View unanswered posts | View active topics It is currently Sat Jun 15, 2024 9:51 pm



Reply to topic  [ 13 posts ] 
 Dual Weilding 
Author Message
User avatar

Joined: Mon Mar 23, 2009 6:24 am
Posts: 8
Reply with quote
Post Dual Weilding
I'm sure this has been asked many times, and I don't mean to be a burden. But I was wondering how to make weapons dual weildable. It has something to do with with shields correct? And I already know that the weapon must be one handed. If anyone has a line a code I can just stick into the weapons code to make it dual weildable you would have my gratitude. :)


Mon Mar 23, 2009 6:39 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Dual Weilding
Change
AddToGroup = Weapons
to
AddToGroup = Shields

Of course if you still want a version in the weapons category just copy the code for the HDFirearm and make a new one with a different instancename and the above change.


Mon Mar 23, 2009 6:49 am
Profile WWW
User avatar

Joined: Mon Mar 23, 2009 6:24 am
Posts: 8
Reply with quote
Post Re: Dual Weilding
Ah didn't think it would be that easy. Thank you


Mon Mar 23, 2009 8:42 pm
Profile
User avatar

Joined: Sat Nov 03, 2007 9:44 pm
Posts: 1916
Location: Flint Hills
Reply with quote
Post Re: Dual Weilding
Aug2012
I'm just gonna redo this whole post. So anyways.

Using just the shield category weapons means any combination of the weapons can be dual wielded with each other, which is good, but AI won't actually shoot then, so that's not good.
Using a separate shield weapon and weapons weapon means AI can use it, but they're not all interchangeable.

A bit of Lua can give you the best of both worlds, though, proper AI usage and interchangeability.
plop a unique gib on your gun
plop this on your gun, change names accordingly

plop this on a dual wielding pie menu option on the primary hand weapon, change the name accordingly


Last edited by Azukki on Wed Aug 08, 2012 5:04 pm, edited 2 times in total.



Tue Mar 24, 2009 11:59 pm
Profile

Joined: Sun Feb 20, 2011 7:31 pm
Posts: 21
Reply with quote
Post Re: Dual Weilding
Hi , I have problems with Dual weilding in B27 , can some one post instruction how to do it? I have tried "OneHanded = 1" and copied the hdfirearm code with chaged "AddToGroup = Shields" thanks.

Are Azukki commands still used?


Tue Aug 07, 2012 2:56 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Dual Weilding
Ok, 3 year bump, cool.
Regardless, I'll answer your question:
1) Azukki's commands there were only suggestion, not actual commands.
2) Could you give me the mod? I don't see whats wrong. Make sure you buy the primary one from "Guns" and the offhand from "Shields".


Tue Aug 07, 2012 4:42 pm
Profile WWW
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: Dual Weilding
You wouldn't even need dual wield shake range. There's already a one-handed variable.


Tue Aug 07, 2012 5:21 pm
Profile

Joined: Sun Feb 20, 2011 7:31 pm
Posts: 21
Reply with quote
Post Re: Dual Weilding
Miggles wrote:
Ok, 3 year bump, cool.
Regardless, I'll answer your question:
1) Azukki's commands there were only suggestion, not actual commands.
2) Could you give me the mod? I don't see whats wrong. Make sure you buy the primary one from "Guns" and the offhand from "Shields".



Sorry I used search and fogot this is in making section, I'm trying with different mods , Unitec etc. I have error when I try "one handed = 1 "

ok here is what I do I am copying the changed code below the original code in the same file , first the orginal code

"
"


and this is copied with changes



Last edited by olo on Tue Aug 07, 2012 6:57 pm, edited 2 times in total.



Tue Aug 07, 2012 5:22 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Reply with quote
Post Re: Dual Weilding
Put that in a spoiler, it is too big. And I think the weapon itself shouldn't be inside the Shields section, only the Offhand version. Is that what you are trying to do? A Dual Wielding weapon?


Tue Aug 07, 2012 6:34 pm
Profile

Joined: Sun Feb 20, 2011 7:31 pm
Posts: 21
Reply with quote
Post Re: Dual Weilding
Joseh123 wrote:
Put that in a spoiler, it is too big. And I think the weapon itself shouldn't be inside the Shields section, only the Offhand version. Is that what you are trying to do? A Dual Wielding weapon?


what do you mnan offhand version? I am copying the changed code below the original code.


Tue Aug 07, 2012 6:54 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4558
Reply with quote
Post Re: Dual Weilding
1st of all, what error do you get?
Secondly, if you want to dual wield, you have to make the normal gun one handed too.


Wed Aug 08, 2012 5:15 am
Profile WWW

Joined: Sun Feb 20, 2011 7:31 pm
Posts: 21
Reply with quote
Post Re: Dual Weilding
Miggles wrote:
1st of all, what error do you get?
Secondly, if you want to dual wield, you have to make the normal gun one handed too.


I mean cc crashes when loading "weapons.ini" file from unitec folder , ok I will try this.

Ok... still fails. This started to be frustrating lol I tried another few options :x :x :x


Wed Aug 08, 2012 6:45 pm
Profile

Joined: Sun Feb 20, 2011 7:31 pm
Posts: 21
Reply with quote
Post Re: Dual Weilding
Ok guys lmao the problem was not using "TAB" but "space" :shock: no I can weild everything.


Thu Oct 11, 2012 12:51 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 13 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.051s | 13 Queries | GZIP : Off ]