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 W40k:Tau U-P-D-A-T-E !!!! 
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Joined: Mon Aug 18, 2008 5:29 pm
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Location: Ukraine,Odessa in the ASC bunker-base
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Post W40k:Tau U-P-D-A-T-E !!!!
Hi everyone . Here is my WIP the *Tau* mod .

Whats done :

1. Pulse Rifle 100%

2. Pulse Carbine - Total resprite 100%

3. Photon Grenade 100%

4. Fire Warrior - 80% (needs shoulder-shield and device switch sound)

Image


Last edited by grenade on Tue Jan 27, 2009 4:10 pm, edited 2 times in total.



Mon Jan 19, 2009 9:37 pm
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Joined: Mon Jan 19, 2009 9:43 pm
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Post Re: w40k : Tau
Sprite looks good, I've yet to test the sounds though.

If you eventually make Broadsides and do them right, I'll be a happy man. :grin:


Mon Jan 19, 2009 9:48 pm
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Post Re: w40k : Tau
looking good grenade. the sprite looks good if it were a railgun but right now seems a little big.


Mon Jan 19, 2009 9:56 pm
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Post Re: w40k : Tau
The rifle seems a tad big (nice looking) for a alien race that's almost similar to the human physique.


Mon Jan 19, 2009 10:42 pm
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Post Re: w40k : Tau
Actually that's roughly the right size, if you think those are too big, wait 'til he does the rail rifles... Anyway, looks good - someone's finally doing my favourite race. Are you planning on doing:
Kroot?
Vespid?
Orbital Bombardment?
Ethereals?


Mon Jan 19, 2009 11:52 pm
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post Re: w40k : Tau
411570N3 wrote:
Actually that's roughly the right size, if you think those are too big, wait 'til he does the rail rifles... Anyway, looks good - someone's finally doing my favourite race. Are you planning on doing:
Kroot?
Vespid?
Orbital Bombardment?
Ethereals?


actually, I play tau in the actual table-top, that's to big for the pulse rifle, that IS the size of a rail rifle, sorry.


Tue Jan 20, 2009 12:03 am
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Post Re: w40k : Tau
Arn't you thinking of the pulse carbines?

It looks about the right size for a pulse rifle.

Rail rifle is just a tad bigger I think.


Tue Jan 20, 2009 12:16 am
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Post Re: w40k : Tau
Pulse Rifle
Rail Rifle
Note that the users are the same size...
Anyway, it doesn't really matter.
Does the maker of the mod require spriters?


Tue Jan 20, 2009 12:29 am
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Post Re: w40k : Tau
well i really want to make a tyranid mod(not sure how im gonna make it all work)

oh and welcome to the forums elando!


Tue Jan 20, 2009 6:39 am
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Post Re: w40k : Tau
nice work man =))))


Tue Jan 20, 2009 6:51 pm
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Post Re: w40k : Tau
Update . Pulse Carbine added . Pulse rifle shorted .


Tue Jan 20, 2009 8:33 pm
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Post Re: w40k : Tau
Would it be currently possible to do gun/shield/sniper drones with functioning controllers? ie. take out the controller and the drones start losing health/die... Also, are you just going to make the Fire Caste? Or will you include Ships, Ethereals, Kroot, Vespid or Human allies?
Also, do you plan on including turrets/bunker modules?


Wed Jan 21, 2009 2:35 am
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Post Re: w40k : Tau
grenade wrote:
Pulse rifle shorted .


For Tau to prosper, it will be so.


Wed Jan 21, 2009 10:47 am
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Location: In Malton. Eating brains...
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Post Re: w40k : Tau
Warhammer 40,000 revolution: -INITIATED

I cant wait for T'au Firewarriors...


Wed Jan 21, 2009 12:55 pm
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Post Re: w40k : Tau
if you make some tau clones(and some more weapons) you will be a veeeery good man...


Wed Jan 21, 2009 8:05 pm
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