Data Realms Fan Forums
http://forums.datarealms.com/

Sprite Help Thread
http://forums.datarealms.com/viewtopic.php?f=1&t=18195
Page 5 of 49

Author:  Petethegoat [ Mon Apr 26, 2010 12:20 am ]
Post subject:  Re: Sprite Help Thread

Cave, that looks a little clumsy for a hoverboard. Perhaps you could streamline it a bit?

Coops, that hull is a pleasure to look at, honestly.
The shading on the black hull and orange fins at the back is extraordinary.
The only improvements I could suggest would be to further shade the orange engine covers, and the orange crest on the front, but overall it is most excellent.

Actually, looking at it further, you might want to modify the vent things on the front, they look slightly odd.
Still, just delightful.

Author:  Contrary [ Mon Apr 26, 2010 1:14 am ]
Post subject:  Re: Sprite Help Thread

I'm pretty impressed Coop, the only thing is that it's a little on the flat side. You're still pillow shading to some degree, don't be afraid of shading with several lines thickness. Another thing is the outlines. I know I always say "darker outlines darker outlines OULINES!!!" all the time, but I mean the outlines, on the outside of the sprite. For lines within, it's better to use a lighter colour.

Try to draw things three dimensionally. I tried the shade those side fins better I couldn't make my mind interpret it as anything but a flat object.

Quick edit: Right side is mine, left is yours.

Attachments:
shipassist.bmp [18.33 KiB]
Not downloaded yet

Author:  Coops [ Mon Apr 26, 2010 2:20 am ]
Post subject:  Re: Sprite Help Thread

Alright well thanks, i don't think i liked the size so i gave it a little more of a "Beast" look... I think i like this better combined with Contrary's Help

Wished death upon the fins... so they're gone now and i guess i'll put the engine behind the wing.

Tell me whatchya think..

Image

Attachment:
File comment: Drools*
HullA.bmp [7.93 KiB]
Not downloaded yet

Author:  LowestFormOfWit [ Mon Apr 26, 2010 3:17 am ]
Post subject:  Re: Sprite Help Thread

Coops9753 wrote:
Alright well thanks, i don't think i liked the size so i gave it a little more of a "Beast" look... I think i like this better combined with Contrary's Help

Wished death upon the fins... so they're gone now and i guess i'll put the engine behind the wing.

Tell me whatchya think..

Image

Attachment:
HullA.bmp


GRATUITOUS ENGINE INTAKES.

Seriously thought it looks better without the orange things on the sides. Only problems now is that I don't see a logical exit point for actors, assuming it's a transport.

Author:  Coops [ Mon Apr 26, 2010 3:55 am ]
Post subject:  Re: Sprite Help Thread

Well this is what it looks like in-game... the bay doors are at the bottom. you can see the Yellow and Black caution design barely but that points out where it opens.

Image

Might redo those Engines.

EDIT: Bah, What the heck.. Released*

Author:  Metal Chao [ Fri Apr 30, 2010 4:13 pm ]
Post subject:  Re: Sprite Help Thread

I just spent thirty minutes spriting and hit save and it un-paletted everything.
So I pasted everything into a file with the pallete in it, recoloured it again, hit save and it un-palleted everything again and turned it green.
I opened the coalition head sprite in paint, saved it and it un-paletted.

How do I sprite at all?
Thanks.

Author:  411570N3 [ Fri Apr 30, 2010 4:17 pm ]
Post subject:  Re: Sprite Help Thread

Use pre-W7 paint. Or a variety of graphics editors that let you modify palette.

Author:  Metal Chao [ Fri Apr 30, 2010 4:21 pm ]
Post subject:  Re: Sprite Help Thread

I used to love Paint, why did they have to mess it up so much?
Added a bunch of useless autoshapes and brushes, broke transparent selection tool completely and made all the tools less accurate.

Now apparently it also recolours all my graphics FOR NO REASON.
THANKS GUYS.

Author:  411570N3 [ Fri Apr 30, 2010 4:25 pm ]
Post subject:  Re: Sprite Help Thread

411570N3 wrote:
old xp paint here. Just download it to anywhere and it should work.
This should prove useful to you.

Author:  Metal Chao [ Fri Apr 30, 2010 4:29 pm ]
Post subject:  Re: Sprite Help Thread

Link is broken

Author:  411570N3 [ Fri Apr 30, 2010 4:44 pm ]
Post subject:  Re: Sprite Help Thread

Crap.
Reuploading.
EDIT: Done.

Author:  matty406 [ Fri Apr 30, 2010 6:58 pm ]
Post subject:  Re: Sprite Help Thread

Not a very good shader. help & tips? (Not in a good state yet, just showing the basic layout.)
Image

Author:  Contrary [ Fri Apr 30, 2010 7:04 pm ]
Post subject:  Re: Sprite Help Thread

1st tip: Don't start with something so ♥♥♥♥ huge. Bigger = Harder

I actually have very little experience with big stuff; my specialty is 5 minute devices and the occasional torso. You don't usually want big flat surfaces in spriting, I'd try to fill it with hatches and vents and ♥♥♥♥. But if you insist on having big flat surfaces, you need to texture it to hell. You can't really shade a flat surface.

Author:  matty406 [ Fri Apr 30, 2010 7:09 pm ]
Post subject:  Re: Sprite Help Thread

Ah, i thought i might be getting ahead of myself, but on the shading topic, is this any good?
Image

Author:  Metal Chao [ Fri Apr 30, 2010 7:17 pm ]
Post subject:  Re: Sprite Help Thread

Next question, any way I can change it to default open files in Paint XP?
Whenever I add it then it replaces it with Windows 7 paint instead, and as I can't pin recently opened documents to the bar like I can with 7 paint it'll be really annoying to have to ctl+o and navigate to things every time.

Page 5 of 49 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/