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 Walkpath Tutorial 
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Joined: Sun Aug 02, 2009 4:35 am
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Post Re: Walkpath Tutorial
I was playing around with this a bit today and I found the tutorial quite helpful. At first I had a little bit of trouble because I didn't realize that the y axis is inverted compared to the algebraic one, but after that I had it pretty quick.

After mucking around I figured out that you have to have the sprite push downwards as they move the foot back in order to get any traction, which is probably obvious to anyone who's familiar with CC's physics, but for other noobs like me I think it's worth mentioning.


Mon Aug 03, 2009 5:20 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Walkpath Tutorial
I'm glad to see this old thing still helps people. Sova, y axis part works that way in many of CC's offsets and in some it doesn't, try setting it to an insane number to find out.


Mon Aug 03, 2009 6:35 pm
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Lmao, if you set it really high, and only straight down, you kind of get a stomping jack in the box kind of thing. Maybe interesting for something with only one leg maybe, its kind of hilarious.

As far as I can tell it does affect the traction a bit, but its only part of the whole walkpath flow. It just has to be kind of circular and it should move at least a bit.


Tue Aug 04, 2009 3:43 am
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Joined: Mon Apr 06, 2009 9:41 am
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Post Re: Walkpath Tutorial
Going to have to make some additions to this thread soon. Looks like a new walkpath is coming out.


Wed Sep 30, 2009 10:12 pm
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i think that was for his ant game actiually.
♥♥♥♥ this keybaord >_<


Thu Oct 01, 2009 10:52 am
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Post Re: Walkpath Tutorial
One question. I've tried playing with the ExtendedOffset and ParentOffset of the foot to lengthen a leg, but the walkpath will still stall when it is much farther than 100 px from the attachment point of the leg. Where or how are the limits of the leg set?


Mon Oct 05, 2009 2:19 pm
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