Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
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Duh102 |
15 |
1508071 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Lua Documentation
|
Daman |
9 |
49365 |
Fri Jun 08, 2012 1:21 am
TheLastBanana
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Cortex Command Lua Scripting Tutorial
[ Go to page: 1, 2, 3 ]
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CaveCricket48 |
43 |
123957 |
Thu Feb 02, 2012 6:31 pm
Sly-UX1XN
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On Lua (Some tips)
|
Grif |
6 |
44062 |
Mon May 18, 2009 1:09 am
venn177
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math.random not so random?
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Pantera1993 |
5 |
34529 |
Sat Dec 14, 2019 2:21 am
Bad Boy
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Randomizing gun sprites.
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grave accent |
1 |
21346 |
Tue Apr 16, 2019 3:19 am
CaveCricket48
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EDV problem
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Greenclone |
3 |
15071 |
Tue Oct 02, 2018 3:30 am
Bad Boy
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Restrict or Force A.I. purchases?
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polartechie |
4 |
14865 |
Fri Sep 21, 2018 4:02 am
Bad Boy
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Making AI more "relentless"
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4zK |
7 |
16410 |
Tue Aug 21, 2018 11:41 pm
Bad Boy
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Need help with the medic lua script.
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Alejandroibo13 |
2 |
13219 |
Sat Apr 28, 2018 9:15 am
Alejandroibo13
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Detect things inside self (or very close)
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Hoovytaurus |
3 |
13515 |
Mon Apr 16, 2018 3:46 am
Bad Boy
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Iterating through stuff in a box in a less brute force way
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Asklar |
2 |
13611 |
Sun Apr 15, 2018 10:40 pm
Bad Boy
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problem with smoke-spawning bullet lua (solved via workaroun
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Hoovytaurus |
0 |
53741 |
Fri Apr 06, 2018 12:59 pm
Hoovytaurus
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Lua being applied to all guns?
|
polartechie |
6 |
17715 |
Mon Mar 19, 2018 10:59 pm
polartechie
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Attaching a turret to an actor
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Artermus |
2 |
12407 |
Fri Feb 09, 2018 4:33 am
Artermus
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spawning something and keeping track of it too (SOLVED: ez)
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Hoovytaurus |
2 |
12077 |
Tue Feb 06, 2018 4:17 pm
Hoovytaurus
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Requiring lua files
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Asklar |
3 |
13379 |
Thu Dec 21, 2017 1:46 pm
Bad Boy
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Setting a global variable to nil when activity changes
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Asklar |
3 |
12965 |
Fri Dec 15, 2017 6:39 am
Bad Boy
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Dropship opens hatch when doors blown off
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Magmacow358 |
1 |
11632 |
Fri Sep 22, 2017 4:51 am
CaveCricket48
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Animated Magazine while firing
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Magmacow358 |
1 |
11579 |
Fri Sep 15, 2017 4:54 am
Magmacow358
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How to debug a full crash?
|
The5 |
5 |
15681 |
Tue Aug 15, 2017 8:47 pm
CaveCricket48
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Vectors
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Hoovytaurus |
1 |
11876 |
Thu Aug 10, 2017 4:39 am
Bad Boy
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string into a function into obj:GetObjectValue(string) issue
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The5 |
1 |
11794 |
Thu Aug 10, 2017 4:37 am
Bad Boy
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Get a guns projectile / Get a projectiles gun
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The5 |
2 |
12783 |
Fri Aug 04, 2017 12:14 pm
The5
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CreateHDFirearm and AddInventoryItem resutls in ID=255 ?
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The5 |
6 |
16805 |
Fri Aug 04, 2017 11:59 am
The5
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Making limbs gib upon gibbing of the body?
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RandomCoderZ |
4 |
15072 |
Sun Jul 02, 2017 4:56 pm
RandomCoderZ
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Checking activity.state from an attachable
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Pantera1993 |
8 |
20407 |
Wed Jun 14, 2017 1:37 am
Pantera1993
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Mapping unused controller buttons
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Pantera1993 |
0 |
55041 |
Fri Jun 09, 2017 6:05 pm
Pantera1993
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Affecting AimDistance of other actors?
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Chiko |
1 |
13664 |
Mon May 15, 2017 5:00 pm
Pantera1993
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ERROR: call of overloaded function '?(nil) is ambiguous
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Osek |
7 |
19302 |
Tue May 09, 2017 12:33 am
Bad Boy
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Resurrecting
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omegadrace |
5 |
18301 |
Sun Apr 02, 2017 3:57 pm
Pantera1993
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AI for actors without jetpacks?
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Chiko |
0 |
55335 |
Wed Feb 22, 2017 4:31 pm
Chiko
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Lua firing issue
|
Chiko |
7 |
22100 |
Mon Feb 20, 2017 8:49 pm
Bad Boy
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Make MOSRotating behave like terrain
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Pantera1993 |
0 |
56387 |
Thu Feb 02, 2017 5:52 pm
Pantera1993
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shoddy ray stuff
|
Hoovytaurus |
14 |
40703 |
Sun Jan 22, 2017 8:52 pm
Hoovytaurus
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Play a fixed sound when weapon stops firing.
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Hoovytaurus |
5 |
18808 |
Sun Jan 22, 2017 5:01 pm
CaveCricket48
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Deadbolt Headhunter - more damage on headshots (SOLVED)
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Hoovytaurus |
3 |
15104 |
Sun Jan 22, 2017 11:59 am
Visage
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How to use DrawTextPrimitive?
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BlueComet24 |
2 |
15474 |
Sat Jan 21, 2017 9:22 am
BlueComet24
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Squad grenade throw
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4zK |
0 |
56919 |
Fri Jan 20, 2017 10:55 pm
4zK
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Reading impulse forces
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4zK |
0 |
56516 |
Thu Jan 19, 2017 3:41 pm
4zK
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Attachable: self.RootID = self.ID? What?
|
Xery |
2 |
14558 |
Tue Jan 10, 2017 4:48 am
Xery
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