AddEffect = Attachable PresetName = HelmetA Mass = 5 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Armor/HelmetA.bmp FrameCount = 1 SpriteOffset = Vector X = 0 Y = 0 AngularVel = 6 EntryWound = AEmitter CopyOf = Dent Metal Light ExitWound = AEmitter CopyOf = Dent Metal Light AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Mega Metal Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 350 JointStiffness = 0.5 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = -3 Y = 7 DrawAfterParent = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small B GibImpulseLimit = 2500 GibWoundLimit = 10 GibSound = Sound CopyOf = Bone Crack AddEffect = Attachable PresetName = Dummy Template Head A AddToGroup = Dummy Parts Mass = 19.03 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Images/HeadA.bmp FrameCount = 1 SpriteOffset = Vector X = -5 Y = -5 AngularVel = 6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 2 DeepCheck = 1 JointStrength = 45 JointStiffness = 0.1 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = 0 Y = 6 DrawAfterParent = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Dummy Head Gib A Offset = Vector X = 0 Y = 0 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -6 Y = 0 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Dummy Head Gib B Offset = Vector X = -2 Y = 3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = 0.5 Y = 2.5 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 GibImpulseLimit = 180 GibWoundLimit = 5 GibSound = Sound CopyOf = Bone Crack AddActor = Arm PresetName = Dummy Template Arm FG A AddToGroup = Dummy Parts Mass = 6 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Images/ArmFGA.bmp FrameCount = 5 SpriteOffset = Vector X = -6 Y = -3 AngularVel = 6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepCheck = 0 ParentOffset = Vector X = -1 Y = -4 JointStrength = 85 JointStiffness = 0.5 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = -3.5 Y = -1 DrawAfterParent = 1 HeldDevice = None Hand = ContentFile FilePath = FilePath = Slovakia.rte/actors/ASR6/Images/HandFGA.bmp MaxLength = 12 IdleOffset = Vector X = 5 Y = 6 MoveSpeed = 0.2 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = -3 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = 3 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -2 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -1 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = 5 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Micro A Offset = Vector X = 6 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Dark Micro A Offset = Vector X = 0 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Offset = Vector X = -4.5 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 GibImpulseLimit = 75 GibWoundLimit = 3 GibSound = Sound CopyOf = Bone Crack AddActor = Arm CopyOf = Dummy Template Arm FG A PresetName = Dummy Template Arm BG A AddActor = Attachable PresetName = Dummy Template Foot FG A AddToGroup = Dummy Parts Mass = 5 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Images/FootFGA.bmp FrameCount = 4 SpriteOffset = Vector X = -5 Y = -3 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 2 DeepCheck = 0 JointStrength = 55 JointStiffness = 0.5 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = -3 Y = -2 DrawAfterParent = 1 AddActor = Attachable CopyOf = Dummy Template Foot FG A PresetName = Dummy Template Foot BG A AddActor = Leg PresetName = Dummy Template Leg FG A AddToGroup = Dummy Parts Mass = 9 Sharpness = 1 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Images/LegFGA.bmp FrameCount = 5 SpriteOffset = Vector X = -7 Y = -7 AngularVel = 6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepCheck = 0 JointStrength = 65 JointStiffness = 0.5 BreakWound = AEmitter CopyOf = Wound Bone Break JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 Foot = Attachable CopyOf = Dummy Template Foot FG A ParentOffset = Vector X = -11 Y = -10 ExtendedOffset = Vector X = 14 Y = 0 ContractedOffset = Vector X = 7 Y = 0 IdleOffset = Vector X = 1 Y = 3 MoveSpeed = 0.4 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = -6 Y = 1 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = -5 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = 0 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -7 Y = 0 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -3 Y = 0 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -2 Y = -2 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Pipe Small C Offset = Vector X = 3 Y = 0 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 GibImpulseLimit = 75 GibWoundLimit = 3 GibSound = Sound CopyOf = Bone Crack AddActor = Leg CopyOf = Dummy Template Leg FG A PresetName = Dummy Template Leg BG A AddActor = AHuman PresetName = ASR6 AddToGroup = Dummies AddToGroup = Robots Description = The sixth generation of robots developed as a responce to the harsh enviroment of aliens worlds and as an alternative to the more expensive clones. It has high survivability (for a robot). It has been used in both combat and peace time operations. Mass = 31.27 GoldValue = 100 Sharpness = 1 HitsMOs = 1 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Slovakia.rte/actors/ASR6/Images/TorsoA.bmp FrameCount = 1 SpriteOffset = Vector X = -4 Y = -16 AngularVel = 6 EntryWound = AEmitter CopyOf = Wound Bone Entry ExitWound = AEmitter CopyOf = Wound Bone Exit AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Civilian Stuff Resolution = 6 Depth = 3 DeepCheck = 0 BodyHitSound = Sound CopyOf = Bone Crack PainSound = Sound CopyOf = Bone Crack DeathSound = Sound CopyOf = Bone Crack DeviceSwitchSound = Sound CopyOf = Device Switch Status = 0 Health = 100 ImpulseDamageThreshold = 2500 AimAngle = 0 AimDistance = 30 CharHeight = 90 HolsterOffset = Vector X = -6 Y = -8 Head = Attachable CopyOf = Dummy Template Head A ParentOffset = Vector X = -1 Y = -13 Jetpack = AEmitter CopyOf = Jetpack ParentOffset = Vector X = -6 Y = -1 JumpTime = 4 // Secs FGArm = Arm CopyOf = Dummy Template Arm FG A ParentOffset = Vector X = 0 Y = -8 BGArm = Arm CopyOf = Dummy Template Arm BG A ParentOffset = Vector X = 4 Y = -9 FGLeg = Leg CopyOf = Dummy Template Leg FG A ParentOffset = Vector X = 0 Y = 1 BGLeg = Leg CopyOf = Dummy Template Leg BG A ParentOffset = Vector X = 2 Y = 1 HandGroup = AtomGroup CopyOf = HandGroup FGFootGroup = AtomGroup CopyOf = Foot BGFootGroup = AtomGroup CopyOf = Foot StrideSound = Sound CopyOf = Robot Stride StandLimbPath = LimbPath PresetName = Dummy Template Stand Path StartOffset = Vector X = 4 Y = 17 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 1800 WalkLimbPath = LimbPath PresetName = Dummy Template Walk Path StartOffset = Vector X = 10 Y = -2 StartSegCount = 3 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 2 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = 0 Y = 5 AddSegment = Vector X = -6 Y = 4 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 0 AddSegment = Vector X = -4 Y = 1 AddSegment = Vector X = -3 Y = 1 AddSegment = Vector X = 0 Y = -2 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 8000 CrouchLimbPath = LimbPath PresetName = Dummy Template Crouch Path StartOffset = Vector X = 10 Y = 0 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 5000 CrawlLimbPath = LimbPath PresetName = Dummy Template Crawl Path StartOffset = Vector X = -12 Y = -8 StartSegCount = 2 AddSegment = Vector X = 12 Y = 0 AddSegment = Vector X = 8 Y = 2 AddSegment = Vector X = 0 Y = 8 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.8 FastTravelSpeed = 4.5 PushForce = 8000 ArmCrawlLimbPath = LimbPath PresetName = Dummy Template Arm Crawl Path StartOffset = Vector X = -8 Y = -5 StartSegCount = 2 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 4 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 0 Y = 10 SlowTravelSpeed = 1.5 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 6000 ClimbLimbPath = LimbPath PresetName = Dummy Template Climb Path StartOffset = Vector X = -8 Y = -10 StartSegCount = 6 AddSegment = Vector X = 0 Y = -4 AddSegment = Vector X = 3 Y = -3 AddSegment = Vector X = 4 Y = 0 AddSegment = Vector X = 4 Y = 4 AddSegment = Vector X = 6 Y = 8 AddSegment = Vector X = 0 Y = 14 AddSegment = Vector X = -5 Y = 5 AddSegment = Vector X = -3 Y = 0 SlowTravelSpeed = 1.0 NormalTravelSpeed = 1.5 FastTravelSpeed = 4.5 PushForce = 5000 JumpLimbPath = LimbPath PresetName = Dummy Template Jump Path StartOffset = Vector X = 0 Y = 8 StartSegCount = 3 AddSegment = Vector X = 0 Y = -10 AddSegment = Vector X = 0 Y = 4 AddSegment = Vector X = 0 Y = 4 AddSegment = Vector X = -8 Y = 14 SlowTravelSpeed = 3 NormalTravelSpeed = 6 FastTravelSpeed = 7 PushForce = 5000 DislodgeLimbPath = LimbPath PresetName = Dummy Template Dislodge Path StartOffset = Vector X = 2 Y = -10 StartSegCount = 0 AddSegment = Vector X = 0 Y = 6 SlowTravelSpeed = 1.5 NormalTravelSpeed = 2.5 FastTravelSpeed = 4.5 PushForce = 10000 AddGib = Gib GibParticle = MOSRotating CopyOf = Dummy Template Rib Cage Gib A Offset = Vector X = -2 Y = -3 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Dummy Template Rib Cage Gib B Offset = Vector X = 0 Y = -5 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Panel Orange Small F Offset = Vector X = -3 Y = -6 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Tiny A Offset = Vector X = -3 Y = -9 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -1 Y = -1 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Panel Orange Micro A Offset = Vector X = -4 Y = -10 Count = 1 Spread = 0 MinVelocity = 0 MaxVelocity = 0 GibImpulseLimit = 2500 GibWoundLimit = 10 GibSound = Sound CopyOf = Bone Crack // AddInventory = HDFirearm // CopyOf = Heavy Digger