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How would I create alternate loss conditions for scenes?
http://forums.datarealms.com/viewtopic.php?f=1&t=45216
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Author:  Jackslancer [ Thu Apr 04, 2013 8:44 pm ]
Post subject:  How would I create alternate loss conditions for scenes?

I want to know if it is possible to create alternate loss conditions for a map other than the "Your brain dies." using Lua. I want to see because I want to make an activity where the brain is off the visible map.


Also,

how can I create a visible laser sight effect like the one found in this mod?

viewtopic.php?f=61&t=31342

or this one

viewtopic.php?f=61&t=17247

I'd prefer to have one that floats through the air to make some kinda of line to its target.

Author:  Chronometer [ Thu Apr 04, 2013 11:28 pm ]
Post subject:  Re: How would I create alternate loss conditions for scenes?

Jackslancer wrote:
I'd prefer to have one that floats through the air to make some kinda of line to its target.

Never tried, but try making a red to light pink BG Line sprite that fades out. Might be difficult...

Author:  Jackslancer [ Thu Apr 04, 2013 11:33 pm ]
Post subject:  Re: How would I create alternate loss conditions for scenes?

googlex6 wrote:
Jackslancer wrote:
I'd prefer to have one that floats through the air to make some kinda of line to its target.

Never tried, but try making a red to light pink BG Line sprite that fades out. Might be difficult...


ill give it a shot

Author:  Sallen [ Sat May 11, 2013 7:52 am ]
Post subject:  Re: How would I create alternate loss conditions for scenes?

You can end your activity at any time using:
Code:
ActivityMan:EndActivity()
If
Code:
self.WinnerTeam
is equal to your player's team, the game will end in victory. Or in defeat otherwise.

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