
Re: Help Requested:Adding a custom actor to a vanilla .ini
At least in my case, since I'm rather lazy about doing actors, I copy the code from vanilla actors into my own mod, then change the corresponding PresetNames, CopyOfs, paths to the sprites/sounds, etc., and then finally proceed to change the other, more particular values.
Soldiers.ini looks rather messy because it has 2 actors defined in there and all the gibs too. You could try copying coalition's Soldiers.ini file to a new file on your mod, and then delete all the definitions you won't use to make it look clearer (say, delete all the defined parts for the heavy soldier and keep the ones for the light one). When you have a file that you can read with more ease, modding it should become more intuitive.