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 A Explosives Strenght 
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post A Explosives Strenght
As the Name suggests, how can i make a explosive Weapon, like a Grenade or a Rocket Launcher, be more...explosive?


Tue Feb 12, 2013 4:55 pm
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Joined: Thu Jun 21, 2012 3:38 pm
Posts: 122
Location: On a little island called Puerto Rico
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Post Re: A Explosives Strenght
Notsoscary wrote:
As the Name suggests, how can i make a explosive Weapon, like a Grenade or a Rocket Launcher, be more...explosive?


Its all in the Gibs.... or if it has some lua you'd have to back-trace and see whats getting spawned to cause that explosion but its usually in the same .ini as the weapon. In the end its always the gibs.

If you want the explosion to be bigger, add more gibs to it, if you wan't it to be smaller take away from it.

Remember reverse engineering is what lets you see how things work. Everything that's in the game is created "somewhere in a .ini text". :)


Wed Feb 13, 2013 2:23 pm
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Joined: Mon Oct 15, 2012 5:21 pm
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Location: Somewhere in Germany
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Post Re: A Explosives Strenght
Oki doki, thanks Grimmcrypt.


Wed Feb 13, 2013 4:05 pm
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Joined: Thu Jun 21, 2012 3:38 pm
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Location: On a little island called Puerto Rico
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Post Re: A Explosives Strenght
Notsoscary wrote:
Oki doki, thanks Grimmcrypt.


Your welcome

Offtopic

I finally comprehend you pony avatar users.

once upon a time in my life, I hated all of these pink and girly ponys poping out all over the place but then I finally wanted to see why they were there and then.... "it" happened.


Wed Feb 13, 2013 6:49 pm
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Joined: Mon Oct 15, 2012 5:21 pm
Posts: 879
Location: Somewhere in Germany
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Post Re: A Explosives Strenght
What happened?

OT - Well, ive tried to add some more nuke blast wave to a nuke...game crashed before it could explode :P


Thu Feb 14, 2013 2:32 pm
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