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 Mod Contest 5 | Voting open 
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Going the extra mile
Post Re: Mod Contest 5 | Waiting on theme!
Barnox wrote:
Although, it leaves it open to a "Coming of God" show stealer.


If that's how the game is played now, so be it.


Sat Oct 03, 2009 11:20 pm
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Post Re: Mod Contest 5 | Waiting on theme!
i dont know about u but make it something easy lol.
Like a pistol or a gun.
>.>
MAYBE
a ground vehicle
though its hard.
Edit: Well i just thought of something
maybe like a bunker contest
Someone could make a mobile bunker. or a flying one. that'd be cool.


Sun Oct 04, 2009 11:11 pm
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Going the extra mile
Post Re: Mod Contest 5 | Waiting on theme!
or
or or or

we could all wait for kyred to decide the actual theme and stop posting dumb ♥♥♥♥ in this topic in the meantime


Sun Oct 04, 2009 11:22 pm
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Supporting the cause
Post Re: Mod Contest 5 | Waiting on theme!
dragonxp wrote:
i dont know about u but make it something easy lol.
Like a pistol or a gun.
>.>
MAYBE
a ground vehicle
though its hard.
Edit: Well i just thought of something
maybe like a bunker contest
Someone could make a mobile bunker. or a flying one. that'd be cool.

How old are you? 11?


Mon Oct 05, 2009 1:48 am
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Supporting the cause
Post Re: Mod Contest 5 | Waiting on theme!
dragonxp wrote:
Someone could make a mobile bunker. or a flying one. that'd be cool.

Been there, done that. They don't work very well.


Mon Oct 05, 2009 1:53 am
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Post Re: Mod Contest 5 | Waiting on theme!
Man, where is Kyred? Is it possible for the contest 3 winner to pick this theme and Kyred pick the next one for a mod contest 5.5?


Mon Oct 05, 2009 2:04 am
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Post Re: Mod Contest 5 | Waiting on theme!
Scope0 wrote:
dragonxp wrote:
i dont know about u but make it something easy lol.
Like a pistol or a gun.
>.>
MAYBE
a ground vehicle
though its hard.
Edit: Well i just thought of something
maybe like a bunker contest
Someone could make a mobile bunker. or a flying one. that'd be cool.

How old are you? 11?


sry for suggesting :P


Mon Oct 05, 2009 2:41 am
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Post Re: Mod Contest 5 | Waiting on theme!
Maybe he's working on a mod before announcing the theme in order to get a head start. :P


Mon Oct 05, 2009 2:48 am
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Post Re: Mod Contest 5 | Waiting on theme!
Considering:
Duh102 wrote:
-You cannot enter two consecutive mod contests if you placed in 1st, to keep things fair and prevent winning dynasties.

No.


Mon Oct 05, 2009 2:57 am
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Post Re: Mod Contest 5 | Waiting on theme!
im gonna put this out


hhow about making a vanilla addon, like you need to make a mod that would fit in with the rest of the vanilla factions, so if you just had that and nothing else modwise in your CC folder, it would still feel like an unmodded version.

I hope someone gets that


Mon Oct 05, 2009 3:44 am
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Supporting the cause
Post Re: Mod Contest 5 | Waiting on theme!
I suggest that we must make an 'object' that exists on the map that is not an actor, weapon, tool, explosive, or module of any kind, but rather some obstacle or target. anything from a crab-spawner, to a giant magical flying brick.

its not something anyone would think of. of course my suggestion doesn't matter.


--edit

DUDE! Whats takin so long O_O


Mon Oct 05, 2009 12:11 pm
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Post Re: Mod Contest 5 | Theme posted, get to it!
Theme's up, have at it budding modders!
Because of the schedule being less straightforward this time, you may want to petition for an extension, which as always I'd be happy to give (as long as it's more than one person asking).


Tue Oct 06, 2009 7:24 pm
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Supporting the cause
Post Re: Mod Contest 5 | Theme posted, get to it!
My vote goes to whoever makes a Boo, from Mario.


Tue Oct 06, 2009 7:37 pm
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Post Re: Mod Contest 5 | Theme posted, get to it!
WOOOOO
:)
kickawesome theme.


Tue Oct 06, 2009 9:50 pm
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Post Re: Mod Contest 5 | Theme posted, get to it!
Aww, I was gonna enter, but undead...eff


Tue Oct 06, 2009 9:57 pm
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