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 BLAME! CC Mod [23] 
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Joined: Wed May 20, 2009 9:59 pm
Posts: 111
Location: Megastructure
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Post BLAME! CC Mod [23]
Updated to 27=)
Just started!=)
Ok, this is my first try moding for CC, based on great cyberpunk manga "Blame!".
At first, i made Cibo the lead scientist and 2 Silicon Creatues.
In project: other units for all sides like a fishermans, safeguards and lost humanity.
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:

P.S. Hudge troubles without lua scripter=(((

Some Information:
Wiki. About BLAME! Characters
Wiki. About BLAME! World



Betta v.04
[27] BLAME!: Silicon Creature v.04
Attachment:
File comment: [27] BLAME!: Silicon Creature v.04
SC.rte.zip [1.71 MiB]
Downloaded 450 times

Image


Project Status:

Image
Image
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Green - Done
Yellow - In process

Safeguard
-Ext. Drone DONE! + advanced version
-Agents (Sanakan, Dhomochevski et al.)
-Huge Humanoid Organic Tank/Carrier

Silicone Lifeform
-Silicone Normal DONE!
-Silicone Armored DONE!
-Silicone Warrior DONE!
-'Hero' units (Davine Lu Linvega's crew, Ivy and Maeve, Corporate Boomerang-girl, et al.)
-Giants
-Tentacle Fighter

Humans (and human-descendants)
-Technomads
-Laborers
-Dry Men
-Electro Fishermen

Authority
-Messengers
-Soldiers

Builders

Character Actors
-Killy
-Cibo DONE!
-Seu
-Meinserve/Mensab(?)


Tools and weapons:
1) GBE
2) Silicon life armory: SMGs, MGs and other, Megastructure parts (Fan blade, swords, mega-re boards and other)
3) Safeguard: "SG Sword", Heavy GBE, close combat ext. drone blades
4) Fishermen: Harpoons, looted stuff
5) Dry ones: Spears and smgs, Bows
6) ... Need time =)

Credits:
Methelina
Ivan
Carrionrooper


Last edited by Methelina on Thu Jul 04, 2013 5:19 am, edited 17 times in total.



Fri May 22, 2009 12:31 am
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Post Re: BLAME! CC Mod [23]
Hm..... im liking the look of these. Nice sprites, and good variation! :)


Fri May 22, 2009 12:42 am
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Post Re: BLAME! CC Mod [23]
Thx a lot=)))
This is nice mark and ignition to work more and harder!
Special Thx to my teacher and symbionist!!! Imageivan21Image


Fri May 22, 2009 12:56 am
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Post Re: BLAME! CC Mod [23]
It's a dynasty of great spriters!

Good job on them, they look great.


Fri May 22, 2009 1:18 am
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Post Re: BLAME! CC Mod [23]
Mind you, those are some pretty epic sprites. If you make them into a full faction, it could be awesome.


Fri May 22, 2009 1:20 am
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Post Re: BLAME! CC Mod [23]
Work on the dithering.


Fri May 22, 2009 1:28 am
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Post Re: BLAME! CC Mod [23]
Ok=) thx, thx for good words!
Today day of upgrade old actors and making some new... Ready? =)


Fri May 22, 2009 5:51 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: BLAME! CC Mod [23]
Methelina wrote:
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:


What do you need Lua for?

Also Graviton Beam Emitter, please! :D
70KM HOLES.


Fri May 22, 2009 7:48 am
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Post Re: BLAME! CC Mod [23]
I made upgraded Safeguard from safeguard© Looks a little bit better=) If noone and author dont agin i will add him to mod :P
Image


Fri May 22, 2009 8:08 am
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Post Re: BLAME! CC Mod [23]
Hmm, if you look at the soldiers of your naked eye, you see dead xDDDD


Fri May 22, 2009 8:14 am
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Post Re: BLAME! CC Mod [23]
numgun wrote:
Methelina wrote:
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:


What do you need Lua for?

Also Graviton Beam Emitter, please! :D
70KM HOLES.

Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA?


Fri May 22, 2009 8:15 am
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Post Re: BLAME! CC Mod [23]
Probably.
But you could also probably make hacky versions without Lua. With delayed emitters etc.


Fri May 22, 2009 8:31 am
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Post Re: BLAME! CC Mod [23]
Either Ivan is a good teacher or you have an awful lot of talent. :) Nice job.

Ivan, mind giving me a few lessons? :lol:


Fri May 22, 2009 8:33 am
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Post Re: BLAME! CC Mod [23]
I wish you luck. I never had a teacher though :(
'Kay, criticism. Work on the leg sprites on those ones with dresses or trousers or whatever it is on the extreme left. Aside from that great job.


Fri May 22, 2009 9:57 am
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Post Re: BLAME! CC Mod [23]
Methelina wrote:
Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA?


Yes, very possible. Both in normal modding and Lua.
A timer that has a certain delay will make the projectile then home back to the user or even as simply as reverse the velocity of the object making it instantly go back.


Fri May 22, 2009 10:44 am
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