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 help with loadouts.ini 
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Joined: Mon Jun 24, 2013 5:08 am
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Post Re: help with loadouts.ini
do u have a brain in your mod


Mon Apr 28, 2014 6:53 am
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Post Re: help with loadouts.ini
yes but not a custom one that i made


Mon Apr 28, 2014 6:54 am
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Post Re: help with loadouts.ini
load it up again and send me teh error


Mon Apr 28, 2014 6:58 am
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Post Re: help with loadouts.ini
the error is on the page before this one


Mon Apr 28, 2014 8:28 am
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Post Re: help with loadouts.ini
grave accent wrote:
well, it seems that i am blind

though it is still crashing at line 10

with the same error


There appears to be a blank space on line 9, although that shouldn't be causing any issues. You should also use "Infantry Light" when defining that third loadout, but that shouldn't be a crash-causing problem either.

Doublecheck capitalization of your mod's .rte name and actor names as well. You're being super-inconsistent with them and it's probably not helping matters. I forget whether CC's windows and mac builds enforce correct case or not - I'm fairly certain the linux builds do for filepaths (when loading bitmaps/soundfiles, for instance).


Mon Apr 28, 2014 11:10 am
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Post Re: help with loadouts.ini
well, i`m using windows 7

but for some reason it crashes at all of these places
Code:
AddLoadout = Loadout
except the first one,but even when i copy and paste the first one in the .ini it starts crashing


Mon Apr 28, 2014 4:44 pm
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Post Re: help with loadouts.ini
here is my latest Loadouts.ini

Code:
AddLoadout = Loadout
    PresetName = default
   DeliveryCraft = ACDropShip
      PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
      PresetName = bunkbust.rte/bunker buster
   AddCargoItem = HDFirearm
      PresetName = bunkbust.rte/autokar98


AddLoadout = Loadout
   PresetName = Infantry Brain
   DeliveryCraft = ACDropShip
   PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
   PresetName = Brain Robot
   AddCargoItem = HDFirearm
   Presetname = autokar98

AddLoadout = Loadout
    PresetName = Infantry light
   DeliveryCraft = ACDropShip
      PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
      PresetName = bunkbust.rte/bunker buster
   AddCargoItem = HDFirearm
      PresetName = bunkbust.rte/thunderbuss
   AddCargoItem = TDExplosive
      PresetName = bunkbust.rte/bang bomb

AddLoadout = Loadout
   PresetName = Infantry CQB
   DeliveryCraft = ACDropShip
   PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
   PresetName = bunkbust.rte/bunker buster
   AddCargoItem = HDFirearm
   PresetName = bunkbust.rte/blunderkick

AddLoadout = Loadout
   PresetName = Infantry heavy
   DeliveryCraft = ACDropShip
   PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
   PresetName = bunkbust.rte/bunker buster heavy
   AddCargoItem = HDFirearm
   PresetName = bunkbust.rte/pulasr annihilator

AddLoadout = Loadout
   PresetName = Infantry Sniper
   DeliveryCraft = ACDropShip
   PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
   PresetName = bunkbust.rte/bunker finder
   AddCargoItem = HDFirearm
   PresetName = bunkbust.rte/Finder`s Rifle
   AddCargoItem = HDFirearm
   PresetName = Base.rte/Grapple Gun

AddLoadout = Loadout
   PresetName = Infantry Grenadier
   DeliverCraft = ACDropship
   PresetName = bunkbust.rte/bunker buster dropship
   AddCargoItem = AHuman
   PresetName = bunkbust.rte/bunker buster
   AddCargoItem = HDFirearm
   PresetName = bunkbust.rte/fuel glob cannon

AddLoadout
   PresetName = Infantry Engineer
   DeliveryCraft = ACDropSHip
   AddCargoItem = AHuman
   PresetName = bunkbust.rte/bunker rioteer
   AddCargoItem = HDFirearm
   PresetName = Rioteer`s pistol
   AddcargoItem = HDFirearm
   PresetName = Medium Digger
   AddCargoItem = HDFirearm
   PresetName = Disarmer


it still has the same problem as before.


Mon Apr 28, 2014 4:59 pm
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Post Re: help with loadouts.ini
man i out of ideas. wait try loading it up with out the brain loadout then see wat happends


Mon Apr 28, 2014 11:13 pm
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Post Re: help with loadouts.ini
same thing happens, just at a different line


Tue Apr 29, 2014 12:57 am
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Data Realms Elite
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Post Re: help with loadouts.ini
Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such?


Tue Apr 29, 2014 2:46 am
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Post Re: help with loadouts.ini
Asklar wrote:
Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such?


bam dat mit work


Tue Apr 29, 2014 2:48 am
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Post Re: help with loadouts.ini
haloman wrote:
Asklar wrote:
Why don't you copy the loadouts file from a vanilla faction into your mod, and then very carefuly replace the actors/weapons and such?


bam dat mit work


I don't want to be rude, but contribute or don't post.


Tue Apr 29, 2014 2:51 am
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Post Re: help with loadouts.ini
well, i tried making the loadouts in-game b and then copying from the base.rte, though for some reason it couldn`t detect the dropship for some reason. but i will try your suggestion too


Tue Apr 29, 2014 3:02 am
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Post Re: help with loadouts.ini
sorry asklar

if that dont work try to use these // on the spaces


Tue Apr 29, 2014 3:21 am
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