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Forum: Game Discussion Topic: Sooo... |
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Posted: Thu Mar 26, 2015 12:36 am
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Replies: 32
Views: 66724

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Forum: Game Discussion Topic: Sooo... |
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Posted: Thu Mar 26, 2015 12:06 am
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Replies: 32
Views: 66724

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Forum: Game Discussion Topic: Sooo... |
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Posted: Thu Mar 26, 2015 12:02 am
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Replies: 32
Views: 66724

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Forum: Game Discussion Topic: steam private beta people look here |
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Posted: Tue Apr 29, 2014 1:05 pm
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Replies: 12
Views: 44867

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yup, was done a week or so ago. OSX and linux coming soon too |
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Forum: Game Discussion Topic: Thread RE: How the CC dev team is run |
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Posted: Mon Apr 28, 2014 10:27 pm
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Replies: 10
Views: 44045

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I will close this whole issue now: This is not a court, and pyro is not the moral police/judge/jury of the world. He is entitled to his own opinions and to express them in public, ad hominem attacks and all. I also have a right to defend the reputation of myself and the cc dev team by showing why hi... |
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Forum: Game Discussion Topic: Thread RE: How the CC dev team is run |
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Posted: Mon Apr 28, 2014 9:01 pm
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Replies: 10
Views: 44045

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4zk: What do you suggest I had done instead? Sure, I could try to keep all emotion out of it, but as you can tell I find it very hard when someone directly attacks my life's work and personal character with the worst kinds of cynicism and unfounded accusations in public - repeatedly, over a period o... |
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Forum: Game Discussion Topic: Thread RE: How the CC dev team is run |
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Posted: Mon Apr 28, 2014 8:50 pm
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Replies: 10
Views: 44045

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I guess you failed to read my last reply in the thread, huh? pasted here for your convenience: Also, to address your accusation of me lying: I have indeed made direct offers to the team members of paying them, mostly individually (and privately, so I won't paste that here), but also general invitati... |
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Forum: Game Discussion Topic: Thread RE: How the CC dev team is run |
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Posted: Mon Apr 28, 2014 10:00 am
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Replies: 10
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I took the time to answer some (unfounded, cynical) criticism about how the official CC dev team is run and compensated: http://www.reddit.com/r/Games/comments/23czot/cortex_command_just_released_a_brand_new_build/cgw3b9m Hopefully that clears up some confusion around the subject... (hint: use the &... |
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Forum: Game Discussion Topic: Planetoid Pioneers dev? |
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Posted: Thu Apr 10, 2014 11:29 pm
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Replies: 7
Views: 9972

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Forum: Game Discussion Topic: ETA on this build 30? |
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Posted: Fri Apr 04, 2014 5:03 pm
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Replies: 8
Views: 12119

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soon.. so soooooon.
(hey, you gotta give us that we're slow but steady! ok maybe not consistently steady, but we stick with it in the long run ) |
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Forum: Game Discussion Topic: steam private beta people look here |
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Posted: Thu Mar 20, 2014 1:15 am
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Replies: 12
Views: 44867

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Forum: Game Discussion Topic: Will CC Ever Run Better on "Hated" Computers? |
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Posted: Sat Feb 08, 2014 1:27 pm
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Replies: 23
Views: 23660

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I have profiled the CC code, thank you very much :razz: A few relevant points: 1) The unique, bitmap-based (vs vector/polygon-based) physics engine CC is built on is utterly dependent on, and inextricably linked to, the drawing functions of said bitmaps.. there's a lot of checking against the actual... |
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Forum: Game Discussion Topic: CC Build 30 Info: Lua Draw Functions |
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Posted: Fri Feb 07, 2014 11:32 pm
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Replies: 78
Views: 67935

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thanks CC48 for the hard work on balancing and writing it up
Echinus.. sounds like you know your way around allegro! I'd love to try these optimizations; can you hit me up on PM pls? |
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Forum: Game Discussion Topic: Just to say thank you |
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Posted: Wed Dec 04, 2013 9:47 am
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Replies: 2
Views: 6413

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Thanks Lance, much appreciated  |
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Forum: Game Discussion Topic: Great video about one of the main inspirations of CC |
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Posted: Sun Nov 24, 2013 2:19 am
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Replies: 1
Views: 7539

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