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Forum: Lua Scripting Topic: Iterating through stuff in a box in a less brute force way |
Asklar |
Posted: Sun Apr 15, 2018 6:06 pm
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Replies: 2
Views: 19334

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So I have this box, and I want to mess around with the speed of everything inside of it, including particles, actors and items, and there's the classical issue of it getting laggy when there's a lot of objects in the game, because it's still necessary to iterate through all of them to check if they ... |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Mon Apr 02, 2018 3:02 am
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Replies: 20038
Views: 7470406

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Happy April first to you too  |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Sun Apr 01, 2018 8:07 pm
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Replies: 20038
Views: 7470406

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Hi. |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Thu Mar 15, 2018 4:22 am
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Replies: 20038
Views: 7470406

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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Tue Feb 06, 2018 3:10 am
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Replies: 20038
Views: 7470406

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Happy birthday caek! Nice to see you alive 
Unrelated note, my surgery went alright and recovery has been fine, so yay. |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Fri Jan 19, 2018 5:10 am
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Replies: 20038
Views: 7470406

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It's a serious issue that I think doesn't have enough awareness, as "minor" as it is. While I still think testicular torsions aren't as common as the doctor told me, cysts are, so it's always good to check your body and keep an eye out for things like that. I at least would have appreciate... |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Thu Jan 18, 2018 6:35 am
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Replies: 20038
Views: 7470406

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Guess who's gonna need surgery on his testicles again
Turns out they are very sensitive and after my original surgery, a cyst began growing and 6 years later it's a bit over 2 inches and it hurts sometimes while I walk. On the flipside it's benign.
Take care of your nuts guys  |
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Forum: Mod Making Topic: Prefab bunker modules that spawn actors |
Asklar |
Posted: Fri Jan 05, 2018 9:21 pm
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Replies: 4
Views: 26945

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Yeah, but apparently only for Test Activity the scene spawn the guys even if you untick deploy units, so that's not too much of a problem. And even for Test Activity it fits to highlight the idea of the map, so it's alright. But yeah I'll definately think about it if I want to do something else later! |
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Forum: Mod Making Topic: Prefab bunker modules that spawn actors |
Asklar |
Posted: Wed Jan 03, 2018 5:52 am
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Replies: 4
Views: 26945

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Thanks for the help! Well, the only thing I found was unticking that "deploy deployments" option when you're choosing the players, so that's good enough for me.
Thanks again!  |
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Forum: Mod Making Topic: Prefab bunker modules that spawn actors |
Asklar |
Posted: Wed Jan 03, 2018 1:56 am
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Replies: 4
Views: 26945

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I made a scene using these and whenever I use the scene to play any mode there's a lot of actors spawned in them. Can the actor spawns be disabled somehow? |
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Forum: Off Topic Chat Topic: The Lounge |
Asklar |
Posted: Mon Jan 01, 2018 7:17 am
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Replies: 20038
Views: 7470406

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Happy new year to everyoneeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee (and late merry christmas or whatever other thing you celebrate during these dates). Best wishes for everyone!!!! :grin: :grin: :grin: All of you guys are still one of my favorite and best online communities ever, so wherever you are, and ... |
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Forum: Mod Making Topic: Sound Design |
Asklar |
Posted: Sat Dec 30, 2017 8:13 pm
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Replies: 7
Views: 31914

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So I didn't really know about this and took a look to the code for wounds as a reference and noticed this: // EmissionSound = Sound // AddSample = ContentFile // FilePath = Base.rte/ // LoopSetting = -1 // Means loop infinitely until stopped BurstSound = Sound CopyOf = Flesh Penetration Hit // EndSo... |
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Forum: Mod Making Topic: Sound Design |
Asklar |
Posted: Sat Dec 30, 2017 3:35 am
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Replies: 7
Views: 31914

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Yeah the sounds are definately sharper and have more power to it. I'm surprised that the echo doesn't sound too unnatural in the game, so that's good. The volume is definitely much louder so I'd be curious to see how it sounds in an actual skirmish. Generally I wouldn't really mind it being loud, bu... |
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Forum: Mod Making Topic: Sound Design |
Asklar |
Posted: Thu Dec 28, 2017 10:40 pm
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Replies: 7
Views: 31914

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Sorry, I downloaded this yesterday and forgot to make a reply. 1. The sounds could be very fitting, however I personally dislike the echo versions because it feels like unnecessary added noise. They could go okay in weapons with low rate of fire since they do have that added power to them. From the ... |
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Forum: Off Topic Chat Topic: I'm a little disappointed with the activity of this site. |
Asklar |
Posted: Fri Dec 22, 2017 4:57 am
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Replies: 14
Views: 90213

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Hey Non, the other day I totally remembered the whole "The Protestor" joke and I laughed 
Good times. |
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