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 Ballistic Weapons: Mercenaries! ))AAL Discussion 
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Aspect wrote:
That mercenary seriously looks like he's either concentrating really hard, or taking a dump. The helmet looks great though. I guess I'll have to just not get hit in the head when I play with this dude.


Hahahaha :grin:

He's supposed to look mean/tough really, but yeah, now that I look at his face again he sure looks like he is about crap brix. But still, that makes it even more funny to play and his face promotes you to aim at it deliberately, like you should anyways. ;)

Also a preview on the HEAVY weapons:

Image


Btw lightning gun is classified as "Special" so dont wonder why its not with the heavy group.

@ venn: Will do that later, but they look awesome ingame, trust me.

@ Darlos9D: Yeah, every weapon has its own custom high-quality firing, reload start and reload end sounds. I ripped them straight from BW and glued together the sounds to form the stuff I needed. For instance a machine gun had seperate sounds for the clip being put into the gun, a sound for the clip hit the gun, and a cocking sound. I combined them with Audacity and they turned out pretty great.


Now, besides the official BW weapons, I need to think of designs for the 2 weapons I wanted to add. One of them is a stunning pistol that can be used to knock out a gun out of the opponents arms and the second one is a kinetic spartan laser that uses a different firing style than the AAL Marine's laser cannon.


Sat Sep 27, 2008 12:54 am
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Location: Behind a DarKlone, trying to pierce its fudging armor!
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Sounds pretty promising, can't wait for the next update man.


Sat Sep 27, 2008 2:37 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The katana looks nice, but why a katana? Why not a tomahawk, or a cudgel, or a huge; fantastically designed meat cleaver? Why a katana?
The Merc doesn't look like the kind of person who'd use finesse unless he had to, and anyway the katana looks out of place with his armor.
Don't get me wrong; it's excellent looking. I just feel that a katana is used for precise cutting, not massive amounts of bloody hacking like in this.


Sat Sep 27, 2008 3:51 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I have to agree, something with more brute strength and less finesse comes to mind. More hack-n-slashy, less ninja-y


Sat Sep 27, 2008 4:29 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Didn't even noticed it before. TFSR is totally right, though, it looks way out of place.


Sat Sep 27, 2008 4:32 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
:O
I see the HAMR. Awesome weapon if you ask me. I'm also intrigued
about how the Flamethrower is going to BURNNNNN people...


Sat Sep 27, 2008 1:04 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
The Fat Sand Rat wrote:
The katana looks nice, but why a katana? Why not a tomahawk, or a cudgel, or a huge; fantastically designed meat cleaver? Why a katana?
The Merc doesn't look like the kind of person who'd use finesse unless he had to, and anyway the katana looks out of place with his armor.
Don't get me wrong; it's excellent looking. I just feel that a katana is used for precise cutting, not massive amounts of bloody hacking like in this.


http://wiki.runestorm.com/index.php?tit ... %22_Katana

Its one of the weapons, but yeah, you do have a good point. I might make a large chainsaw melee weapon so that there could be something for you brutes. ;)
Even so, everyone loves katanas so I see no problem with one being included with the mod anyways.

Heres a link to all the weapons that are in the ballistic weapons universe for anyone interested:
http://wiki.runestorm.com/index.php?title=BW_Weapons


Sat Sep 27, 2008 1:13 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
numgun wrote:
Even so, everyone loves katanas so I see no problem with one being included with the mod anyways.
True, but your mods are so notable for including weapons that appeal to almost any taste so we just thought you might want to include something messier.


Sat Sep 27, 2008 1:27 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Chainsaw? Awesome. And speaking of which, are you going to make
the Dark Star and Nova Staff too? Sawing peoples faces off with
the Dark Star was so friggin' awesome...


Sat Sep 27, 2008 2:35 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
o_o

O_O

-_-

O_O

o_õ

O.O

I LOVE IT!


Sat Sep 27, 2008 2:59 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
heheh, your avatar's head exploded as i read the last smiley. win.

looking good, though dont make it too messy. really, id rather it be fun than me be covered in slime and intestines.


Sat Sep 27, 2008 4:02 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Any release date on this?
Like, a month, or a week..?


Sun Sep 28, 2008 4:40 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
In RuneStorm Ballistic Weapons theres Nova Staff and Dark Star (super weapons). Are you going to make them?
PS: I love Ballistic Weapons, JL-21 MRL "Peacemaker" Rocket launcher kick-ass <3.


Sun Sep 28, 2008 6:44 pm
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
I seriously should try the Ballistic Weapons mod.
I've been puttin' that off.
Anyways, nice WIP. There should be some sort of different messy weapon, the classic chainsaw just seems to overused and overmade now.


Mon Sep 29, 2008 1:42 am
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Post Re: Ballistic Weapons: Mercenaries! ))AAL Discussion
Hey Numgun, make sure your Assault pistol isn't as over-powered as the BW original.
nice sprites!


Mon Sep 29, 2008 8:06 am
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