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 looking for help (whitebot brainbot) 
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
Good question. I keep getting could not match property error bird crap. If you can fix it, you can test it, but it needs fine tuning. Some of which can't be done until the actor is done. *hint hint*


Thu Apr 30, 2009 11:23 pm
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Joined: Sat Apr 11, 2009 6:28 am
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Location: Whidbey Island, Wa
Post Re: looking for help (whitebot brainbot)
Flammablezombie wrote:
Good question. I keep getting could not match property error bird crap. If you can fix it, you can test it, but it needs fine tuning. Some of which can't be done until the actor is done. *hint hint*


lol got it .... well i have the actor mostly loaded into the dummy template and have been working with that. So i will post a super rough working actor soon maybe tonight

right now not all the images are loaded in and everything is squished together but it works in the actor viewer and its loaded into the brain and actor categories

*update*
http://files.filefront.com/13688626 ok don't tell me stuff i need to fix this is not anywhere near done but it loads and i thought you guys could use some visual confirmation of progress
if you would like to tackle some of the code be my guest otherwise i am going to try and get into the midnight showing of x-men and wont work on this anymore till tomorrow :D


Fri May 01, 2009 2:49 am
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Post Re: looking for help (whitebot brainbot)
sorry for the double post guys

*update*

-added FZ's weapons and fixed the rocket launcher the blaster should be up and running soon it currently fails at line 11

-adjusted sprite placements so they aren't squished together

-added neck collar to the head so it looks better when rotating

-removed brain armor from head so it can be added like a helmet separately

-removed jet pack from torso so jet pack is a attachable, will remove neck collar soon from torso too

-fixed many of my corrupted sprites

-updated the credits page


now having done all that i could really use some help getting the sprites to work right. The feet don't stay attached to the legs, and the legs pivot from a weird spot, and for the life of me i can't get the head to work right.
I would also like to add the brain armor like a helmet but i haven't gotten that to work yet, nor have i gotten the weapons flammablezombie made to load on the character right.

so here you go this is the latest folder... http://files.filefront.com/13693713


Sat May 02, 2009 6:52 am
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
Ill tweak the weapons for awesome. There's some stuff I wanna try...
We might wanna get deathbringer in on this, he's great with offsets...
OH MY GOD... sorry, people, I've been lazy with the tacnuke thing. Get to work on it now!
EDIT: Found a good jet turbine sound, I now have a loop and a jet start and end. This will help achieve that 'turbine' feel. I also made the jetpack particles be invisible for 'air' and have no sharpness and only 2 mass.


Sat May 02, 2009 9:59 am
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Location: In heaven, everything is fine.
Post Re: looking for help (whitebot brainbot)
Just tested it out. The RPG is cool, with that deceleration(though I'm not sure if that's a flaw or a feature). Not much to see for the sprites though, it was a mix of a whitebot and dummy parts, operational for 5 minutes before my CC crashed.

I guess we'll still have to wait for the full release.


Sat May 02, 2009 3:56 pm
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Post Re: looking for help (whitebot brainbot)
Yeah. Well, I'm gonna tweak the RPG.


Sat May 02, 2009 4:09 pm
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Post Re: looking for help (whitebot brainbot)
I should help on this. FZ your doing weapons right? Maybe I could code some tools for this thing.


Sat May 02, 2009 9:04 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
A sprayer would make sense, to act as a last line of defence from an RPG. Make it spray some kind of weak material at an extremely fast rate that will fill up a bunkermodule quickly. Make sure it can stop a good-sized automatic weapon.
EDIT: We will be giving this one a non-template code job right? Because it would break my heart to see it reduced to a dummy.


Sat May 02, 2009 9:06 pm
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Post Re: looking for help (whitebot brainbot)
It's painful to see this, take the rest of the sprites and
put them in the actual sprite images that the limbs use.

Only then, can I fix it.


Sun May 03, 2009 1:42 am
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Post Re: looking for help (whitebot brainbot)
zalo wrote:
It's painful to see this, take the rest of the sprites and
put them in the actual sprite images that the limbs use.

Only then, can I fix it.

i will do that real soon promise i just have a few 12 hour days then im on it


Sun May 03, 2009 7:45 am
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Post Re: looking for help (whitebot brainbot)
You do realise he means he'll make it right?


Sun May 03, 2009 8:22 am
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Post Re: looking for help (whitebot brainbot)
411570N3 wrote:
You do realise he means he'll make it right?

lol that went right over my head ... guess I'm more tired than i thought


Sun May 03, 2009 8:25 am
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Post Re: looking for help (whitebot brainbot)
You still don't quite get it, try reading through the topics that he's made...


Sun May 03, 2009 8:29 am
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Post Re: looking for help (whitebot brainbot)
411570N3 wrote:
You still don't quite get it, try reading through the topics that he's made...

wow zalo you have made some really creative mods :D tell you what i will get off my butt and put the remaining sprites in tomorrow after work no matter how tired i am.


Sun May 03, 2009 9:03 am
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: looking for help (whitebot brainbot)
Zalo can make the weapons as well, he'll probably come up with some way of making them epic. Unless you really want me to do it.
I'm still making the sounds though. Audacity rocks :)


Sun May 03, 2009 11:42 am
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