AddScene = Scene PresetName = Challenge1 LocationOnPlanet = Vector X = 74 Y = -130 MetagamePlayable = 0 Revealed = 0 OwnedByTeam = -1 RoundIncome = 1000 P1BuildBudget = 0 P2BuildBudget = 0 P3BuildBudget = 0 P4BuildBudget = 0 P1BuildBudgetRatio = 0 P2BuildBudgetRatio = 0 P3BuildBudgetRatio = 0 P4BuildBudgetRatio = 0 AutoDesigned = 1 TotalInvestment = 0 Terrain = SLTerrain CopyOf = Base.rte/Dvorak Caves Terrain BitmapFile = ContentFile FilePath = Base.rte/Scenes/Terrains/Caves_1.bmp DrawTransparent = 1 Offset = Vector X = 3382 Y = 1291 WrapX = 1 WrapY = 0 ScrollRatio = Vector X = 1 Y = -1 ScaleFactor = Vector X = 1 Y = 1 BackgroundTexture = ContentFile FilePath = Base.rte/Scenes/Textures/DirtDark.bmp AddTerrainFrosting = TerrainFrosting TargetMaterial = Material CopyOf = Base.rte/Topsoil FrostingMaterial = Material CopyOf = Base.rte/Grass MinThickness = 1 MaxThickness = 4 InAirOnly = 1 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Gold DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Gold/Gold.bmp DebrisPieceCount = 26 DebrisMaterial = Material CopyOf = Base.rte/Gold TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 50 MaxDepth = 550 DensityPerMeter = 6 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Plants DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Plants/Plant.bmp DebrisPieceCount = 23 DebrisMaterial = Material CopyOf = Base.rte/Grass TargetMaterial = Material CopyOf = Base.rte/Grass OnlyOnSurface = 1 OnlyBuried = 0 MinDepth = 5 MaxDepth = 6 DensityPerMeter = 0.5 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Boulders DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Boulders/Boulder.bmp DebrisPieceCount = 103 DebrisMaterial = Material CopyOf = Base.rte/Stone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 0 MinDepth = 0 MaxDepth = 450 DensityPerMeter = 2 AddTerrainDebris = TerrainDebris CopyOf = Base.rte/Fossils DebrisFile = ContentFile FilePath = Base.rte/Scenes/Objects/Fossils/Fossil.bmp DebrisPieceCount = 29 DebrisMaterial = Material CopyOf = Base.rte/Bone TargetMaterial = Material CopyOf = Base.rte/Earth OnlyOnSurface = 0 OnlyBuried = 1 MinDepth = 150 MaxDepth = 700 DensityPerMeter = 0.1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3312 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3360 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3312 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3384 Y = 912 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Long Outer Position = Vector X = 3360 Y = 804 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Up-Left Corner Position = Vector X = 3360 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Corner Bit Position = Vector X = 3384 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3384 Y = 804 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Top Long Outer Position = Vector X = 3408 Y = 756 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Entry 0 Position = Vector X = 3408 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Mid Border Position = Vector X = 3456 Y = 900 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3468 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3516 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3564 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3612 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3660 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3660 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3612 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3564 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3516 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3468 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3468 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3468 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3516 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3516 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3564 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3612 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3660 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3660 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3612 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3564 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End Border Position = Vector X = 3456 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3408 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3408 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3408 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Border Position = Vector X = 3456 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Up-Left Corner Position = Vector X = 3384 Y = 756 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Doors A Position = Vector X = 3744 Y = 1020 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3408 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3456 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3504 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3552 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3600 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3648 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3648 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3660 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3708 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3804 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3756 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3708 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3804 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3852 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3900 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3900 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs A Position = Vector X = 3456 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3552 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3600 Y = 900 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3552 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3528 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3528 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 3552 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 3528 Y = 900 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 3528 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3516 Y = 852 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3516 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3516 Y = 900 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3516 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Ladder Position = Vector X = 3516 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Hub B Position = Vector X = 3600 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3408 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3408 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3408 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3336 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 1X Position = Vector X = 3312 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Small Metal Stairs Position = Vector X = 3312 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Bit Position = Vector X = 3624 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction A Position = Vector X = 3600 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3600 Y = 708 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3600 Y = 612 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3600 Y = 516 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3600 Y = 420 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Hangar A Position = Vector X = 3744 Y = 396 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3552 Y = 276 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3840 Y = 276 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 468 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 468 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction D Position = Vector X = 3888 Y = 420 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3528 Y = 384 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3936 Y = 384 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 3504 Y = 348 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3504 Y = 276 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3480 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3432 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3384 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Small Metal Barrier Position = Vector X = 3384 Y = 420 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Small Metal Barrier Position = Vector X = 3660 Y = 432 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Small Metal Barrier Position = Vector X = 3816 Y = 432 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3960 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 4008 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 4056 Y = 444 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Small Metal Barrier Position = Vector X = 4092 Y = 420 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Platform Position = Vector X = 3936 Y = 276 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 3960 Y = 348 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 3984 Y = 324 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 3480 Y = 324 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 564 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 564 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3648 Y = 660 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3744 Y = 660 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3888 Y = 516 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3888 Y = 612 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 3888 Y = 708 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Hub B Position = Vector X = 3888 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3672 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3744 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3840 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/T-Junction C Position = Vector X = 3888 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 3888 Y = 1020 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel B Position = Vector X = 3816 Y = 1020 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction B Position = Vector X = 3360 Y = 1116 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End A Position = Vector X = 3360 Y = 1212 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End B Position = Vector X = 3324 Y = 1812 PlaceSceneObject = TerrainObject CopyOf = Base.rte/End D Position = Vector X = 3696 Y = 1812 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L2 Upper Left Border Position = Vector X = 3372 Y = 1776 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L2 Upper Left Border Position = Vector X = 3528 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3372 Y = 1836 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3468 Y = 1836 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3552 Y = 1836 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3396 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3396 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3492 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3492 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3528 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3528 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3432 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3432 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3384 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3384 Y = 1692 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3384 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 4X Position = Vector X = 3384 Y = 1788 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3624 Y = 1776 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1764 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1716 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1692 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3600 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3576 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3552 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3528 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3504 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3480 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3456 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3444 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3420 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3408 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3384 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3372 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3372 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1692 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1716 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1740 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3396 Y = 1764 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3624 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Flat Concrete Bit Position = Vector X = 3624 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Controller Bunker Position = Vector X = 2205 Y = 1008 Team = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 3526.2 Y = 1741.8 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter A Position = Vector X = 3360 Y = 1212 HFlipped = 0 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter B Position = Vector X = 3324 Y = 1812 HFlipped = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction A Position = Vector X = 3552 Y = 1164 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3648 Y = 1164 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Tunnel A Position = Vector X = 3744 Y = 1164 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 3840 Y = 1188 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 3888 Y = 1176 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3912 Y = 1188 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 4008 Y = 1188 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 4008 Y = 1284 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3912 Y = 1284 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 4008 Y = 1380 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 4008 Y = 1476 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3912 Y = 1476 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3912 Y = 1572 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 4008 Y = 1572 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3912 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4008 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4104 Y = 1188 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4104 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4104 Y = 1284 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 4008 Y = 1308 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3816 Y = 1260 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3816 Y = 1356 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3816 Y = 1452 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3816 Y = 1548 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3816 Y = 1644 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 3912 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4008 Y = 1668 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4104 Y = 1572 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4104 Y = 1524 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4104 Y = 1476 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4104 Y = 1428 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Controller Bunker Position = Vector X = 4188 Y = 1380 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 3936 Y = 1644 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 3936 Y = 1596 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 3936 Y = 1548 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 3936 Y = 1500 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3912 Y = 1380 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 4008 Y = 1416 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 4056 Y = 1416 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 3960 Y = 1332 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 4008 Y = 1332 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4056 Y = 1440 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor F Position = Vector X = 3984 Y = 1380 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor F Position = Vector X = 4032 Y = 1380 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor F Position = Vector X = 4080 Y = 1380 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 3936 Y = 1452 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor B Position = Vector X = 3936 Y = 1380 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor H Position = Vector X = 3984 Y = 1476 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor H Position = Vector X = 4032 Y = 1476 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor H Position = Vector X = 4080 Y = 1524 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3960 Y = 1500 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor A Position = Vector X = 4032 Y = 1524 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor E Position = Vector X = 4080 Y = 1644 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor E Position = Vector X = 4080 Y = 1596 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Conveyor E Position = Vector X = 4080 Y = 1548 Team = 1 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter B Position = Vector X = 4008 Y = 1632 HFlipped = 0 PlaceSceneObject = AEmitter CopyOf = Base.rte/Teleporter A Position = Vector X = 3696 Y = 1812 HFlipped = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 4008 Y = 852 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Stairs B Position = Vector X = 4200 Y = 900 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Hub B Position = Vector X = 4104 Y = 876 PlaceSceneObject = TerrainObject CopyOf = Base.rte/L-Junction C Position = Vector X = 4104 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3936 Y = 924 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3936 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3960 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3960 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Empty 16X Position = Vector X = 3936 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 4008 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3936 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 4X Position = Vector X = 3972 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4152 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Doors D Position = Vector X = 4104 Y = 780 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Long Outer Position = Vector X = 4032 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Right Long Outer Position = Vector X = 4152 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Shaft A Position = Vector X = 4104 Y = 684 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 4248 Y = 948 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 4248 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 4272 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4248 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4200 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4296 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4344 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4392 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4440 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4488 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4536 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Fill 16X Position = Vector X = 4584 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Wall Position = Vector X = 4536 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Door A Position = Vector X = 4248 Y = 888 Team = 1 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Vertical Wall Position = Vector X = 4272 Y = 852 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Horizontal Wall Position = Vector X = 4224 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4272 Y = 780 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4224 Y = 828 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4224 Y = 804 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4200 Y = 804 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4176 Y = 804 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4296 Y = 972 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4632 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4632 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4632 Y = 1020 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4656 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4656 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4680 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4680 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Metal Block Position = Vector X = 4704 Y = 1092 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Small Metal Stairs Position = Vector X = 4704 Y = 1068 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Small Metal Stairs Position = Vector X = 4680 Y = 1044 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Small Metal Stairs Position = Vector X = 4656 Y = 1020 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Left Small Metal Stairs Position = Vector X = 4632 Y = 996 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3372 Y = 1692 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3372 Y = 1716 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3372 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3396 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3396 Y = 1740 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3600 Y = 1764 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3600 Y = 1740 PlacedByPlayer = 0 PlaceSceneObject = TerrainObject CopyOf = Base.rte/Concrete Block Position = Vector X = 3372 Y = 1740 PlacedByPlayer = 0 AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Near Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Clouds Layer AddBackgroundLayer = SceneLayer CopyOf = Base.rte/Sky Layer AddArea = Area AddBox = Box Corner = Vector X = 1622.4 Y = 873 Width = 715 Height = 216 Name = Bunker Breach LZ AddArea = Area AddBox = Box Corner = Vector X = 3499.8 Y = 1719.9 Width = 29 Height = 21 Name = Brain AddArea = Area AddBox = Box Corner = Vector X = 3402.97 Y = 386.625 Width = 27 Height = 53 Name = Sniper1 AddArea = Area AddBox = Box Corner = Vector X = 4062.57 Y = 383.025 Width = 28 Height = 59 Name = Sniper2 AddArea = Area AddBox = Box Corner = Vector X = 4174.83 Y = 1388.34 Width = 29 Height = 40 Name = Engineer1 AddArea = Area AddBox = Box Corner = Vector X = 3980.12 Y = 1257.84 Width = 35 Height = 50 Name = Engineer2 AddArea = Area AddBox = Box Corner = Vector X = 3749.42 Y = 1144.14 Width = 29 Height = 42 Name = Heavy1 AddArea = Area AddBox = Box Corner = Vector X = 3731.72 Y = 1144.14 Width = 25 Height = 42 Name = Heavy2 AddArea = Area AddBox = Box Corner = Vector X = 3681.32 Y = 1147.74 Width = 24 Height = 39 Name = Heavy3 AddArea = Area AddBox = Box Corner = Vector X = 4511.72 Y = 956.944 Width = 28 Height = 38 Name = Heavy4 AddArea = Area AddBox = Box Corner = Vector X = 3811.82 Y = 908.345 Width = 23 Height = 36 Name = Heavy5 AddArea = Area AddBox = Box Corner = Vector X = 3473.42 Y = 919.444 Width = 33 Height = 48 Name = Heavy6 AddArea = Area AddBox = Box Corner = Vector X = 3438.92 Y = 1795.44 Width = 28 Height = 40 Name = Heavy7 AddArea = Area AddBox = Box Corner = Vector X = 3491.42 Y = 1797.54 Width = 25 Height = 36 Name = Heavy8 AddArea = Area AddBox = Box Corner = Vector X = 3544.82 Y = 1794.84 Width = 27 Height = 39 Name = Heavy9 GlobalAcceleration = Vector X = 0 Y = 20