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 Lua Scripting 
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Duh102

15

335003

Mon Apr 25, 2011 12:10 am

TheLastBanana View the latest post

Topics
No unread posts Actor movement

MaxShadow

0

7462

Wed Aug 12, 2015 5:44 pm

MaxShadow View the latest post

No unread posts Forcing the AI to go full auto [SOLVED]

Visage

3

2519

Thu Jun 11, 2015 8:04 pm

TheLastBanana View the latest post

No unread posts Complex Target Designator Launcher with Multiple Designators

Galahir950

13

3346

Thu May 21, 2015 12:05 am

Galahir950 View the latest post

No unread posts Script Dump

Arcalane

0

7647

Fri May 15, 2015 2:11 am

Arcalane View the latest post

No unread posts Attachment(s) Summon AHuman on your team?

RandomCoderZ

8

3366

Mon Feb 02, 2015 5:20 pm

clunatic View the latest post

No unread posts Rays and distances: a hover drone

4zK

9

4091

Tue Nov 25, 2014 7:13 pm

clunatic View the latest post

No unread posts Throwable Scanner (TDExplosive)

mckryall

2

2399

Wed Nov 12, 2014 4:40 pm

mckryall View the latest post

No unread posts AHuman Weapon Restrictions

Arcalane

5

2618

Wed Nov 12, 2014 2:39 pm

Arcalane View the latest post

No unread posts Have MOSRotatings immediately draw to terrain?

Corpsey

2

2179

Fri Nov 07, 2014 8:04 pm

Corpsey View the latest post

No unread posts Drop Pod AI/Scripting

Arcalane

5

2736

Fri Oct 31, 2014 10:10 pm

Arcalane View the latest post

No unread posts Attachment(s) Damage-over-Time Effects?

Arcalane

6

3720

Mon Oct 20, 2014 1:08 am

Asklar View the latest post

No unread posts Attachment(s) Phezel Framework (Object communication solution)(WIP)

phezel

5

3517

Thu Oct 09, 2014 8:19 pm

phezel View the latest post

No unread posts CreateActor ID Problem (ID 255)(Solved)

phezel

3

2565

Thu Oct 09, 2014 6:07 pm

phezel View the latest post

No unread posts Homing Pixels

4zK

11

4146

Sun Aug 24, 2014 8:29 pm

4zK View the latest post

No unread posts SceneEditorGUI *Solved*

Bad Boy

1

2109

Thu Jul 10, 2014 4:19 am

Bad Boy View the latest post

No unread posts Script can't detect the magazine

ATOS Productions

1

2235

Fri Jun 27, 2014 6:41 pm

Bad Boy View the latest post

No unread posts Control over MOPixels

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EditorRUS

21

5966

Sun Jun 01, 2014 2:16 am

clunatic View the latest post

No unread posts Spawning actors

4zK

3

2464

Thu May 29, 2014 2:52 pm

clunatic View the latest post

No unread posts Lua documentation updated for B30

Abdul Alhazred

3

2594

Thu May 15, 2014 6:18 pm

Abdul Alhazred View the latest post

No unread posts Table Tutorial

Bad Boy

2

2714

Mon May 12, 2014 2:47 am

Sims_Doc View the latest post

No unread posts Noob Question Modding how is it done?

Sims_Doc

1

2619

Sun May 11, 2014 5:01 am

Duh102 View the latest post

No unread posts [Help needed] Weapon randomising and some other questions

ATOS Productions

3

2714

Mon May 05, 2014 10:32 am

ATOS Productions View the latest post

No unread posts Finding the type of an object searching through the modules

Asklar

11

3086

Sun May 04, 2014 7:45 pm

Bad Boy View the latest post

No unread posts Changing reloading speed of a weapon

Asklar

9

3836

Thu Apr 17, 2014 4:38 pm

Asklar View the latest post

No unread posts Interval Empty

Coops

3

2569

Wed Apr 16, 2014 5:38 am

Coops View the latest post

No unread posts attachment frame based on parent parts frame

Arkblade

14

4561

Sun Apr 06, 2014 7:51 pm

Asklar View the latest post

No unread posts Lightning and sufficient surfaces

4zK

6

2799

Wed Mar 26, 2014 4:03 pm

Bad Boy View the latest post

No unread posts Rotation math

4zK

3

2446

Sat Mar 15, 2014 11:11 pm

Asklar View the latest post

No unread posts going back to edit mode

Face

2

2361

Sun Mar 09, 2014 9:53 pm

Duh102 View the latest post

No unread posts Recognizing modules

4zK

4

2512

Thu Mar 06, 2014 7:16 pm

4zK View the latest post

No unread posts Psionics

Silent00

1

2292

Thu Feb 20, 2014 8:53 pm

Foa View the latest post

No unread posts GetDataModule, or some other way to find all modules

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clunatic

28

10110

Sun Feb 09, 2014 10:58 pm

clunatic View the latest post

No unread posts Adding Lua DLLs

Unit158

0

3164

Tue Jan 28, 2014 6:38 am

Unit158 View the latest post

No unread posts A sine projectile?

war_man333

4

2316

Wed Dec 18, 2013 12:24 pm

war_man333 View the latest post

No unread posts Eye lasers

omegadrace

8

3598

Tue Dec 03, 2013 2:25 am

clunatic View the latest post

No unread posts Values that can be changed through lua

4zK

1

1616

Mon Oct 21, 2013 2:17 am

TheLastBanana View the latest post

No unread posts Attachment(s) Homing Missiles

4zK

4

2420

Fri Oct 18, 2013 11:42 pm

Arcalane View the latest post

No unread posts Add techs to In-game

Silent00

4

2064

Thu Oct 17, 2013 1:41 pm

Silent00 View the latest post

No unread posts Ray Detection

4zK

5

2034

Sat Sep 28, 2013 6:08 pm

CaveCricket48 View the latest post

No unread posts ; (semicolons at the end of lines)

4zK

2

1573

Sun Sep 15, 2013 9:30 am

4zK View the latest post

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