View unanswered posts | View active topics It is currently Sun Apr 28, 2024 1:25 am



Reply to topic  [ 3 posts ] 
 Help - Bodies don't settle properly 
Author Message

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Help - Bodies don't settle properly
In my first mod I basically copied Coalition and dropped the sprites in, but because it was my first mod I probably went in and tweaked every single value to see what effect it would have.

Now I have a problem that I can't seem to fix.. when a guy dies from my faction the body doesn't settle the way other bodies do - in which you can shoot a small sharpness value object into the body and most of the pixels above the shot disappear (very common so I hope you know what I mean by this). Instead, the bodies get treated as ground, so if you shoot into them they resist the shot entirely and cause annoying floating pixels everywhere that hinder your path. I can't figure it out but I'd love to correct this mistake I made, and learn why it's happening.

Anyone know what causes this? I mean as far as I can see I'm using the same AtomGroup and DeepGroup properties as Coalition still....


Fri Apr 26, 2013 12:02 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
Location: Here
Reply with quote
Post Re: Help - Bodies don't settle properly
That happens to materials that are in the scene without a background layer (no bunker backgrounds or the dark background from digging terrain away).

So, try testing your actor on the surface of the map, with the blue sky background behind it.


Fri Apr 26, 2013 12:26 am
Profile

Joined: Sun Jul 22, 2012 3:06 pm
Posts: 129
Reply with quote
Post Re: Help - Bodies don't settle properly
The thing is.. I was testing it on the firing range scene and it has a trigger area to get other actors to come out and other actors work fine.. blood comes out, falls, accumulates and you can shoot a bullet through it all and clear it very easily. Then I switch my actors out and they form ground instead of doing that thing where you can clear the lower pixels/atoms and the ones higher up shred away too.

Oh.. nevermind I think I figured it out, the custom materials I'm using do actually gib into (TransformsInto) earth.. Something I took from Pelian Army a long time ago. Thanks though, you helped me de-construct what the cause was.. I thought it would be a neat effect to have a long time ago but having the infantry's gibs settle as earth proved to be quite annoying..


Fri Apr 26, 2013 1:36 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3 posts ] 

Who is online

Users browsing this forum: Baidu [Spider]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.063s | 16 Queries | GZIP : Off ]