AddEffect = MOPixel PresetName = Bullet Grakata Mass = 0.051 AirResistance = 0.03 AirThreshold = 60 LifeTime = 800 Sharpness = 30 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 210 G = 198 B = 178 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 210 G = 198 B = 178 TrailLength = 23 AddEffect = MOPixel CopyOf = Bullet Grakata PresetName = Tracer Grakata Mass = 0.5//051 Sharpness = 5//30 Color = Color R = 255 G = 226 B = 0 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 226 B = 0 TrailLength = 30 AddAmmo = Round PresetName = Crit Grakata ParticleCount = 2//1 Particle = MOPixel CopyOf = Bullet Grakata Shell = MOSParticle CopyOf = Casing FireVelocity = 70 ShellVelocity = 12 Separation = 0 AddAmmo = Round PresetName = Proc Grakata ParticleCount = 1 Particle = MOPixel CopyOf = Tracer Grakata Shell = MOSParticle CopyOf = Casing FireVelocity = 70 ShellVelocity = 12 Separation = 0 AddAmmo = Magazine PresetName = Magazine Grakata Mass = 6 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -4 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = -2 Y = 1 DrawAfterParent = 0 RoundCount = 60 RTTRatio = 2 //5 RegularRound = Round CopyOf = Crit Grakata TracerRound = Round CopyOf = Proc Grakata AddDevice = HDFirearm PresetName = Grakata Description = The Grineer's patented first response to almost any threat. High rate of fire, but watch out for recoil... AddToGroup = Weapons AddToGroup = Primary Weapons AddToGroup = Light Weapons Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 ScriptPath = Warframe.rte/Lua/Grakata.lua SpriteFile = ContentFile FilePath = Warframe.rte/Devices/Sprites/Grakata.bmp FrameCount = 1 SpriteOffset = Vector X = -12 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 55 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 100 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 2 DrawAfterParent = 0 OneHanded = 1 StanceOffset = Vector X = 3 Y = 8 SharpStanceOffset = Vector X = 7 Y = 0 SupportOffset = Vector X = 6 Y = 2 SharpLength = 250 Magazine = Magazine CopyOf = Magazine Grakata Flash = Attachable CopyOf = Muzzle Flash Pistol FireSound = Sound AddSample = ContentFile FilePath = Ronin.rte/Effects/Sounds/TommyFire.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 1200 //2000 ReloadTime = 2400 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 0//14 SharpShakeRange = 0//7 NoSupportFactor = 0//3 ParticleSpreadRange = 0//5 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 15 Y = 0 EjectionOffset = Vector X = -2 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 4 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 9 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 12 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Gib C Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Gib I Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 20