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Sprite Help Thread
http://forums.datarealms.com/viewtopic.php?f=1&t=18195
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Author:  WobbaWoo [ Thu Dec 18, 2014 1:57 am ]
Post subject:  Re: Sprite Help Thread

I felt like trying to make an actor based on the "Mushroom" creature that appears in some of the concept art. I made some slight adjustments to the design because it looked weirdly phallic. This is a pretty sloppy first attempt. I feel like the leotard thing could use some shading, and I don't know what to do about the feet. I think the legs may be too big, but it's hard to really make them smaller without deforming them.

Image
Obviously, the pose will need some adjustment so it doesn't look like it's facing the screen.

Author:  Contrary [ Fri Dec 19, 2014 2:27 am ]
Post subject:  Re: Sprite Help Thread

It's been a long, long time since I've done this but here's my go.

What gives this little guy character is his disproportionately large head. Really push yourself to make it cartoonishly large and as long as you do that I think the essence of the alien will come through.

Some other things I'd focus on are the roundness of his body/hips, the wideness of the eyes, and the low placement of the arms. There's probably not enough room to represent them like in the picture, so maybe just have them splayed outwards?

Edit: On second thought, the highlights on the head are probably unnecessary.

Attachments:
tongueshroom.PNG [1.2 KiB]
Not downloaded yet

Author:  WobbaWoo [ Fri Dec 19, 2014 6:41 am ]
Post subject:  Re: Sprite Help Thread

Contrary wrote:
It's been a long, long time since I've done this but here's my go.

What gives this little guy character is his disproportionately large head. Really push yourself to make it cartoonishly large and as long as you do that I think the essence of the alien will come through.

Some other things I'd focus on are the roundness of his body/hips, the wideness of the eyes, and the low placement of the arms. There's probably not enough room to represent them like in the picture, so maybe just have them splayed outwards?

Edit: On second thought, the highlights on the head are probably unnecessary.


Thanks for the help. I hadn't even noticed he/she/it had arms until you mentioned it.

Author:  Unison [ Sun Mar 15, 2015 6:13 pm ]
Post subject:  Re: Sprite Help Thread

Hey uh, could someone repost the palette?

Author:  Roast Veg [ Sun Mar 15, 2015 6:38 pm ]
Post subject:  Re: Sprite Help Thread

Image
Don't forget it can also be found at Base.rte/palette.bmp

Author:  Unison [ Wed Mar 18, 2015 11:02 pm ]
Post subject:  Re: Sprite Help Thread

Roast Veg wrote:
Image
Don't forget it can also be found at Base.rte/palette.bmp


thanks babe

Author:  SnowMonster20 [ Sun Aug 09, 2015 6:20 am ]
Post subject:  Re: Sprite Help Thread

Image

Just not happy with them. Top is an AR and bottom is a Gatling Gun

Maybe the for grip on the AR looks goofy to me. Not sure. And the Mini Gun just looks so bland. Having a case of Spriter's Block.

Author:  Raytrix [ Fri Aug 21, 2015 5:24 am ]
Post subject:  Re: Sprite Help Thread

I tried to make a rusted weapon.

A sort of "found in a flooded basement" type of gun.

Image

Did I do well? Does it need more rust, or less?
Edit: Its a brass-ish color. I didnt make it grey or black.

Author:  SnowMonster20 [ Sat Aug 22, 2015 7:08 am ]
Post subject:  Re: Sprite Help Thread

I feel like the outline is a tad too dark. Maybe use some more reads and browns. Or make the outline contrast less.

A dark outline works well with your other, darker, stuff but here i feel it sticks out too much and takes away from the sprite as a whole.

Just my thoughts :)

Author:  Raytrix [ Sat Aug 22, 2015 9:03 am ]
Post subject:  Re: Sprite Help Thread

SnowMonster20 wrote:
I feel like the outline is a tad too dark. Maybe use some more reads and browns. Or make the outline contrast less.

A dark outline works well with your other, darker, stuff but here i feel it sticks out too much and takes away from the sprite as a whole.

Just my thoughts :)

Thanks, I'll keep working on it. ^^
As for yours, I made an edit. I might post a block of text explaining the process of how I make my sprites, but its almost 4AM.

Image

What I did here was just experimentation. The assault rifle seemed like a shotgun and the minigun seemed very thick, so I gave them the tune ups they needed.

Author:  WilcoWH [ Sun May 27, 2018 10:39 am ]
Post subject:  Re: Sprite Help Thread

So... I can't get past this error, no matter what I try to do to fix it.

---------------------------
RTE Aborted! (x_x)
---------------------------
Reading of a preset instance "RibCageGibA" of class MOSRotating failed in file WarFurrs.rte/Actors/Wilco/Wilco.ini, shortly before line #672

The last frame has been dumped to 'abortscreen.bmp'

You can copy this message with Ctrl+C
---------------------------
OK
---------------------------


Help?

Also, if I'm in the wrong topic, please point me to the right topic.

Author:  CrazyMLC [ Sun May 27, 2018 11:25 am ]
Post subject:  Re: Sprite Help Thread

This thread is generally more for the actual artistic side of sprite help.

Your error is more generic. Feel free to make a thread and post the contents of the .ini that's crashing in it. (The error message you shared isn't helpful by itself)

Author:  WilcoWH [ Mon May 28, 2018 12:29 am ]
Post subject:  Re: Sprite Help Thread

Nvm, it was fixed.

Author:  Herr Nix [ Mon Dec 17, 2018 12:21 pm ]
Post subject:  Re: Sprite Help Thread

Image

Heli door. Is it O.K?

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