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 BLAME! CC Mod [23] 
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Joined: Wed May 20, 2009 9:59 pm
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Location: Megastructure
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Post Re: BLAME! CC Mod [23]
Mmmm! New ACtor Update=)
That is Kiru with Glaive and two electro-fishermans!
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Numgun, where are you?=) :grin: :oops:


Sat May 30, 2009 12:25 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: BLAME! CC Mod [23]
Woah, excellente! And the electro fishermen, very realistic size. Congratulations! :D


Sat May 30, 2009 6:13 am
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Post Re: BLAME! CC Mod [23]
Thx=) You are only one who alive here=)))
Today, I upload my mod here.... may be
Looks like it disliked to everyone... :-?


Sat May 30, 2009 11:17 am
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: BLAME! CC Mod [23]
It's just that it's so good that there's no possible post that anyone could make that would sufficiently describe the awesomeness. And then there's the fact that not many people know what BLAME is or even what manga is.


Sat May 30, 2009 11:34 am
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Post Re: BLAME! CC Mod [23]
thx for good words :)
Huh... here is some information about Blame Universe
Wiki. About BLAME! Characters
Wiki. About BLAME! World


Sat May 30, 2009 11:55 am
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Post Re: BLAME! CC Mod [23]
Heil all=)
For Latest version of my Blame Mod look at the first page=)

And dont forget write your ideas and marks here...


Last edited by Methelina on Tue Oct 27, 2009 5:37 am, edited 1 time in total.



Sat May 30, 2009 11:37 pm
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Post Re: BLAME! CC Mod [23]
Wow, those are beautiful sprites.


Sun May 31, 2009 12:00 am
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Post Re: BLAME! CC Mod [23]
Thx a lot!=)))
But I cant script weapons and effects normaly=( have no skills in lua :oops:


Sun May 31, 2009 12:09 am
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Post Re: BLAME! CC Mod [23]
Sprites are beautiful.
But most of the actors look bulky, but they're actually weak.


Sun May 31, 2009 12:58 am
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Post Re: BLAME! CC Mod [23]
holy ♥♥♥♥ you pulled this off beautifully. would you like some effects and tweaking done?


Sun May 31, 2009 1:21 am
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Post Re: BLAME! CC Mod [23]
Lovely. Feels pretty good, doesn't feel overpowered and actors/weapons look and act nicely. I don't have any knowledge of the source material so I won't comment on whether they are tough enough or not. I'll just say that it fits well in the vanilla CC setting.


Sun May 31, 2009 6:09 am
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Post Re: BLAME! CC Mod [23]
Geti wrote:
holy fudge you pulled this off beautifully. would you like some effects and tweaking done?


Yeah... For Weapons phys and graph effects... For rail gun and other...
If someone wants help please PM :wink:


Sun May 31, 2009 10:21 am
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Post Re: BLAME! CC Mod [23]
Make seu and I'll die a happy man, just make sure he survives a direct impact from a nuke :grin:


Sun May 31, 2009 6:14 pm
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Post Re: BLAME! CC Mod [23]
Yeahh lol=)
Spoiler here, atantion!
He died, but cloned again from DNA-capsule inda Ciba`s *&##^ orb :grin:

Ivi vs Sau fight=)
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Last edited by Methelina on Sun May 31, 2009 10:49 pm, edited 1 time in total.



Sun May 31, 2009 8:05 pm
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Post Re: BLAME! CC Mod [23]
Those are some mighty spoilers you got there, you should probably diminish the font's size or something.


Sun May 31, 2009 9:23 pm
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