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 Initialization Creator 

Should I continue working on this?
Poll ended at Wed Apr 18, 2007 8:45 pm
Yes 94%  94%  [ 31 ]
No 6%  6%  [ 2 ]
Total votes : 33

 Initialization Creator 
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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how did you manage spriting? thatd be kinda weird....nice idea, thougfh.i just wonder how creatrv=ive you can be. i spose you can alwauys ediit manually.


Thu Apr 19, 2007 12:23 am
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Joined: Wed Feb 28, 2007 4:52 am
Posts: 25
Location: In a house
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I don't understand. It doesn't draw for you...


Thu Apr 19, 2007 12:33 am
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Joined: Sat Dec 16, 2006 1:50 am
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ok cool! :grin:


Thu Apr 19, 2007 12:50 am
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Joined: Wed Feb 28, 2007 4:52 am
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Wow; sorry guys. I've been real busy lately. I need a beta tester. Just one, so someone volunteer!

You need to:
1. Check for spelling mistakes
2. Be able to give ideas to improve my program

It would also be nice if you knew the basics of a Batch File but it is NOT REQUIRED.

The faster I get a volunteer, the faster this gets released!


Mon Apr 23, 2007 8:50 pm
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Joined: Sat Dec 16, 2006 1:50 am
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I would volunteer, but i have almost no experience in modding :-(


Mon Apr 23, 2007 9:05 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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I shall volunteer! For the Dataland!

Also because I get a beta of something that makes modding easier. :P


Mon Apr 23, 2007 9:07 pm
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Joined: Wed Feb 28, 2007 4:52 am
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Sorry; you need to have decent - expert modding knowledge. Knowing stuff such as the Variables and set-up of a Cortex Command Initialization file.

Posted after 47 seconds:

Haha! Empy, alright, you seem like a perfect canidate. Contact on AIM?


Mon Apr 23, 2007 9:08 pm
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Joined: Fri Jan 05, 2007 6:34 pm
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Hmm. Can you get on the IRC? I don't have AIM or MSN on here.


Mon Apr 23, 2007 9:10 pm
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Joined: Tue Oct 31, 2006 6:10 pm
Posts: 358
Location: at ze kopta!
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BreenedandScrooned wrote:
This is both a good thing and a bad thing. The good thing is that it will make mod making easier for noobs. The bad thing is that it will make mod making easier for noobs.


I know a way of fixing that... Just make sure that somewhere in the script is an un-removable mark,sign, or watermark saying it was made with (Insert Tool Name Here), to prove that it was made by the easy-coder... And anyone who still does the hand-made scripting will still get credit and still keep their "Wow, I'm a coder" status... For the people who use the code, it's just a sign that they used it.

So, using that, we can easily distinguish if it was made from scratch or if it was computer made, which would also help us distinguish the "Noobs" and the people who actually spend time to hard-code everything.


Tue Apr 24, 2007 12:11 am
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Joined: Wed Feb 28, 2007 4:52 am
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As far as I know, it's impossible. There is no way for me to write un-deletable text anywhere in the file, nor would it show up unless you actually looked in the Initialization file...


Tue Apr 24, 2007 12:14 am
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Joined: Wed Nov 22, 2006 3:19 pm
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That is cool!
It seems I never noticed this... AGH!!


Tue Apr 24, 2007 10:46 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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The watermark thing is a bad idea because this will make it simpler for everyone and I'm a pretty good modder whose on my own 'lil vacation but plan to finish my spamcannon eventually. And yeah, this would make modding a lot easier and I don't want to be called a noob for using it.


Thu Apr 26, 2007 5:23 pm
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Your not a noob if you use it; it's just a little help for people who don't like writing ALL the variables.

By the way, I still haven't got a reliable Beta Tester... I'm not releasing it until I get one. FInd my requirements post above.


Thu Apr 26, 2007 8:25 pm
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Last chance for beta testers! I suppose I'll have to release it if I don't get a volunteer, but last chance people!


Mon Apr 30, 2007 11:19 pm
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Joined: Tue Mar 06, 2007 12:21 am
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Location: Florida: The Oil Capitol of the United States
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I'll volunteer...


Mon Apr 30, 2007 11:22 pm
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