
Re: Generating terrain like the ADoor class
CaveCricket48 wrote:
I'm not sure if the function that Asklar linked actually works, but I do know that if you set an MOSParticle to have ToSettle = true and it doesn't have a RestThreshold ini variable, the particle will immediately turn into terrain, with its sprite forming the shape.
awesome, I didn't know that MOSParticle was able to settle midair. Though this is not neccesary for the mod, but can you also settle a MOSRotating in a similar way, as you can't rotate MOSParticles?