AddEffect = Attachable PresetName = Maul Head // AddToGroup = Ronin Parts Mass = 36 Sharpness = 6 //1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/MaulHead.bmp FrameCount = 1 SpriteOffset = Vector X = -7 Y = -7 AngularVel = 6 EntryWound = AEmitter CopyOf = Sith Lord Head Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 DeepCheck = 0 DrawAfterParent = 1 JointStrength = 99720000000000000000000000000000000000000000000000000 JointStiffness = 0.1 BreakWound = AEmitter CopyOf = Wound Instakill JointOffset = Vector X = 0 Y = 5 GibImpulseLimit = 250 GibWoundLimit = -1 GibSound = Sound CopyOf = Flesh Body Blunt Hit AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Bone Small D Offset = Vector X = 1 Y = 4.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Tiny A Offset = Vector X = 1.5 Y = 3.5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Bone Small D Offset = Vector X = 1 Y = -4.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = -4 Y = 3.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = -6 Y = -5.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Tiny A Offset = Vector X = -1 Y = -7.5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = 3.5 Y = -3 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = 0.5 Y = -8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = 1.5 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 15 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Blood Count = 125 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddEffect = AEmitter PresetName = Jetpack HAMMER Mass = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/JumpPack.bmp FrameCount = 1 SpriteOffset = Vector X = -5 //-3 //-6 //0 Y = -13 //-11 //-9 //-5 //0 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 5 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 5 DeepCheck = 0 JointStrength = 10000 JointStiffness = 1 DrawAfterParent = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Jump Pixel Light Spread = 0.1 MaxVelocity = 10 //25 MinVelocity = 8 //25 PushesEmitter = 1 EmissionEnabled = 1 EmissionsIgnoreThis = 1 ParticlesPerMinute = 1 BurstSize = 43 //40 //37 //39 //36 //29 BurstSpacing = 1150 //1350 //920 BurstScale = 1 BurstTriggered = 1 EmissionDamage = 0 Flash = None FlashOnlyOnBurst = 0 AddActor = AHuman PresetName = Maul AddToGroup = Actors Mass = 50 //35 Buyable = 0 ScriptPath = Empire.rte/Scripts/Maul.lua GoldValue = 0 Sharpness = 6 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/TorsoSmall.bmp FrameCount = 1 SpriteOffset = Vector X = -5 //-6 //-4 Y = -11 AngularVel = 0 EntryWound = AEmitter CopyOf = Sith Lord Flesh Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 3 DeepCheck = 0 BodyHitSound = Sound CopyOf = Sith Body Blunt Hit PainSound = Sound CopyOf = Maul Hurt DeathSound = Sound CopyOf = Maul Death DeviceSwitchSound = Sound CopyOf = Maul Switch Status = 0 Health = 100 ImpulseDamageThreshold = 2500 AimAngle = 0 AimDistance = 85 Perceptiveness = 0.9 CharHeight = 100 HolsterOffset = Vector X = -6 Y = -4 Head = Attachable CopyOf = Maul Head ParentOffset = Vector X = 2 Y = -8 Jetpack = AEmitter CopyOf = Jetpack PresetName = Gentledummy Jetpack SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/Jetpack.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -6 EmissionOffset = Vector X = -1 Y = 3 ParentOffset = Vector X = -6 Y = -1 JumpTime = 4 // Secs FGArm = Arm CopyOf = Ronin Soldier Arm FG A HitsMOs = 1 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/ArmFGC.bmp FrameCount = 5 Hand = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/HandF.bmp ParentOffset = Vector X = -5 //-4 //-3 Y = -3 //-4 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 MoveSpeed = 0.3 MaxLength = 15 EntryWound = AEmitter CopyOf = Sith Lord Flesh Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry BreakWound = AEmitter CopyOf = Wound Instakill GibWoundLimit = -1 //45 JointStrength = 998500000000000000000000000000000000000000 BGArm = Arm CopyOf = Ronin Soldier Arm BG A HitsMOs = 1 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/ArmBGC.bmp FrameCount = 5 Hand = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/HandB.bmp ParentOffset = Vector X = 5 //5 Y = -4 //-5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 MoveSpeed = 0.3 MaxLength = 15 EntryWound = AEmitter CopyOf = Sith Lord Flesh Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry BreakWound = AEmitter CopyOf = Wound Instakill GibWoundLimit = -1 //45 JointStrength = 99850000000000000000000000000000000000000000 //Dezert Leg F Dino FGLeg = Leg CopyOf = Ronin Soldier Leg FG A PresetName = HAMMER Officer Leg HitsMOs = 1 SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/LegBlack.bmp FrameCount = 5 SpriteOffset = Vector X = -6 Y = -8 Foot = Attachable CopyOf = Ronin Soldier Foot FG A PresetName = HAMMER Officer Foot SpriteFile = ContentFile FilePath = Empire.rte/Actors/Sprites/Maul/FootBlack.bmp ParentOffset = Vector X = -11 Y = -10 ParentOffset = Vector X = -2 Y = 7 //6 //5 //3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 EntryWound = AEmitter CopyOf = Sith Lord Flesh Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry BreakWound = AEmitter CopyOf = Wound Instakill GibWoundLimit = -1 //65 JointStrength = 99950000000000000000000000000000000000000000000 BGLeg = Leg CopyOf = HAMMER Officer Leg HitsMOs = 1 ParentOffset = Vector X = 2 Y = 7 //6 //5 //3 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Maul Flesh Resolution = 4 Depth = 0 EntryWound = AEmitter CopyOf = Sith Lord Flesh Entry ExitWound = AEmitter CopyOf = Sith Lord Flesh Entry BreakWound = AEmitter CopyOf = Wound Instakill GibWoundLimit = -1 //65 JointStrength = 99950000000000000000000000000000000000000000 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot StandLimbPath = LimbPath PresetName = Soldier Stand Path StartOffset = Vector X = -2 Y = 16 //18 //17 StartSegCount = 0 SlowTravelSpeed = 0.2 NormalTravelSpeed = 0.7 FastTravelSpeed = 1.5 PushForce = 8000 StandLimbPathBG = LimbPath CopyOf = Soldier Stand Path StartOffset = Vector X = 8 Y = 16 //17 //16 WalkLimbPath = LimbPath PresetName = Soldier Walk Path StartOffset = Vector X = 10 Y = -2 StartSegCount = 3 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = -6 Y = 4 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 1 AddSegment = Vector X = -3 Y = 1 AddSegment = Vector X = 0 Y = -2 SlowTravelSpeed = 1.2 //1.5 NormalTravelSpeed = 2.3 //2.8 FastTravelSpeed = 4 //4.5 PushForce = 8000 CrouchLimbPath = LimbPath PresetName = Soldier Crouch Path StartOffset = Vector X = 10 Y = 3 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 8000 CrawlLimbPath = LimbPath PresetName = Soldier Crawl Path StartOffset = Vector X = -12 Y = -8 StartSegCount = 2 AddSegment = Vector X = 12 Y = 0 AddSegment = Vector X = 8 Y = 2 AddSegment = Vector X = 0 Y = 8 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.8 FastTravelSpeed = 4.5 PushForce = 8000 ArmCrawlLimbPath = LimbPath PresetName = Soldier Arm Crawl Path StartOffset = Vector X = -8 Y = -5 StartSegCount = 2 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 4 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 6000 ClimbLimbPath = LimbPath PresetName = Soldier Climb Path StartOffset = Vector X = -8 Y = -10 StartSegCount = 6 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 8 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 0 Y = 8 AddSegment = Vector X = 0 Y = 14 AddSegment = Vector X = -5 Y = 5 AddSegment = Vector X = -3 Y = 0 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 8000 JumpLimbPath = LimbPath PresetName = Soldier Jump Path StartOffset = Vector X = 0 Y = 16 //8 StartSegCount = 3 AddSegment = Vector X = 0 Y = 1 AddSegment = Vector X = 0 Y = 0 AddSegment = Vector X = 0 Y = 0 AddSegment = Vector X = -8 Y = 0 SlowTravelSpeed = 3 NormalTravelSpeed = 6 FastTravelSpeed = 7 PushForce = 5000 DislodgeLimbPath = LimbPath PresetName = Soldier Dislodge Path StartOffset = Vector X = 2 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 10000 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small A Offset = Vector X = 0.5 Y = -9 Count = 5 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Soldier Rib Cage Gib A Offset = Vector X = 0 Y = -2 Count = 1 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Soldier Misc Gib A Offset = Vector X = 1 Y = -4 Count = 1 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small D Offset = Vector X = -1.5 Y = -1.5 Count = 1 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Soldier Misc Gib B Offset = Vector X = 3 Y = 1 Count = 1 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Ronin Soldier Misc Gib D Offset = Vector X = -3 Y = -6 Count = 1 Spread = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Flesh Small D Offset = Vector X = -1.5 Y = -1.5 Count = 6 Spread = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = -4.5 Y = -3 Count = 3 Spread = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Micro A Offset = Vector X = -2.5 Y = 1 Count = 2 Spread = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Bone Micro A Offset = Vector X = -2.5 Y = -1 Count = 3 Spread = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Flesh Tiny A Offset = Vector X = -1.5 Y = 2 Count = 2 Spread = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel White Tiny A Offset = Vector X = -0.5 Y = -5 Count = 1 Spread = 0 GibImpulseLimit = 99993100000000000000000000000000000000000000000000000000000000000000000000 GibWoundLimit = -1 GibSound = Sound CopyOf = Flesh Body Blunt Hit