View unanswered posts | View active topics It is currently Sat Aug 09, 2025 3:04 pm

Search found 667 matches
Search term used: sprite problem Search these results:

 Search 
Author Message

 Forum: Mod Making   Topic: Small problem with an AEmitter. (fixed)

Posted: Thu Dec 21, 2017 12:44 am 

Replies: 2
Views: 23807

CaveCricket48 wrote:
I'm not seeing anything immediately obvious. Can you post the full mod?

After playing around with it for day or so I realized I'd forgotten a spritefile for it, I wasn't actually aware AEmitters needed a sprite, but there ya go. it's fixed now.

 Forum: Mod Making   Topic: Sprite issues

 Post subject: Re: Sprite issues
Posted: Wed Dec 21, 2016 5:07 pm 

Replies: 9
Views: 14530

... instantly. Edit3: Dammit, explosives would still gib the torso area and the only thing that seems to prevent it is the missioncritical string. The problem with that is the actor will never settle when activated. I tried some lua thing to deactivate it when the actor is dead but I can't make it ...

 Forum: Mod Making   Topic: Sprite issues

 Post subject: Re: Sprite issues
Posted: Wed Dec 21, 2016 4:17 pm 

Replies: 9
Views: 14530

There is one tiny problem with that, though. The damaged head will also be displayed in the buying menu. ... True. Hm. You might be able to attach some scripting to the head so that it changes sprite frame after taking a certain amount of damage? Would need one of the Lua guys to ...

 Forum: Mod Making   Topic: Sprite issues

 Post subject: Re: Sprite issues
Posted: Wed Dec 21, 2016 1:52 pm 

Replies: 9
Views: 14530

... hard enough to knock them down. Use the damaged version as the real head, and overlay the intact version like a helmet. Easy. There is one tiny problem with that, though. The damaged head will also be displayed in the buying menu. I just made the head and torso parts really resistant to gibbing. ...

 Forum: Requests   Topic: I need some help

 Post subject: I need some help
Posted: Wed Nov 09, 2016 10:08 pm 

Replies: 2
Views: 20990

... the brains , crabs , robots , turrets , troops and their factions , the problem is that i have a extreme disability to make sprites (im pretty bad making sprites) , so , im looking if someone of the readers of this ...

 Forum: Mod Releases   Topic: The Heavies

 Post subject: The Heavies
Posted: Wed Feb 24, 2016 1:31 am 

Replies: 4
Views: 18967

... Thankfully the giant engine on its back makes its absurd mass really no problem at all. At a whopping 5000 gold each, Behemoths can and will win ... KNOWN ISSUES -Various sprites look a bit off - not much I can do without feedback as I'm not the ...

 Forum: Mod Making   Topic: Sprite Discoloration

 Post subject: Re: Sprite Discoloration
Posted: Tue Feb 16, 2016 4:50 pm 

Replies: 8
Views: 11638

While I honestly don't remember the best way to fix this problem. It really seems like it is a palette issue. I know gimp can do it properly, I seem to recall having some problems getting paint.net to behave though.

 Forum: Mod Making   Topic: Sprite Discoloration

 Post subject: Sprite Discoloration
Posted: Mon Feb 15, 2016 9:26 pm 

Replies: 8
Views: 11638

... on how to code the weapons and do all that, but I ran into a different problem that I can't find the answer to anywhere. All the sprites that I create are completely discolored and look really weird. I've tried indexing ...

 Forum: Requests   Topic: The Steam Community has failed me gents! (Need coders)

Posted: Thu Jun 04, 2015 2:01 am 

Replies: 3
Views: 20782

... I was thinking something along the lines of UL-Tex, but theres one problem, I can sprite, but I honestly dont want to learn a bunch of code for a little side project. So, this ...

 Forum: Game Discussion   Topic: Mod Developing, still worth it?

Posted: Mon Apr 13, 2015 8:14 am 

Replies: 4
Views: 12989

... start working on something I suppose. But like the aforementioned problem, my sprite work is lackluster, primarily in shading and details. The models/shapes aren't bad though. ...

 Forum: Mod Making   Topic: CC does not detect sprites

 Post subject: CC does not detect sprites
Posted: Tue Jan 27, 2015 7:08 pm 

Replies: 6
Views: 9544

I have a rather odd problem: on several occasions, CC refuses to detect a sprite. I mean, the sprite is present in the folder, it is referenced in the INI without typos yet still, when ...

 Forum: Mod Making   Topic: Leg dismemberment only when facing Left??...

Posted: Wed Jan 21, 2015 1:06 am 

Replies: 9
Views: 12002

Well, I haven't done this in quite a while. Anyway, First thing I see is sprite size inconsistency. If you have an animated sprite (000,001, etc.) ... If you have a 13x13px sprite, just set it to 6x6 or 7x7). The second problem I see is JointOffsets. Joint offsets are used to determine the point ...

 Forum: Mod Making   Topic: Leg dismemberment only when facing Left??...

Posted: Tue Jan 20, 2015 10:53 pm 

Replies: 9
Views: 12002

... it worked perfectly :-( Looking into the matter even more i found the problem...(I've been busy doing the spells for the mage so i havent looked before.) One of the leg's sprite were too long in comparison to the other, and now its working Illustration: http://i.imgur.com/rkSIwYB.png ...

 Forum: Mod Making   Topic: Leg dismemberment only when facing Left??...

Posted: Tue Jan 20, 2015 8:27 pm 

Replies: 9
Views: 12002

... depending on the weapon being held, all though this may be less of a problem depending on what exactly you're planning: The character arent supposed ... you tried to do things differently than the norm, your arm and legs sprites are done completely different than the way they are normally done ...

 Forum: Requests   Topic: Melee flamethrower weapon request.

Posted: Sat Jan 10, 2015 11:20 pm 

Replies: 8
Views: 29733

... melee weapon with a flamethrower effect with a charging lua script, no problems there (most melee weapons already use multiple particles, you just ... to impossible. The problem is that, first of all, you can't change the sprite of the gun easily (allthough there are workarounds for that) and secondly ...
Sort by:  
Page 1 of 45 [ Search found 667 matches ]



Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.333s | 18 Queries | GZIP : Off ]