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Ballistic Weapons: Mercenaries! ))AAL Discussion http://forums.datarealms.com/viewtopic.php?f=1&t=12273 |
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Author: | numgun [ Sat Sep 27, 2008 12:54 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Aspect wrote: That mercenary seriously looks like he's either concentrating really hard, or taking a dump. The helmet looks great though. I guess I'll have to just not get hit in the head when I play with this dude. Hahahaha He's supposed to look mean/tough really, but yeah, now that I look at his face again he sure looks like he is about crap brix. But still, that makes it even more funny to play and his face promotes you to aim at it deliberately, like you should anyways. Also a preview on the HEAVY weapons: Btw lightning gun is classified as "Special" so dont wonder why its not with the heavy group. @ venn: Will do that later, but they look awesome ingame, trust me. @ Darlos9D: Yeah, every weapon has its own custom high-quality firing, reload start and reload end sounds. I ripped them straight from BW and glued together the sounds to form the stuff I needed. For instance a machine gun had seperate sounds for the clip being put into the gun, a sound for the clip hit the gun, and a cocking sound. I combined them with Audacity and they turned out pretty great. Now, besides the official BW weapons, I need to think of designs for the 2 weapons I wanted to add. One of them is a stunning pistol that can be used to knock out a gun out of the opponents arms and the second one is a kinetic spartan laser that uses a different firing style than the AAL Marine's laser cannon. |
Author: | ppiksmada [ Sat Sep 27, 2008 2:37 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Sounds pretty promising, can't wait for the next update man. |
Author: | The Fat Sand Rat [ Sat Sep 27, 2008 3:51 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
The katana looks nice, but why a katana? Why not a tomahawk, or a cudgel, or a huge; fantastically designed meat cleaver? Why a katana? The Merc doesn't look like the kind of person who'd use finesse unless he had to, and anyway the katana looks out of place with his armor. Don't get me wrong; it's excellent looking. I just feel that a katana is used for precise cutting, not massive amounts of bloody hacking like in this. |
Author: | ProjektODIN [ Sat Sep 27, 2008 4:29 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
I have to agree, something with more brute strength and less finesse comes to mind. More hack-n-slashy, less ninja-y |
Author: | Dal [ Sat Sep 27, 2008 4:32 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Didn't even noticed it before. TFSR is totally right, though, it looks way out of place. |
Author: | Shook [ Sat Sep 27, 2008 1:04 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
:O I see the HAMR. Awesome weapon if you ask me. I'm also intrigued about how the Flamethrower is going to BURNNNNN people... |
Author: | numgun [ Sat Sep 27, 2008 1:13 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
The Fat Sand Rat wrote: The katana looks nice, but why a katana? Why not a tomahawk, or a cudgel, or a huge; fantastically designed meat cleaver? Why a katana? The Merc doesn't look like the kind of person who'd use finesse unless he had to, and anyway the katana looks out of place with his armor. Don't get me wrong; it's excellent looking. I just feel that a katana is used for precise cutting, not massive amounts of bloody hacking like in this. http://wiki.runestorm.com/index.php?tit ... %22_Katana Its one of the weapons, but yeah, you do have a good point. I might make a large chainsaw melee weapon so that there could be something for you brutes. Even so, everyone loves katanas so I see no problem with one being included with the mod anyways. Heres a link to all the weapons that are in the ballistic weapons universe for anyone interested: http://wiki.runestorm.com/index.php?title=BW_Weapons |
Author: | ProjektODIN [ Sat Sep 27, 2008 1:27 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
numgun wrote: Even so, everyone loves katanas so I see no problem with one being included with the mod anyways. |
Author: | Shook [ Sat Sep 27, 2008 2:35 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Chainsaw? Awesome. And speaking of which, are you going to make the Dark Star and Nova Staff too? Sawing peoples faces off with the Dark Star was so friggin' awesome... |
Author: | Winterous [ Sat Sep 27, 2008 2:59 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
o_o O_O -_- O_O o_รต O.O I LOVE IT! |
Author: | Geti [ Sat Sep 27, 2008 4:02 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
heheh, your avatar's head exploded as i read the last smiley. win. looking good, though dont make it too messy. really, id rather it be fun than me be covered in slime and intestines. |
Author: | war_man333 [ Sun Sep 28, 2008 4:40 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Any release date on this? Like, a month, or a week..? |
Author: | adasx10 [ Sun Sep 28, 2008 6:44 pm ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
In RuneStorm Ballistic Weapons theres Nova Staff and Dark Star (super weapons). Are you going to make them? PS: I love Ballistic Weapons, JL-21 MRL "Peacemaker" Rocket launcher kick-ass <3. |
Author: | Roy-G-Biv [ Mon Sep 29, 2008 1:42 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
I seriously should try the Ballistic Weapons mod. I've been puttin' that off. Anyways, nice WIP. There should be some sort of different messy weapon, the classic chainsaw just seems to overused and overmade now. |
Author: | Exalion [ Mon Sep 29, 2008 8:06 am ] |
Post subject: | Re: Ballistic Weapons: Mercenaries! ))AAL Discussion |
Hey Numgun, make sure your Assault pistol isn't as over-powered as the BW original. nice sprites! |
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