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 Sprite Help Thread 
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Data Realms Elite
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Post Re: Sprite Help Thread
The head of the ship looks overshaded and really shiny. Same for the black things on top - the circular ones.


Thu Aug 09, 2012 9:43 am
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Post Re: Sprite Help Thread
Im not sure what you mean by overshaded but the black things on top are fans, I guess I just didn't make them look circular and fan-ee enough

Image

Thank you for the feedback though.


Thu Aug 09, 2012 10:34 am
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Post Re: Sprite Help Thread
I think he means it looks too smooth in comparison to the other parts of the sprite


Thu Aug 09, 2012 2:05 pm
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Post Re: Sprite Help Thread
Urch wrote:
I think he means it looks too smooth in comparison to the other parts of the sprite

Exactly.


Fri Aug 10, 2012 5:10 am
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Post Re: Sprite Help Thread
I still don't understand.

The head of the ship is cylindrical in shape with a circular head, I don't know any other way of not making it look cylindrical without making it look like that.

I only have a small spectrum of white to use here.


Last edited by Coops on Fri Aug 10, 2012 5:18 am, edited 1 time in total.



Fri Aug 10, 2012 5:14 am
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Post Re: Sprite Help Thread
I don't know if it's too many highlights on the upper piece or not enough on the bottom. You should try experimenting with both.


Fri Aug 10, 2012 5:17 am
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Post Re: Sprite Help Thread
Image

Some double barrel shotguns. Can't decide which one looks best


Wed Aug 22, 2012 2:45 am
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Post Re: Sprite Help Thread
SnowMonster20 wrote:
Image

Some double barrel shotguns. Can't decide which one looks best


I prefere the top one, though I think it needs some outlining.


Wed Aug 22, 2012 5:36 am
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Post Re: Sprite Help Thread
Where would outlining work? Or should I remove the outline form the stock? I feel like if i put an outline around the barrel it will make it too thick.


Wed Aug 22, 2012 7:43 pm
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Post Re: Sprite Help Thread
SnowMonster20 wrote:
Where would outlining work? Or should I remove the outline form the stock? I feel like if i put an outline around the barrel it will make it too thick.


Well, I think a 3 pix thick barrel would properly work fine.

Tried playing around a bit, though I have no idea how the shotgun you are trying to sprite looks like, and I don't really know much about guns, so...


Edit: made a few more edits Image


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Wed Aug 22, 2012 7:55 pm
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Post Re: Sprite Help Thread
That's a really nice gun you two made there.


Wed Aug 22, 2012 9:09 pm
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Post Re: Sprite Help Thread
Final version I think :) I am happy with it. I made a break open sprite too because I would like it to show the open sprite while reloading. Hope that is possible.

Image


Thu Aug 23, 2012 2:17 am
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Post Re: Sprite Help Thread
It should be, yeah. I'm pretty sure you can't force-change the gun's frame, but you could almost certainly do some trickery with non-disposable magazines that ejects a pair of shells (feel free to use the spinning, smoking shells I made for the 40K comp!) and makes it appear like the front end of the gun is tipped open when you're reloading it.

Talk to CaveCricket - he helped me use magazine-animation trickery with the 40K plasma weapons to make it look like the heatsinks animated smoothly when firing.


Thu Aug 23, 2012 2:38 am
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Post Re: Sprite Help Thread
Image
Shotgun ^

Image
Revolver^

Image
Pistol ^

Image
LMG ^

Image
Trench Knife ^

Image
Assault Rifle with Scope and Grenade Launcher ^

Image
Assault Rifle ^

Image
Auto Pistol^

Resprited from adasx10's wonderful sprites, with permission.


Thu Aug 23, 2012 4:29 am
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Post Re: Sprite Help Thread
David Rodrigov wrote:
Image
Shotgun ^

Image
Revolver^

Image
Pistol ^

Image
LMG ^

Image
Trench Knife ^

Image
Assault Rifle with Scope and Grenade Launcher ^

Image
Assault Rifle ^

Image
Auto Pistol^

Resprited from adasx10's wonderful sprites, with permission.


Well. I think the sprites looks good especially the assault rifles, though if you want feedback here it comes.

1. I think the curved magazine on the shotgun looks a bit funky. try to work on it a bit more.

2. Dat revolver. I don't know if you where going for a hand cannon, but it sure reminds me of one :D

3. I think the pistol ooks to much like the auto pistol. I suggest having a grip magazine or what ever they are called, to set the silhouettes apart.

4. the magazine on the assault rifles looks a bit wonky as it kinda look more like a box magazine. I think you should move the mag 1 pixel down so it don't look like it overlap as much.

5. I think you should make some of buttom outlines a slight bit darker and give it slightly heavier shading. The revolver in particular needs this in my opinion.


Thu Aug 23, 2012 5:50 am
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