Topics |
Author |
Replies |
Views |
Last post |
Announcements |
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- Forum Rules -
[ Go to page: 1, 2 ]
|
Duh102 |
15 |
362922 |
Mon Apr 25, 2011 12:10 am
TheLastBanana
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Topics |
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Lua Documentation
|
Daman |
9 |
10308 |
Fri Jun 08, 2012 1:21 am
TheLastBanana
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Cortex Command Lua Scripting Tutorial
[ Go to page: 1, 2, 3, 4 ]
|
CaveCricket48 |
45 |
25538 |
Thu Feb 02, 2012 10:14 pm
Nonsequitorian
|
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On Lua (Some tips)
|
Grif |
6 |
10324 |
Mon May 18, 2009 1:09 am
venn177
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Detect things inside self (or very close)
|
Hoovytaurus |
3 |
107 |
Mon Apr 16, 2018 3:46 am
Bad Boy
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Iterating through stuff in a box in a less brute force way
|
Asklar |
2 |
73 |
Sun Apr 15, 2018 10:40 pm
Bad Boy
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problem with smoke-spawning bullet lua (solved via workaroun
|
Hoovytaurus |
0 |
105 |
Fri Apr 06, 2018 12:59 pm
Hoovytaurus
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Restrict or Force A.I. purchases?
|
polartechie |
1 |
191 |
Sun Apr 01, 2018 4:34 am
CaveCricket48
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Lua being applied to all guns?
|
polartechie |
6 |
266 |
Mon Mar 19, 2018 10:59 pm
polartechie
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Attaching a turret to an actor
|
Artermus |
2 |
276 |
Fri Feb 09, 2018 4:33 am
Artermus
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spawning something and keeping track of it too (SOLVED: ez)
|
Hoovytaurus |
2 |
242 |
Tue Feb 06, 2018 4:17 pm
Hoovytaurus
|
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Requiring lua files
|
Asklar |
3 |
364 |
Thu Dec 21, 2017 1:46 pm
Bad Boy
|
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Setting a global variable to nil when activity changes
|
Asklar |
3 |
319 |
Fri Dec 15, 2017 6:39 am
Bad Boy
|
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Dropship opens hatch when doors blown off
|
Magmacow358 |
1 |
424 |
Fri Sep 22, 2017 4:51 am
CaveCricket48
|
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Animated Magazine while firing
|
Magmacow358 |
1 |
422 |
Fri Sep 15, 2017 4:54 am
Magmacow358
|
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How to debug a full crash?
|
The5 |
5 |
936 |
Tue Aug 15, 2017 8:47 pm
CaveCricket48
|
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Vectors
|
Hoovytaurus |
1 |
444 |
Thu Aug 10, 2017 4:39 am
Bad Boy
|
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string into a function into obj:GetObjectValue(string) issue
|
The5 |
1 |
435 |
Thu Aug 10, 2017 4:37 am
Bad Boy
|
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Get a guns projectile / Get a projectiles gun
|
The5 |
2 |
494 |
Fri Aug 04, 2017 12:14 pm
The5
|
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CreateHDFirearm and AddInventoryItem resutls in ID=255 ?
|
The5 |
6 |
651 |
Fri Aug 04, 2017 11:59 am
The5
|
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Making limbs gib upon gibbing of the body?
|
RandomCoderZ |
4 |
790 |
Sun Jul 02, 2017 4:56 pm
RandomCoderZ
|
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Checking activity.state from an attachable
|
Pantera1993 |
8 |
1129 |
Wed Jun 14, 2017 1:37 am
Pantera1993
|
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Mapping unused controller buttons
|
Pantera1993 |
0 |
882 |
Fri Jun 09, 2017 6:05 pm
Pantera1993
|
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Affecting AimDistance of other actors?
|
Chiko |
1 |
729 |
Mon May 15, 2017 5:00 pm
Pantera1993
|
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ERROR: call of overloaded function '?(nil) is ambiguous
|
Osek |
7 |
1376 |
Tue May 09, 2017 12:33 am
Bad Boy
|
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Resurrecting
|
omegadrace |
5 |
1250 |
Sun Apr 02, 2017 3:57 pm
Pantera1993
|
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AI for actors without jetpacks?
|
Chiko |
0 |
1142 |
Wed Feb 22, 2017 4:31 pm
Chiko
|
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Lua firing issue
|
Chiko |
7 |
1308 |
Mon Feb 20, 2017 8:49 pm
Bad Boy
|
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Make MOSRotating behave like terrain
|
Pantera1993 |
0 |
1096 |
Thu Feb 02, 2017 5:52 pm
Pantera1993
|
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shoddy ray stuff
|
Hoovytaurus |
14 |
1566 |
Sun Jan 22, 2017 8:52 pm
Hoovytaurus
|
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Play a fixed sound when weapon stops firing.
|
Hoovytaurus |
5 |
1865 |
Sun Jan 22, 2017 5:01 pm
CaveCricket48
|
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Deadbolt Headhunter - more damage on headshots (SOLVED)
|
Hoovytaurus |
3 |
913 |
Sun Jan 22, 2017 11:59 am
Visage
|
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How to use DrawTextPrimitive?
|
BlueComet24 |
2 |
935 |
Sat Jan 21, 2017 9:22 am
BlueComet24
|
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Squad grenade throw
|
4zK |
0 |
1232 |
Fri Jan 20, 2017 10:55 pm
4zK
|
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Reading impulse forces
|
4zK |
0 |
1115 |
Thu Jan 19, 2017 3:41 pm
4zK
|
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Attachable: self.RootID = self.ID? What?
|
Xery |
2 |
897 |
Tue Jan 10, 2017 4:48 am
Xery
|
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Error message
|
4zK |
3 |
708 |
Sun Jan 08, 2017 1:33 pm
4zK
|
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Lua on bunker modules
|
Asklar |
3 |
928 |
Sun Jan 08, 2017 2:39 am
Asklar
|
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Stuck on how to modify reloading
|
Afebrile |
1 |
913 |
Wed Dec 21, 2016 4:38 am
RandomCoderZ
|
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Number of actors in a radius
|
omegadrace |
2 |
1204 |
Thu Dec 08, 2016 4:38 pm
omegadrace
|
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Don't hit own team
|
Hoovytaurus |
4 |
1032 |
Tue Dec 06, 2016 7:26 pm
Hoovytaurus
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