/////////////////////////////////////////////////////////////////////////////// // Rounds AddAmmo = AEmitter PresetName = Particle AT Ogris Mass = 5 AirResistance = 0.006 AirThreshold = 30 OrientToVel = 0.25 RestThreshold = -1 HitsMOs = 1 GetsHitByMOs = 0 GlobalAccScalar = 0//1 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Sprites/RocketB.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff PresetName = Military Stuff No Bounce Bounce = 0 Resolution = 2 Depth = 0 DeepCheck = 0 EmissionAngle = Matrix AngleDegrees = 180 EmissionOffset = Vector X = -8 Y = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Air Blast ParticlesPerMinute = 3600 StartTimeMS = 250 Spread = 0.1 MaxVelocity = 1 MinVelocity = 1 PushesEmitter = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Flame Smoke 1 PresetName = Rocket Launcher Smoke 1 LifeTime = 200 GlobalAccScalar = -0.1 StartTimeMS = 250 StopTimeMS = 800 ParticlesPerMinute = 3600 Spread = 0.6 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 InheritsVel = 0.8 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Small Smoke Ball 1 PresetName = Rocket Launcher Smoke 2 LifeTime = 300 GlobalAccScalar = -0.025 StartTimeMS = 800 LifeVariation = 0.3 ParticlesPerMinute = 3600 Spread = 2 MaxVelocity = 10 MinVelocity = 1 PushesEmitter = 0 InheritsVel = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Small Smoke Ball 1 PresetName = Rocket Launcher Smoke 3 LifeTime = 150 GlobalAccScalar = -0.1 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/YellowSmall.bmp EffectStartTime = 0 EffectStopTime = 150 EffectStartStrength = 0.4 EffectStopStrength = 0.0 StartTimeMS = 250 StopTimeMS = 800 ParticlesPerMinute = 3600 Spread = 0.5 MaxVelocity = 1 MinVelocity = 0 PushesEmitter = 0 InheritsVel = 0.5 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Small Smoke Ball 1 PresetName = Rocket Launcher Smoke 4 LifeTime = 200 GlobalAccScalar = -0.1 StartTimeMS = 700 LifeVariation = 0.3 ParticlesPerMinute = 3600 Spread = 0.3 MaxVelocity = 5 MinVelocity = 1 PushesEmitter = 0 InheritsVel = 1 AddEmission = Emission EmittedParticle = MOSParticle CopyOf = Explosion Smoke 2 PresetName = Rocket Launcher Large Flames LifeTime = 400 LifeVariation = 0.4 ParticlesPerMinute = 4500 StopTimeMS = 75 BurstSize = 3 Spread = 1.0 MaxVelocity = -5 MinVelocity = -15 PushesEmitter = 0 EmissionSound = Sound AddSample = ContentFile FilePath = Coalition.rte/Effects/Sounds/Missile.wav LoopSetting = -1 // Means loop infinitely until stopped BurstSound = Sound AddSample = ContentFile FilePath = Coalition.rte/Effects/Sounds/MissileStart.wav EmissionEnabled = 1 EmissionsIgnoreThis = 1 BurstSize = 1 BurstScale = 1 BurstTriggered = 1 EmissionDamage = 0 Flash = Attachable CopyOf = Muzzle Flash SMG FlashOnlyOnBurst = 0 GibSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav GibImpulseLimit = 10 AddGib = Gib GibParticle = MOPixel CopyOf = Glow Explosion Huge Spread = 3.1 Count = 1 Spread = 2.25 MaxVelocity = 0.1 MinVelocity = 0 InheritsVel = 0 // AddGib = Gib // GibParticle = MOSParticle // CopyOf = Side Thruster Blast Ball 1 // Spread = 3.1 // Count = 10 // MinVelocity = 50 // MaxVelocity = 75 // AddGib = Gib // GibParticle = MOPixel // CopyOf = Grenade Fragment Gray // PresetName = Rocket Launcher Fragment Gray // LifeTime = 80 // Count = 15 // Spread = 3.1 // MinVelocity = 100 // MaxVelocity = 100 AddGib = Gib GibParticle = MOPixel CopyOf = Grenade Fragment Yellow PresetName = Rocket Launcher Fragment Yellow LifeTime = 40//60 Count = 15//10 Spread = 3.1 MinVelocity = 100 MaxVelocity = 100 AddGib = Gib GibParticle = MOPixel CopyOf = Air Blast InstanceName = Coalition Rocket Particle Air Blast AirResistance = 0.5 Mass = 1 Count = 20//50 MinVelocity = 100//200 MaxVelocity = 100//250 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 1 Count = 7 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Explosion Smoke 2 Count = 6 Spread = 3.1 MaxVelocity = 10 MinVelocity = 0 LifeVariation = 0.50 InheritsVel = 1 // AddGib = Gib // GibParticle = MOSParticle // CopyOf = Explosion Smoke 2 Glow // Count = 3 // Spread = 3.1 // MaxVelocity = 10 // MinVelocity = 0 // LifeVariation = 0.50 // InheritsVel = 1 // AddGib = Gib // GibParticle = AEmitter // CopyOf = Explosion Trail 1 // Count = 2 // Spread = 3.1 // MaxVelocity = 40 // MinVelocity = 20 // LifeVariation = 0.50 // InheritsVel = 1 // AddGib = Gib // GibParticle = MOSParticle // CopyOf = Flame Smoke 1 // Count = 3 // Spread = 3.1 // MaxVelocity = 10 // MinVelocity = 3 // LifeVariation = 0.50 AddAmmo = Round PresetName = Round AT Ogris ParticleCount = 1 Particle = MOPixel CopyOf = Particle Coalition Fake Missile //Shell = AEmitter // CopyOf = Shell Coalition Rocket Launcher FireVelocity = 1000 ShellVelocity = 5 Separation = 5 /////////////////////////////////////////////////////////////////////////////// // Magazines AddAmmo = Magazine PresetName = Magazine AT Ogris Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -4 Y = -5 ParentOffset = Vector X = -7 Y = -5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 DrawAfterParent = 0 RoundCount = 5 RTTRatio = 0 RegularRound = Round CopyOf = Round AT Ogris//Round Coalition Missile Launcher TracerRound = None Discardable = 0 // AIBlastRadius = 120 /////////////////////////////////////////////////////////////////////////////// // Devices AddDevice = HDFirearm PresetName = AT Ogris AddToGroup = Weapons AddToGroup = Primary Weapons AddToGroup = Heavy Weapons AddToGroup = Explosive Weapons Description = Grineer rocket launcher. Less potent and heavier than the Tenno adaptation, but with homing munitions and no requirement to manually charge. Mass = 21//24 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Warframe.rte/Devices/Sprites/Ogris.bmp ScriptPath = Warframe.rte/Lua/AT Ogris.lua FrameCount = 1 SpriteOffset = Vector X = -14 Y = -8 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 180//260 // Normal is 240 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -7 Y = 1 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 6 SharpStanceOffset = Vector X = 4 Y = 2 SupportOffset = Vector X = 3 Y = 5 SharpLength = 200 Magazine = Magazine CopyOf = Magazine AT Ogris Flash = Attachable CopyOf = Muzzle Flash Shotgun FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/Cannons/BlamWhoshClick.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 60 //40 //200 ActivationDelay = 9001000 // this is so it doesn't shoot outside the Lua lol.... ReloadTime = 1500 //2000 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 10 SharpShakeRange = 7 NoSupportFactor = 0 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 0 MuzzleOffset = Vector X = 12 Y = -1 EjectionOffset = Vector X = 12 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 9 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 5 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Offset = Vector X = 3 Y = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Offset = Vector X = 4 Y = -2 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Big C Offset = Vector X = -2 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib M Offset = Vector X = -12 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib N Offset = Vector X = 11.5 Y = -1 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib K Offset = Vector X = 1.5 Y = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Coalition Weapons Gib J Offset = Vector X = -3.5 Y = 2 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Military Tiny A Offset = Vector X = -7.5 Y = -3 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Military Tiny A Offset = Vector X = 2.5 Y = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Military Micro A Offset = Vector X = 16.5 Y = -2 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Military Tiny A Offset = Vector X = 16.5 Y = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Military Tiny A Offset = Vector X = -11.5 Y = 0 GibWoundLimit = 15 //12