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 Script shenanigans 
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Joined: Sat Nov 10, 2012 3:31 pm
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Location: Australia
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Post Script shenanigans

Ok, a different problem.
Apparently, removing the medic lua script from one particular unit (it was originally going to heal others) is causing it to not move on it's own when set to patrol.
Also strangely enough, ducking the unit then switching control away from it causes it to move briefly before stopping again, as in, looking about and moving until it's back on it's feet. Then it stops.
I really don't know. There isn't anything left in the ini referencing the medic script, and everything else is almost exactly word for word to other (working) unit ini's.


Last edited by omegadrace on Wed Nov 21, 2012 1:43 pm, edited 1 time in total.



Sat Nov 10, 2012 4:17 pm
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Post Re: Custom sounds not working
Well, I've solved it.


Sun Nov 11, 2012 11:49 pm
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Post Re: Script shenanigans
New problem, if anyone would like to help.


Wed Nov 21, 2012 1:44 pm
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Post Re: Script shenanigans
Assuming that it's an AHuman, does it have the HumanAI.lua script attached?


Wed Nov 21, 2012 3:52 pm
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Post Re: Script shenanigans
Yes it does. As I said, it only happens when I set it to patrol mode. Go-to/Gold-find/Brain-hunt all work, yet patrol doesn't.


Thu Nov 22, 2012 12:01 am
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Post Re: Script shenanigans
Well yet again, I've solved the problem; It turns out my limbpaths were too high. How this ties into the medic script is beyond me.


Thu Nov 22, 2012 10:11 am
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