AddTerrainObject = TerrainObject PresetName = Bay AddToGroup = Bunker Systems GoldCost = 150 FGColorFile = ContentFile Path = MyMods.rte/Hangar/BayAFG.bmp MaterialFile = ContentFile Path = MyMods.rte/Hangar/BayAMat.bmp BGColorFile = ContentFile Path = MyMods.rte/Hangar/BayABG.bmp AddChildObject = SOPlacer PlacedObject = ADoor CopyOf = Door Rotate Long Offset = Vector X = -84 Y = -39 Rotation = Matrix AngleDegrees = -90 AddChildObject = SOPlacer PlacedObject = ADoor CopyOf = Door Rotate Long Offset = Vector X = 84 Y = -39 HFlipped = 1 Rotation = Matrix AngleDegrees = 90 AddActor = MOSRotating PresetName = Conveyor Node PinStrength = 4000 Mass = 15 Buyable = 0 RestThreshold = 0 HitsMOs = 0 GetsHitByMOs = 1 ScriptPath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/Conveyor.lua SpriteFile = ContentFile FilePath = Base.rte/Scenes/Objects/Bunkers/BunkerSystems/ConveyorNode.bmp FrameCount = 1 SpriteOffset = Vector X = -48 Y = -24 HFlipped = 0 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 1 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 6 DeepCheck = 1 GibImpulseLimit = 25 GibWoundLimit = 2 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 12 Spread = 2.25 MaxVelocity = 5 MinVelocity = 8 Offset = Vector X = 0 Y = -32 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 12 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 Offset = Vector X = 0 Y = -32 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small D Offset = Vector X = 0 Y = -32 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small E Offset = Vector X = 0 Y = -32