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 Making Rounds hit harder 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Making Rounds hit harder
KaiserKuns wrote:
That is a wonderful explanation Azukki, thanks. I'll look into making Anti-Material Rifles delimbing actors and things like that. Guess realism with damage is just too hard to implement for a first mod, eh? ^^

YOu can have "realism" by imparting script damage [which amounts to \target.health = target.health - [whatever]\] based on several factors, but at the end of the day, it's never going to be an intuitive experience.


Thu May 09, 2013 4:02 pm
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Joined: Wed Aug 08, 2012 5:25 am
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Post Re: Making Rounds hit harder
So, I've been making weapons mods for my personal use. I know how to set the weight of the round, but does anyone know how to to explosive rounds?


Sat May 18, 2013 10:58 pm
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Data Realms Elite
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Post Re: Making Rounds hit harder
Depends on what you can do:

The old way was shooting MOSParticles [MOSRotating?] that gibbed whenever they hit something.

The new way involves attaching a lua script to a MOPixel, or whatever you are using, and making it detect when it is going to hit something, via casting strength rays, and making it spawn an explosion when it detects something hittable, or an actor.
Azzuki's Experimental Sniper Rifle has a script for such a bullet, and in the Minor Mods Thread, I think it was called the IWS, it was some kind of animated mortar that shot proximity charges in a similar fashion, the IWS is somewhere in the more recent pages of the thread.


Sun May 19, 2013 5:20 pm
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Post Re: Making Rounds hit harder
try increasing the particle count of the bullet.


Sun May 26, 2013 12:29 am
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