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 Forum: Lua Scripting   Topic: Iterating through stuff in a box in a less brute force way

Posted: Sun Apr 15, 2018 6:06 pm 

Replies: 2
Views: 19334

So I have this box, and I want to mess around with the speed of everything inside of it, including particles, actors and items, and there's the classical issue of it getting laggy when there's a lot of objects in the game, because it's still necessary to iterate through all of them to check if they ...

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Mon Apr 02, 2018 3:02 am 

Replies: 20038
Views: 7470406

Happy April first to you too :wink:

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Sun Apr 01, 2018 8:07 pm 

Replies: 20038
Views: 7470406

:D Hi.

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Thu Mar 15, 2018 4:22 am 

Replies: 20038
Views: 7470406

NANI!?

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Tue Feb 06, 2018 3:10 am 

Replies: 20038
Views: 7470406

Happy birthday caek! :) Nice to see you alive :D



Unrelated note, my surgery went alright and recovery has been fine, so yay.

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Fri Jan 19, 2018 5:10 am 

Replies: 20038
Views: 7470406

It's a serious issue that I think doesn't have enough awareness, as "minor" as it is. While I still think testicular torsions aren't as common as the doctor told me, cysts are, so it's always good to check your body and keep an eye out for things like that. I at least would have appreciate...

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Thu Jan 18, 2018 6:35 am 

Replies: 20038
Views: 7470406

Guess who's gonna need surgery on his testicles again :roll:

Turns out they are very sensitive and after my original surgery, a cyst began growing and 6 years later it's a bit over 2 inches and it hurts sometimes while I walk. On the flipside it's benign.

Take care of your nuts guys :roll:

 Forum: Mod Making   Topic: Prefab bunker modules that spawn actors

Posted: Fri Jan 05, 2018 9:21 pm 

Replies: 4
Views: 26945

Yeah, but apparently only for Test Activity the scene spawn the guys even if you untick deploy units, so that's not too much of a problem. And even for Test Activity it fits to highlight the idea of the map, so it's alright. But yeah I'll definately think about it if I want to do something else later!

 Forum: Mod Making   Topic: Prefab bunker modules that spawn actors

Posted: Wed Jan 03, 2018 5:52 am 

Replies: 4
Views: 26945

Thanks for the help! Well, the only thing I found was unticking that "deploy deployments" option when you're choosing the players, so that's good enough for me.

Thanks again! :grin:

 Forum: Mod Making   Topic: Prefab bunker modules that spawn actors

Posted: Wed Jan 03, 2018 1:56 am 

Replies: 4
Views: 26945

I made a scene using these and whenever I use the scene to play any mode there's a lot of actors spawned in them. Can the actor spawns be disabled somehow?

 Forum: Off Topic Chat   Topic: The Lounge

 Post subject: Re: The Lounge
Posted: Mon Jan 01, 2018 7:17 am 

Replies: 20038
Views: 7470406

Happy new year to everyoneeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (and late merry christmas or whatever other thing you celebrate during these dates). Best wishes for everyone!!!! :grin: :grin: :grin: All of you guys are still one of my favorite and best online communities ever, so wherever you are, and ...

 Forum: Mod Making   Topic: Sound Design

 Post subject: Re: Sound Design
Posted: Sat Dec 30, 2017 8:13 pm 

Replies: 7
Views: 31914

So I didn't really know about this and took a look to the code for wounds as a reference and noticed this: // EmissionSound = Sound // AddSample = ContentFile // FilePath = Base.rte/ // LoopSetting = -1 // Means loop infinitely until stopped BurstSound = Sound CopyOf = Flesh Penetration Hit // EndSo...

 Forum: Mod Making   Topic: Sound Design

 Post subject: Re: Sound Design
Posted: Sat Dec 30, 2017 3:35 am 

Replies: 7
Views: 31914

Yeah the sounds are definately sharper and have more power to it. I'm surprised that the echo doesn't sound too unnatural in the game, so that's good. The volume is definitely much louder so I'd be curious to see how it sounds in an actual skirmish. Generally I wouldn't really mind it being loud, bu...

 Forum: Mod Making   Topic: Sound Design

 Post subject: Re: Sound Design
Posted: Thu Dec 28, 2017 10:40 pm 

Replies: 7
Views: 31914

Sorry, I downloaded this yesterday and forgot to make a reply. 1. The sounds could be very fitting, however I personally dislike the echo versions because it feels like unnecessary added noise. They could go okay in weapons with low rate of fire since they do have that added power to them. From the ...

 Forum: Off Topic Chat   Topic: I'm a little disappointed with the activity of this site.

Posted: Fri Dec 22, 2017 4:57 am 

Replies: 14
Views: 90213

Hey Non, the other day I totally remembered the whole "The Protestor" joke and I laughed :D

Good times.
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