AddEffect = MOPixel PresetName = Bullet Scar-H Mass = 0.6 AirResistance = 0.02 AirThreshold = 70 LifeTime = 830 Sharpness = 30 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 210 G = 198 B = 178 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 210 G = 198 B = 178 TrailLength = 30 AddEffect = MOPixel CopyOf = Bullet Scar-H PresetName = Tracer Scar-H Mass = 0.6 Sharpness = 30 Color = Color R = 210 G = 198 B = 178 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 210 G = 198 B = 178 TrailLength = 30 AddAmmo = Round PresetName = Round Scar-H ParticleCount = 1 Particle = MOPixel CopyOf = Bullet Scar-H Shell = MOSParticle CopyOf = Casing FireVelocity = 110 ShellVelocity = 13 Seperation = 0 AddAmmo = Round PresetName = Tracer Scar-H ParticleCount = 1 Particle = MOPixel CopyOf = Tracer Scar-H Shell = MOSParticle CopyOf = Casing FireVelocity = 110 ShellVelocity = 13 Seperation = 0 AddAmmo = Magazine PresetName = Magazine Scar-H Mass = 3 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Myfirstmod.rte\Devices\Sprites\Scar-HMagazine.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -2 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = MilitaryStuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = MilitaryStuff Resolution = 4 Depth = 1 DeepCheck = 0 JointStrentgh = 200 JointStiffness = 1 JointOffset = Vector X = -3 Y = -2 ParentOffset = Vector X = 0 Y = 1 DrawAfterParent = 0 RoundCount = 30 RTTRatio = 3 RegularRound = Round CopyOf = Round Scar-H TracerRound = Round CopyOf = Tracer Scar-H AddDevice = HDFirearm PresetName = Scar-H Description = An light and heavy firing gun, but beware, as it breaks easily. AddToGroup = Weapons AddToGroup = Primary Weapons AddToGroup = Light Weapons Mass = 4 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Myfirstmod.rte\Devices\Sprites\Scar-H.bmp FrameCount = 2 SpriteOffset = Vector X = -14 Y = -6 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 50 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = MilitaryStuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = MilitaryStuff Resolution = 4 Depth = 10 DeepCheck = 0 JointStrentgh = 110 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = -1 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 4 SharpStanceOffset = Vector X = 3 Y = 6 SupportOffset = Vector X = 3 Y = 0 SharpLength = 160 Magazine = Magazine CopyOf = Magazine Scar-H Flash = Attachable CopyOf = Muzzle Flash Pistol FileSound = Sound AddSample = ContentFile FilePath = Myfirstmod.rte\Devices\Effects\Sounds\AssaultFire.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 650 ReloadTime = 1500 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 5 SharpShakeRange = 3 NoSupportFactor = 2 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 12 Y = -2 EjectionOffset = Vector X = -1 Y = -2 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 14 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 4