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 knocking a weapon out of an actor's hands? 
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Joined: Tue Dec 04, 2012 1:31 am
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Post knocking a weapon out of an actor's hands?
What is the value for how easy/hard it is to knock something out of an actor's hands? Is this something that is actor sided, or is it weapons sided, and is there some way in lua to make it so an actor can hold onto a weapon better?


Sun Feb 24, 2013 2:53 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: knocking a weapon out of an actor's hands?
JointStrength and JointStiffness, which are defined in the HDFirearm's/TDExplosive's/HeldDevice's code.

As far as I know, there isn't a way to change how well an actor can hold onto a device using Lua.


Sun Feb 24, 2013 10:55 pm
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Joined: Thu Mar 07, 2013 3:28 am
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Post Re: knocking a weapon out of an actor's hands?
CaveCricket48 wrote:
JointStrength and JointStiffness, which are defined in the HDFirearm's/TDExplosive's/HeldDevice's code.

As far as I know, there isn't a way to change how well an actor can hold onto a device using Lua.


just want to ask why there is no way to change it?is there any possibilities that they can make a way?


Last edited by scottruss on Mon Mar 11, 2013 2:39 am, edited 1 time in total.



Thu Mar 07, 2013 4:04 am
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Post Re: knocking a weapon out of an actor's hands?
It can be changed in the INI code, but not through Lua as far as I kniow. I don't think that will be changed any time soon.


Fri Mar 08, 2013 12:11 am
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