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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Wowee, we'll have to beta test as fast as we can, because the general forum population will go CRAZY if they have to wait any longer.


Thu May 14, 2009 7:22 am
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hopefully i get some more candy for my B23 in the mail then. nitpickingwooo


Thu May 14, 2009 7:34 am
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Will it be an open beta? Can't wait to try it.


Thu May 14, 2009 10:37 am
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no, testers have been decided (im not sure about finalised). but dont worry, we'll get our criticism in to nummy as soon as we can, so you can play it with a bit of polish quick enough.


Thu May 14, 2009 10:40 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!

Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.


Thu May 14, 2009 10:41 am
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numgun wrote:
I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!

Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.

eeexellent : )

Stop posting needlessly please.


Thu May 14, 2009 4:32 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
GISMO wrote:
numgun wrote:
I'll be sending the beta to the testers today unless I get fudge by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!

Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.

eeexellent : )


'eeexellent'?
Let me correct that, it's "excellent"

Let me correct that, it's stop posting needlessly.


Thu May 14, 2009 4:36 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day, but all that is missing right now is to get a sound for the Wilson revolver and its beta time!

Also I suspect theres a glitch with the teleporters since sometimes they've teleported me into a jumppad and occasionally even crashed.

I wonder who are the lucky bastards.


Fri May 15, 2009 1:09 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I wanna be one of the lucky bastards


Fri May 15, 2009 1:21 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
I'll be sending the beta to the testers today unless I get ♥♥♥♥ by someone which will render me retarded for the rest of the day


Okay, here's an example of quantum mechanics:

The particle in a 1-dimensional potential energy box is the most simple example where restraints lead to the quantization of energy levels. The box is defined as zero potential energy inside a certain interval and infinite everywhere outside that interval. For the 1-dimensional case in the x direction, the time-independent Schrödinger equation can be written as:
Image

The general solutions are:
Image

or
Image

Consider x = 0
* sin 0 = 0, cos 0 = 1. To satisfy Image the cos term has to be removed. Hence D = 0.

Now consider: Image
*at x = L, Image
*If C = 0 then Image for all x. This would conflict with the Born interpretation
*therefore sin kL = 0 must be satisfied, yielding the condition.
Image

In this situation, n must be an integer showing the quantization of the energy levels.


Fri May 15, 2009 1:31 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Thanks for sharing, zalo.

Also numgun, I look forward to the test, my brother is keen for multiplayer beta testing!


Fri May 15, 2009 7:36 am
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zalo, that was beautiful.
also yeah, is it still today? your timezone confuses me.


Fri May 15, 2009 8:03 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Oh goody, time to rip Nummy's mod into shreds of BBQ then glue it back together with hot sauce and two slices of bread to make a nice pork sandwich.


Fri May 15, 2009 11:51 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Yup, the Beta has been sent to the testers and now I'll just see what they say and fix/add stuff accordingly.

Btw, you beta testers are free to make pictures gifs and post them in epic moments or here. If not that then send all your screendumps to me.

Btw instead of having been skullfuct yesterday, I got rather creative and added a couple new major things. Like 2 weapons and one badass sunset background for some of the maps. The new weapons are the XRS-10 SMG and the MRT6 Sidearm shotgun.

Zalo: whaaa? @_@


Fri May 15, 2009 12:15 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Yup, the Beta has been sent to the testers

Yay finally, now only a few weeks 'till the release.

zalo wrote:
Math

Remind me to reread that when I'm done with school.


Fri May 15, 2009 12:56 pm
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