 40 GibSound = Sound CopyOf = Ship Explosion AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray PresetName = Ship Explosion LifeTime = 75 Count = 8 Spread = 2.25 MaxVelocity = 20 MinVelocity = 5 LifeVariation = 0.25 AddGib = Gib GibParticle = AEmitter CopyOf = Explosion Trail 1 Count = 3 Spread = 3.1 MaxVelocity = 40 MinVelocity = 20 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = AEmitter CopyOf = Fuel Fire Trace Gray Count = 4 Spread = 2.25 MaxVelocity = 25 MinVelocity = 15 LifeVariation = 0.25 AddGib = Gib GibParticle = MOSRotating CopyOf = Flame Ball 1 PresetName = Flame Ball Dropship LifeTime = 400 Count = 15 Spread = 3.1 MaxVelocity = 6 MinVelocity = 4 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 10 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 10 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Big B Offset = Vector X = -4 Y = -6 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Big E Offset = Vector X = 13 Y = -6 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Big E Offset = Vector X = -16 Y = -7 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Metal Grey Small E Offset = Vector X = -50 Y = -4 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small A Offset = Vector X = 30 Y = -13 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small C Offset = Vector X = -41 Y = -14 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Tiny A Offset = Vector X = 8 Y = -24 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Tiny A Offset = Vector X = 27 Y = 15 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Tiny A Offset = Vector X = -33 Y = 3 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Tiny A Offset = Vector X = -35 Y = -17