View unanswered posts | View active topics It is currently Sun May 05, 2024 3:57 pm



Reply to topic  [ 17 posts ]  Go to page 1, 2  Next
 Tunneling rocket 
Author Message
User avatar

Joined: Thu Jan 29, 2009 1:51 am
Posts: 9
Reply with quote
Post Tunneling rocket
A strategy I've found myself using recently is to use the DSTech blade digger and just dropping through an enemy base.
Image
What I'm thinking of making is a rocket that has essentially heavy diggers strapped to the bottom that fire in place of the retro rockets.
Something along the lines of this:
Image
I'm going to be working on this as well but I wanted to put this out there in case I lose the interest/ability to complete this.


Wed Nov 11, 2009 10:40 pm
Profile
User avatar

Joined: Sun Apr 12, 2009 11:10 pm
Posts: 128
Reply with quote
Post Re: Tunneling rocket
Move to Mod Making please.

See that handy dandy "Report" button under every post? Please use it in the future.


Wed Nov 11, 2009 10:44 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: Tunneling rocket
viewtopic.php?f=83&t=11284&p=208882&hilit=infiltrator


Wed Nov 11, 2009 11:06 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Tunneling rocket
I think he means something that maybe instead of giving a reverse blast when you press down, digs? You can turn the digger off whenever you like and drop troops at any level.


Wed Nov 11, 2009 11:11 pm
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Tunneling rocket
If you have problems with sprites, let me know it, it will be pretty easy to re-sprite it.
(I also love to do that tecnic, jump + digger aimed to down)


Wed Nov 11, 2009 11:29 pm
Profile

Joined: Tue Nov 10, 2009 11:55 pm
Posts: 1
Reply with quote
Post Re: Tunneling rocket
I thought about doing this, but wouldn't it almost make it too easy to just drop one on top of a brain bunker?


Thu Nov 12, 2009 3:54 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: Tunneling rocket
Well with the amount of added velocity from the rocket falling, you could have a pretty huge hole dug in a very small amount of time.


Thu Nov 12, 2009 4:40 am
Profile WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Tunneling rocket
I've found that a few 1000kg stones make a crate into a very useful tool, if you hand them to a crab in the inventory, you can add in another guy and deploy it underground.
Adding a gibthis script to the stones helps keep them from killing the ground themselves.


Thu Nov 12, 2009 5:00 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: Tunneling rocket
And that self-destruct script is...

Code:
function Create(self)
self:GibThis();
end


Thu Nov 12, 2009 5:02 am
Profile
User avatar

Joined: Thu Jan 29, 2009 1:51 am
Posts: 9
Reply with quote
Post Re: Tunneling rocket
Flammablezombie wrote:
I think he means something that maybe instead of giving a reverse blast when you press down, digs? You can turn the digger off whenever you like and drop troops at any level.


This is what I'm going for, I know you could drop on a brain with it (and that's fun in its own way) but that's not what I'm going for. I want to be able to dig a hole, drop off a guy, and then fly back out to cause more mayhem. I'm ok with spriting, its just a matter of getting the digger part working. I think I should replace the URThruster and ULThruster with something that shoots down, but it seems that you can't change the direction. Any ideas?


Thu Nov 12, 2009 6:53 pm
Profile
User avatar

Joined: Fri Jul 24, 2009 9:03 am
Posts: 159
Reply with quote
Post Re: Tunneling rocket
If you can Lua then look at the EDV mod, it has an attached concrete sprayer on the armored car, shouldn't be too hard to add a Lua digger to a rocket.
Oh, and Shook's pack of mods has a digger drone, take a look at those, it may give you some ideas.


Thu Nov 12, 2009 9:20 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Tunneling rocket
Probably easiest to just attach an AEmitter to the bottom of the rocket. Copy the code from the rocket's main thruster, replace the emissions with heavy digger MOPixels, and set the spread to 1.57.


Thu Nov 12, 2009 9:52 pm
Profile
User avatar

Joined: Mon Feb 02, 2009 9:18 pm
Posts: 618
Location: Ancient Hispania
Reply with quote
Post Re: Tunneling rocket
Duh102 wrote:
Copy the code from the rocket's main thruster...


Then how you will send back to orbit? :0


Thu Nov 12, 2009 11:06 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: Tunneling rocket
With the main thruster that's still attached? I may have been unclear, I meant to attach a new AEmitter that the bulk of code is copied from the main rocket thruster.


Thu Nov 12, 2009 11:12 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Tunneling rocket
But to make it controllable we could, instead, copy this guy's mock-up and make that emit digger particles when you 'reverse' by pressing down.


Thu Nov 12, 2009 11:29 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 17 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.036s | 18 Queries | GZIP : Off ]