AddEffect = Attachable
PresetName = HelmetA
Mass = 5
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Armor/HelmetA.bmp
FrameCount = 1
SpriteOffset = Vector
X = 0
Y = 0
AngularVel = 6
EntryWound = AEmitter
CopyOf = Dent Metal Light
ExitWound = AEmitter
CopyOf = Dent Metal Light
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Mega Metal
Resolution = 4
Depth = 0
DeepCheck = 0
JointStrength = 350
JointStiffness = 0.5
BreakWound = AEmitter
CopyOf = Wound Bone Break
JointOffset = Vector
X = -3
Y = 7
DrawAfterParent = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Pipe Small B
GibImpulseLimit = 2500
GibWoundLimit = 10
GibSound = Sound
CopyOf = Bone Crack
AddEffect = Attachable
PresetName = Dummy Template Head A
AddToGroup = Dummy Parts
Mass = 19.03
Sharpness = 1
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Images/HeadA.bmp
FrameCount = 1
SpriteOffset = Vector
X = -5
Y = -5
AngularVel = 6
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 6
Depth = 2
DeepCheck = 1
JointStrength = 45
JointStiffness = 0.1
BreakWound = AEmitter
CopyOf = Wound Bone Break
JointOffset = Vector
X = 0
Y = 6
DrawAfterParent = 1
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Dummy Head Gib A
Offset = Vector
X = 0
Y = 0
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -6
Y = 0
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Dummy Head Gib B
Offset = Vector
X = -2
Y = 3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = 0.5
Y = 2.5
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
GibImpulseLimit = 180
GibWoundLimit = 5
GibSound = Sound
CopyOf = Bone Crack
AddActor = Arm
PresetName = Dummy Template Arm FG A
AddToGroup = Dummy Parts
Mass = 6
Sharpness = 1
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Images/ArmFGA.bmp
FrameCount = 5
SpriteOffset = Vector
X = -6
Y = -3
AngularVel = 6
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 0
DeepCheck = 0
ParentOffset = Vector
X = -1
Y = -4
JointStrength = 85
JointStiffness = 0.5
BreakWound = AEmitter
CopyOf = Wound Bone Break
JointOffset = Vector
X = -3.5
Y = -1
DrawAfterParent = 1
HeldDevice = None
Hand = ContentFile
FilePath = FilePath = Slovakia.rte/actors/ASR6/Images/HandFGA.bmp
MaxLength = 12
IdleOffset = Vector
X = 5
Y = 6
MoveSpeed = 0.2
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = -3
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = 3
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -2
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -1
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = 5
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Dark Micro A
Offset = Vector
X = 6
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Dark Micro A
Offset = Vector
X = 0
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Metal Grey Micro A
Offset = Vector
X = -4.5
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
GibImpulseLimit = 75
GibWoundLimit = 3
GibSound = Sound
CopyOf = Bone Crack
AddActor = Arm
CopyOf = Dummy Template Arm FG A
PresetName = Dummy Template Arm BG A
AddActor = Attachable
PresetName = Dummy Template Foot FG A
AddToGroup = Dummy Parts
Mass = 5
Sharpness = 1
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Images/FootFGA.bmp
FrameCount = 4
SpriteOffset = Vector
X = -5
Y = -3
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 2
DeepCheck = 0
JointStrength = 55
JointStiffness = 0.5
BreakWound = AEmitter
CopyOf = Wound Bone Break
JointOffset = Vector
X = -3
Y = -2
DrawAfterParent = 1
AddActor = Attachable
CopyOf = Dummy Template Foot FG A
PresetName = Dummy Template Foot BG A
AddActor = Leg
PresetName = Dummy Template Leg FG A
AddToGroup = Dummy Parts
Mass = 9
Sharpness = 1
HitsMOs = 0
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Images/LegFGA.bmp
FrameCount = 5
SpriteOffset = Vector
X = -7
Y = -7
AngularVel = 6
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 0
DeepCheck = 0
JointStrength = 65
JointStiffness = 0.5
BreakWound = AEmitter
CopyOf = Wound Bone Break
JointOffset = Vector
X = -5
Y = 2
DrawAfterParent = 0
Foot = Attachable
CopyOf = Dummy Template Foot FG A
ParentOffset = Vector
X = -11
Y = -10
ExtendedOffset = Vector
X = 14
Y = 0
ContractedOffset = Vector
X = 7
Y = 0
IdleOffset = Vector
X = 1
Y = 3
MoveSpeed = 0.4
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = -6
Y = 1
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = -5
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = 0
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -7
Y = 0
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -3
Y = 0
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -2
Y = -2
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Pipe Small C
Offset = Vector
X = 3
Y = 0
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
GibImpulseLimit = 75
GibWoundLimit = 3
GibSound = Sound
CopyOf = Bone Crack
AddActor = Leg
CopyOf = Dummy Template Leg FG A
PresetName = Dummy Template Leg BG A
AddActor = AHuman
PresetName = ASR6
AddToGroup = Dummies
AddToGroup = Robots
Description = The sixth generation of robots developed as a responce to the harsh enviroment of aliens worlds and as an alternative to the more expensive clones. It has high survivability (for a robot). It has been used in both combat and peace time operations.
Mass = 31.27
GoldValue = 100
Sharpness = 1
HitsMOs = 1
GetsHitByMOs = 1
SpriteFile = ContentFile
FilePath = Slovakia.rte/actors/ASR6/Images/TorsoA.bmp
FrameCount = 1
SpriteOffset = Vector
X = -4
Y = -16
AngularVel = 6
EntryWound = AEmitter
CopyOf = Wound Bone Entry
ExitWound = AEmitter
CopyOf = Wound Bone Exit
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 4
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Civilian Stuff
Resolution = 6
Depth = 3
DeepCheck = 0
BodyHitSound = Sound
CopyOf = Bone Crack
PainSound = Sound
CopyOf = Bone Crack
DeathSound = Sound
CopyOf = Bone Crack
DeviceSwitchSound = Sound
CopyOf = Device Switch
Status = 0
Health = 100
ImpulseDamageThreshold = 2500
AimAngle = 0
AimDistance = 30
CharHeight = 90
HolsterOffset = Vector
X = -6
Y = -8
Head = Attachable
CopyOf = Dummy Template Head A
ParentOffset = Vector
X = -1
Y = -13
Jetpack = AEmitter
CopyOf = Jetpack
ParentOffset = Vector
X = -6
Y = -1
JumpTime = 4 // Secs
FGArm = Arm
CopyOf = Dummy Template Arm FG A
ParentOffset = Vector
X = 0
Y = -8
BGArm = Arm
CopyOf = Dummy Template Arm BG A
ParentOffset = Vector
X = 4
Y = -9
FGLeg = Leg
CopyOf = Dummy Template Leg FG A
ParentOffset = Vector
X = 0
Y = 1
BGLeg = Leg
CopyOf = Dummy Template Leg BG A
ParentOffset = Vector
X = 2
Y = 1
HandGroup = AtomGroup
CopyOf = HandGroup
FGFootGroup = AtomGroup
CopyOf = Foot
BGFootGroup = AtomGroup
CopyOf = Foot
StrideSound = Sound
CopyOf = Robot Stride
StandLimbPath = LimbPath
PresetName = Dummy Template Stand Path
StartOffset = Vector
X = 4
Y = 17
StartSegCount = 0
SlowTravelSpeed = 0.1
NormalTravelSpeed = 0.5
FastTravelSpeed = 1.5
PushForce = 1800
WalkLimbPath = LimbPath
PresetName = Dummy Template Walk Path
StartOffset = Vector
X = 10
Y = -2
StartSegCount = 3
AddSegment = Vector
X = 0
Y = 2
AddSegment = Vector
X = 0
Y = 2
AddSegment = Vector
X = 0
Y = 5
AddSegment = Vector
X = 0
Y = 5
AddSegment = Vector
X = -6
Y = 4
AddSegment = Vector
X = -4
Y = 0
AddSegment = Vector
X = -4
Y = 0
AddSegment = Vector
X = -4
Y = 1
AddSegment = Vector
X = -3
Y = 1
AddSegment = Vector
X = 0
Y = -2
SlowTravelSpeed = 1.5
NormalTravelSpeed = 2.5
FastTravelSpeed = 4.5
PushForce = 8000
CrouchLimbPath = LimbPath
PresetName = Dummy Template Crouch Path
StartOffset = Vector
X = 10
Y = 0
StartSegCount = 0
SlowTravelSpeed = 0.1
NormalTravelSpeed = 0.5
FastTravelSpeed = 1.5
PushForce = 5000
CrawlLimbPath = LimbPath
PresetName = Dummy Template Crawl Path
StartOffset = Vector
X = -12
Y = -8
StartSegCount = 2
AddSegment = Vector
X = 12
Y = 0
AddSegment = Vector
X = 8
Y = 2
AddSegment = Vector
X = 0
Y = 8
AddSegment = Vector
X = 0
Y = 10
SlowTravelSpeed = 1.5
NormalTravelSpeed = 1.8
FastTravelSpeed = 4.5
PushForce = 8000
ArmCrawlLimbPath = LimbPath
PresetName = Dummy Template Arm Crawl Path
StartOffset = Vector
X = -8
Y = -5
StartSegCount = 2
AddSegment = Vector
X = 0
Y = -4
AddSegment = Vector
X = 3
Y = -3
AddSegment = Vector
X = 4
Y = 0
AddSegment = Vector
X = 4
Y = 4
AddSegment = Vector
X = 0
Y = 10
SlowTravelSpeed = 1.5
NormalTravelSpeed = 1.5
FastTravelSpeed = 4.5
PushForce = 6000
ClimbLimbPath = LimbPath
PresetName = Dummy Template Climb Path
StartOffset = Vector
X = -8
Y = -10
StartSegCount = 6
AddSegment = Vector
X = 0
Y = -4
AddSegment = Vector
X = 3
Y = -3
AddSegment = Vector
X = 4
Y = 0
AddSegment = Vector
X = 4
Y = 4
AddSegment = Vector
X = 6
Y = 8
AddSegment = Vector
X = 0
Y = 14
AddSegment = Vector
X = -5
Y = 5
AddSegment = Vector
X = -3
Y = 0
SlowTravelSpeed = 1.0
NormalTravelSpeed = 1.5
FastTravelSpeed = 4.5
PushForce = 5000
JumpLimbPath = LimbPath
PresetName = Dummy Template Jump Path
StartOffset = Vector
X = 0
Y = 8
StartSegCount = 3
AddSegment = Vector
X = 0
Y = -10
AddSegment = Vector
X = 0
Y = 4
AddSegment = Vector
X = 0
Y = 4
AddSegment = Vector
X = -8
Y = 14
SlowTravelSpeed = 3
NormalTravelSpeed = 6
FastTravelSpeed = 7
PushForce = 5000
DislodgeLimbPath = LimbPath
PresetName = Dummy Template Dislodge Path
StartOffset = Vector
X = 2
Y = -10
StartSegCount = 0
AddSegment = Vector
X = 0
Y = 6
SlowTravelSpeed = 1.5
NormalTravelSpeed = 2.5
FastTravelSpeed = 4.5
PushForce = 10000
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Dummy Template Rib Cage Gib A
Offset = Vector
X = -2
Y = -3
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Dummy Template Rib Cage Gib B
Offset = Vector
X = 0
Y = -5
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSRotating
CopyOf = Gib Panel Orange Small F
Offset = Vector
X = -3
Y = -6
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Tiny A
Offset = Vector
X = -3
Y = -9
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -1
Y = -1
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
AddGib = Gib
GibParticle = MOSParticle
CopyOf = Gib Panel Orange Micro A
Offset = Vector
X = -4
Y = -10
Count = 1
Spread = 0
MinVelocity = 0
MaxVelocity = 0
GibImpulseLimit = 2500
GibWoundLimit = 10
GibSound = Sound
CopyOf = Bone Crack
// AddInventory = HDFirearm
// CopyOf = Heavy Digger