Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
|
Duh102 |
15 |
1546610 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Lua Documentation
|
Daman |
9 |
51548 |
Fri Jun 08, 2012 1:21 am
TheLastBanana
|
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Cortex Command Lua Scripting Tutorial
[ Go to page: 1, 2, 3 ]
|
CaveCricket48 |
43 |
129637 |
Thu Feb 02, 2012 6:31 pm
Sly-UX1XN
|
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On Lua (Some tips)
|
Grif |
6 |
45999 |
Mon May 18, 2009 1:09 am
venn177
|
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math.random not so random?
|
Pantera1993 |
5 |
37101 |
Sat Dec 14, 2019 2:21 am
Bad Boy
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Randomizing gun sprites.
|
grave accent |
1 |
22742 |
Tue Apr 16, 2019 3:19 am
CaveCricket48
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EDV problem
|
Greenclone |
3 |
16277 |
Tue Oct 02, 2018 3:30 am
Bad Boy
|
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Restrict or Force A.I. purchases?
|
polartechie |
4 |
16101 |
Fri Sep 21, 2018 4:02 am
Bad Boy
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Making AI more "relentless"
|
4zK |
7 |
17913 |
Tue Aug 21, 2018 11:41 pm
Bad Boy
|
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Need help with the medic lua script.
|
Alejandroibo13 |
2 |
14288 |
Sat Apr 28, 2018 9:15 am
Alejandroibo13
|
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Detect things inside self (or very close)
|
Hoovytaurus |
3 |
14682 |
Mon Apr 16, 2018 3:46 am
Bad Boy
|
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Iterating through stuff in a box in a less brute force way
|
Asklar |
2 |
14773 |
Sun Apr 15, 2018 10:40 pm
Bad Boy
|
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problem with smoke-spawning bullet lua (solved via workaroun
|
Hoovytaurus |
0 |
60201 |
Fri Apr 06, 2018 12:59 pm
Hoovytaurus
|
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Lua being applied to all guns?
|
polartechie |
6 |
19193 |
Mon Mar 19, 2018 10:59 pm
polartechie
|
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Attaching a turret to an actor
|
Artermus |
2 |
13517 |
Fri Feb 09, 2018 4:33 am
Artermus
|
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spawning something and keeping track of it too (SOLVED: ez)
|
Hoovytaurus |
2 |
13121 |
Tue Feb 06, 2018 4:17 pm
Hoovytaurus
|
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Requiring lua files
|
Asklar |
3 |
14536 |
Thu Dec 21, 2017 1:46 pm
Bad Boy
|
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Setting a global variable to nil when activity changes
|
Asklar |
3 |
14100 |
Fri Dec 15, 2017 6:39 am
Bad Boy
|
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Dropship opens hatch when doors blown off
|
Magmacow358 |
1 |
12627 |
Fri Sep 22, 2017 4:51 am
CaveCricket48
|
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Animated Magazine while firing
|
Magmacow358 |
1 |
12555 |
Fri Sep 15, 2017 4:54 am
Magmacow358
|
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How to debug a full crash?
|
The5 |
5 |
17046 |
Tue Aug 15, 2017 8:47 pm
CaveCricket48
|
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Vectors
|
Hoovytaurus |
1 |
12908 |
Thu Aug 10, 2017 4:39 am
Bad Boy
|
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string into a function into obj:GetObjectValue(string) issue
|
The5 |
1 |
12822 |
Thu Aug 10, 2017 4:37 am
Bad Boy
|
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Get a guns projectile / Get a projectiles gun
|
The5 |
2 |
13893 |
Fri Aug 04, 2017 12:14 pm
The5
|
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CreateHDFirearm and AddInventoryItem resutls in ID=255 ?
|
The5 |
6 |
18218 |
Fri Aug 04, 2017 11:59 am
The5
|
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Making limbs gib upon gibbing of the body?
|
RandomCoderZ |
4 |
16354 |
Sun Jul 02, 2017 4:56 pm
RandomCoderZ
|
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Checking activity.state from an attachable
|
Pantera1993 |
8 |
22172 |
Wed Jun 14, 2017 1:37 am
Pantera1993
|
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Mapping unused controller buttons
|
Pantera1993 |
0 |
61337 |
Fri Jun 09, 2017 6:05 pm
Pantera1993
|
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Affecting AimDistance of other actors?
|
Chiko |
1 |
14772 |
Mon May 15, 2017 5:00 pm
Pantera1993
|
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ERROR: call of overloaded function '?(nil) is ambiguous
|
Osek |
7 |
20991 |
Tue May 09, 2017 12:33 am
Bad Boy
|
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Resurrecting
|
omegadrace |
5 |
19772 |
Sun Apr 02, 2017 3:57 pm
Pantera1993
|
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AI for actors without jetpacks?
|
Chiko |
0 |
61914 |
Wed Feb 22, 2017 4:31 pm
Chiko
|
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Lua firing issue
|
Chiko |
7 |
23827 |
Mon Feb 20, 2017 8:49 pm
Bad Boy
|
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Make MOSRotating behave like terrain
|
Pantera1993 |
0 |
62792 |
Thu Feb 02, 2017 5:52 pm
Pantera1993
|
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shoddy ray stuff
|
Hoovytaurus |
14 |
43102 |
Sun Jan 22, 2017 8:52 pm
Hoovytaurus
|
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Play a fixed sound when weapon stops firing.
|
Hoovytaurus |
5 |
20148 |
Sun Jan 22, 2017 5:01 pm
CaveCricket48
|
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Deadbolt Headhunter - more damage on headshots (SOLVED)
|
Hoovytaurus |
3 |
16289 |
Sun Jan 22, 2017 11:59 am
Visage
|
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How to use DrawTextPrimitive?
|
BlueComet24 |
2 |
16606 |
Sat Jan 21, 2017 9:22 am
BlueComet24
|
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Squad grenade throw
|
4zK |
0 |
63437 |
Fri Jan 20, 2017 10:55 pm
4zK
|
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Reading impulse forces
|
4zK |
0 |
63033 |
Thu Jan 19, 2017 3:41 pm
4zK
|
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Attachable: self.RootID = self.ID? What?
|
Xery |
2 |
15722 |
Tue Jan 10, 2017 4:48 am
Xery
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