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Message |
Forum: Mod Making Topic: Small problem with an AEmitter. (fixed) |
gridbull |
Posted: Thu Dec 21, 2017 12:44 am
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Replies: 2
Views: 23807

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CaveCricket48 wrote: I'm not seeing anything immediately obvious. Can you post the full mod? After playing around with it for day or so I realized I'd forgotten a spritefile for it, I wasn't actually aware AEmitters needed a sprite, but there ya go. it's fixed now. |
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Forum: Mod Making Topic: Sprite issues |
Chiko |
Posted: Wed Dec 21, 2016 5:07 pm
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Replies: 9
Views: 14530

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... instantly. Edit3: Dammit, explosives would still gib the torso area and the only thing that seems to prevent it is the missioncritical string. The problem with that is the actor will never settle when activated. I tried some lua thing to deactivate it when the actor is dead but I can't make it ... |
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Forum: Mod Making Topic: Sprite issues |
Arcalane |
Posted: Wed Dec 21, 2016 4:17 pm
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Replies: 9
Views: 14530

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There is one tiny problem with that, though. The damaged head will also be displayed in the buying menu. ... True. Hm. You might be able to attach some scripting to the head so that it changes sprite frame after taking a certain amount of damage? Would need one of the Lua guys to ... |
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Forum: Mod Making Topic: Sprite issues |
Chiko |
Posted: Wed Dec 21, 2016 1:52 pm
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Replies: 9
Views: 14530

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... hard enough to knock them down. Use the damaged version as the real head, and overlay the intact version like a helmet. Easy. There is one tiny problem with that, though. The damaged head will also be displayed in the buying menu. I just made the head and torso parts really resistant to gibbing. ... |
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Forum: Requests Topic: I need some help |
asdedo |
Posted: Wed Nov 09, 2016 10:08 pm
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Replies: 2
Views: 20990

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... the brains , crabs , robots , turrets , troops and their factions , the problem is that i have a extreme disability to make sprites (im pretty bad making sprites) , so , im looking if someone of the readers of this ... |
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Forum: Mod Releases Topic: The Heavies |
Hoovytaurus |
Posted: Wed Feb 24, 2016 1:31 am
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Replies: 4
Views: 18967

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... Thankfully the giant engine on its back makes its absurd mass really no problem at all. At a whopping 5000 gold each, Behemoths can and will win ... KNOWN ISSUES -Various sprites look a bit off - not much I can do without feedback as I'm not the ... |
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Forum: Mod Making Topic: Sprite Discoloration |
p3lb0x |
Posted: Tue Feb 16, 2016 4:50 pm
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Replies: 8
Views: 11638

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While I honestly don't remember the best way to fix this problem. It really seems like it is a palette issue. I know gimp can do it properly, I seem to recall having some problems getting paint.net to behave though. |
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Forum: Mod Making Topic: Sprite Discoloration |
Toast Of Doom |
Posted: Mon Feb 15, 2016 9:26 pm
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Replies: 8
Views: 11638

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... on how to code the weapons and do all that, but I ran into a different problem that I can't find the answer to anywhere. All the sprites that I create are completely discolored and look really weird. I've tried indexing ... |
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Forum: Requests Topic: The Steam Community has failed me gents! (Need coders) |
Blade |
Posted: Thu Jun 04, 2015 2:01 am
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Replies: 3
Views: 20782

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... I was thinking something along the lines of UL-Tex, but theres one problem, I can sprite, but I honestly dont want to learn a bunch of code for a little side project. So, this ... |
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Forum: Game Discussion Topic: Mod Developing, still worth it? |
PvtVain |
Posted: Mon Apr 13, 2015 8:14 am
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Replies: 4
Views: 12989

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... start working on something I suppose. But like the aforementioned problem, my sprite work is lackluster, primarily in shading and details. The models/shapes aren't bad though. ... |
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Forum: Mod Making Topic: CC does not detect sprites |
ATOS Productions |
Posted: Tue Jan 27, 2015 7:08 pm
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Replies: 6
Views: 9544

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I have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when ... |
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Forum: Mod Making Topic: Leg dismemberment only when facing Left??... |
MaximDude |
Posted: Wed Jan 21, 2015 1:06 am
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Replies: 9
Views: 12002

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Well, I haven't done this in quite a while. Anyway, First thing I see is sprite size inconsistency. If you have an animated sprite (000,001, etc.) ... If you have a 13x13px sprite, just set it to 6x6 or 7x7). The second problem I see is JointOffsets. Joint offsets are used to determine the point ... |
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Forum: Mod Making Topic: Leg dismemberment only when facing Left??... |
clunatic |
Posted: Tue Jan 20, 2015 10:53 pm
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Replies: 9
Views: 12002

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... it worked perfectly :-( Looking into the matter even more i found the problem...(I've been busy doing the spells for the mage so i havent looked before.) One of the leg's sprite were too long in comparison to the other, and now its working Illustration: http://i.imgur.com/rkSIwYB.png ... |
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Forum: Mod Making Topic: Leg dismemberment only when facing Left??... |
RandomCoderZ |
Posted: Tue Jan 20, 2015 8:27 pm
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Replies: 9
Views: 12002

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... depending on the weapon being held, all though this may be less of a problem depending on what exactly you're planning: The character arent supposed ... you tried to do things differently than the norm, your arm and legs sprites are done completely different than the way they are normally done ... |
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Forum: Requests Topic: Melee flamethrower weapon request. |
MaximumPingas |
Posted: Sat Jan 10, 2015 11:20 pm
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Replies: 8
Views: 29733

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... melee weapon with a flamethrower effect with a charging lua script, no problems there (most melee weapons already use multiple particles, you just ... to impossible. The problem is that, first of all, you can't change the sprite of the gun easily (allthough there are workarounds for that) and secondly ... |
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