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 Sprite Help Thread 
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Post Re: Sprite Help Thread
That is actually... Quite good. It probably wouldn't fit in with CC stuff without some texturing, but on its own it looks pretty good. I'm not sure why you dithered it like that, though.

Edit: The black bits are completely gradient'd. I think that it would look 10x better if you shaded it like you did the blue parts.


Last edited by Contrary on Sat May 01, 2010 3:49 am, edited 1 time in total.



Fri Apr 30, 2010 8:03 pm
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Well i'll put it together and see what it's like in game, i suppose i could change the colour scheme, as it was meant to be like a corporation owned craft.


Fri Apr 30, 2010 8:05 pm
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Post Re: Sprite Help Thread
metal chao wrote:
Next question, any way I can change it to default open files in Paint XP?

Right click what you want to have open in paint XP, open with, choose default program, browse button, find the paint xp executable, open or ok or w/e, make sure the check for "always use this" is checked, ok.


Fri Apr 30, 2010 8:30 pm
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That's what I am doing Duh, but then it always overwrites it with Vista paint when I click "OK" ):


Fri Apr 30, 2010 8:55 pm
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Post Re: Sprite Help Thread
I had that problem with Opera refusing to not be the way to open pdf files. Make sure the file isn't open in any other windows, or that the program you're trying stop from running it isn't open. It might not fix it, but oh well. I had to reformat to fix it, myself.


Sat May 01, 2010 3:47 am
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Can't really help you there. An alternative might be adding shortcuts to it and dragging the files you wish to edit onto the shortcuts to it. It should open them with the program, but if that doesn't work just use copies instead of shortcuts.


Sat May 01, 2010 4:51 am
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Post Re: Sprite Help Thread
How do I keep Paint from losing color information when saving something as a .BMP?


Sat May 01, 2010 6:55 am
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You can't. You have to save as a file type that accounts for such information.


Sat May 01, 2010 10:08 am
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Post Re: Sprite Help Thread
Only start spriting when it is in BMP format.
Also, make sure you're saving it in the correct BMP format.


Sat May 01, 2010 4:35 pm
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And never in .jpg.


Sat May 01, 2010 4:53 pm
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Post Re: Sprite Help Thread
matty406 wrote:
Ah, i thought i might be getting ahead of myself, but on the shading topic, is this any good?
http://i40.tinypic.com/16aqs9l.jpg

Hope you don't mind an edit: Image

Here's what IMHO you should change:
- The windows are a a little pillow shaded. In addition, there are a lot of colours that are very similar to each other.
- Many parts of the ship have gradient shading, while others have banding. Try to, in general, stick to 3-5 different shades for a specific colour. Try to also make colours more saturated as you increase brightness.
- Often the greebles were a little bit confusing. Instead of trying to do small, complicated details, try larger details which have more ascertainable purposes, such as rivets or lights.
- Try using highlights to distinguish volumes.
- You'll notice I got rid of the parts at the tips. I didn't quite understand the perspective or where you were going, since it had such complex and busy detailing. I replaced it with something simple because this is probably (correct me if I'm wrong) a place to connect the engines.


Mon May 03, 2010 1:50 am
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That...


....is delicious.


Mon May 03, 2010 6:48 am
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Alright i got another Dropship in the works... This one.. I feel something that ain't there, or just missing a detail.

This one is going to be unique, Make it Actually touch the floor before the troops pour out.

And of course its too small again :x

Image

Help Please :-o


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Mon May 03, 2010 7:11 am
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Your perspective appears rather confusing to me.


Mon May 03, 2010 8:05 am
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And I know you like that hexagonal...orange coin-like shape, but it just doesn't fit on really any sprite you've put it on thus far.

I say work it into your faction's logo and leave it at that. It's an awkward shape otherwise.


Mon May 03, 2010 8:49 am
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