Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
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Duh102 |
15 |
1439091 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Lightning and sufficient surfaces
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4zK |
6 |
7169 |
Wed Mar 26, 2014 4:03 pm
Bad Boy
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Rotation math
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4zK |
3 |
5558 |
Sat Mar 15, 2014 11:11 pm
Asklar
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going back to edit mode
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Face |
2 |
5210 |
Sun Mar 09, 2014 9:53 pm
Duh102
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Recognizing modules
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4zK |
4 |
6217 |
Thu Mar 06, 2014 7:16 pm
4zK
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Psionics
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Silent00 |
1 |
4880 |
Thu Feb 20, 2014 8:53 pm
Foa
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GetDataModule, or some other way to find all modules
[ Go to page: 1, 2 ]
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clunatic |
28 |
23621 |
Sun Feb 09, 2014 10:58 pm
clunatic
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Adding Lua DLLs
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Unit158 |
0 |
7257 |
Tue Jan 28, 2014 6:38 am
Unit158
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A sine projectile?
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war_man333 |
4 |
6037 |
Wed Dec 18, 2013 12:24 pm
war_man333
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Eye lasers
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omegadrace |
8 |
8431 |
Tue Dec 03, 2013 2:25 am
clunatic
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Values that can be changed through lua
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4zK |
1 |
4155 |
Mon Oct 21, 2013 2:17 am
TheLastBanana
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Homing Missiles
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4zK |
4 |
5938 |
Fri Oct 18, 2013 11:42 pm
Arcalane
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Add techs to In-game
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Silent00 |
4 |
5468 |
Thu Oct 17, 2013 1:41 pm
Silent00
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Ray Detection
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4zK |
5 |
5854 |
Sat Sep 28, 2013 6:08 pm
CaveCricket48
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; (semicolons at the end of lines)
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4zK |
2 |
4547 |
Sun Sep 15, 2013 9:30 am
4zK
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Weapon Gibs based on remaining ammo/mag status?
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Arcalane |
1 |
4446 |
Mon Jul 15, 2013 8:27 pm
CaveCricket48
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Custom AI?
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clunatic |
7 |
7756 |
Thu May 23, 2013 1:30 pm
clunatic
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Request; Detection and velocities
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4zK |
4 |
5328 |
Mon May 20, 2013 3:48 pm
Shook
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Custom Pie Menu Options
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Izak12 |
3 |
4635 |
Mon May 13, 2013 2:21 pm
Bad Boy
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Blinking
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Brendan |
3 |
4806 |
Thu Apr 11, 2013 12:32 am
Brendan
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Change RateOfFire after a couple of Shots?
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Notsoscary |
2 |
4204 |
Sat Mar 23, 2013 4:00 pm
Notsoscary
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ToDelete and ToSettle?
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nubbles |
1 |
3378 |
Fri Mar 08, 2013 5:54 am
CaveCricket48
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Changing offset of weapon when reloading?
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nubbles |
7 |
6377 |
Mon Mar 04, 2013 7:07 am
Bad Boy
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Attachable that explodes on attaching?
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Izak12 |
6 |
5940 |
Mon Feb 25, 2013 11:22 pm
Arcalane
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Determine if Actor is of type AHuman
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Kotoeb |
1 |
3842 |
Mon Feb 25, 2013 6:14 pm
Bad Boy
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[Request] Two Scripts (probably not very complicated)
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MrC121989 |
10 |
8319 |
Sun Feb 24, 2013 10:49 am
MrC121989
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A function to transmit several values with Sharpness.
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Mehman |
0 |
5732 |
Sun Feb 17, 2013 7:38 pm
Mehman
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How to create a script to spawn a dropship?
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nubbles |
2 |
4597 |
Sun Feb 10, 2013 5:05 am
nubbles
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Actively moving Actor Hands, Switching hand sprites
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Izak12 |
0 |
5583 |
Sat Feb 09, 2013 5:39 pm
Izak12
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Suicide Bomber Script (need help please)
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SzGamer27 |
2 |
4421 |
Thu Feb 07, 2013 8:02 pm
SzGamer27
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how to create an if-then statement for if a value changes?
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nubbles |
2 |
4408 |
Mon Feb 04, 2013 5:12 pm
nubbles
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Specifically random
[ Go to page: 1, 2, 3 ]
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omegadrace |
30 |
19076 |
Sat Jan 19, 2013 4:27 am
Bad Boy
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I need a simple lua script for sound control
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Vrinrock |
3 |
4810 |
Sat Jan 19, 2013 2:59 am
CaveCricket48
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Freeze Ray
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Vrinrock |
2 |
4017 |
Wed Jan 16, 2013 6:13 am
Vrinrock
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Spawning random actors with random weapons. help
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Killerzerg |
1 |
3852 |
Wed Jan 16, 2013 6:10 am
CaveCricket48
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A few small things
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Corpsey |
11 |
8970 |
Wed Jan 16, 2013 3:19 am
CaveCricket48
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bunker building mode
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shaun4519 |
0 |
5684 |
Sat Jan 05, 2013 10:57 pm
shaun4519
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Is there any way to despawn actors without deleting them?
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Mad Alex |
9 |
7920 |
Sat Jan 05, 2013 6:14 am
Izak12
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Custom Activities help
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icebird1942 |
4 |
5264 |
Wed Jan 02, 2013 12:47 pm
Anthonyhorror
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On Fog of war and scans inside scenario mode(need lua help)
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Anthonyhorror |
0 |
5773 |
Thu Dec 27, 2012 11:09 am
Anthonyhorror
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Quick question about choosing homing targets
[ Go to page: 1, 2 ]
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cyclops0000 |
21 |
14507 |
Mon Dec 24, 2012 8:09 pm
Shook
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