PX85
Joined: Sat May 14, 2011 5:41 pm Posts: 16 Location: Behind you.
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 Crab Mother. Aw yeah.
(NOTE: BACK UP A FILE BEFORE YOU EDIT IT. SCREW-UPS HAPPEN.)
I didn't know where else to post this. It's not a question, nor is it a mod.
I was playing the Exploration mission, and saw that GIANT ENEMY CRAB. I thought, 'Why not make it USABLE!?' I'm aware that most people on here know how to do this. But for those who do NOT...
Open up your Cortex Command folder (C: > program files > data realms > cortex command. :p) Open "Wildlife.rte", then "Wildlife.ini" Find "PresetName = Mega Crab" The easiest way to do this is to press Ctrl+F, and type in "Mega Crab". Find "Buyable = 0", and change it to "Buyable = 1"
That will make the MEGA CRAB available for purchase. ^^
But there's moar. (note: This effects the crab in the mission as well, don't totally overpower it... >:o)
Find "HUDVisible = 0", change it to "HUDVisible = 1". Now you'll be able to see it's health.
The player-controlled crab is unable to jump, sadly. FIX THAT.
//EXPERIMENTAL FEATURE // Jetpack = AEmitter // CopyOf = Jump Light // PresetName = Jump Light Extra // BurstSize = 30 // ParentOffset = Vector // X = 0 // Y = 0 // DrawAfterParent = 0 // JumpTime = 1
Delete the // before all of those, except for the top one that says "experimental feature."
The crab can now be used. It's essentially the same thing as a normal crab, except it's MASSIVE and can JUMP. Feel free to change the gold value to a lower price. The default is 200. ;p
(You can also make the Jumper available for purchase, changing "buyable = 0" to "Buyable = 1"
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