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INI bug help (SOLVED)
http://forums.datarealms.com/viewtopic.php?f=1&t=31214
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Author:  alexglitch [ Mon Jun 11, 2012 4:28 pm ]
Post subject:  INI bug help (SOLVED)

So, after copying these codes from the Coalition Rocket Launcher, I stumbled with this bug:

Image

The problem is: Since I copied the code from an existing item, I can't exactly pinpoint the problem. So anybody wants to get a help? Just find it in the attachment. Thanks in advance guys!

UPDATE: Problem solved by changing an external file, namely the index. Thanks for the help though!

Attachments:
Bug.png
Bug.png [ 18.34 KiB | Viewed 3552 times ]
SMAW.ini [13.81 KiB]
Downloaded 216 times

Author:  dragonxp [ Mon Jun 11, 2012 7:45 pm ]
Post subject:  Re: INI bug help

http://wiki.datarealms.com/index.php/AEmitter

Try using AddEffect instead, based on the first line of code nothing seems to be wrong.

Edit: try uploading your .rte, I want to see what could be wrong because the first line or your ini is definitely not wrong.

Author:  alexglitch [ Tue Jun 12, 2012 2:42 am ]
Post subject:  Re: INI bug help

Tried changing to AddEffect, still not running.

Anyway, here's the rte. Just don't use it for public use.

Attachments:
Weapons.rar [200.73 KiB]
Downloaded 207 times

Author:  dragonxp [ Tue Jun 12, 2012 4:08 am ]
Post subject:  Re: INI bug help

Its minorly difficult to fix a non-rte.

Not only can i not easily identify the problem because i have to re path everything. Some things are non-existant and after i fix it with the repaths you have to repath again...

Author:  alexglitch [ Tue Jun 12, 2012 5:19 am ]
Post subject:  Re: INI bug help

:oops: whoops, sorry, repost the rte.


UPDATE: Problem solved, something with an index file in the weapons folder. Thanks for the help though!

Author:  dragonxp [ Wed Jun 13, 2012 5:25 am ]
Post subject:  Re: INI bug help

alexglitch wrote:
:oops: whoops, sorry, repost the rte.


UPDATE: Problem solved, something with an index file in the weapons folder. Thanks for the help though!


I didn't really do anything. I actually didn't even have time to look at the .rte.
Finals coming up.

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