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Black Ops Mod Development Thread http://forums.datarealms.com/viewtopic.php?f=1&t=22710 |
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Author: | Darkdoom Rodrigov [ Sat Apr 16, 2011 7:40 pm ] |
Post subject: | Black Ops Mod Development Thread |
![]() Image highjacked by David. Hey guys! This is David Rodrigov and Darkdoom. So, me and him have recently decided to begin work for a Black Ops mod. I'm making this thread so we can keep people up with the development so far. Here we can show mockups and such, you guys can provide feedback, advice, whatever. Just that sort of stuff, anything is good, tho. Currently we are not working every day, seven days a week, but we're trying our best, just keep in mind that recently me and him are both fairly busy. Here are the roles we have so far for the mod project. The Team:
A good team, if you ask me. Me and Darkdoom are not very experienced or good at making mods, but this is about us learning, having fun, and making a mod at the very best of our modding abilities. Our main problem is sounds, because me and Darkdoom both don't own Black Ops on the pc, successfully negating our abilities to record sounds. We'll need firing sounds, reloading sounds, explosion sounds for grenades and explosive projectiles. Of course, anyone who is able to provide these for us will get appropriate credit. We also plan to somehow implement Kill streaks, possibly Perks and Attachments, most Black Ops guns, and most of the misc Black Ops stuff. (This including grenades, Care Packages, maybe a Zombie mode.) So far, we have some gun sprites, some .ini done, and the sprites and .ini for all the custom muzzle flashes, and casing types. I know, not very promising, but we're trying our best, We'll also post on this thread to show progress, because just a while ago Darkdoom sort of broke the thread. I hope you guys will enjoy seeing the mod developed, so far we've worked quite hard on it. ![]() |
Author: | David Rodrigov [ Mon Apr 18, 2011 2:43 pm ] |
Post subject: | Re: Black Ops Mod Development Thread |
Alright, here's a full content list. Please consider the fact that we wont be modding all of it. Assault Rifles: M16 Enfield M14 FAMAS Galil AUG FN FAL AK-47 Commando G11 Sniper Rifles: Dragunov WA2000 L96A1 PSG1 Submachine Guns: MP5k Skorpion MAC-10 AK74u Uzi PM63 MPL Spectre Kiparis Light Machine Guns: HK21 RPK M60 Stoner63 Death Machine Minigun, Obtained from care packages. Shotguns: KS-23 Oylmpia Stakeout SPAS HS-10 Pistols: ASP Makerov M1911 Python CZ75 Launchers: M72 RPG-7 Strela Grim Reaper, Obtained from care packages. China Lake Other: Ballistic Knife Crossbow Assault Rifle Attachments: Extended Mags Dual Mag ACOG Red Dot Sight Reflex Masterkey Flamethrower Infrared Scope Grenade Launcher Suppressor Pistol Attachments: ACOG Snub Nose Speed Reloader Dual Wield Upgraded Iron Sights Lethal Grenades: M67 Frag Grenade Semtex/Sticky Grenade Tomahawk Tactical Grenades: Nova Gas Willy Pete Flash Bang Concussion Decoy Equipment: Camera Spike C4 Tactical Insertion Jammer Motion Sensor Claymore Killstreaks: Spy Plane RC-XD Counter Spy Plane SAM Turret Care Package Napalm Strike Sentry Gun Mortar Team Attack Helicopter Valkyrie Rockets Blackbird Rolling Thunder Chopper Gunner Attack Dogs Gunship Perks: Lightweight Scavenger Ghost Flak Jacket Hardline Hardened Scout Steady Aim Warlord Tactical Mask Marathon Ninja Second Chance Hacker Of course, some Perks, Killstreaks, and Attachments are impossible/useless to try to implement in CC. |
Author: | Major [ Mon Apr 18, 2011 10:40 pm ] |
Post subject: | Re: Black Ops Mod Development Thread |
I can make/improve some sprites if you want. I need the practise. |
Author: | Contrary [ Tue Apr 19, 2011 12:36 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Your list is missing a tonne of the guns. |
Author: | ScientistSalarian [ Tue Apr 19, 2011 12:43 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Black Ops? Not my cup of tea, but still I wish you luck on project, if you need any help I could try and give some. |
Author: | Darkdoom [ Tue Apr 19, 2011 1:19 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Well, that is only the MP guns. We will work on the Zombie, campaign, etc later... Although I do not remember any guns in campaign that are not in MP (besides thundergun)... are there any? |
Author: | Major [ Tue Apr 19, 2011 2:42 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
How are these for starters? ![]() |
Author: | Contrary [ Tue Apr 19, 2011 2:47 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
I haven't played single player, but the MP guns you are missing are (off the top of my head) the M14, the Stakeout, and the Stoner63. There's probably a few more. You are also missing the Ballistic Knife, but that's not really a gun so I dunno if you left that out intentionally. I think there are also a tonne of SP guns that aren't in MP, but I'm not really sure. |
Author: | Darkdoom Rodrigov [ Tue Apr 19, 2011 3:37 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Wow... you're right, I didn't realize the M14 wasn't in there. We have a sprite for it ironically. Oh well I did not write the list and if I try to edit it i seem to break the bbcode for no reason whatsoever. I will alert David... when he comes online... @Major MORE IRONY We already have sprites for those guns... lol |
Author: | Major [ Tue Apr 19, 2011 4:39 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Is that the style you want though? And even more irony, I just made an M14 sprite. |
Author: | David Rodrigov [ Tue Apr 19, 2011 4:54 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Very good. That is a very nice style, we will use your sprites. I think that Darkdoom is just being picky, lol. |
Author: | Darkdoom [ Fri Apr 22, 2011 1:30 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Yea I am... But blame David, he convinced me black in a sprite is a LEGENDARY EVIL. |
Author: | Lizardheim [ Fri Apr 22, 2011 9:31 am ] |
Post subject: | Re: Black Ops Mod Development Thread |
Yeah well, he's wrong. Black has it's uses in spriting. |
Author: | Darkdoom [ Fri Apr 22, 2011 3:23 pm ] |
Post subject: | Re: Black Ops Mod Development Thread |
meh. I do like them, I just don't like outlines very much. It is probably just me. |
Author: | thesoupiest [ Thu Apr 28, 2011 9:42 pm ] |
Post subject: | Re: Black Ops Mod Development Thread |
That role list makes it look like Darkdoom ain't doin' jack. |
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